KOF XIII character specific combo videos.
I came across these awesome character specific combo videos for KOF XIII. KOF will never be as popular as street fighter and that is understandable but i really hope more people get into it. It is one of my favorite franchises and i think it would be great if KOF had a following similar to street fighter. I intend to get this when it drops this holiday season and i hope many people will pick it up so KOF can gain more exposure. Here are some awesome vids for fans and non fans to get you hype.
I know most of us love fighting games and we need to suppoprt KOF and SNK. So i'll try to bring as much attention to this up coming game as i can. Let us know what you think and don't be a jimmy.
visit http://www.youtube.com/user/DontDropThatCombo for more vids.
By: blazemanx Jun 29, 2011 | 6 Comments
A sequel that falls short of the original but still a great game.
I don't know if this has already been stated but im a HUGE tales fan. Its my favorite RPG series and of course i was hype beyond all comprehension when i heard that namco bandai was making a sequel to my favorite gamecube game. As a fan you automatically have high expectations for this game because it is a sequel to arguably the best game in the series. So how did it stand up to the greatness of its predecessor? Read on and find out.
The story in Dawn of the New World picks up approximately two years after the events of the original game. As a result of the World Regeneration of the first game, the worlds of Sylvarant and Tethe'alla have become one. However, this isn't as rosy as it all sounds - because of their inferior technology, the people of Sylvarant are oppressed by the Tethe'allans, and the Church of Martel has essentially sided with the Tethe'allans. Because of this, a renegade group known as the Vanguard has risen up to supposedly free the Sylvaranti from their oppression. The town of Palmacosta is caught in the crossfire when Lloyd Irving, the main protagonist from the first game, ravages through the town in an event called the Blood Purge. The new protagonist, Emil Castagnier, watches his parents murdered right in front of his face by the former hero.
Six months later, Emil is living with his aunt and uncle in the town of Luin, shunned by everyone else for hating Lloyd and supposedly bringing bad luck. Here, he meets up with two new characters - Marta, a girl being pursued by the Vanguard, and Tenebrae, a Centurion of the demon lord Ratatosk. In order to protect Marta, who carries Ratatosk's core around on her forehead, Emil forms a pact with Ratatosk, gaining a second personality whenever he is in danger or angry. His new quest is to seek out the eight Centurions' cores in order to awaken Ratatosk and save the world from destruction. Unfortunately, Lloyd Irving and the now sinister Vanguard are after the cores as well, each aspiring to use them for their own devices.
In the beginning, I had loads of questions. Why did Lloyd attack Palmacosta? Why is everyone looking for the Centurions' cores? Is Emil's other personality a result of possession by Ratatosk, or is it another personality deep inside of him? Everything eventually rounds out in the end, but it takes a while for the story to really get going. Plus, Emil's constant bouts of whining, apologizing, and angst grate on the nerves, though he thankfully becomes far less whiny as the story goes on. Despite these minor annoyances, I enjoyed the story a lot. The script is very well written, and there were several moments when I was laughing out loud, especially during the optional skit sequences. There's also plenty of voice acting to flesh out each main character. The story is nothing truly exceptional, but it gets the job done.
One thing often present in RPGs is a gigantic overworld to cross. In Dawn of the New World, that's not exactly the case. Instead of a large, connected world to explore, it's broken up into icons on a world map representing towns and dungeons, navigated through either a menu or point-and-click interface. While some might find this to be a step backwards, I personally was ok with it although i would have preferred the traditional overworld. The experience is a lot less open-ended, as you'll need to progress in a very linear fashion to advance the story. In towns, you'll need to mingle with NPCs for hints at your next objective, which often take you into dungeons filled with sometimes clever, but sometimes bland puzzles. Plenty of characters from the original Symphonia will drop in and out of your party as well, each receiving a fair amount of screen time. This game will take a good amount of time to complete, clocking in at 40-50 or so hours - a good length for most RPGs. The overall progression of the game - town, dungeon, boss, repeat - is very standard, but I had no complaints. I had fun, got in a few laughs, and kept coming back for more. Sometimes that's really all you need.
