Played GuiltyGear since i was young. Wrote on how I feel about the two series, any other fans have some input on how they feel? Decided to write this because as the months pass their is WAY less and less GuiltyGear play and so much BlazBlue expansion.
Well first off, I am originally a GuiltyGear fan before anything else, and it was hard for me to accept BlazBlue's takeover. But I am not completely bias, I tried. Our last versions of GuiltyGear here the two AccentCore games that pretty much fixed and balanced everyhting out nicely (Well, Eddie is still...Eddie).But even with that, the BB Community has been much larger. Upon the release of BB, many people jumped on the bangwagon and loved it, including many old GG players, but with the game being so different, I wouldn't have guessed it taking over the way it did. Since then we have had patches to BB, more games, arcade releases AND DLC. The last year BB has been featured along with ssf4, HDR, and Tekken6 at many of tournaments. With no GuiltyGear in sight (except for the few tournaments that have GG on the side, but it is nothing major and not nearly as many competitors). The only place I see these games still equal is at Evo, where a decent amount of people enter on the side playing BB/GG tournies on small televisions for funzies. What do you guys think about the two games, which is better, why, like them the same, why does it appeal to you and why do you think it appeals to others more? Leave a comment below, and here are my thoughts.
So what makes Blaz B such a popular game so fast?
-Graphics. several of my friends first comments where " dude, the game looks so awesome!" the 3d backgrounds and smooth characters look great.
-Online play. you NEED this now a days.
-Noob friendly easy input mode
- growing game (DLC and new, GG has had many revisions over the years with usually the same roster, and piss people off when they create games like " ISUKA" and "GuiltyGear2")
But in my opinion, the Guilty G upsides are a lot better (besides the online part )
-The game is MUCH faster,has a much better combo system with Fautless romans, cancels and so on leading to crazyness.
- more singe player game modes , to challenge yourself under certain conditions and goals
-graphics. those are some of the best sprites around, they look great and go with the game well. dont need no HD shit.
-characters in GG seem to have a better variety because the BB cast is basically remixed versions of 1-2 characters+ new stuff. Also the ridiculous peronalities of the GG cast are just so lovable.
the music. the bestly metal soundtrack Daisuke Ishiwatari helped create went perfect with the game. I am not against the anime pop music of BB, but personally what GG had fit better, and BB's rock songs just dont have as much "UMPHHH" to them.
overall Blazblue has easier inputs, slower gameplay and not as many ridiculous combos, so it is much more noob friendly and not getting your ass rocked by people who mastered combos. Also the graphics and beauty draw people in aswell, along with the online play keeping people to play more often because online.
In the end I just couldn't do it, i sold my copy of BB, dont play it (even though all my friends do), and find someone to play GG with once in a blue moon. Without online play GG will continue to suffer HARD.
On a side note: thank god Daisuke Ishiwatari didn't want to do a BlazBlue vs GuiltyGear game, to sum it up he felt the same way I did, and did not want that series to cross and mess with guiltygear. My hopes for the future is that they will release one more in my beloved series, and it would be GG:3. Basically the same as Accent-Core Plus, but add in the characters from GG2 Overture( that game sucked, give those characters a rightful place in the 2d realm) with a much enlarged story-line,online play and possible dlc.
A look at a classic martial arts game
Supreme Warrior retro Review for 3do and Sega cd: what we thought games in 2009 would look like!
One of my favorite retro games of all times was developed by a company called Digital Pictures: Supreme Warrior. It was released in 1995 for the Us, Canada, Mexico, Europe, and Latin America on a dual release for consoles Sega cd and 3DO.Read full story...
By: goukijones Aug 31, 2017 | 1 Comments
When people ask me what is my favorite Final Fantasy, I tell them it’s Final Fantasy XII. And most people look at me like I’m crazy. When I ask if they’ve even played the game, and they say no. So… I’m telling you guys, you have to give it a shot.
