Your worst nightmare has come true!
For months, folks have been wondering who the fourth and final downloadable fighter would be in Mortal Kombat. Today, we know, and it's friggin insane. Freddy Krueger the dream-invading, claw-wearing murder from the A Nightmare on Elm Street film franchise is coming to Mortal Kombat on Aug. 9, 2011
This Freddy rocks two claws and appears to be based more on the 2010 Freddy reboot than the classic Robert Englund look. If previous downloadable characters are any indication, Freddy Krueger in Mortal Kombat will set you back 400 Microsoft points or $4.99 on the PlayStation Network.
I wonder if jason will be added at some point? Anyway i think this is awesome and i STILL don't have the game DAMMIT. Let us know what you think and don't be a jimmy.
By: blazemanx May 16, 2011 | 13 Comments
Finally we find out what comes with the Limited and Epic editions of gears of war 3.
In this new video, we go behind the scenes with Epic Games Art Director Chris Perna, giving fans a window into the mind of the visionary artist who helped berth some of gaming’s most iconic characters and settings.
In this revelation, Perna unveils the centerpiece of the “Gears of War 3” Epic Edition – a hand-crafted statue of Marcus Fenix, designed by his own hand and brought to life by the expert artisans at Triforce. Available for pre-order now, “Gears of War 3” will be available in a Standard Edition ($59.99 US), and two special editions:
Limited Edition ($79.99 US) – The must-have for fans who want to celebrate the culmination of the trilogy, the Limited Edition includes:
- An Octus Award Box and Octus Service Medal – Replicas of the honors bestowed on Adam Fenix, Marcus’s father, for his work on the Hammer of Dawn.
- Exclusive Unlockable Adam Fenix Multiplayer Character – Each Octus Service Medal replica is engraved with a unique Xbox LIVE code that is the only way to unlock Adam Fenix in multiplayer.
- A fabric COG Flag – Proud colors that once flew above the House of Sovereigns.
- The personal effects of Adam Fenix, including his “Last Will and Testament,” the initial Hammer of Dawn schematic, and other Fenix family mementos.
Epic Edition ($149.99 US) – The ultimate collection for hardcore fans who can’t get enough “Gears of War 3,” the Epic Edition includes:
- A Limited Edition Marcus Fenix Statue – Designed by Epic Games Art Director Chris Perna and expertly crafted by the artisans at Triforce, this fine PVC statue collectible makes the ultimate living room centerpiece for any true “Gears” fan.
- The Art and Design of Gears of War by Tom Bissell – Through unprecedented access to the Epic Games team, acclaimed author Tom Bissell (Extra Lives) gives readers an incisive behind-the-scenes glimpse into one of the most celebrated sagas in video game history with 96 pages of interviews, photos, concept artwork and more.
- Infected Omen Weapon Pack — Custom multiplayer skins for the game’s five starting weapons; Lancer, Retro Lancer, Hammerburst, Sawed-off Shotgun, and Gnasher Shotgun.
- All the contents of the “Gears of War 3” Limited Edition.
The “Gears of War 3” Limited Edition and Epic Edition are the only ways to obtain these high-end collectibles and downloadable content. With production values worthy of the most discerning fans, the “Gears of War 3” Epic Edition is available in very limited quantities and only while supplies last. .
I am so HYPE i have the limited edition reserved so i'll be getting some of these goodies. I'm sure these will satisfy any gears fan.....so what do you guys think about the extras? let us know don't be a jimmy.
177 reasons to check out this amazing game.
Radiata Stories, can be summarized in one word. Huphenexfun. What's that mean, you might ask. Humorous, phenomenal, excellent, and fun. All in one word. Revolutionary, right? Yes, just like Radiata Stories. Well, enough with my obsession, let's get started, shall we?
Graphics - The graphics in this game, as in any tri-Ace game, are amazing. Character models are smooth, landscapes are detailed richly and painted with many different colors. Appearance changes when you equip different armor. Every character is detailed and have specific little facial features and whatnot, making them distinct.
Story - The story is lacking, but its still above average compared to some of the crap I've seen before. The story follows a young boy, Jack Russell, and his misadventures and accomplishments. As the game starts, Jack is a very immature boy, and he is conceded as well. Meeting with the other two main characters in the game in the first 10 minutes (Ridley Silverlake, Ganz Rothschild), he immediately gets cocky with Ridley and slightly disappoints his captain, Ganz. Some events unfold, and Ridley has a ritual performed on her that has never been performed on a human before by the Lord of the Dark Elves, Lord Nogueira, to save her life. Eventually, Jack must pick a side to follow, the elves, dwarves, goblins, and orcs, or the humans. The game has two different endings and one is awesome and one in my opinion sucks. It seems to me the one that sucks is merely there for an optional path for fun, and not for storyline. Other than that, you are pulled into a struggle for humanity and blablabla, you have to go save it, and someone else in the process. Simple, but sweet. Also, JackxRidley, if you didn't notice in your manual... I love it.