The music is, all in all, pretty good. You'll notice that a lot of tracks are from Symphonia, while others have been remixed, and still others are completely new. And a lot of the completely new ones are completely awesome. I really don't have much more to say about that - I listen to a lot of music, but I don't make a good critic of it. I can't explain why the music's good, just that it always seems to fit the scene.
The voice acting is pretty good. Not too many voices from the old game are back, but a lot of the replacements are pretty good . The only real problem i had was Lloyd's voice i really wish they would have brought back the original voice actor. The new voice actors are good as well. Emil's voice actor brings back nostalgia of Tales of the Abyss (and Mighty Morphin' Power Rangers), Marta's adds to her character's overwhelming cuteness (but sometimes annoying), and other new characters I haven't mentioned yet, like Richter, have voice actors that fit their personality perfectly.
Alright, those of you that already have Vesperia aren't going to like this part. The graphics aren't fantastic. It's a Wii game, what do you expect? However, that doesn't mean they're bad. They're actually pretty good. Fight scenes are pretty awesome to watch, and, best of all, the cutscenes don't have to stick to the basics of the character models.
What do I mean by that? It's simple. During normal "press A after each text bubble" scenes, each character has a few different animations they have for speaking, acting scared/embarrassed, etc. But during a lot of cutscenes, they seem to be animated almost from scratch. I still prefer the smooth cartoon like cell shading of the first one though.
This game is played solely with the Wii remote and Nunchuk. There's no option for Gamecube, Classic, or any other kind of control, but it doesn't really matter - Namco Bandai pulled off the controls almost flawlessly. There's no need to worry about forced or excessive motion control use - you'll really only use the pointer for the Sorcerer's Ring, which is a key element in several puzzles, and the occasional shake or flick for some minigames. You can move around in towns or dungeons using either the analog stick or the pointer and B button, though the former is much preferred. You initiate combat by coming in contact with monsters on the field - touching them from behind gives you the upper hand, as all monsters start out stunned. Yes, I know it's a bit dumb to be happy over this, but even if you can't see exactly what you're fighting, you should at least know when it's happening.
Combat is an absolute joy, and one of the game's high points. You are in direct control of Emil, while competent AI takes over your partners. You can move left or right in a 2D plain with only the analog stick, or hold Z and move around for a free run, which allows you to get a better positioning on your enemies. Motion controls are thankfully not forced, as attacking is handled with the A button, while Emil's Artes are used with the analog stick and B button. You can use more Artes with the D-pad or by shaking the Wii remote in a certain direction, but I never really used these - it's tough remembering the button assignments of 12 different Artes at a time. Once the Unison Gauge at the bottom of the screen is full enough, you can combine multiple party members for a Unison Attack with the C button. In short, combat is fast-paced, occasionally challenging, and a blast to play.
Outside of battle, you can assign Emil's Artes to the analog stick and B button, and customize your party with equipment and passive Skills. Most of the human characters who drop in and out of your party have fixed levels and equipment. Therefore, the rest of your party will consist primarily of monsters you can capture and train. As a Knight of Ratatosk (hence the Japanese title), Emil can form pacts with monsters, adding them to his party, and then strengthening them through battle and cooking food at Katz Guilds scattered throughout the world. You can also use Katz Guilds to accept side quests and swap monsters in and out of your party (since you can only take four with you at any given time). The monster-raising system is surprisingly deep, but whether you exploit it or not is your choice. You can take whatever you manage to accidentally stumble upon, or put some real effort into it and raise some extremely overpowered beasts. Your monsters can evolve when they get to a certain level so in that regard its just like pokemon.
Final Verdict: BUY IT
All in all, Dawn of the New World has earned its place among the Tales games. The story will get you started, the characters will drag you in, the battle system will keep you going, and everything else melds in to pull you closer to it all. It may not be what I expected, maybe not even what most of us did, but that doesn't make it worse than previous games. So i think all wii owners should give this a try tales fan or not as long as you enjoy a good RPG you should enjoy this one. Any wii owners out there? Let us know and don't be a jimmy.
