How the fuck do you play this with a Wii-mote?!
I played this Tatsunoko VS Capcom once with a Wii-mote holding it sideways. I didn't have a clue what to do. Dash in smash buttons, attack opponent it seemed to be similar to MvC2. Just because it's on the Wii I'm not excited for it all. I think I would have to buy the Nintendo Wii fight stick just to enjoy it. I have no idea how/why Nintendo got the rights for this game to be exclusive. If the game was coming out exclusively for either the Xbox 360 or the Playstation 3 I would be buying it next week. Hell, I bought the Limited edition of Blaz Blue! Check out a few cool videos I pull from the tube.Read full story...
By: DragonKiss83 May 2, 2011 | 8 Comments
16 years ago we had our first chance to play, and we've had a few chances since then. Here comes another.
In 1995 a legend was born. Six years later in 2001 the game joined Final Fantasy IV as Final Fantasy Chronicles on the PSX. And again in 2009 on the DS. There have been millions of copys sold, but the game continues to do well. Some of the people that will pick it up this time around weren't even born when the game first came over to the U.S. Who doesn't remember the first time the watched Chrono from over head as he made his way towards enemies as you jump through time. Or the first time you watched Cyclone and Flame Toss combine into Flame Whirl. And with 13 possible endings players dumped countless hours into the game. We also got started with the game plus feature, that RPG fans everywhere still look for when the get a new game.
As a game that defines what RPG means to many life long players Chrono Trigger shows no sign of going away. How many of you own a copy of the game in any of it's forms? Planning on getting it again? Anyone want to see another sequel made?
They haven't mentioned a release date yet. But the ESRB has rated it. Looks like the ratings boards are tipping us of early on a lot of games now. Maybe these companies need to start talking to the public a little sooner.
In coordination with Sony and Microsoft, Nintendo has already dropped the price of their Wii console.
According this recent Best Buy circular, the Wii has taken a $50 price cut. Was this done simply because all the other console manufactures have dropped their prices? I'd say that's a big Yes! That's not to say that it wasn't a smart move on Nintendo's part, because I'd have to say it's one of the best moves they could make. The appeal of the Wii when this generation started was the price point; it was affordable enough to buy for a kid for Christmas. In other words, it wasn't a $600 or even $400 system. So when the generation launched, $250 seemed like more than fair. Now that Microsoft has slashed their prices, and Sony has done even heavier slashing on their prices, Nintendo has to either keep up or get out. Certainly a price cut makes the most sense, because their price point is the driving factor behind their success.
I hate to wander too far off track, but I have to wonder something while we're on the subject of price cuts (I would normally refrain, but it involves price cuts and the Wii, so I'll go for it). Now that the Wii has taken a price slash, why the hell are we still paying full retail price for two-year old games? Super Paper Mario is now two years old, as is Twilight Princess, and both games are still retailing at $50! How does it happen that a system takes a price slash before it's own launch titles?
Anyways, with that off my chest, I'll bid you adieu. And if you don't have a Wii, it might be more worth it at the $200 price point.
The PS3 outsold the Wii and the Xbox 360 in September, says NPD.
Yep, it's official. Gaming news is dead. This is my second article in two weeks referencing NPD numbers, proving only one thing: sales do matter these days. While sales figures don't tend to make for interesting news, we - the gamers - have been deduced to number crunches ourselves, primarily concerned with which system is moving more units. That's right folks; we're deglorified accounts in masquarade.
Anyways, the NPD numbers for September showed almost a literal flatline in terms of growth. We're talking an increase of only $10 million in sales from last year, a small growth by any and all accounts. Deglorified accounting at its best, for sure.
The most staggering fact involving this menial growth lies in the fact that the PS3 has officially outsold the Wii and the Xbox 360 in September; in fact the PS3 sold more units in September 2009 than it has since its launch month. Most of this growth is to be attributed to the release of the new 120GB Slim model launched at the reasonable $299 price point, priced to compete with Microsoft's Xbox 360 Elite, also retailing at $299. So does this mean that Sony finally hit the sweet spot? Well it certainly means Sony found a price where it competes with the Xbox 360, its biggest and only competitor amongst the core gaming market (sorry Wii fanboys; it's true). Does this mean that Sony has officially found a price point where it can even compete with the Wii, which was still priced at $250 during the month of September? Well, the verdict is still out; we'll have to wait for the October figures, which will factor in the Wii's dramatic $50 price slash, before we can say for sure. Being a $299 Blu-Ray player/console-in-one certainly does make it a value this generation if there is one to be found.
