By: Cinderkin Oct 25, 2010 | 6 Comments
Part 2 of the Japanese developer blog for Yun has been translated by Arc Rail.
Greetings. This is the Developer Blog.
Society is all about sports this fall, but we at Development are cursed with physical weakness from working at a desk every day.
We've been fighting muscle pain from moving all that heavy equipment at location test time...
This time I'd like to talk about Yun's special moves.
Yun's special moves are: Zesshou Hohou (Lunge Punch), Tetsuzan Kou (Shoulder Slam), Nishou Kyaku (Dragon Kicks), Kobokushi (Palm), and Zenpo Tenshin (Flip Grab).
The setup is the same from the Street Fighter 3 Third Strike days, although you might say their properties as a whole have received various kinds of tuning for SSF4 Arcade Edition's system, and some new EX moves have been prepared.
The Lunge Punch can be a strong attack in combos, Shoulder Slam is good to use if you want to go through a projectile and juggle off the hit, and his Dragon Kicks will be the standard anti-air for combos and otherwise.
The effects will vary depending on the button pressed; it is possible to make small adjustments suited for different situations.
The Palm attack boasts the highest damage of Yun's special moves, and with that in mind, whether scoring a hit and juggling from there, or hoping for some nice chip damage against a blocking opponent, plan a setup for this move and the effects will be easily visible.
Flip Grab is a command throw that does no damage in itself. It's unblockable and can only be landed from close range, but from there it's possible to incorporate and use all sorts of followup combos.
In addition, since while Genei-Jin (Super) is active it strengthens the properties of special moves, highly-active attack strings can contain multiple opportunities for heavy-damage combos.
Yun's Super Combo is synonymous with Yun himself: Genei-Jin. When activated, the Super Combo gauge becomes a timer. For a set time, his normals, special moves, unique attacks (command normals), and Ultra Combos have altered properties.
Unlike usual, a variety of combo recipes can be created from this, so we would like to see different people plan out their own personal combo strings while aiming for high damage.
For those who mastered the Genei-Jin in Street Fighter 3 Third Strike, I think the SSF4 Arcade Edition version's Genei-Jin will still be relatively easy to get into.
Yun's Ultra Combo 1 is Youhou (lift and burn). Ultra Combo 2 is Sourai Rengeki (speared lightning barrage).
Compared to Sourai Rengeki, Youhou's damage is low. The range of the first hit is short, so it is necessary to discern the right conditions to use it, but it can be easily included in a combo, and since it is possible to juggle afterwards, with proper planning it can lead to high damage when the situation arises.
Sourai Rengeki does high damage and the range on the first hit is long, so the invincibility is appropriate for use to punish a projectile, counter a blow, or the like. On the other hand, this move is somewhat difficult to combo into. The attack animations were arranged based on the move's style from Street Fighter 3 Third Strike.
We have reached the end.
Dealing with Genei-Jin, with the afterimages and damage scaling and such, was a constant concern from the beginning of development on SSF4 Arcade Edition, making us wonder, "Can we really implement this!?"
But as a product of the staff's blood, sweat, and tears, everyone, I believe we can happily present you with the results of our efforts.
Against grapple characters he might sometimes encounter a bad match up, but with love and courage, please master him!
Tell us what you think in the comments. Don't be a Jimmy!
By: goukijones Apr 13, 2015 | 0 Comments
Recorded LIVE from GameWorks in Las Vegas, NV. Stream brought to you by 5thDimension on gouki.tv. Thank you for watching.
By: BatRastered Jul 23, 2014 | 0 Comments
A how-to guide for unlocking the three extra characters in Street Fighter Zero 3 (Alpha 3).
Local Gouki user Guano brought over his new UD-CPS2 system with a copy of the Japaneese Street Fighter Zero 3 (alpha 3 in the US). GoukiJones wanted to play as Juni, a favorite from back in the day when alpha was the new game in town.
Read full story...
Finally it's coming to America and all of you weirdo, horndog Jimmys can relax. Check out the Catherine USA Announcement Trailer
Atlus USA Announcement Trailer: Catherine
Catherine is an unprecedented exploration of the pleasures and horrors of love. As Vincent, a man recently succumbed to the irresistible beauty of the game's titular diversion players find themselves swept into a treacherous love triangle. Catherine's core themes--those of free will, of the delicate nature of relationships and the choices we make within them, marry perfectly with the intense, terror-filled gameplay that serves to accurately reflect Vincent's growing sense of anxiety. It is an experience wholly unlike any to come before it.
Source Atlus YouTube Channel
By: BatRastered Aug 15, 2013 | 1 Comments
Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel.
Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel.
