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Tagged: ssf4 (x)

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T. Chun-Hawk vs Jurifus SF4 Video

By: Cinderkin Dec 20, 2010 | 7 Comments

This is one disturbing video here. T.Hawk skin on Chun-Li vs Juri skin on Rufus. What happens next is in the video. Be warned, this is some freaky shit.

 

How it's done:

http://sf4mods.pbworks.com/SSF4

Tell us what you think in the comments. Don't be a Jimmy!


Source: http://shoryuken.com

Community Video

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I'll make a DAN out of you

By: blazemanx May 11, 2011 | 9 Comments

For those of you who still doubt the power of Dan I DARE you to watch this video and not feel like a Dan!!!

Ladies and gentlemen this video comes to you from Cosmopanda's youtube page. The sheer awesomeness of this video can not be put into words. It will fill you full of strength and saikyo power and i promise by the end of this video it WILL make a Dan out of you.

let me know what you guys think.....awesome? not awesome?

Video

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Ryu: Then and Now.

By: Cinderkin Nov 22, 2010 | 4 Comments

Ever wanted to see how Ryu would turn out 20 years after becoming a world class fighter? Well this clip that didn't make the cut of 2009's Street Fighter Flash Collaboration has the answer.

This is a pretty funny short clip. Fans of Ryu and Street Fighter check it out.

 

Tell us what you think in the comments. Don't be a Jimmy!

Community Video

iorilamia

Ultra Combos done in Real Life

By: iorilamia Feb 1, 2011 | 5 Comments

RivenX3i "Thousand Pounds" over at youtube brings up a short but sweet compilation of realistic ultra combos.

Uplaoded by RivenX3i is the only real life ultra video I've seen that doesn't suck. People usually have cheesy acting, horrible special effects or just tacky choreography. These guys made a video only a little over a minute, but they showed they know what they are doing. They do not try to copy ultras like every clich'e video on youtube, they created their own ultras while keeping the ssf4 type camera angles and sound effects. Definately hoping to see more of them, especially since the video is tittled "ultra combos #1" So which was your favorite? Leave a comment below.

Source from shoryuken.com  http://shoryuken.com/content/ultra-combos-real-life-3455/

Check out their youtube here   http://www.youtube.com/user/RivenX3i

Performers:
Vonzell Carter
James Young
David 'Dax' Bauer


Choreographers:
Vonzell Carter
James Young
David 'Dax' Bauer
Darren Bailey
Christopher C. Cowan
 

Shot/Direct/Edit:
Christopher C. Cowan

Enjoysmiley

 

Community Video

jules11100

Funny Moments in Super Street Fighter 4 Gameplay online :)

By: jules11100 Dec 7, 2010 | 5 Comments

This guy is awesome,he makes a lot of videos depicting videos of funny moments! 1:10 is EPIC!!! with Akuma doing his demon ultra with the C.Viper dust flying about

Watch the rest of the videos here:

http://www.youtube.com/user/LiangHuBBB

Blog

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Ono Teasing Yun in Super Street Fighter 4

By: Cinderkin Sep 6, 2010 | 14 Comments

Yoshinori Ono posted an image for the upcoming Super Street Fighter 4 arcade location test that's scheduled to happen in Japan at the end of this week.

Found this over at http://www.eventhubs.com/

It shows a small part of Yun's body, including his blue hat with the yellow bill, which are barely visible near the top of the monitor. If you have any trouble making this out, Sairus created an overlay photo, on the right.

Here is an overlay of what Yun would look like without being blocked.

 

Yoshinori has also answered more fan questions, here's the interesting stuff.

 

It would be great to be able to spar in training mode with a friend online.

Ono: We received [your] opinion. Let me think about it. Thanks!

Any chances for Poison and Q in Super Street Fighter 4?

Ono: I can't comment on that.

If Poison is added to SSF4, I will buy 10 more copies.

Ono: Wow!!

Everyone I've talked too is unbelievable stoked about Poison!!! Your the man Ono!

Ono: Hehehe....

The new alternate costume for Ken should be a tuxedo with long hair like he had in Street Fighter Alpha.

Ono: Oh! Alpha's style... Umm, good. ;)

Thanks for keeping SSF4 alive with new content! :D I hope R. Mika makes it in :)

Ono: I want R. Mika back!!

Is there chance for Evil Ryu in SSF4 arcade edition?

Ono: Do you need him?

I can't wait for Street Fighter 5. Maybe you'll put Poison in that one...

Ono: Ummm, SF 5... It's a long way off. ;)

 

Tell us what you think in the comments. Don't be a Jimmy!

Community Blog

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Are epic comeback factors in fighting games a good thing?