My thoughts on my very first big tournament and how it changed me.
Back before i entered this tournament i always thought i was really good. I would even go as far as to say i was cocky. That all changed february 23rd 2009 i was in for a rude awakening. Lets go back a little first do you remember the national street fighter 4 gamestop tournament when SF4 was released? Well i was in it and i was one of the two store champions and moved on to the second round. I won two SF4 wrist bands and a yellow store champion head band seen in the pic below.
Of course that win did nothing but increase my cockiness which is not a good thing. So going into this local SF4 tournament i felt that i was going to wipe the floor with these noobs. The first sign of trouble what that a lot of people showed up. Then more than half of them pulled out fightsticks i said to myself uh oh what have i gotten myself into. The other crippling factor was back then i played on the standard 360 controller and this tournament was held on the PS3 version.
My brother and my cousin (VERY good player) were in it also so no matter what the result i felt we had a chance to walk out winners. Oh how wrong i was, out of the three of us my cousin goes first and he narrowly defeats a good fightstick user. You can see them doing their good game handshake in the pic below. (he is the one in the black coat)
Next up was something that humbled me as a person and a player. I was nervous like most people would be in their first big tournament. My heart was beating out of my chest and the fact that you have a crowd watching only made it worse. I pick cammy and my opponent picked balrog the first round i was destroyed. The second round i managed to pull out a win to the shock of me and everybody else. The third round was more balrog rape and my whole tournament experience was over before it really began.
I did the customary good game handshake but i was dying inside i walked over in a corner and hung my head. I was waiting for my brother and cousin to finish up but i wanted to leave because i was embarrassed and shamed. When i look back on it though it made me a better player because after that i started to train hard and look up tactics and strategies for characters which is something i have never done before that. It also taught me the difference between cocky and confidence, which i had to learn the hard way. After that whole experience i found out im not nearly as good as i thought i was still close to beginner status. I have gotten a lot better since then and when i think about it if SF4 was never released i would have went on thinking im one of the best when in reality i was not very good at all. So in retrospect being humbled in front of a crowd is not that bad because it can change you for the better.
Any of you have tournament experience? Let us know and don't be a jimmy.
SNK brings back one of its old school fighters in KOF 13!
Siliconera reported that Famitsu has confirmed Billy Kane as a playable character for the console version of King of Fighters XIII. I was always fond of billy back in the old fatal fury days. Im happy to see that he has made the cut. Hopefully this means we can expect a few more console exclusive characters? Im really looking forward to this game when it drops this holiday season. I'll try to keep you guys posted with the latest news on this game. Let us know what you think and don't be a jimmy.
A look at the new DLC fighter for MK in action Kenshi!
Check out the new gameplay trailer for the next MK9 DLC fighter, Kenshi. It has been confirmed that Kenshi will be available for download on Jul 5th for $4.99 or 400 Microsoft Points. He looks pretty badass i would totally use him if i had the game. Let us know what you think and don't be a jimmy.
Franchises i feel should make a big return.
Im a relatively old school gamer but i love current games also. New IP's are great but it tends to leave the franchises that paved the way in the dust. I for one would love for a massive surge of old school games/franchises to make a modern day return. In some cases this has worked (street fighter,punchout) and in some cases it has been bad for the franchise (bomberman). Here are a few that i really want to make a comeback.
Megaman X Series
This series was known for its amazing gameplay and above average difficulty. There have been more megaman games made passed the x series like the ones on DS or megaman 9 and 10 but what most fans want is a return to glory with a new megaman x. Capcom released a collection with megaman x 1 through 6 on ps2 and gamecube. You can also get 7 and 8 on ps2 but what fans really want is X9. Megaman is one of capcoms flagship franchises so i don't know why we haven't seen a new addition to the X series but im hoping capcom can pull it out.