10. Follow Randy Pitchford on Twitter if you want gold keys, no way to earn them in-game.
There's a big gold treasure chest in Sanctuary (the main city) that can only be opened with a golden key. It's guaranteed to have purple rarity items in it every time you open it. Quest reward? Nah... just follow Gearbox CEO Randy Pitchford's twitter and you'll have more keys than you know what to do with. There's no other way to get them. Kinda lame.
9. DLC that doesn't give you any rewards for your maxed out characters.
In the original Borderlands, the DLC would give you bonus backpack space, additional skill points, and a giant bank. BL2's DLC doesn't give you any of this. Once you hit the max level and have used all your eridum upgrades for ammo/backpack space, there's nothing for your character to get in the DLC save for some unique weapons. Most of those suck too (see point 3).
8. Umpteen currencies
Borderlands 1 had money... the economy was way off though as you'd often be displayed at $9999999 and not be able to see how much money you actually had. Many guns showed this price too. Instead of just fixing this in the sequel Gearbox added Eridium as a secondary currency to buy ammo and backpack upgrades. Then, in the DLC, they introduced Seraph Crystals and Torgue Tokens. This plus the golden keys, gave us 5 numbers to track that only worked in certain areas.
7. Anemic backpack space
Before DLC, the original BL maxed out at 42 backpack slots. BL2 maxed out at 27. Wait, what? The bank introduced in Borderlands' second DLC (Moxxi) also stored up to 42 items while the BL2 bank (included in the main game) only stored 16, it has since been upped to 20, while the backpack has gone to 33. Meanwhile, in the original, you could get up to a 60 item backpack if you got all the DLC and lucked out in some of the second quests.
6. Ammo collection mini-game
Do you like opening ammo crates and picking up ammo? Well if you do, you'll love BL2. Due to many guns firing more than one bullet per trigger pull, lowered ammo capacities, and the lack of guns/mods that regen ammo, you'll be scrounging for ammo constantly. God help you if you use a rocket launcher. In a game about guns, I don't know why Gearbox felt it necessary to make the ammo feel so limited.
Borderlands 2 introduced Slag, a debuff element that makes enemies take more damage when you switch to another element type. It's pretty useless in normal mode, but kinda useful in the second playthrough. In the later released 3rd playthrough (UVHM) slag is absolutely necessary. You can't win without it as you'll just burn through all your ammo trying to kill anything that's not slagged. This reduces the types of play styles that you can use and obviously requires you dedicate some of your gear to slag. Bye bye diversity... everyone's the same now.
4. Rabid stalkers
Have you fought these? Ugh... the move faster than you, can down you in two hits, can turn invisible and strike out of nowhere, have a ton of health and don't get distracted by anything. Most annoying ememy in both games and DLC. Runner up is the Rabid skags. They seem completely unbalanced and fighting multiple badasses is easier than dealing with one of these baddies.
3. Terrible guns
For a game about having bazillion-er guns there certainly don't seem to be that many. In fact, it feels like there's less than the first game. If you only count guns that are actually useful, then the number drops even further, eliminating whole manufacturerers of guns. With one or two exceptions (dat kerblaster!) the orange guns in BL2 don't seem as fun to me as the original either. I miss my Maliwan shotties!
2. Orange weapons useless 2 levels later (gets worse the higher the level)
I feel more powerful at level 69 in the original Borderlands while carrying a level 53 gun, than I do at (current max) level 61 in BL2 carrying a level 60 orange weapon. Every level you go higher, the difference one level makes gets bigger too. You need at level gear at all times, and to get some good ones you'll use a golden key that you can only get out of game on twitter.
1. No rewards (drops are awful, chests are worse, vendors LOL)
In Borderlands, a bandit would be shooting you with an epic weapon and upon his death he would drop that weapon. That doesn't happen in BL2, they just drop shit. The chests are full of shit, and the vendors are just laughably filled with white shit. You can play for hours and hours and never see an orange weapon. You probably won't even get an at-level purple unless you have a golden key either. It just feels like you don't get rewarded for playing this game the way you did in the first Borderlands. The only thing that drops anything good are the legendary loot midgets that randomly pop out of ammo crates in the third playthrough (UVHM) and they most often will drop a relic.
By: goukijones Aug 23, 2012 | 3 Comments
A recap of my 2 days at the Las Vegas 2012 AniMegaCon. The Universe's Largest Anime Convention. Featuring: Vampy aka Linda Le, a Maid Cafe, an exclusive cosplay picture slideshow, exclusive video and a Street Fighter Tournament.
FnJimmy and Myself attended day 1. Special thanks to Jimmy for calling in sick that day to go with me. I know everybody at his work follows him on Twitter, but he was there with me, Tweeting anyway. PWN. It was all good with FnJimmy until I showed him Dragon Ball Hoshi. He lost his shit.
