By: Skeliora Jun 7, 2019 | 2 Comments
All gamers know that controllers break down and stop working after hours upon hours of usage, but what if I told you that there was a controller out there that could handle all of that AND it was one of a kind, made just for you? Well, there is....
Gamers across all platforms have come across an ongoing problem within our hobby: CONTROLLERS BREAKING. If you’re anything like me, you’ve gone through a few dozen controllers throughout your gaming career and are SICK OF IT. That’s a lot of money that could’ve been put towards new games and even my Xbox Live subscription! However, I’ve gotten my hands on my very own Xbox Design Lab controller that I think is the solution to our problems. I know most of you are thinking that The Lab is purely for cosmetic customization, which is what it’s supposed to be, BUT I’ve found out that they can be much more than that.Read full story...
By: Zero2990 Sep 7, 2013 | 1 Comments | Updated: Sep 12, 2013
A short Ifrit guide describing all of his moves and how to deal with them.
If you're new to MMO's or Final Fantasy this guide will breakdown the first boss you take on in game, Ifrit. Although he is the first major battle he does prove quite a challenge for beginners and will easily punish you if your party is reckless.
After a lengthy cut scene you will be thrown into the arena to take on the fire demon himself.
Bare in mind that as he is the first boss and your team mates may not understand the mechanics of the battles yet and may make the odd mistake, its always good to go over the battle plan before the fight, people will thank you for it.
By: BatRastered Jul 17, 2012 | 5 Comments
A slow month of games leads to a FFT re-play on the PSN. How great was this game?
I remember playing through Final Fantasy Tactics back on the PS one, flipping my machine upside down to keep the disk from skipping... LOL HACKS! Back then, I got stuck on fighting Weigraf one-on-one. It probably took me 20 tries before I changed myself to a chemist (for the long ranged gun attacks as well as the healing items) with the squire's "guts" ability as my secondary so I could "yell" myself to speed up until I eventually got 5 turns for every 1 Weigraf got.
FFT is a turn-based strategy game played on a grid like maps, your units can only move a certain amount of squares in any direction on any one turn, and unless you have some special attacks, you can only attack what is right next to you. Positioning is very important as you have a better chance for success if you attack from the side or rear of an enemy.
There are 20 job classes to choose from, and you can turn any of your party into whatever job you want, though you have to level up certain classes before others become available. For instance, you need to be a level 2 archer before you can become a thief. Each class has useful abilities, so you'll probably want to spend a little time as almost all of them. Even if you don't like the thief class, you'll definitely want it's move+2 ability that lets you move 2 extra squares per turn!
You get to use the powers from the class you are currently in, plus one more as a secondary ability. You also get to choose a counter ability (you can counter attack, or automatically drink a health potion when you're attacked, or maybe you like the ninja's "sunken state" turning you invisible when you get attacked), and a passive ability (usually giving you another characteristic of the class it's from, like the black mage's "magic attack up" which lets you deal more damage with your magic attacks). Finally, there's a movement ability, like the aforementioned "move+2" or the always fun "ignore height" that lets you leap tall buildings in a single bound.
Each class can equip varying types of weapons, shields, headgear, armor, and accessories to increase your hit points, magic points, speed, and power. Female warriors are super lucky as they get to wear ribbons (which prevent all negative status effects) as headgear and the super-rare perfumes as accessories. The perfume I have on Agrias, my most powerful female knight, gives her health regen and automatic re-raise if she dies. She's basically immortal, and the ribbon in her hair prevents any ailments that would otherwise disable her like petrify, don't move, confuse, charm, and many more. She's a little unfair. Unfortunately, you can't choose the sex of your main character, you're stuck with a dude... I named him "Jimmy" of course. Jimmy has the ninja's "two swords" ability allowing him to equip a sword in each hand and deal two blows per turn. He's currently a squire with the samurai's "draw out" ability as a back up. Oh, and the Move+3 ability of the bard class. This lets him move far, attack hard twice or use an area of affect samurai skill, and if he can't quite reach an enemy on the first turn, he can use "scream" to give himself speed +1, power+1, magic+1, and brave+10 in one go.