This IS my favorite Final Fantasy. The world is huge and connected all throughout, you can walk from one end to the to other. Fully animated cut scenes and great voice acting bring the characters to life. I love them all. The story includes Final Fantasy Judges, Viera, magic, mystery, two brothers in conflict, betrayal, a lost boy, a thief and his co-pilot, a dead husband and powerful enemy. I love this story. (Yes, I have actually watched the story cut scenes in this game.) Most conclusively, the main reason I love FF12 is the combat has been my favorite design in any Final Fantasy. The gambit system and programming your team to react in battle is a blast. It’s the main element why I’ve played through it 3 times. *3 times is a lot for me in my world of gaming.Read full story...
My 2nd FFXIV boss guide, Titan: Lord of crags Lv34
So we've all been having fun in the last couple of weeks and apart from the odd tough dungeon nothing really poised as a real threat.. Until now!
This has easily been my favourite fight so far as its enabled me to play a real support role and oversee the battle.
I struggled with Titan for a good few hours until I found a decent party through Duty Finder. Most players will be under equipped for the battle so make sure you have all up to date gear for Lv32-34
A video showing off the max cancel system of KOF XIII
The max cancel system from what i can tell is similar to the MVC3 DHC. Although insted of canceling into a partners super you cancel into a more powerful super of your own. With all the SFXT and SSF4AE and MVC3 talk KOF XIII is deep under the radar. This video is a game changer and by that i mean it can sway those who are on the fence about buying it. Take a look for yourself and see why KOF XIII has the goods. Let us know what you think and don't be a jimmy.
By: BatRastered Aug 31, 2011 | 4 Comments | Updated: Feb 22, 2012
Team Gouki went to PAX Prime in Seattle and got the scoop on Borderlands 2 from Gearbox Software. Read on for info from the demo, and watch the video interview with art director Jeramy Cooke.
Borderlands 2 was our number one game going into PAX. I've personally put 500 hours into the first game according to Raptr. (I've also got 100% of the acheivements!) It was hard to wait for the last day of the convention for our appointment with Gearbox, but it was worth it.
We entered the Borderlands 2 theater, adorned with art of the gunzerker and new monsters on the walls, I noticed the game was being demoed on the PC. We were introduced to Steve Gibson who proceded to give the presentation.
The first thing I noticed when they started playing the game was the addition of a minimap in the upper right corner. No more jumping into the menu to figure out where you are! It's a small touch to be sure, but it can make the game so much more enjoyable. The player then paused the game to show us the new streamlined menus. They look a whole lot better and are much narrower to fit into the split screen mode (so it looks, for now, like split screen will be vertical again). We got to see some of the Gunzerker's skill tree. You still need to be level 5 just to get your action skill and start the tree. This demo started off at level 4.
As the Gunzerker moved forward he was attacked by 2 Bullymongs, a new artic ape like creature with four arms. The Bullymongs will attack directly, or stand back and throw rocks or other pieces of the environment at you (including cars according to Steve, but we didn't see that). After picking up a "Tediore disposable gun" the player showed us how, instead of reloading a Tediore, you simply throw it away and watch it explode as a copy respawns in your hands. The explosion can be made bigger at the expense of ammo if you throw it down before the clip is empty. This was super effective against the bullymongs.
As the Gunzerker chased down his objective, a hostage you may recognize, we got to see our first bandits. The new enemy AI is a great improvement over the first Borderlands. Gone are the days where you just get some high ground and pick off the helpless saps. Now the bandits will chase you to the high ground, climbing and jumping along with you, jumping over low walls and generally not giving you any room to rest. This should help give BL2 a bit more of the challenge factor that it needs. The bandit animation has been beefed up as well; they stagger backwards realistically when shot, loose limbs if hit in the right spot, and eventually fall over dead (assuming you don't explode them of course). The animation looks great even at this early stage. The hostage, okay it was Roland the soldier class from the first game, was trapped by a mech called W4R-D3N which was moving slowly through the level and being protected by mechs. As the first round of mechs died off, the warden would shoot fireworks to signal for help and more mechs would drop in from the giant Hyperion H in the sky. As saving Roland was the objective, the waypoint moved as the warden traveled the level, showing us that mission objectives were no longer static in Borderlands 2.