The Wii, however - even in the month of September at the $250 price point - was only 29,000 units shy of the PS3, rendering it 100% possible that the $50 price reduction will allow Nintendo to make up those 29,000 units in October, assuming Sony doesn't gain even more momentum in the following months leading up to the holiday season.
So there you have it. We at Gouki are glad to be deglorified accountants, even if it does mean running around masquarading as gaming reporters.
(On a totally personal note, I would like to inform the fine readers of Gouki that I personally obtained my PS3 Slim 120GB model Saturday, October 17th. I'm enjoying it loads, and I'd suggest anyone interested in the PS3 check it out at this more-than-reasonable $299 price point.)
By: iorilamia Jan 31, 2011 | 7 Comments
HYPE-GASMS FOR THE LAST STORY AND GAMEPLAY VIDEOS OFF/ONLINE
YEA! The Last Story came out a few days ago on the 27nth. The games first shipment sold out like crazy in Japan and many stores cannot keep up with the demands. Even with this baller success Nintendo still has no talk about America release (still got my fingers crossed). Anyways people have been nice enough to uplaod videos to youtube including some of the online vs mode and raids, ENJOY!
Original Story with trailers and gameplay previews - http://gouki.com/Story/Details/the-last-story-hell-yea
Official Site http://www.nintendo.co.jp/wii/slsj/
MY HYPE METER IS BUILT! Leave a comment on what you guys think of the videos and thoughts of it coming to America. Enjoy.
Youtube videos uplaoded (in order) by swillo ,r4r3truffle,xxC0y0texxHD and waka2525b
BADASS RAID ONLINE!
First few minutes of the game showing controls and such.
some sort of online match killing npc's and players
30 mins of gameplay, platforming and cutscenes (spoilerrrrrrr for something we know nothing about)
By: DragonKiss83 Apr 29, 2011 | 6 Comments
And here comes another Need for Speed game...
EA has announced they are teaming with Black Box to bring you Need for Speed the Run for November 15 2011on the PS3, Xbox 360, PC, 3DS, Wii . This time you will be racing across the country. They are running the Frostbite 2 engine and are looking to have action movie style sequences. With the popularity of movies like Fast and the Furious EA has decided they want in.
Here's the official info. http://www.ea.com/games/need-for-speed-the-run
It’s called The Run. An illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York.
No speed limits. No rules. No allies. All you have are your driving skills and sheer determination as you battle hundreds of the world’s most notorious drivers on the country’s most dangerous roads.
In Need for Speed The Run, you’ll weave through dense urban centers, rocket down icy mountain passes and navigate narrow canyons at breakneck speeds, all the while evading a relentless police force prepared – and willing – to use lethal force to take you down.
In stores November 15th, 2011.
By: iorilamia Apr 20, 2011 | 2 Comments
Awesome gameplay and dramatic cutscenes!
Behold, 2 minutes of crazy slashing and drama.
That chain seems pretty epic. Ofcourse with the resemblance to link, the character also did some spin attacks :D Did you enjoy the new footage? Leave a comment on what you think about this upcoming Wii game.
Uploaded by http://www.youtube.com/user/togmovie
Late to the party but early to the finality…
What up Jimmies? Rei here with another exciting review. This time, The Conduit, developed by High Voltage Software and published by SEGA. But wait, you might be saying, “You Jimmy! That’s a 2009 game! Way to be late!” Well, no. Now is the perfect time to bring more hype to the squeal. Developers at High Voltage Software are an amazing team. More famously known for The Conduit, for the Wii, and soon to be sequel, The Conduit 2. They’re a small time company with a fantastic engine for the Wii. So let’s begin.