Controls - Simple, yet complex at the same time. Camera angle is adjustable, and it is very well placed even if you don't adjust it. Controls are simple, O attacks, Square does a special, X backsteps, Triangle is menu (as usual). L1 brings up your clock out of battle, in-battle it allows you to issue commands and use items. R1 locks on to the targeted enemy. X kicks objects and people. Simple and easy to get used to.
Music - Frankly said, the music in this game freakin' rocks. I have yet to find a piece I didn't like. The bigger boss battles and some of the optional ones are the best ones I've heard. The ingame music is very good too. Generally happy music that will keep you in good spirits, except when you enter more dangerous places such as castles and sewers. Everything sounds like it was produced by an orchestra, which is always a plus.
Characters - One of my favorite parts of this game. There are 177 characters available for recruiting, and the difficulty of getting them varies from super easy (Talking to them) or extremely hard (Getting to a certain place at a certain time or you wait till the next day, some are missable, some you have to recruit all of the other members of the race/guild they are in). Getting them all nets you very little in the long run, all you get is a picture of the mains under a certain tree, but I enjoy it since I am a JackxRidley fan and am also a fan of Ganz. All the characters have personalities that are unique and fun. Some characters range in being completely useless (Clive) or one of the best in the game (Elwen, Valkyrie, Galvados, Gil). Amazing recruiting system, I hope they implement it in the next game (if there is one *crosses fingers*)
Gameplay - The best gameplay you can get in a hack-and-slash. Out of battle, you can interact with almost everything and everybody, whether it be by talking or by kicking. Kicking is my preferred choice. Kicking the typical person will piss them off and they will duel you. It's fun to beat up on the people that tick you off, like Ridley at the beginning (I love her though as a character, she and Jack are the best characters in this game). Talking with them usually gets you a more friendly response though. In battle, it is straightforward. As you use your weapon choice (can choose from 1h sword, 2h sword, axe, or spear) you learn new skills, and you can assign them into your combo depending on how many CP (Combo Points, I guess) the weapon has. Each new attack costs a certain amount of CP to use in the combo. After you have set up your desired combo, inbattle, tap O repeatedly and Jack will commence the combo. Square fires a special of sorts, called a Volty Blast. Everytime you or one of your teammates lands a hit on the enemy, you get 1 Volty Point. When you get 10, you can use a Volty Blast. Eventually, if you learn all the skills of the weapon choice, you get a Super Volty, resembling Overdrive or Limit Break from FFX and FF7. To do these attacks, press Square and X at the same time when you have 100 Volty Points (Max). Also, you can learn links, to change your formation and give your party certain benefits and abilities. If you link with people long enough, you learn their skill. Equipping this to you allows you to master it to make it occur more often/make it stronger, etc. Also, inbattle, X allows you to backstep and dodge enemy attacks. Eventually you will be given guild missions to build your money and EXP. Most of these are optional, but I would do them anyway for the EXP. This game excels in the gameplay department, even with an optional dungeon you have to go through to get all the characters. You will recognize some bosses there from tri-Ace's previous hits, Valkyrie Profile and SO3.
Fun Factor - You will enjoy this game so much you will probably end up playing it 4 times through, if not more with all the missable characters. Don't pass up the opportunity to play this excellent game from tri-Ace, you can't live without it.
Final Verdict: BUY IT
Do not waste anymore of your life not playing this hit by tri-Ace. This game is filled with charm and comedy, i often found myself laughing out loud at some of the things that go on in this crazy game. So let us know what you think of the game and review and don't be a jimmy.
Moments of brilliance overcome several flaws. Here's my review of Star Ocean: The Last Hope on Xbox 360.
Star Ocean is the space opera of the RPG genre. While still awash with many aspects related to typical epic fantasy, this series blends in many elements of traditional science fiction. But, like its predecessor's, Star Ocean: The Last Hope focuses on its characters and the developing story more than on the science elements within the game. Does this game deliver not only on the characters and the story, but also the technical aspects such as graphics and game-play? For the most part, yes. There are some minor issues that pop up through-out the massive game, but they are minor and don't ruin the experience that The Last Hope has to offer.
First, the most important component to any game (for me at least), but especially a RPG, are the characters and the story that connects them. If the game doesn't offer fully formed characters or any semblance of a story, then the technical aspects become pointless. Thankfully, in this, Star Ocean delivers quite nicely.