Here's the gist of it.
We watched the Lolita Fashion show.
Let me know if this is getting weird. While waiting for this to start, Japanese pop music played over the sound system. There was a buff chick sitting in front of us. Full on Jimmy style, he loves broad shoulders. She looked very nice though, I was checking her out. At 1 point she turns to us and asked if we knew the name of the song that was playing. Sorry lady, FnJimmy and I never heard dis shit. Some Jimmy 2 rows in front us turns around a few seconds later and shows her the title on his iPhone. FnJimmy has an iPhone, he could of pulled that info and he would have been the 1 to score the back stage pass.
FnJimmy had been complaining about food ever since we arrived. I was complaining about him stinking. The Hilton, now known has the Las Vegas Hotel, didn't have the greatest looking dining establishments. I wasn't hungry, I woke early, exercised, took a shower and ate breakfast before I left. FnJimmy did none of those things. So we went into the Paradise Cafe, it seemed I had no choice. I ordered the French Dip, I figured that was the safest thing for me to try and eat. What came to me was a soggy bun and the most dried out, alleged roast beef I ben hads ever seen. I took about 2 bites and was done. I ate the fries, they weren't great either, but at least edible. I'd stay away from the restaurant if I were you.
What about the Animegacon Jimmy? Well there were 2 anime viewing rooms, 1 put on by Cruchyroll and the other was FUNimation. We chilled in there for a few, took some shots of that Jack Dizzle! The exhibitor hall was no San Diego Comic-con, but you could walk through a couple of times. Of course there was an Artist Alley and you can always find some great artwork in there. Plus tons of panels, tons.
Here's some clips from the opening ceremonies, Featuring Ani from the Maid Cafe, Vampy, and Kirby?
The first panel we sat in was for Linda Le aka VampyBitMe. It was billed as a cosplay Q&A. In line was a bunch of dudes, I Twat this picture.
FnJimmy wasn't even watching Vampy. After I told him about the Hoshi he was pulling up episodes on his iPhone and watching DragonBall while Vampy was standing right in front of us. Fuckin' Jimmy!
FnJimmy and I got snuck into the maid cafe to look inside. I was too cheap to pay for it. When we peaked in all I saw was 2 dudes with their shirts off. Didn't look like it was for me at that time. The maids were cute though.
We couldn't make it to the AniMegaCon on Saturday because we attended an IGL tournament. My plan WAS to get back to the AniMegaCon by 9-10 for the cosplay burlesque, that sounded like a hot ticket, but I didn't make it because of the IGL debacle. That's a whole 'nother story though.
I did make it back there on Sunday with Choke. I convinced Choke to come and enter the Street Fighter tournament with me. FnJimmy backed out at the last minute. I'm sure he was afraid to get railed in public. I had it all fucked up from the beginning tho, we both brought fight sticks for Xbox and the tournament was on PS3. We both got there at 11, but the tournament didn't start until 1. :| My bad.
While we waited we had 3 beers and watched Vampy on stage again. This time she was talking about photographers. I learned something new. When you take pictures of Cosplayers, get the shoes Jimmy! Don't cut off the shoes. The girls don't like that. Heard.
1 o'clock. Time for the Street Fighter tournament. 8 entrants! C'mon!
PS3? Aw fuck! We're screwed we both thought. No way we could win with those Jimmys ass arcade fighter sticks. Luckily there were a few friendly Jimmys there, that allowed us to play with their sticks. Sounds exciting doesn't it? Choke and I tore through the crowd. I put Choke into losers. John, a Bison player, put me into losers where I had to face Choke in losers finals. Choke defeated me.
Since John had the only PS3 fight stick, Choke had to use that arcade fighter. Just like I did when Choke eliminated me and just like Choke did when I put him into losers. So yeah, there's a streak going on here. Shout out to John, thanks for sharing your equipment. Damn anyway I write that it sounds gay. GG's.
The tournament was over and we had a little while before we had to be home for SummerSlam. Actually, I remember this clearly, because it was a cluster fuck. It was exactly 3pm and on the schedule, the Maid Cafe graduation should have been starting in the main room. We went in there and the 1:30 panel was still going. So we went back out and took some more pictures of cosplayers. I thought, okay, they're a few minutes behind. No big deal. About 15 minutes later we went back inside and it looked like the maids were getting ready. We sat there for another 20 minutes and nothing happened. It didn't look like anyone was in a hurry or concerned that they were 40 minutes behind. We finally got up and left when we saw the maids sit back down in the crowd as if they were waiting for something too. After such a great weekend, that was the only let down.
Overall this is great for Las Vegas. We had a lot of fun. It reminded me a lot of the anime cons I went to in Florida. I can't wait to be a part of AniMegaCon again next year. I wish a lot of success for AniMegaCon. Kick ass!