The gunzerker class is a re-imagining of the bezerker (Brick) from the first game. Instead of punching things as his action skill, the gunzerker instead pulls out a second weapon which could have some awesome combined elemental effects with the right weapons. He can use ANY weapons in dual wield mode, so two rocket launchers or a minigun with a sniper. Even without knowing what the other classes action skills are, this one looks like a winner.
There's a new siren in the game too. She joined the fight about halfway through the demo to show us the drop-in/drop-out co-op that made Borderlands so successful was still in place. Gearbox would not reveal what her action skill was, only that it was definitely NOT phasewalk. (They also assured us it was "Mysterious and Powerful").
During a short driving section where we saw the new bandit truck, Steve told us that the driving mechanics had been completely re-worked so that you wouldn't get stuck on a small rock anymore. Huge smiley face there! The vehicles also don't stop when they hit an enemy that they don't insta-kill anymore, instead the skag (in this case) flew up and over the hood as he was run down by the bandit truck. Sweet...
If you're wondering if the humor is back, well I'm happy to report that this is definitely a Borderlands game. From badguys with midgets strapped to their shields to mechs named "EXP-Loader" that self destruct (get it?). The demo brought back lots of memories of seeing the original game for the first time. (Before anyone asks, we did NOT see any claptraps.)
After the demo, we had a chance to talk to Jeramy Cooke, art director for Borderlands 2. Here's the full interview.
While we confirmed that a bank will be in BL2, it was hinted during the panel later that this might be a shared bank, allowing you to move weapons and items between your saves. Personally, I'm really hoping for this!
Borderlands 2 releases sometime in 2012 for the PS3, Xbox 360 and PC (a Mac version will be released as well, and Gearbox are trying to make that simultaneous with the other three, but can't say for sure yet).
By: BatRastered Jun 14, 2015 | 1 Comments
Masahiro Sakurai detailing all the amazing new content coming to Super Smash Bros. for Wii U and Nintendo 3DS
Wow! They really put a lot of work into the Ryu DLC. The stage, the music, the moves... looks really well done. The built in online tournament brackets (coming soon) looks amazing too, I hope capcom is paying attention.
The character and stage DLC is available now, start downloading!
Where Did Ninja Go?
The last year has been a roller coaster of ups and downs for gamers watching the phenomenon of Ninja (Tyler Blevins). From small time streamer, to top Twitch personality in a record amount of time. As a Mom who runs many businesses, I watched things from a professional and personal stance transpire that made me shake my head with disbelief.
I watched this charismatic kid with a great outlook on life turn his love of gaming into an empire of money. His ability to learn any new game was something that all of us as gamers (myself included) would love to achieve. The release of Fortnite was his stepping stone to internet notoriety. He adapted to the game so quickly that he could not be beaten. His interaction with the chat with the boy next door attitude made him rise to the top of the Twitch almost over night.Read full story...
By: iorilamia Sep 8, 2011 | 6 Comments
New trailers uploaded this morning, think you know who they are?
I don't really play Tekken but the gloves and colors in the first video for sure seem like Lili. The boots in the second one are a dead giveaway for Gief. Anyone have any other ideas? Unfortunately I really have no interest in these characters so this reveal was really dull for me. Still waiting on Juri and Elena ;) What do you guys think of the new teasers and who do you still want in?
Uploaded by http://www.youtube.com/user/gamernejp
By: DragonKiss83 Mar 26, 2011 | 8 Comments
Would you like to play as some of the classic Horror characters?
The Weinstein Company has announced that they are teaming up with Beefy Media to bring some of the titles they have home as games. The Weinstein Company has titles like Hellraiser, Halloween, Scream, Children of the Corn, as well as a ton of others. And Beefy Media has Street Fighter II Turbo HD Remix, Marvel vs Capcom 2, and Bionic Commando. There was a Hellraiser game in the works a few years back and it never got to see the light of day, could it be getting a new chance? Do you want to be Michael Myers or Maybe hunt him down?
Is this something you have been waiting for? Could they make them worth playing? Don't be a Jimmy, let's hear some thoughts.