Darkstalkers is one of my top 5 fighting game franchises i LOVE it. It was basically like street fighter meets wacky monsters. Capcom still puts a few characters from the series in crossover games meaning that they have not forgotten about it. So that begs the question why haven't they made another? They have been VERY successful with the revival of street fighter i feel they need to strike while the iron is hot and bring this classic series to a whole new generation.
Another one of my favorite fighting game franchises that has mostly been forgotten. It was released on the playstation with the sequel being released on the dreamcast. It was a 2D fighter with 3D graphics and it was very unique. The theme of the game was different high school students as the fighters and it even feature street fighters own high school girl sakura. It had tag team game play and memorable characters which is why capcom still uses them from time to time in cross over games so come on capcom give us a new one.
Parappa the rapper
Ahhhh what can i say about this franchise its AWESOME. Parappa the rapper was a trend setter in the world of music games. One was released on PS1 and the second one was released on PS2 It featured amazing tracks and memorable characters. One would think when the world was out of its mind for music games (guitar hero, rock band) that sony would jump on it and release another parappa game. I for one am still holding on to hope for another.
Im sure that there are many more franchises out there that are long forgotten by all except the hardcore fan. What forgotten franchises do you want to see reborn let us know and don't be a jimmy.
One of those rare games that you always wanted to play but never knew existed.
Back when this game was on the brink of release i happen to come across it via internet ad it looked awesome so i looked it up. I saw the trailer and thought to myself " I must own this" the gameplay looked awesome and an all girl cast was a interesting change from the norm. Simply put it was money well spent and im here to tell you why.......read on.
The gameplay is great. At first, you may think that the game plays slowly, due to the fact that no one in this game moves at a very fast speed while walking. However, once you learn of a beautiful little move called the homing dash, things will really start to speed up. In fact, once you and your opponent start using the homing dash, the speed of the game may hit you hard in the face. Furthermore, this game has some of the largest fighting arenas I have seen. They are large enough spanning across, but just wait until you see how high they can get. In fact, if you launch your opponent in the air, rise up to meet them, and launch them again, it seems like you are going up the length of three screens! Let me say that again for emphasis...THREE SCREENS! These large fighting arenas can really make things more interesting, and it doesn't hinder you when it comes to pulling off awesome combos. There is also this thing in the game called the arcana system. With it, you not only choose a character to use, but also the arcana that your fighter will use in battle. This will give them a different set of arcana powers and abilities during fights. With the powers of the arcana, you can perform a wide variety of attacks, that include, but are not limited to, causing lightning storms, leeching your opponent's life, and even seeing them executed! However, you also gain some nifty abilities, like creating dopplegangers, being able to triple jump instead of just double jump, and even raising your defense. Also, there are four modes of play: story, arcade, versus, and practice. Another thing is that there are two actual playing styles. There is the normal Arcana Heart, and then there is Arcana Heart Full.
This is something I feel a strong urge to include, and for my own reasons. First off, let me say that there are those people that feel that the larger the roster, the better the game will be. But check this out...this game fits right up there, if not surpasses, some or most of those games with larger fighting rosters. This game has a total of 11 maidens to choose from. However, with the arcana system, and there being 11 different arcana to choose from, this brings you up to 11 characters with 121 combinations you can make! Not to mention that each characters has eight different colored outfits, so that adds a little more variety to it, as well.
Some fighting games don't really have a central story. You just go around to different arenas and beat the daylights out of people. However, a strong central story was not overlooked when it came to the making of this game. There is a great atrocity that is going to occur in Tokyo, and each maiden, a young girl who has the power to communicate with the arcana, tries to stop this from happening. Of course, each character has their own personality, so they are all in this for different reasons. For example, one fighter may want to stop these events from occurring because she does not want to lose any of her friends ever again. Another might be in it because she has nothing better to do. Yet another may throw herself into the battle because a large organization asked for her help. However, along the way, you will have to do battle with the other maidens, to ensure that you be the one to bring an end to this series of events.