- Characters: the playable characters are well developed and unique personalities. Through-out the game, the history behind each of these characters is slowly revealed as well as several layers of their personality being peeled back to show a complex being. Each character is distinct and clearly has a reason for the actions that they take. By the end of the game it is amazing to see the changes in each of these characters. There is also a wonderful set of characters that populate the many worlds of Star Ocean. From a quirky liaison between the ship and HQ to the two dueling superiors, and to the myriad of fellow soldiers or townsfolk... all of these help to create a sense of depth to the universe. They seem as if they are real people with real strengths and flaws.
- Story: a mix of science fiction and traditional epic fantasy, the story is vivid and emotional. While there is a great deal of technology and the required techno babble, the overriding tone of the game is emotional and spiritual (not religious). What at first seems to be a rather shallow glance into a futuristic problem will eventually evolve into a massive foray into an epic struggle that is often steeped in discussions of compassion, responsibility, and the nature of living. While the game does sometimes become bogged down by the heady topics, it offers several moments of sheer brilliance and intense emotion.
Now to the technical aspects behind Star Ocean: The Last Hope. These components do much to enrich the experience of the game, but this is where several of the issues do pop up.
- Music: while having few memorable tracks, the music is appropriate and fits the events occurring on screen. Most of th songs are a mix of rock and epic fanfare, but there is a wonderful ocarina tune that features heavily in the story and is quite beautiful. But beware, unless you switch from the defaulted settings the music will be several levels lower in volume from voices and effects. It is almost impossible to hear the music with the default levels set.
- Graphics: outstanding. The graphics, both normal game-play graphics and the sparse cutscenes are fantastic. The scenes in space are absolutely gorgeous and display the vastness of the "Star Ocean" while the vistas on the different planets are amazing detailed. The art design for the characters, objects, cities, and the late game elements are wonderful. They are either nice to look at or instill the appropriate amount of uneasiness. There is also a distinct atmospheric shift from the futuristic technological dominated civilizations to the medieval-like worlds. The medieval worlds offer the vibrant, earthy tones that are more subtle and subdued than the still vibrant but more shining and sterile tones of the technological worlds.
- Voice Work: Now, despite the bashing of the voice-overs in this game, I found it good. There are moments of grimacing melodrama that the script forces on the dialog, but I found the acting to be superb. The reactions were realistic and even the odd use of language and inflection by one of the cast members was believable (once I learned her history, the acting for that character instantly became classic). There is the typical issue of lip syncing not being perfect, but it is easier to ignore that in this game as compared to Infinite Undiscovery.
- Pacing: this is the only area of the design that impedes in any respect to the other elements. There are several long cutscenes, especially on the final disc, that easily could have been shortened. There is also an issue of pacing indirectly in regards to save points... they are few and far between. There are some long dungeons that are riddled with long cutscenes and the infrequent nature of the save points can sometimes lead to having to retread hours if the game freezes or you die. The last sequence of the game can really cause problems here since it offers no breaks: it goes long cutscene-battle-cutscene-multiple possible battles-cutscene-battle.
Game-play: the battle system takes place in real time. The characters can free-run and attack at any time as well as access various skills and items. Characters can also be switched in and out of battle, although there will be a small wait until you can switch again. The normal in town actions are governed by talking to characters and the environment is limited in its interactive capability. The biggest factor to game-play is the trademark PA scenes that can be viewed. Once certain requirements are met, a special scene can be initiated with other characters. Some of these PA scenes have choices that effect affection levels between character. These scenes are what allows for the special endings to be achieved.
- Length and Replay Value: The game is long. Without digging deep into side-quests or achievement grinding, it will take about 40 hours to progress through the story. With all the quests and achievements that length can easily pass 200 hours. There are several bonuses that open up after the game is beaten, so the immediate replay value is instantly boosted. Also, there are 8 special endings that can be missed in one play-through, so if all endings are not viewed in the first go around, there is another reason to play from the beginning again.
Overall, Star Ocean: The Last Hope is a good game that offers wonderful characters and a decent story. The game does deserve its T rating since there are several moments in the story that are dark. Younger teens and children might have a difficult time dealing with the mature themes that occur and are discussed within this story. But, if you loved the previous Star Ocean games or are a fan of RPG's in general... you should enjoy this game.
Final verdict: Buy It
Let us know what you think and don't be a jimmy!!!!
By: blazemanx Jun 29, 2011 | 6 Comments
A sequel that falls short of the original but still a great game.