I had so much fun leveling up my characters and buying/finding new gear for them. It was a bit sad when the game was over, but there is always the deep dungeon to explore. Seriously, this is one of those games where it's more fun to level up and try new stuff than it is to play through the story missions. I only wish there were more human enemies in the random battles as fighting the monsters isn't quite as fun (and makes some of your skills like "weapon break" useless).
I played the version on PSN on my PS3, which is the same version from the PS1 days. There is also the enhanced "war of the lions" version which was originally for PSP, but is now available for iPhone. The gameplay's the same, you'll just get a better translation (though the "engrish" in the original is part of its charm IMHO) and some animated cut scenes instead of the in-engine dialog for some of the story. I'd recommend either version, but since the PSN one is only $10 versus the $15 they want for the iPhone version (and I like playing on the big-screen), I'd go for the PSN one first if you've got a PS3.
Jalexbrown reviews King of Fighters '96, now available on PSN.
Let’s start with a little history lesson. SNK released their first fighting game, Fatal Fury: King of Fighters, in 1991. The following year they released Art of Fighting. After that they released Samurai Shodown in 1993. Then, in 1994, they released what would begin their most popular fighting game series: King of Fighters. It was named after the subtitle of the first Fatal Fury game, rotating around the same tournament featured in SNK’s inaugrial fighter. The series would get an annual release every year until its mysterious absence in 2004, ten years after its initial release. Because they were releasing a new game every year, they simply titled each with the year of its release. So here we have King of Fighters ’96, originally in arcades and on the Neo Geo, now available on PSN. Has this game survived the test of time? Read on to find out.
The gameplay in King of Fighters ’96 will be pretty familiar to fighting game fans. The objective is to beat the hell out of the other guy or the other team of guys depending on which mode you’re playing. You can do this with regular moves in you’re not too good at the game, but if you want to be a top-tier player then you’ll have to know the ins and outs of the game’s many special moves and techniques. The special moves are pretty balanced, although I felt that projectile attacks were a bit more useless than in other fighting games. If you’re a more defensive player, you can master the roll-in/roll-out technique to evade attacks and set yourself up for awesome counter moves. On the whole it feels pretty fair; it definitely seems more skill-based than luck-based, and mindless button-mashing won’t get you far even against a CPU opponent.
There are 29 characters in King of Fighters ’96 (including hidden characters), and amazingly there are no palette swaps. This was an amazing lineup for the time, and even by today’s standards it’s a pretty fair number of fighters. The characters also feel unique from each other. Some are big, bulky guys that move slow and hit hard; others move faster but don’t strike so hard; and all of them have their own special moves. If you’re a fighting game fanatic, you’ll get hooked trying to find the best strategy for each fighter. There’s a pretty amazing variety here for a game from 1996.
(A very good selection of characters.)
There are two ways to play King of Fighters ’96: one-on-one or three-on-three. One-on-one fights work exactly how you’d expect – beat your opponent a number of rounds to win. Three-on-three is a bit more awesome, though. Each side will have three characters; when one side beats a character, a new character will be brought out for the next round. The goal is to defeat the entire opposing party before they can beat your party. There is no tagging in or out, though. It still feels a bit like a one-on-one fight except with different fighters every round. It should also be noted that, if you're the winning fighter, you'll start the next round with only a little bit more life than you had at the end of the last round. It's an interesting touch that means you can't rely on just being able to play well with your first character.
Each character has a special move that can be performed when their special bar fills up, and there’s a super special move that can be performed in the special bar fills up and their health falls too low. These are the moves that turn the tides in the midst of battle, so learning to use them can become quite important on higher difficulty levels and especially against a live player.
The controls in King of Fighters ’96 are surprisingly smooth. I was able to do special moves with minimal effort, and I didn’t notice any sort of input delay. I will admit that it took a while to get used to the fact that square is the select button on menus, but it’s a minor issue and you’ll quickly get used to it. I personally took preferance to the d-pad over the PS3’s analog stick, but if you have a fighting stick that would definitely be ideal.