The sound for this game is great. When you hit someone with a light attack, it will sound like you just slapped them hard across the face. Hit them with a power attack, however, and you can hear the difference...the force and sound of the hit literally echo very loudly across the arena. Lightning crashes from the skies above. Rocks crumble as they hit your opponent over the head. Strong winds gust violently across the arena. All of this adds more realism than one would expect from a 2D fighter. A few people say that the music is not that great. However, it's something I don't really mind. True, some of the songs could have been better, but for the most part, it's alright. However, you will hear songs that include a softer song in a garden, an upbeat, nightlife tune for a market, and even a jazzy kind of dance tune. A few of these tunes really add to the atmosphere of the setting, but not quite all of them do. So, yes, I will admit that some of the songs could have used some work, but it's nothing really to complain about, and it doesn't really impact the score.
If you are one of those people that loves anime, then you should definitely look into this game. The characters are drawn in a very anime-like way. That is, until you get to the fights, in which case they lose some of that anime look, but not so much. The backgrounds are very colorful, and when you activate your arcana, they change entirely, giving you a whole new environment to fight in for a short time. Some of the arenas are just a bit plain, but, again, not all of them are, so that's a good thing to know. Arcanas, too, look very cool, and some of them even look a little intimidating. One thing I really want to comment on is the shadows. For many 2D fighters, a circle is just drawn beneath the characters, and you are led to believe those are shadows. However, the designer for this game obviously had a good idea of what a 2D fighter game's shadows should look like. They actually resemble the characters, and they move in the way that the characters do. For example, if a fighter sways back and forth, so will the shadow. If a character is walking, then the shadow will walk right along with them. These effects make the shadows some of the most realistic I have seen in a 2D fighter. When you throw all of this together, the graphics of this game come out to be something that is just pure eye candy.
Final Verdict: BUY IT
Arcana Heart is literally one of the best 2D fighters you could possibly get for PS2. When it comes to buy or rent, this game is easily one that should be bought. If you love animes, buy this game. If you love fighters, buy this game. If you love an all-female cast, buy this game. It is just too great of a game to pass up. So let us know what you think and don't be a jimmy.
love street fighter? love to laugh? well take a look at these!!!!
Street fighter has been around for 20+ years and is considered as the greatest fighting game franchise ever. As we all know with fame comes parody today i bring to you some of the most HILARIOUS street fighter related parodies out there enjoy!
In this video we see what street fighter REALLY sounds like LMAO!
In this video ryu is bugging sagat while he is on a walk with his girl.
This one is short but it delivers a quick laugh blanka makes pound cake.
In this vid we see ryu then and now lol
In this vid we hear what appears to be hakan and juri having sex LMAO!!!!!
Fat kid falling + street fighter = WIN
You will hate yourself for laughing at this one!
There are many many more funny street fighter related videos out there. I hope i have encouraged you to seek them out and i hope you got a nice laugh out of some of these. As long as street fighter is around so too will these videos let us know what you think and don't be a jimmy.
Resident evil is capcoms flagship zombies series but dead rising is the new king of zombie action!
Dead rising is one of those games that won't seem that great until you truly get into the meat of the game. When i first bought it i didn't like it but i saw potential in it so i bought it again one day to give it another chance. As of now it is one of my all-time favorites read the review and find out why this is the ULTIMATE zombie experience.
Frank controls like most other game characters, you run around using the left thumb stick and use X to attack things, you can also press the right trigger to enter an over-the-shoulder mode (like RE4) and use the weapons you have in different ways, some you just throw away when in this mode (melee weapons mostly), but then there are the guns which of course aim much better in this mode, and there are also some things (like hockey clubs, golf clubs, bowling balls, etc) that will allow you to use them as you would normally use them (in a non-zombies situation that is).
The other thing about the gameplay is that in the beginning, you will probably feel kind of weak, you start out with no real abilities except the ability to jump and use weapons, and then as you progress and beat bosses, complete missions, kill zombies and escort survivors to safety, you gain levels and with this gain more attack power, speed, health slots and new cool attacks that you can use to get the zombies out of your way. This makes you feel like you really are getting better at what you are doing as you progress through the game.Read full story...