Story- You start off as an agent for the government that fights the good fight and lives for apple pie. But you soon find out(Not a spoiler) that you’re working for the wrong cause. You initially work for the “Trust” group and you’re out to stop a “terrorist” attack. But you find out that the “terrorists” are actually the good guys trying to stop the “Trust” for an alien invasion, really. It’s not bad but not original. Although the story keeps it easy, you won’t get lost in any over the top plot twist. But since there IS a SEQUEL coming out, the ending to the first one is rather short. It leaves with a cliffhanger, which leads to the second one. Like I said, the story won’t win any awards.
Gameplay- This is where the meat is! Since this is a First Person Shooter on a motion controller system, it makes sense that it works… And does it!! There’s an initial learning curve, but once you get over the hump, you’ll be blasting away headshots and alien’s faces off! Smooth controls give you a sense of control of where your shots go. To shoot, point and press B. You can throw grenades by a flick of the nun-chuck. To reload, you press right on the D-pad. As you play the game, your suit gets upgraded to better your chances in victory! To melee, just thrust the Wii-mote forward. Weapons run from the standard to the ‘where’s the ammo to THIS gun?! I’m whooping numbs with one shot!! ’ Majority of the weapons have a primary fire and secondary fire. Some weapons even use motion control to control the direction of the shot! In all honestly, High Voltage Software developed the control style to just about ANYONE! There’s an option to reset the button layout. So it’s a good setup with functional controls for whooping numbs.
Graphic- I’m not big on graphics, but this game shines as an EARLY Xbox 360 game. With that being said, you’re getting one of the most impressive engines on the Wii. Very well light and shading effects, awesome depth of field and good use of texture. Only down side, the game leads you from one gun fight to another in corridors. It’s not a bad thing, but you’ll see some similar level design and not appreciating the effects that comes with it.
Sound- The human’s weapon sound good. It’s no surround sound but it gets its point across. But the alien’s weapons all sound like they came from a Mattel toy…
*Online- (Yes, it gets its own heading) It’s really fun! Like I said before, you’ll be blasting friend and foe with ease, once you get over the hump. Online offers 12 players killfeast on ‘Free-for-all’, but also offered team base game modes. It has a match making system that will find you in a good position, to me at least. You could use friend codes but you don’t have to, if you don’t want to. It has seven different maps and 15 weapons and Wii-Speak support, you’re ready to talk smack to those little Jimmies running around going crazy!
Over all- Buy it! The story mode will take you around seven to eight hours to complete and you can play online to further the experience!
*Jimmy Notes(Just in case you skipped straight to the bottom)
- Great controls
- Great visual effects
- Awesome online (to this day!)
- Bland level design
- Could’ve used better story
And don’t forget to check out our previous story on this game and it’s squeal too!
Gouki’s Weapons trailer;
and GameStop’s limited edition bonus;
Let me know that you think, down below!
Nintendo plans to release a black Wiimote and nunchuk in the States.
Well, it might be the most exciting Wii news in a while - and that's saying a whole lot. Nintendo announced that they'll be releasing a black Wiimote bundled with Motion+ on November 16. The bundle is going to retail for $50. The bundle is also going to include a black sleeve instead of the clear sleeves currently packed with Wiimotes. So that you can color-coordinate, Nintendo is also going to release a black nunchuk to retail for the regular $20 price tag. Unfortunately Nintendo hasn't announced plans to release a black version of the console itself despite the fact that Japan has already seen a black version of the console.
Here's to hoping that the States will get to see a black version of the console in the near-future!
Some people have too much time to master one track. Rainbow Road gets pwnd in 1:31:01
A blood bath of skills. Get kills with skills… Wait a minute..
What up Jimmies?! Rei here with another review for the Wii. People still play that? YES! And this game is seriously under-rated and underappreciated.
Developed by Platinum Games and Published by SEGA, MadWorld is a classic beat’em with a violent twist. Let’s get to the details…
Story- The story is rather nice. You play a man named Jack Clayman, voice by Steve Blum. It takes place in fiction city similar to New York. One day, someone released a virus that was killing everyone slowly. The antidote? Kill everyone and be the only one alive to receive it. On the out start of the game, you’re thrown into a story of violence and disperse. You get hired from a TV show to participate in a brutal game. Kill your way to the top. Kill your way to get famous. As the story progresses, you’ll find out that Jack is on his own personal mission and intends to finish it. The ones that saw Jack’s skills in the beginning want you to simply entertain them, the rich, spoiled and corrupted. With that being said, the unfortunate side is, the story is rather short, five to six hours. It’s honestly a good story with a style like no other!