By: iorilamia May 24, 2011 | 11 Comments

Some of the top fighting games have gone into a trend of having crazy comeback mechanics. This goes beyond your regular super move. Ultras, Red-Mode,Critical Counter and the controversial X-Factor have been relatively new. Are they good to have?

Fighting games takes lots of skill, dexterity and focus. Always generating lots of hype, fighting games are one of the most competitive genre of gaming. But what creates even more excitement are comebacks. Being almost dead and doing a epic combo or seemingly reading what your opponent will do and block/ counterattack to victory displays lots of skill or possibly luck. Comeback mechanics have been in fighting games forever but in the recent years with SF4, MvC3, Tekken 6 and KOF12 we have been exposed to some very interesting comeback factors that do require skill (some more than others) and have changed the outcome on many tournaments and casual play unexpectedly. Some of these mechanics seem reasonable, but a few may need to be altered a little. Here is what I think of them:

Read full story...

Blog

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Yang and Yun in SSF4 arcade, new balance changes

By: Cinderkin Sep 11, 2010 | 7 Comments

It's now official that Yun and Yang have joined the rest of the cast — and new balance changes have been reported.

Found this over at http://www.eventhubs.com

Note, these changes aren't official yet, as this is just a location test and a lot can and will be changed in the future.

 

Yun

• Yun's Super is the infamous Genei Jin (Custom Combo) from Street Fighter 3 Third Strike. It has the trailing shadows you remember and he can Cancel the recovery on all moves, plus everything juggles. A few players were able to land combos that took off 40-50% of their opponent's life, and went up to 50-60% when they had them cornered. Also, this can be Super Canceled into off of Yun's Shoulder Attack.

• Ultra 1 is his You Hou, it hits four times, but the last hit is a Launcher. If the first hit connects cleanly, he will go into animation. If not, Yun does the other attacks anyway, like Makoto's Ultra 2. This has a very short range and does not hit on any Focus Attack Dash Cancels. But he can follow up an Ultra 1 with his Lunge Punch or Genei Jin combos, but only if you activate before you land the Ultra 1.

• Ultra 2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides his opponent in the air like a skateboard, then kicks them down to the ground. This also does not combo from any Focus Attack Dash Cancels because of its short range.

• All Yun's specials from Third Strike are in the game. Including his Palm, Flip Grab, Dragon Kicks, Shoulder Attack, etc. Light Punch Palm is a fake, Medium and Hard change the distance the opponent flies away.

• His Dive Kick is great, like Rufus' and his overhead, Toward + Medium Kick, can crossup a grounded opponent.

• Yun's Shoulder Attack seemed to have worse range than you'd think. His Dragon Kicks also seemed to trade quite a bit, but the EX version seems like it will be good anti air.

• Yun has his Third Strike target combos.

• Some players have claimed Yun feels "sluggish" like Makoto in SSF4.

• Yun's Ultras do not combo off his Standing Medium Kick Launcher.

 

Yang

• Yang's command dash was in and crossed up like Ibuki's in SSF4.

• His EX Fist Slashes looked like a great move, crazy fast.

• He also has his Third Strike target combos.

• Yang's Ultra 1, Raishin Mahhaken, makes him throw out a single attack — if it connects cleanly, animation follows. If not, the ultra ends there — similar to Makoto's Ultra 1. This will only connect from close range only.

• Ultra 2, Tenshin Senkyuu, rolls forward along the ground and goes up in the air with a rising kick. If Yang connects cleanly on the ground with the roll portion, the rest of the animation kicks in. If not, Yun goes up in the air with kicks. This Ultra will pass under fireballs and it has some tracking properties. If his Ultra 2 is started while the opponent is in the air, Yang will rise up with kicks where they're jumping, but in this scenario it won't lead to full damage. This can be comboed into off of a Focus Attack Dash Cancel or Medium Kick Launcher for less damage, again it won't connect fully in these situations.

• Yang's Super is his Seiei Enbu (Custom Combo) from Third Strike. Works much the same way, but not as good as Yun's.

 

Hakan

• Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which adds to the overall time it stays on.

• Capcom also gave him a Kick follow up after performing his Oil Shower. Another follow up option after Hakan's slide allows the choice between doing more damage or oiling up again. Also, he can reportedly combo Standing Light Kick into his Oil Shower.

• Hakan's 360 command grab with Kick can be canceled. This is where he runs in place and if you let go of the button he attempts to jump towards his opponent and grab them.

 

Other Characters


• Zangief's EX Green Hand no longer knocks down. Range on his Ultra 2 was increased, but so was the recovery time.

• Seth's Jumping Hard Punch is gone, the one copied from Dhalsim. It wasn't clear what exactly this was replaced with.