I don't know if this has already been stated but im a HUGE tales fan. Its my favorite RPG series and of course i was hype beyond all comprehension when i heard that namco bandai was making a sequel to my favorite gamecube game. As a fan you automatically have high expectations for this game because it is a sequel to arguably the best game in the series. So how did it stand up to the greatness of its predecessor? Read on and find out.
The story in Dawn of the New World picks up approximately two years after the events of the original game. As a result of the World Regeneration of the first game, the worlds of Sylvarant and Tethe'alla have become one. However, this isn't as rosy as it all sounds - because of their inferior technology, the people of Sylvarant are oppressed by the Tethe'allans, and the Church of Martel has essentially sided with the Tethe'allans. Because of this, a renegade group known as the Vanguard has risen up to supposedly free the Sylvaranti from their oppression. The town of Palmacosta is caught in the crossfire when Lloyd Irving, the main protagonist from the first game, ravages through the town in an event called the Blood Purge. The new protagonist, Emil Castagnier, watches his parents murdered right in front of his face by the former hero.
Six months later, Emil is living with his aunt and uncle in the town of Luin, shunned by everyone else for hating Lloyd and supposedly bringing bad luck. Here, he meets up with two new characters - Marta, a girl being pursued by the Vanguard, and Tenebrae, a Centurion of the demon lord Ratatosk. In order to protect Marta, who carries Ratatosk's core around on her forehead, Emil forms a pact with Ratatosk, gaining a second personality whenever he is in danger or angry. His new quest is to seek out the eight Centurions' cores in order to awaken Ratatosk and save the world from destruction. Unfortunately, Lloyd Irving and the now sinister Vanguard are after the cores as well, each aspiring to use them for their own devices.
In the beginning, I had loads of questions. Why did Lloyd attack Palmacosta? Why is everyone looking for the Centurions' cores? Is Emil's other personality a result of possession by Ratatosk, or is it another personality deep inside of him? Everything eventually rounds out in the end, but it takes a while for the story to really get going. Plus, Emil's constant bouts of whining, apologizing, and angst grate on the nerves, though he thankfully becomes far less whiny as the story goes on. Despite these minor annoyances, I enjoyed the story a lot. The script is very well written, and there were several moments when I was laughing out loud, especially during the optional skit sequences. There's also plenty of voice acting to flesh out each main character. The story is nothing truly exceptional, but it gets the job done.
One thing often present in RPGs is a gigantic overworld to cross. In Dawn of the New World, that's not exactly the case. Instead of a large, connected world to explore, it's broken up into icons on a world map representing towns and dungeons, navigated through either a menu or point-and-click interface. While some might find this to be a step backwards, I personally was ok with it although i would have preferred the traditional overworld. The experience is a lot less open-ended, as you'll need to progress in a very linear fashion to advance the story. In towns, you'll need to mingle with NPCs for hints at your next objective, which often take you into dungeons filled with sometimes clever, but sometimes bland puzzles. Plenty of characters from the original Symphonia will drop in and out of your party as well, each receiving a fair amount of screen time. This game will take a good amount of time to complete, clocking in at 40-50 or so hours - a good length for most RPGs. The overall progression of the game - town, dungeon, boss, repeat - is very standard, but I had no complaints. I had fun, got in a few laughs, and kept coming back for more. Sometimes that's really all you need.
The music is, all in all, pretty good. You'll notice that a lot of tracks are from Symphonia, while others have been remixed, and still others are completely new. And a lot of the completely new ones are completely awesome. I really don't have much more to say about that - I listen to a lot of music, but I don't make a good critic of it. I can't explain why the music's good, just that it always seems to fit the scene.
The voice acting is pretty good. Not too many voices from the old game are back, but a lot of the replacements are pretty good . The only real problem i had was Lloyd's voice i really wish they would have brought back the original voice actor. The new voice actors are good as well. Emil's voice actor brings back nostalgia of Tales of the Abyss (and Mighty Morphin' Power Rangers), Marta's adds to her character's overwhelming cuteness (but sometimes annoying), and other new characters I haven't mentioned yet, like Richter, have voice actors that fit their personality perfectly.
Alright, those of you that already have Vesperia aren't going to like this part. The graphics aren't fantastic. It's a Wii game, what do you expect? However, that doesn't mean they're bad. They're actually pretty good. Fight scenes are pretty awesome to watch, and, best of all, the cutscenes don't have to stick to the basics of the character models.
What do I mean by that? It's simple. During normal "press A after each text bubble" scenes, each character has a few different animations they have for speaking, acting scared/embarrassed, etc. But during a lot of cutscenes, they seem to be animated almost from scratch. I still prefer the smooth cartoon like cell shading of the first one though.