By: neiogeo Aug 22, 2011 | 6 Comments
Batman: Arkham City looks to be shaping up quite nicely for its' release later this year...but are Rocksteady Studios and Warner Bros. trying to sweeten the deals on pre-orders? Check 'em out within...
The gang's all here...
As we all know, "Batman: Arkham City" is more than ready to hold its' own this fall, but it seems Rocksteady Studios and Warner Bros. want to sweeten the deal and give the fans a little more service.
As the picture details, those are your DLC skins for the upcoming game, each representing a pivotal or important part of Batman lore(from left to right):
- Batman Beyond
- The Dark Knight Returns
- Earth One
- The Animated Series
Now, each of these skins had been rumored to be retail-exclusive, until Rocksteady came forward stating that they'll all be public DLC eventually.
Oh, it gets Sweeter!
Batman's not the only one getting a topical makeover:
Red Robin, Regular, Animated
Red Robin's set to be a Best Buy preorder incentive. It's currently unknown if Animated will be either Gamestop, Amazon, or Wal-Mart, though recent ramblings on the interwebs(or just amazon.de) point to Amazon to include him as a pre-order incentive...in Europe. No word yet on whether or not the U.S. will receive the same courtesy.
What do you think? If you didn't want the game before, would you consider it now, if only to play that "Batman: The Animated Series" beat em' up we should've gotten years ago?
I hope there's more to come...
...Hey, a guy can dream, can't he?
Batman: Arkham Asylum drops from the shadows October 18th of this year for XBOX 360, Playstation 3, and Windows PCs. A Wii U version is also in the works for an unspecified date.
For a game that promised so much innovation, we got a fairly basic shooter that doesn't have much going for it that hasn't been done before.
This is not a full review so if you don't know what Brink is about, check out our previous coverage of Brink. I'm also not going to talk about any technical troubles like graphical glitches or multiplayer lag. The first has been patched (on the 360) already, and Bethesda and Splash Damage are allegedly looking into the later.
Brink was supposed to revolutionize shooters with the SMART engine (Smooth Movement Across Random Terrain). Easy joke: SMART is dumb. Ok, now that that's out of the way, SMART seemed like a good idea. Unfortunately it is not "smooth" in the least bit. If you hold the button down while standing next to an object, nothing happens, you have to back up and get a running start. It doesn't work well on "random" terrain either, certain objects will not be climbed or jumped over like the small robot vehicle you're taking cover behind. The running, jumping, mantling, and sliding felt so much better in Crysis 2 (which came out 2 months ago) that Brink already feels dated.
Worse, for a shooter, Brink's shooting just doesn't feel right. I'm not sure if I ever got a head shot. The guns didn't feel very different once you get beyond the gun type (shotguns felt different than assault rifles, but there are half a dozen different assault rifles and I couldn't tell the difference between them or worse between any AR and any SMG).
The party system for multiplayer doesn't even exist on the XBOX, it just uses your XBL party. I don't know how this works on PSN since the PSN is still down. There's no lobby system to set up the game before going in, the leader goes in and you join him. Everything about Brink felt like I was going backwards in game technology.
There are only 8 maps for multiplayer, and the levels are the same as the campaign. In the story, you just play with bots to fill in the empty slots. You can play either side for a total of 16 scenarios (plus 4 what-if missions). This obviously gets repetitive very quickly. For some reason, you don't get credit for beating the missions in multiplayer, so enjoy doing them again by yourself if you want the rewards. WTF? When you're playing multiplayer, pray you are on offense, because if you are on defense you will have to defend the objectives for 20 minutes. This is extremely tedious and leads to a lot of rage quits.
I was excited when I saw Brink had different classes (Soldier, Engineer, Medic, and Operative). I hoped it would be like Borderlands where each class was different. Unfortunately, these classes amount to little more than one specific ability. The classes don't feel different at all and you will often forget which one you are until you get to the objective and find out you are not the right class to complete the job and have to back track to the command post to switch your class. The different body types do make a difference, but you have to play a few hours before the light body type (the one that can do all the cool stuff you saw in the videos) becomes available. Sadly, Brink is just not worth your time.
TL;DR We've sent one copy back unopened and will be selling our other copies ASAP!
Bottom line: Flush it
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