By: blazemanx Jun 24, 2011 | 3 Comments
Grab a bunch of tales characters from different games and roll them all up in a ball and you got yourself a fun psp RPG.
Tales of the World: Radiant Mythology uses many characters from previous "Tales" games (including Tales of Legendia and Tales of the Abyss for the PS2, and Tales of Symphonia for the Gamecube and many more) and places them in an all-new story featuring a new hero, you! Does this all star cast of heroes make sense in this new world despite their different backgrounds, and can this game appeal to PSP users who have never played a Tales game before?
The game sports some of the best overall graphics that I have seen on the PSP. Granted, the cell-shaded and surprisingly non-blocky characters can't hold a candle to the model detail of games such as Metal Gear Solid: Portable Ops, but textures aren't everything as this game has proven to me. I have never come across any graphical glitches or collisions while playing, and the game constantly runs silkily smooth. Another little perk the game gives you is the ability to see your character's clothing change as he or she alters his/her armor (which can put you in a dilemma: Do you risk being as ugly as hell with the best defense, or lose a few points defensively to make your character look stylish?)
However the main thing that propels this game's graphical engine to being one of my favorites is the loading times for the graphics... or rather, the surprising lack of them. The maximum loading time I experienced was about ten to fifteen seconds, and that was only when loading a save after starting up the game. Everything else loads up amazingly fast even when your character alters his or her clothing and the skits pop up almost immediately. The only bad point is that the game uses the default PSP text format, but that's a very minuscule issue that I am pointing out for the review's sake.
The music and sound effects are decent and do their job, but aren't special by any means. When you get hit it gives you the same sound whether you were hit by a sword or bitten by an animal, and the attacking sound-effects for physical strikes have a similar lack of variation. There is a bit more variation in sounds for the magic though.
The music that plays in towns, guilds and battle are decent but most are so middle-tier that there's a good chance that you won't find yourself humming any of the songs anytime soon (except probably for the catchy song used for the animated opening). You also get to hear the battle songs for some of the characters from other "Tales" games during certain missions, but not only this a relatively infrequent occurrence but the quality of the battle songs were reduced as well. Still the battle themes you loved from previous tales games will still sound nice.
The story for this game is rather shallow. Your avatar is a person born from the mana tree (the source of all life on the planet) of ToW's world, Terresia, and with the help of a flying talking cat named Mormo have to find a way to stop the planet-eating being known as the devourer. Along the way you meet up with characters from previous tales games as well as a few new characters (including three characters not featured in any "Tales" game released in the US), but for the most part the quality of the story itself is mediocre and somewhat predictable at times.
However, this shallow story is offset by the interactions between the different characters you meet. Depending on the circumstances, you will often come across some of the characters talking to each other about a variety of subjects, and through them you'll find out about the backgrounds of the characters. People who have played previous "Tales" games will spot a lot of references to events that occurred in the earlier games, but the chats are designed in such a way that it does not make a player new to the franchise feel confused and unable to understand what the characters are talking about.
In terms of the action, this game focuses on dungeon crawling. You take quests from a certain guild you join early in the game both to continue the main story and to unlock extra features, characters and classes and then go to the designated place to fulfill the quest. These quests can range from killing a certain number of a particular enemy to saving someone lost in the dungeon to other similar things. While this system can get boring very quickly, there are two things that help keep the game refreshing.
The first is the battle engine that is used whenever you touch an enemy. The game uses an interesting meld of 2-D and 3-D plane fighting. You can use the analog stick to move around in a 3-D area and you can use the digital pad to control your character linearly and allow him/her to jump. The characters you use in the fight have their own batches of skills, but your own avatar - who you ALWAYS have to use (but not necessarily control) in battle - actually needs to master (which in this case means use fifty times each) his or her gained skills in order to unlock the more advanced and more damaging skills. Also, if used properly, your skills can be chained together to make long damaging combos and, if timed right, can link up with the attacks of other people to combo for even more hits and damage.