This game is played solely with the Wii remote and Nunchuk. There's no option for Gamecube, Classic, or any other kind of control, but it doesn't really matter - Namco Bandai pulled off the controls almost flawlessly. There's no need to worry about forced or excessive motion control use - you'll really only use the pointer for the Sorcerer's Ring, which is a key element in several puzzles, and the occasional shake or flick for some minigames. You can move around in towns or dungeons using either the analog stick or the pointer and B button, though the former is much preferred. You initiate combat by coming in contact with monsters on the field - touching them from behind gives you the upper hand, as all monsters start out stunned. Yes, I know it's a bit dumb to be happy over this, but even if you can't see exactly what you're fighting, you should at least know when it's happening.
Combat is an absolute joy, and one of the game's high points. You are in direct control of Emil, while competent AI takes over your partners. You can move left or right in a 2D plain with only the analog stick, or hold Z and move around for a free run, which allows you to get a better positioning on your enemies. Motion controls are thankfully not forced, as attacking is handled with the A button, while Emil's Artes are used with the analog stick and B button. You can use more Artes with the D-pad or by shaking the Wii remote in a certain direction, but I never really used these - it's tough remembering the button assignments of 12 different Artes at a time. Once the Unison Gauge at the bottom of the screen is full enough, you can combine multiple party members for a Unison Attack with the C button. In short, combat is fast-paced, occasionally challenging, and a blast to play.
Outside of battle, you can assign Emil's Artes to the analog stick and B button, and customize your party with equipment and passive Skills. Most of the human characters who drop in and out of your party have fixed levels and equipment. Therefore, the rest of your party will consist primarily of monsters you can capture and train. As a Knight of Ratatosk (hence the Japanese title), Emil can form pacts with monsters, adding them to his party, and then strengthening them through battle and cooking food at Katz Guilds scattered throughout the world. You can also use Katz Guilds to accept side quests and swap monsters in and out of your party (since you can only take four with you at any given time). The monster-raising system is surprisingly deep, but whether you exploit it or not is your choice. You can take whatever you manage to accidentally stumble upon, or put some real effort into it and raise some extremely overpowered beasts. Your monsters can evolve when they get to a certain level so in that regard its just like pokemon.
Final Verdict: BUY IT
All in all, Dawn of the New World has earned its place among the Tales games. The story will get you started, the characters will drag you in, the battle system will keep you going, and everything else melds in to pull you closer to it all. It may not be what I expected, maybe not even what most of us did, but that doesn't make it worse than previous games. So i think all wii owners should give this a try tales fan or not as long as you enjoy a good RPG you should enjoy this one. Any wii owners out there? Let us know and don't be a jimmy.
By: blazemanx Jun 24, 2011 | 3 Comments
Grab a bunch of tales characters from different games and roll them all up in a ball and you got yourself a fun psp RPG.
Tales of the World: Radiant Mythology uses many characters from previous "Tales" games (including Tales of Legendia and Tales of the Abyss for the PS2, and Tales of Symphonia for the Gamecube and many more) and places them in an all-new story featuring a new hero, you! Does this all star cast of heroes make sense in this new world despite their different backgrounds, and can this game appeal to PSP users who have never played a Tales game before?
The game sports some of the best overall graphics that I have seen on the PSP. Granted, the cell-shaded and surprisingly non-blocky characters can't hold a candle to the model detail of games such as Metal Gear Solid: Portable Ops, but textures aren't everything as this game has proven to me. I have never come across any graphical glitches or collisions while playing, and the game constantly runs silkily smooth. Another little perk the game gives you is the ability to see your character's clothing change as he or she alters his/her armor (which can put you in a dilemma: Do you risk being as ugly as hell with the best defense, or lose a few points defensively to make your character look stylish?)
However the main thing that propels this game's graphical engine to being one of my favorites is the loading times for the graphics... or rather, the surprising lack of them. The maximum loading time I experienced was about ten to fifteen seconds, and that was only when loading a save after starting up the game. Everything else loads up amazingly fast even when your character alters his or her clothing and the skits pop up almost immediately. The only bad point is that the game uses the default PSP text format, but that's a very minuscule issue that I am pointing out for the review's sake.
The music and sound effects are decent and do their job, but aren't special by any means. When you get hit it gives you the same sound whether you were hit by a sword or bitten by an animal, and the attacking sound-effects for physical strikes have a similar lack of variation. There is a bit more variation in sounds for the magic though.
The music that plays in towns, guilds and battle are decent but most are so middle-tier that there's a good chance that you won't find yourself humming any of the songs anytime soon (except probably for the catchy song used for the animated opening). You also get to hear the battle songs for some of the characters from other "Tales" games during certain missions, but not only this a relatively infrequent occurrence but the quality of the battle songs were reduced as well. Still the battle themes you loved from previous tales games will still sound nice.