Unfortunately King of Fighters ’96 just doesn’t look as good as Metal Slug 2 on a high-def television. It’s incredibly pixelated, and while it does manage to remain some of the same charm that Metal Slug 2 does, it’s simply less excusable when games like Street Fighter 2 were looking so good before this game’s release. There is a smoothing option that you can turn on, and I did think that it helped slightly with the pixelated fuzziness in some areas. Performance, on the other hand, is exceptional. There was no noticable framerate dipping and the game constantly felt smooth.
(It really isn't very pretty, is it?)
The sound is a mixed bag. The music is perfectly acceptable and the sound effcts are adequate for this era, but the voice-overs are beyond annoying. The annoying digitalized Asian voice when the round ends or begins is just laughably bad. Half the time I’m not even sure if the names were being pronounced correctly because it sounds like it’s been ran through so many sound filters.
Much as with Metal Slug 2, I wasn’t able to find a single match in King of Fighters ’96. It’s a shame, because this is the kind of game that needs online for longevity. Nevertheless I did have a good time playing with friends, and the computer offers 10 different levels of difficulty to keep you busy. The difficulty levels do become noticably better at higher levels, and you’ll have to be a top-tier player to not at least sweat during a computer match with the highest difficulty level. The AI does add a little bit of longevity, but hopefully by the time you’ve mastered the AI you’ll actually be able to find an online match.
If you’re a fighting game fan that’s never tried a King of Fighters game (like I was), this is a great way to see the series in its root days. And if you’re a fighting game fan that, for some reason, missed this even though you did play other King of Fighters games…well, shame on you, and you should definitely add this game to your PSN collection. Either way you win, because King of Fighters ’96 is quite simply a great fighting game.
(I'd like to thank Goukijones and Gouki.com for giving me my copy of King of Fighters '96 for review.)
As of today I received my MadCatz gear. Check it.
My new gear is fascinating. And maybe I'm excited about it too. The shirt I ordered is purposely sized Small to show off my tight muscles XD and sports the legendary Beast mark of MadCatz and Daigo himself. The carrier case has 6 pockets overall including the one for the fightstick. And if you look closely on the shirt, you see my Gold Evo Fightstick Keychain that came with the shirt XD
Each item came with a 15 day trial of Gamefly with code included. The quality of the items is very up to par. The shirt I believe is cotton though it did not specifically mention. The carrier case is thick and the material used to create it feels very durable. It also bears the mark of the Beast. Overall I'd say they are worth the buy if you're looking to stock up on gear to represent at your next big tournament. All that's left for me to obtain is my custom made fightstick that I will be purchasing from this website http://www.b15sdmdesigns.com/#!__main
I look forward to my next tournament and will post pics of all my newest gear once I obtain them. Until then, to all, Go Big Or Go Home! :DDD
By: goukijones Sep 11, 2013 | 1 Comments
With the right cross class abilities you can manipulate HQ items 3-4 levels ahead of you. You can make a ton of money while leveling up. Read my biggest crafting secrets right now. Watch exclusive video of my techniques in always get HQ items.
I'm buying HQ raw materials & HQing them into more HQ materials. Any material that stacks to 99 is my favorite to level up on. For example. I'll make HQ Dew Thread from HQ Diremite Web I purchased at the market place. There's always some random Jimmy that post a couple real cheap. I buy those until I have a stack of like 60+ & I'm ready to craft.
Here's a look at what I think our the most important crafting cross class abilities in FFXIV.
#1 Tricks of the Trade (Alchemy)
It randomly gives you 20CP back. You get this to pop 5 times, that's 100 CP back. Spend that extra CP on another Master's Mend & get 3 more chances.
#2 Careful Synthesis (Weaver)
Guaranteed. This ability guarantees progress. It'll get yuu slightly less progress than Basic Synthesis, but you can figure out what that number is going to be right away & decide where & how to use this ability. Plan you entire synth around Careful Synthesis being the last thing you do.
#3 Rumination (Carpenter)
This ability also gives you CP back & does not cost any durability.
"Removes Inner Quiet effect and restores CP proportional to the number of times control was increased."
Turn on Inner Quiet immediately. Wait for a chance to use Tricks of the Trade & move on. Watch any of my crafting videos for this technique.