• The distance Blanka flies away after a blocked Beast Roll has been cut in half, making it much easier to punish if blocked.

• Ryu and Akuma's Air Hurricane Kicks are no longer as effective for escaping bad situations. If these are done in the air before hitting the peak of the jump, they'll become floaty and go nowhere. Crossing up with a Hurricane Kick still works, though.

• Juri's Kick Fireball seems easier to combo with now.

• E. Honda's damage has been reduced, and it may be harder to combo into his Hundred Hand Slaps. Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion.

• Ken's EX Hurricane Kick can be blocked low. He has more recovery on his Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an EX Fireball, just like Ryu.

• Guile's damage has been nerfed and his Sonic Boom no longer builds Super meter. It seems unlikely that the latter change will stay in the game, though.

• M. Bison's Ultra 2 is now a charge motion with way more recovery.

• Cammy's normal moves are easier to combo with now, but Tiger Knee (instant) Canon Strikes are no longer possible. Can still Canon Strike normally, and the EX version can still be Tiger Kneed (done instantly).

• Makoto's EX Dash Punch (Hayate) now breaks armor. She also received a slightly faster walk speed and her Axe Kicks are more like they were in Third Strike.

• Dudley had an EX version of his "Ducking" attack added. This is where he slides forward and can punch or uppercut, it lacks Super Armor. This travels the same distance as the Hard Kick version, but recovers almost instantly. Crouching Hard Kick (Launcher) may be faster, although it's debatable at this point. Jumping Hard Kick knocks down in air-to-air situations.

• Chun-Li had no apparent changes, although it seems like her Crouching Hard Kick sweep doesn't do as much stun.

 

 

Tell us what you think in the comments. Don't be a Jimmy!

Blog

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Latest Yang SSF4 developer blog post translated

By: Cinderkin Oct 16, 2010 | 5 Comments

The Japanese Super Street Fighter 4 development team posted a blog running down some of the abilities of Yang in the upcoming game, which was recently translated.

This is taken from the Delvelopment teams blog. Translated by Arc-rail over at http://shoryuken.com

About Yang, Blog Post No. 1

Greetings. This is the Developer Blog.

The release date for new costumes on home consoles has been announced. We put our all into making them, so please do enjoy these as well!

This time brings us the younger brother of the twins, Yang. I'd like to talk about his normal moves.

As in Street Fighter 3 Third Strike, his style is similar to Yun's. SSF4 Arcade Edition's tuning continues that approach.

He fights with quick attacks at short to medium range, stopping the enemy from acting with closely spaced strings. He is a character who pressures his opponent with a combination of strikes and grabs.

The potential of his short-range moves is extraordinarily high, so "how to get close to the opponent" should be an important point.

Since his debut, his stamina has been below average, so he cannot afford to take heavy damage. Please be cautious of this.

Normal attacks

Like Yun, Yang has the same lineup of normal moves that he did in SFIII:3S.

From among those, I think I'll bring up a few for representative purposes.

Standing Light Punch has significantly short recovery time, and a long reach compared to most light attacks.

It can be used as a poke, and leads to various combos on hit.

Close Medium Kick: like in SFIII:3S, connecting with this will put the opponent into a juggle state for follow-up damage.

Once again, it can be jump-canceled on hit or block in order to continue your offense.

Crouching Medium Kick is central to his offense, Yang's attack of choice.

Like in SFIII:3S, it is special-cancelable, comboing into Tourou Zan (Fist Slashes) for example. I think you will find quite a lot of chances to make use of this.

From long range, Yang can use Far Hard Punch as a poke. It takes a little while to extend, but you can aim to land some good hits at the fingertip area.

Unique Attacks (Command Normals)

Yang has 2 Unique Attacks: Senpuukyaku (Whirlwind Leg) and Raigekishuu (Thunderbolt Kick).

The position at which the twins can start a Dive Kick is similar to Rufus's dive - it won't come out at extremely low altitudes, but the Light, Medium, and Hard versions will descend at varying angles. You may want to make skilled use of these dives to take the fight to close quarters. Senpuukyaku (Whirlwind Leg) is an off-the-ground overhead move. You can use it to evade a low attack while scoring a hit.

Target Combos

There are 3 target combos for Yang.

TC1 (Towards-jump Medium Kick -> Down-Towards + Medium Kick),
TC2 (Standing Medium Punch -> Standing Hard Punch -> Back + Hard Punch),
TC3 (Standing Light Kick -> Standing Medium Kick -> Standing Hard Kick).

TC1 is a Target Combo from Towards-jump Medium kick.

If you use the two strikes skillfully to land a hit on an opponent below you, you'll earn some considerable frame advantage.

TC2 is common to both brothers.