The story for this game is rather shallow. Your avatar is a person born from the mana tree (the source of all life on the planet) of ToW's world, Terresia, and with the help of a flying talking cat named Mormo have to find a way to stop the planet-eating being known as the devourer. Along the way you meet up with characters from previous tales games as well as a few new characters (including three characters not featured in any "Tales" game released in the US), but for the most part the quality of the story itself is mediocre and somewhat predictable at times.
However, this shallow story is offset by the interactions between the different characters you meet. Depending on the circumstances, you will often come across some of the characters talking to each other about a variety of subjects, and through them you'll find out about the backgrounds of the characters. People who have played previous "Tales" games will spot a lot of references to events that occurred in the earlier games, but the chats are designed in such a way that it does not make a player new to the franchise feel confused and unable to understand what the characters are talking about.
In terms of the action, this game focuses on dungeon crawling. You take quests from a certain guild you join early in the game both to continue the main story and to unlock extra features, characters and classes and then go to the designated place to fulfill the quest. These quests can range from killing a certain number of a particular enemy to saving someone lost in the dungeon to other similar things. While this system can get boring very quickly, there are two things that help keep the game refreshing.
The first is the battle engine that is used whenever you touch an enemy. The game uses an interesting meld of 2-D and 3-D plane fighting. You can use the analog stick to move around in a 3-D area and you can use the digital pad to control your character linearly and allow him/her to jump. The characters you use in the fight have their own batches of skills, but your own avatar - who you ALWAYS have to use (but not necessarily control) in battle - actually needs to master (which in this case means use fifty times each) his or her gained skills in order to unlock the more advanced and more damaging skills. Also, if used properly, your skills can be chained together to make long damaging combos and, if timed right, can link up with the attacks of other people to combo for even more hits and damage.
The second is the variety of classes and customization options that can help you improve your character and his/her items. By doing the massive number of sidequests, you will slowly unlock more and more extra options to use to help improve your character. Some of these unlockables are new classes that provide fresh, different ways to go into battle once you use them. Others are "recipes" that allow you to do a variety of things, from cooking items that heal your entire party to forging metals that can improve your armor statistics. To top it off, all these recipes need raw materials, so you'll find yourself spending a lot of time collecting the materials necessary to build them (and while doing so you'll inadvertently strengthen yourself in the process through fighting enemies). These options truly increase the replayability and length of the game by a good amount playing the story through without any of the quests can take as little as 20 hours, but can take up to 50 or 60 with the sidequests.
One other thing that is necessary to mention is the party recruitment system. This single area has some of the most interesting ideas but also some of the worst (but relatively minor) flaws in the game. On the good side, the recruitment system has a unique aspect there is no guarantee that people you want in your party will agree to come with you for the quest you need to complete. While this may prove to be at times, this adds a realistic aspect to the party system, it feels as if the characters now have their own lives to handle and can't just drop everything just on your whim. Not only that, but the game includes its own set of default custom characters that grow in level and keep up with you, as well as upgrade their own armor. These characters also come-and-go, but whoever is available in the recruitment menu will not refuse to come with you on a quest, allowing you to fill any necessary gaps should too many story characters refuse to join you.
As mentioned earlier though, this system is also home to some of the most annoying, if minor, flaws the game has. First, after every single quest (some take as little as three or four minutes to complete) your party disbands, forcing you to re-recruit people when you start a new quest, it would have at least been nice if they gave you the option of NOT disbanding your group when a quest is over, and only forcing people out if they can not participate in a certain quest for whatever reason. Second, each of the three towns has different story characters to recruit, but you can not recruit characters from earlier towns in the new one. Story-wise, this makes sense. However, this is a hassle gameplay-wise since you essentially go into one town, go into its bar, recruit one or two people, leave the town, go to the next town and recruit the other people you want from there. Considering that the story mentions that there is contact between the different towns, it wouldn't have been unrealistic if the player could "summon" the characters all from the place that the player is at now. Also, unlike the custom characters, the story characters do not level with you. In some cases (like when you reset your class to a new one) this can be a good thing since you have a high level teammate to use since all the custom mercenaries level down to your level as well. However, due to the number of quests and the fact that the story characters can and will refuse to do certain quests with you, there will be times where you will be forced to sit and watch as several characters you want to use are slowly left in the dust level-wise because they don't want to work with you.
Final Verdict: BUY IT!!