The second is the variety of classes and customization options that can help you improve your character and his/her items. By doing the massive number of sidequests, you will slowly unlock more and more extra options to use to help improve your character. Some of these unlockables are new classes that provide fresh, different ways to go into battle once you use them. Others are "recipes" that allow you to do a variety of things, from cooking items that heal your entire party to forging metals that can improve your armor statistics. To top it off, all these recipes need raw materials, so you'll find yourself spending a lot of time collecting the materials necessary to build them (and while doing so you'll inadvertently strengthen yourself in the process through fighting enemies). These options truly increase the replayability and length of the game by a good amount playing the story through without any of the quests can take as little as 20 hours, but can take up to 50 or 60 with the sidequests.
One other thing that is necessary to mention is the party recruitment system. This single area has some of the most interesting ideas but also some of the worst (but relatively minor) flaws in the game. On the good side, the recruitment system has a unique aspect there is no guarantee that people you want in your party will agree to come with you for the quest you need to complete. While this may prove to be at times, this adds a realistic aspect to the party system, it feels as if the characters now have their own lives to handle and can't just drop everything just on your whim. Not only that, but the game includes its own set of default custom characters that grow in level and keep up with you, as well as upgrade their own armor. These characters also come-and-go, but whoever is available in the recruitment menu will not refuse to come with you on a quest, allowing you to fill any necessary gaps should too many story characters refuse to join you.
As mentioned earlier though, this system is also home to some of the most annoying, if minor, flaws the game has. First, after every single quest (some take as little as three or four minutes to complete) your party disbands, forcing you to re-recruit people when you start a new quest, it would have at least been nice if they gave you the option of NOT disbanding your group when a quest is over, and only forcing people out if they can not participate in a certain quest for whatever reason. Second, each of the three towns has different story characters to recruit, but you can not recruit characters from earlier towns in the new one. Story-wise, this makes sense. However, this is a hassle gameplay-wise since you essentially go into one town, go into its bar, recruit one or two people, leave the town, go to the next town and recruit the other people you want from there. Considering that the story mentions that there is contact between the different towns, it wouldn't have been unrealistic if the player could "summon" the characters all from the place that the player is at now. Also, unlike the custom characters, the story characters do not level with you. In some cases (like when you reset your class to a new one) this can be a good thing since you have a high level teammate to use since all the custom mercenaries level down to your level as well. However, due to the number of quests and the fact that the story characters can and will refuse to do certain quests with you, there will be times where you will be forced to sit and watch as several characters you want to use are slowly left in the dust level-wise because they don't want to work with you.
Final Verdict: BUY IT!!
Tales of the World: Radiant Mythology is a fun dungeon crawler whose short loading times and fluid gameplay make it a great portable game to have with you. Furthermore, despite the shallow story the character interactions make the game fun outside of battle for both "Tales" veterans and new players alike. I highly suggest it for anyone looking for a fresh psp rpg and for tales veterans; Ironically, despite most of the playable characters being people from older "Tales" games, this is one of the best games to immerse new people in as they essentially get a taste of multiple Tales games at once.
Any tales fans out there? RPG fans? PSP owners? Let us know what you think and don't be a jimmy.
fighting game pros battling in the current build of SFxT.
Iplaywinner posted several replays from the Street Fighter X Tekken single elimination exhibition tournament held at the 2011 NorCal Regionals. Don't miss big name players like Justin Wong, Markman, Ricky Ortiz and Marn playing the latest build of Street Fighter X Tekken!
Marn vs MarkMan
Justin Wong vs FilthieRich
Floe vs Subt-L
Ricky Ortiz vs MR NAPS
There is only one word to describe this game BADASSNICE! Its looking amazing already and its not even finished yet. Im still wating for steve fox and feng wei from tekken and karin and juri from street fighter. Let us know what you guys think about how the game is looking so far and remember don't be a jimmy.
The newest trailer featuring the latest revealed character peacock.
Overall she looks like a very solid character. I have got to admit that this game is really grabbing my attention its looking really smooth and fluid. I'm looking forward to more character trailers and looking forward to the game when its released later on this year.
Let us know what you think and don't be a jimmy.
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