#4 Hasty Touch (Culinarian)
This move will improve quality with no CP. BUT it's 50/50. I'm not sure if Steady Hand effects this ability. Either way, it is the 4th best ability to choose from. Imagine you're down to 17CP & 20 Durability. Use Hasty Touch for the hell of it. It's a free chance to increase quality.
#5 Rapid Synthesis (Armorer)
Just like Hasty Touch, this ability is 50/50. I really don't know what to say about this ability. It might get you out of a jam if you ever miscalculate a synth or make a mistake. It rushes down progress at 250%.
#6 Waste Not (Leatherworker)
This cost 56CP. I don't like anything that costs CP because I only want to use that for Basic Touch.
#7 Manipulation (Goldsmith)
This cost 88CP! Can't use this, Master's Mend & get 3 or more Basic Touchs off. It just doesn't work. I can't afford that CP.
#8 Ingenuity (Blacksmith)
"Lowers recipe level to current level for the next five steps."
I'm already HQing stuff 4-5 levels ahead of me. You can't do stuff 10 levels ahead of you, so why would you ever need this?
Check out my crafting videos coming soon.
Weaver Level 21-23 HQ Diremite web into HQ Dew Thread
Check out the Gouki LS weekly Gathering show with GoukiJones & ZeroUK. Live 1PM Thursdays on Gouki.tv
Follow me on Twitter. @goukijones
Special thanks to XIVDB.com.
By: goukijones Apr 3, 2019 | 1 Comments
How do we remake the first Borderlands, but not. I present to you Borderlands 3. We’ve got 2 girls and 2 guys as the main characters now. There is tons of loot falling from the sky after killing who knows what Randy Pitchford dreamed up. The new characters have pets and magic and look much more unique than any other combination of leads in Borderlands history.
And now we finally have a release date.Read full story...
By: goukijones Dec 3, 2016 | 0 Comments
When is this timeline again? Akuma really letting it grow out.
Gotta load fast? Check these affordable SUPER SSD's from SK Hynix.
Official Press Release:Read full story...
By: goukijones Sep 24, 2012 | 12 Comments
Mark of the Ninja is the best arcade game in years. Recently I played the Mark of Serenity level & I didn't use the Mark of Serenity once. Check out these 4 clips from the live stream. Also we're giving away 2 codes for MotN on XBLA.
*All these clips below are from GoukiJones' TV Live Stream.
**Check out my review for Mark of the Ninja.
I don't know what got into me that day. Actually I do. [cough, cough] I thot it would be a good idea to try & mess with as much of Mark of the Ninja as I could. Trying to kill every enemy. This was especially challenging on the level where I didn't have a weapon & could not execute the execution. I am the excellence of execution Jimmy! I did it tho, everybody died. *New Game Plus mode [On]
Pro-tips MotN 101. You can throw unconscious bodies from high levels & the fall will kill them for sure. First throw that dead body at another guard, watch him freak out & in his terror back up & fall off the high platform. Then chuck the body he just saw right over the edge as well. Double!
You can also use the environment to set traps. In this video below, the baddies have a radar & are super sensitive to movement & sound. It's very challenging to fight these baddies 1 on 1. The hanging explosive devices & exploding hiding spots were perfectly to assist you in these situations.
Read full story...
Yeah you can teleport yourself anywhere in the game, if you've touch the local Artheyehe, but you can also ride a chocobo out there for next to nothing. Plus it's on auto-pilot. Go take a piss or do a stretch you Jimmy!
So whenever you get out to a new area always touch the Crystal so you can tele right? Okay, also talk to the Chocobo porter to see where he can take you & for how much. Most porters outside of town can take you BACK to town for very cheap. Later on in the game the porter in town will start to unlock more & more areas to travel to. This will save you a ton of money early on in the game. Gimmie dat GIL!
Thanks for reading.
By: Cinderkin Dec 3, 2010 | 19 Comments
Capcom has introduced a new trailer for Super Street Fighter 4 Arcade Edition, with 2 new challengers entering the ring. Evil Ryu and Oni Akuma! Check it out!
With the leaked images of the achievement tiles from last week it was rumored that we would get Arcade Edition DLC in the future, now it looks to be true! I can't wait!
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