Tales of the World: Radiant Mythology is a fun dungeon crawler whose short loading times and fluid gameplay make it a great portable game to have with you. Furthermore, despite the shallow story the character interactions make the game fun outside of battle for both "Tales" veterans and new players alike. I highly suggest it for anyone looking for a fresh psp rpg and for tales veterans; Ironically, despite most of the playable characters being people from older "Tales" games, this is one of the best games to immerse new people in as they essentially get a taste of multiple Tales games at once.
Any tales fans out there? RPG fans? PSP owners? Let us know what you think and don't be a jimmy.
Come to me dark warriors battle awaits us!
PSP owners, RPG fans, and all of those in-between who missed out on the first release of Valkyrie Profile and wanted to try it can finally celebrate. Thanks to some of the wiser people at Tri-Ace and Square, gamers can play this game once again and NOT have to worry about paying out of the you-know-what for a new copy. Valkyrie Profile: Lenneth is a fun game and although hurt by a few flaws, it stands as one of the best PSP games.
This story is largely based upon Norse mythology (although it doesn't strictly adhere to it), and deals with the end of the world, and the battle between the gods. Odin, the leader of the gods, has sent out his valkyrie (you) to go and find him brave souls who are nearing their last moments in life (your party members) to send to Valhalla, where they can fight for him. This is your mission. Now, each warrior you seek out has their own individual story, detailing their last moments in life, their meeting with the valkyrie lenneth, and their decision to fight for the gods.
That's the short version of this story, since I don't want to ruin it for you. Since there are many characters for you to recruit, there is a lot of side stories, many which are tragic, some might even get you choked up. That's not even considering the main character trying to realise her purpose in life, and who she truly is, and the genius wizard who is obsessed with her. A truly fantastic story!
The graphics are well done, it's like having a playstation in your hands. There is hardly any noticeable slowdown in the gameplay, unlike some other PSP games I've played. All the towns have their distinctive style, and all of the dungeons look good, with a fair amount of detail added in the background. All of the characters are very well designed, which is amazing considering each of them has their own 3 hit combo and special attack (the animations for these are amazing, by the way). The best part in this category is the full motion videos. Very well done! There is even an option to watch all the FMV's you've seen before.
There's a lot of upbeat tracks in the game, which help when you have to go explore some vast dungeons. There's a couple tunes I won't forget, in particular the ones they play when your meeting a hero who is about to join you. Also, the voice acting in this game is very well done. Each character has a variety of quotes they'll use before, after, and during a battle. As you progress throughout the game, you will also be able to hear all of the separate characters quotes in an extra sound option.
The gameplay is really well done. There are, essentially, 3 different areas you visit: towns (used mainly early in the story, and to recruit different characters), the sky (we'll cover that in a bit), and your "dungeons". You start out, after the intro tutorial, in the sky, where you can fly around the world, to seek out those souls who are worthy. By pressing "select" in the skies, you can hear the distress calls of mortals (begin a recruitment story), or sense "great evil" in a particular area (discover another dungeon). You can also save your game and change party members in the skies. Most of the game, however, will be spent in the various "dungeons" around the world. I put dungeons in quotes because most of the dungeons are in various locales, such as woods, castles, or underground.
Once your in a dungeon, the screen turns to a castlevania style game. You walk around like this, able to jump, duck, swing your sword, and shoot out crystal shards. These crystals are used to freeze enemies and make stepping stones to access higher areas. There are a couple of ways to get into a fight in these dungeons, you can either walk into an enemy or hit them with your sword. Yea... I recommend hitting them. This lets you attack first, as opposed to possibly getting attacked. Each one of your party members is assigned to a specific button in battle ( either square, triangle, circle, or X). Their order of attack depends on what combinations you hit those buttons. They can also attack up to three times with different types of attack, depending on what weapon you are using. So, you can see there is a lot of variety in the attacks, especially since some attacks will knock your enemy up into the air, making timing your attacks a factor. Each attack adds a percentage to an overdrive gauge, and once you get to 100% you can select a character to do their special overdrive attack on the enemy. This is always a good thing!
One more thing to cover about gameplay is character development. One thing you might be asking is "If your sent to find souls to fight for the gods, why are those people fighting with you?". Good question. The game has a set time before the final battle at the end of the world (Ragnarok), and that time left is divided into 8 different chapters for you to play through. On each chapter, you are asked for an warrior with certain qualities. Now as your characters level up, they are given points to put into either obtaining skills or morals. Yes, you can make your character braver by putting points into it. By doing this, you can give Odin an ideal warrior. This part was hard for me. For one, your training and fighting with these characters, making them stronger and getting accustomed to them. Now you have to choose one to send away, never being able to use them again. So you have to be careful who you send, because you still need to be able to fight on.