The final hit, activated with Back + Hard Punch, is super-cancelable.

TC3 starts with a Light Kick, so since it comes out fast, there are many opportunities to use this Target Combo.

If all the hits are blocked, Hard Kick will push the opponent back a good distance, so it can be difficult for them to land a counterattack.

TC3 once more includes Standing Medium Kick, but in this game it can be jump canceled. Please look for the possibilities that come from this.

That's as far as I go this time.

Next time I'd like to focus on special moves.

Well, see you next week!

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SSF4 Comeback Compilation Video!

By: Cinderkin Nov 10, 2010 | 5 Comments

LiangHuBBB uploaded a video of some of the best Comebacks from High level players. Guile Theme goes with everything here. Check it out!


You can find more Super Street Fighter Videos at his Youtube Channel here: http://www.youtube.com/user/LiangHuBBB

 

Tell us what you think in the comments. Don't be a Jimmy!

Video

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Alioune Sensei's Cammy! Best in Europe?

By: Cinderkin Dec 13, 2010 | 4 Comments

GoukiJones is a Cammy player and he loves watching some talented Cammy players. I think he is trying to steal their tricks and dominate the Street Fighter World. Well here is Alioune's Cammy which will turn some heads and blow some minds. Check it out!

 

Tell us what you think in the comments. Don't be a Jimmy!

 

Source: http://www.youtube.com/user/YogaFlame24

Ever wondered why Makoto's Ultra 1 seems to be over powered? Or how much damage Akuma's Raging Demon actually does. Well Eventhubs.com has put together a pretty awesome list. Check it out!

Below you'll find a table listing how much damage each of the character's Ultra and Super moves do in Super Street Fighter 4. The first number under the Ultra categories is how much damage the move does when your meter is 50% full.

The average values listed are calculated off the max amount of damage the character's Ultras and Super does.

This is strictly a damage comparison and doesn't reflect how easy or difficult it is to land these moves, which is obviously a heavy consideration when considering the viability of these attacks.

It's also worth noting that one very weak Ultra can throw a character's average ranking off considerably.

 

# Character Ultra 1 Damage Ultra 2 Damage Super Damage Average Damage Total

1 Makoto (Super) 411 - 603 334 - 489 n/a 546

2 Hakan (Oil) 359 - 530 308 - 450 450 476.6

3 Zangief 351 - 520 304 - 450 450 473.3

4 T. Hawk 345 - 510 307 - 450 430 463.3

5 Blanka 337 - 495 Anti Air: 342 - 500 Ground: 288 - 420 400 453.75

6 E. Honda 348 - 510 305 - 450 400 453.3

7 Ken 348 - 500 328 - 476 370 448.6

8 Gouken 343 - 503 338 - 495 345 447.6

9 Akuma 368 - 510 271 - 500 330 446.6

10 Fei Long 344 - 495 327 - 470 370 445

11 Vega 326 - 480 306 - 450 400 443.3

12 Cody 322 - 468 349 - 506 350 441.3

12 Dee Jay 323 - 473 365 - 501 350 441.3

14 Abel 343 - 500 328 - 480 335 438.3

15 Guy 316 - 460 353 - 500 350 436.6

16 Makoto 329 - 480 268 - 390 - 435

17 Cammy 331 - 480 322 - 470 350 433.3

17 El Fuerte 318 - 470 352 - 500 330 433.3

17 Ibuki 342 - 501 334 - 469 330 433.3

20 Adon 349 - 510 296 - 430 355 431.6

21 Dudley 346 - 500 302 - 440 350 430

21 Guile 352 - 510 288 - 420 360 430

23 Hakan 326 - 480 276 - 401 400 427

24 Juri - 335 - 480 370 425

25 M. Bison 336 - 492 287 - 420 340 417.3

26 Rufus 315 - 460 316 - 450 330 413

27 Sagat 344 - 500 264 - 384 350 411.3

28 Dan 319 - 465 251 - 368 350 394.3

29 Ryu 254 - 369 343 - 503 300 390.6

30 C. Viper 325 - 480 276 - 380 300 386.6

31 Gen Mantis 284 - 405 300 - 443 300 382.6

32 Gen Crane 270 - 398 298 - 428 320 382

33 Balrog 336 - 491 205 - 300 345 378.6

34 Chun-Li 325 - 460 240 - 330 340 376.6

34 Sakura 309 - 451 224 - 329 350 376.6

36 Dhalsim 205 - 300 305 - 450 350 366.6

37 Seth 240 - 340 262 - 372 350 354

38 Rose 342 - 498 164 - 240 300 346

 

Tell us what you think in the comments. Don't be a Jimmy!

 

Source: http://www.Eventhubs.com

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