Graphics- Hot damn! Talk about a walking canvas. While the Wii can’t compare to the current gen’s graphics, the developers at Platinum Games did an amazing job in telling story and gameplay like this. With three colors, white, black and red, it’s enough to keep you hypnotized in the style of this game. It’s just stylish! They show the conversation with comic-book style story and graphics. Such a game could be played in any other system and no one would know the difference in them. The art design is a MUST to see. You start of in the slums and then… Little Asian Town. The level designs are fantastic! Little Asian Town and a Hollow ‘eve style castle will make you want to explore all the areas! With sure creative areas, you’ll want to have a second play through, because of missed kill and location opportunities.
Gameplay- This is the highlight of the game. The main focus in this game is to kill your opponents with the most creative and brutal way possible. Calling out a Wii game for its “jerk-off” controls is like calling a dwarf for being small. It’s not fair but you get used to it. And the motion controls are saved for the insane finishers. It’s a brawer, you punch, kick, grab, jump and fist pound. In each stage, you have a total of 30 minutes to complete, which is more than enough to do so. But Jack just isn’t just some big Jimmy. This Jimmy has a mechanical right arm that spawns a chainsaw! You get points for killing enemies. Punch them until you see a finisher move and see what happens. But that’s BORING!! The game is about getting kills with skills and you will see plenty of street signs to pull out from the ground, and RAM IT INTO THEIR HEAD, once stunned, pick them up and throw them to the nearest trash can on fire for combo bonus. Once you scored enough points, Blood Bath challenges open up. Here, you’ll die laughing and be stunned on what you’re killing! You’ll rack up points in no time. You get to impale them to hooks lying around and use more weapons that’ll bring on the pain. The boss battles are the greatest part in the game. You WILL remember these fights! Some more that others but you’ll be left with your jaw dropped. Some of the boss battles can seem a little repetitive once you know how to jerk the mote off. Also, the camera tends to molest you in the stiffest way. And the lock-on takes its time to lock-on. The game also has a multiplayer mode which involves the Blood Bath challenges to see who gets the most points. Two players only. A nice add-on to share the pain.
Sound- You’ll laugh at the announcers. They provide with one of the most clever and amusing commentary ever! Think of them as the announcers from the Japanese show, MXC Elimination. It’s one of the most craziest, vulgar and amusing thing you’ll ever hear. Much better than dicktits that’s for sure. Jack’s chainsaw arm sounds exactly like a chainsaw. And Steven Blum does a great voice performance in his voice for the character Jack. The music has some great rock and beats that will want you to get more points!
Overall- Buy it! Don’t be a Jimmy! It’s one of the rare gems that don’t get the credit for what that they deserve. It’s mad cheap and will keep you creative on your skills to kill!
- Fun gameplay
- Great art work
- Awesome soundtrack
- Short game
- Finicky camera
This trailer is awesome! Just some of the close quarter combat you’ll perform;
And this one has the sound! Beast!
Let us know, down below Jimmy! :D
I wish I were making this up...
So every now and then you see something online and think somebody has to be making that up. This, friends, is really one such fine example. During a drug raid in March in Florida, detectives were caught playing bowling on Wii Sports during the nine-hour raid.
(Picture courtesy of Gamespot)
The Polk County sheriff, Grady Judd, announced that an investigation would be launched to look into the matter. Further, he cites this as a "mistake". Um...yeah; a mistake? Did they accidently turn on the Wii, accidently pick up the Wiimote, and accidently start bowling? This could, perhaps, be the most ignorant thing I've heard in a long, long while. To make matters worse, did these detectives not know that they were being recorded by security cameras? What level of competence is that? Shouldn't detectives trained to do drug raids be able to recognize a security camera? This is just another case of tax dollars at their finest.
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