Oh, I almost forgot, after the end of each chapter you go back to Valhalla and you are rated on how well you are doing, and given gifts accordingly. You can also see how the war is going on in Valhalla and check on the status of all the warriors you have sent to Odin. They even have a list of all of their significant accomplishments while they have been there, including what rank they have achieved.
Final Verdict: BUY IT!
There are 3 different endings to Valkyrie Profile: Lenneth, as well as 3 different difficulty settings. There are some very specific requirements to get the better ending, though, so a guide may be necessary. Also, you can access a separate bonus area by playing through in hard mode and collecting specific items.
This version is definitely the one to get for any psp owner, as the playstation version can cost well over $100 for a good copy .
So will you join Odin's army of warriors in Valhalla? Let us know and don't be a jimmy.
I recently finished X-Men Origins Wolverine and here is my take on it.
Story: The story is loosely based on the movie of the same name just with a few more twist here and there to spice up the game. For those of you who have not seen the movie its a story of a rage filled man on a mission of revenge against his brother. It starts with a mission in the jungle that goes wrong and this just start to spiral out of control from that point. You will find your self in many different locations including jungles, snow fields, big factories and more.
Graphics: This game actually looks really good from wolverines ripped physique to the lighting and textures and seeing wolverines mutilated body regenerate in real time is pretty badass. Everyone from the movie looks like they are supposed to for the most part and the game handles hordes of enemy pretty well with no slowdown or textures blurs........very good. The CGI is also beautiful to look at i think it rivals some of the best.
Gameplay: There is really only one word to describe the gameplay VIOLENT lol there is so much blood and guts everywhere its crazy. The combat will feel like something you have played before there are quick and heavy attacks you mix it up for a variety of combos. The exploration is surprisingly good there are a lot of puzzles and plat forming but you get the feel that they went in the god of war direction with this part of the game. There are also fun little quick kills which are NASTY and GRUESOME executions that will more than satisfy the most blood thirsty gamer ... .....
Final Verdict: BUY IT
This is probably the best movie to game...........game i have ever played lol
Its a blood filled thrill ride with a few bumps and bugs here and there but nothing that should stop you from trying the game so go out and get it ya jimmy ^_^
Special Edition Announced for SFXT and it looks pretty cool!
The special edition for SFXT has been revealed. The special edition includes: SFXT game, a "Build-It-Yourself" Arcade Cabinet Bank, Exclusive Prequel Comic Book by UDON, 36 Gems: Includes All Pre-Order Packs Plus An Exclusive Pack, and 9 Exclusive Gems with pre-order!
Yet another reason to be hype for this AWESOME game. I will get the SE no doubt i have been looking forward to this game for so long and was hoping it would have a SE. At NYCC '11 producer Ono confirmed the release dates for SFXT it will be released March 6th, 2012 in North America and March 9th in Europe. What do you guys think of this let us know and dont be a jimmy.
By: blazemanx Jun 14, 2011 | 5 Comments
NetherRealm Studios has released another trailer for Mortal Kombat 9′s first DLC character, Skarlet
The 100-second video outline her origin story, a ruthless female fighter constructed by Shao Khan, used as a last reserve to watch over the treacherous sorcerer, Quan Chi. Of course, along with the narrative comes plenty of ass-kicking gameplay.
What’s more interesting occurs at the very end of the trailer. We’ve known for sometime that Kenshi would be our second downloadable kombatant, but now we have confirmation that Rain will also join him, as well as a mysterious third character.
Each will become available over the summer period as paid DLC. Along with each release, NetherRealm will also release free content packs which allow players without downloadable characters to still fight against them. The studio is also throwing in free costumes tied to these compatibility updates, so keep an eye out.
I really envy MK players, they are getting quality DLC while MVC3 players like myself get nothing. Does this excite any of you MK players out there? Let us know and dont be a jimmy.
The newest trailer featuring the latest revealed character peacock.
Overall she looks like a very solid character. I have got to admit that this game is really grabbing my attention its looking really smooth and fluid. I'm looking forward to more character trailers and looking forward to the game when its released later on this year.
Let us know what you think and don't be a jimmy.
By: blazemanx Jul 25, 2011 | 4 Comments
The newest trailer for Soul Calibur 5.
This game takes place 17 years after Soul Calibur 4. The main character will be Patroklos, the son of Soul series veteran Sophitia. The gameplay looks fast and fluid and it seems that characters have a lot more flashy moves this time around. The female ninja in this trailer is named Natsu and she will be replacing the VERY busty Taki. Guest characters have been confirmed to return, although they have not been revealed yet. This game drops in 2012 and its looking pretty sweet. Another great fighting game on its way and I for one am excited. Let us know what you guys think and don't be a jimmy.
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