Write your own story about a convention in your area. Vote, Comment and Share. Don't be a Jimmy!
By: goukijones Dec 1, 2013 | 3 Comments
From some random con. Originally posted on September. I love me some Dragon Age.
Man I love the Dragon Age games. I'm super hype for the new 1. Dat next-gen yo! Apologies for the off-screen stuff, but I didn't record this. I would of had a tripod.
The graphics look dope! I'm actually lost for words here ... what's the release date? 2015?
Don't be a Jimmy!
My 2nd FFXIV boss guide, Titan: Lord of crags Lv34
So we've all been having fun in the last couple of weeks and apart from the odd tough dungeon nothing really poised as a real threat.. Until now!
This has easily been my favourite fight so far as its enabled me to play a real support role and oversee the battle.
I struggled with Titan for a good few hours until I found a decent party through Duty Finder. Most players will be under equipped for the battle so make sure you have all up to date gear for Lv32-34
By: reipuerto Mar 2, 2011 | 4 Comments
Sound so close and real, you could need a new change of pants!
San Francisco, CA and Elmsford, NY, March 1, 2011– Turtle Beach(www.turtlebeach.com), the leader in premium gaming headsets, continues to revolutionize the category with the announcement of the PX5 Advanced Sound Editor software tool for the soon to launch PX5 Programmable Wireless Dolby Surround Sound headset(http://www.turtlebeach.com/PX5). With the introduction of the PX5 Advanced Sound Editor tool, developers can now create custom presets for the PX5. Visceral Games™ have been among the first to adopt the PX5 Advanced Sound Editor and will create several custom audio presets supporting their recently released hit title, Dead Space™ 2, for gamers to easily upload to their PX5 headsets.
The PX5 Advanced Sound Editor software was created with game developers in mind and allows game sound designers to create original, custom settings for the PX5 headset that can directly impact players’ in-game audio experience. It provides access to every parameter in the PX5’s internal Digital Signal Processor, allowing detailed control over the microphone, chat and game sound. These settings are saved as Presets which can be uploaded into the PX5 headset via the USB connection. The presets for mic, chat and game channels can be saved independently and combined into a master preset, allowing for different combinations. For example, each channel offers an adjustable multi-band EQ that allows developers to change the frequency response of the mic, chat or game sound depending on the game situation, while Sonic Lens™ technology brings the ability to focus on very specific audio cues, such as the quietest footsteps of an opponent amid chaos, or the roar of a racecar coming up fast from behind you.
The Dead Space 2 presets from Visceral Games, along with a variety of other custom presets, will soon be available through the Turtle Beach website as part of a PX5 headset owners’ area. This portal will include the software to enable easy downloading and installation of new presets to the PX5 headset. PX5 users will be able to access, share and discuss these custom-made presets to enhance their overall enjoyment of their favorite games and PX5 headset. In addition, the custom PX5 presets can also be made available via the games’ official and community sites.
“The PX5 Advanced Sound Editor is a unique tool that further enhances the already formidable PX5 headset, by offering a dynamic platform for game developers to further connect with fans and give them unique customized audio experiences far beyond what has previously been possible.” said Michael Arzt, VP of Marketing and Business Development at Turtle Beach. “The response from the development community has been incredible and we’re thrilled that Visceral Games is excited, and among the first shops to create for the PX5 community with their amazing custom presets for Dead Space 2.”
“Audio is a core component to the Dead Space experience and the PX5 really strengthens that,” said Steve Papoutsis, Executive Producer Dead Space 2. “After creating the custom presets, it helped amplify every subtle sound in the game so when I put on the headsets while playing Dead Space 2, I felt even more immersed in the horrific game world we created. After all, hearing is believing.”
In other words Jimmy, with this new sound editing technique, developers will make better ambitious sounds.. Because no one wants to play an online game and just hear footsteps!
Don't think I didn't play the Rage because I did. Here is the proof. I quit the rage because of the multiple disk swapping.
You can listen to my take about the disk swapping in the lated podcast.
Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.
First the Survival Tree, I'm not a big fan of this.
You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.
Now the Guerilla tree, the fun starts to pick up.
This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.
Finally we get to Gunpowder. NUKE!
This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)
ffxivmacro.com is a site for sharing your favorite FFXIV macros
Check out Gouki's latest FFXIV addition FFXIV Macro, a site for sharing your favorite Final Fantasy XIV macros.
I've put a few of mine up, but let me just share this one with you.... HQ level 70** (2 star) for all your end-game crafting needs. Requires 520 CP with food (505 for specialists with Stroke of Genius). I use this all the time to make high-end raid foods and any i320 crafted battle gear including weapons!
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