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Looks like you'll be able to use Catwoman at least part of the time in this game. Co-op anyone? -UPDATED- official source for trailer.

Note: This video isn't up on the official youtube page yet, so here's some jimmy ass rip of the gamespot version. Enjoy it while it's up. I'll post the official if Rocksteady/Warner ever get around to updating their youtube page.

Get hyped!

 

Zero and She-Hulk were confirmed as the latest two playable characters for Marvel vs. Capcom 3. Game-play videos and Screen shots below!

Want to see more Marvel vs Capcom 3? Of course you do! Capcom has announced 2 more playable characters for the Highly anticipated Marvel vs Capcom 3! Zero and She-Hulk! Get hyped! Game-play, Artwork and Screen Shots below!

Check it out!

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Hopefully you know, I did not like FF13. Very linear, no fun leveling up or equipping your team. I watch a developer demo FF13-2 at E3 this year and he looked bored out of his mind, just hitting the same 1 button over and over during combat. Not Hype.

All gamers know that controllers break down and stop working after hours upon hours of usage, but what if I told you that there was a controller out there that could handle all of that AND it was one of a kind, made just for you? Well, there is....

 

Gamers across all platforms have come across an ongoing problem within our hobby: CONTROLLERS BREAKING. If you’re anything like me, you’ve gone through a few dozen controllers throughout your gaming career and are SICK OF IT. That’s a lot of money that could’ve been put towards new games and even my Xbox Live subscription! However, I’ve gotten my hands on my very own Xbox Design Lab controller that I think is the solution to our problems. I know most of you are thinking that The Lab is purely for cosmetic customization, which is what it’s supposed to be, BUT I’ve found out that they can be much more than that.

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Review

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Review Star Wars: The Force Unleashed II

By: BatRastered Oct 27, 2010 | 14 Comments

A new chapter in the Starkiller saga, does it live up to the hype?

The first Force Unleashed game did not get very good reviews, and I almost didn't play it. I'm glad I gave it a chance though. It turned out to be one of my favorite Star Wars games. I'm really not sure what it is about these games that some of the mainstream press doesn't like but I've heard some mixed reviews of the sequel already.

If you've played the first game, you already know how this works. You are Starkiller (or are you his clone?), and you can smack down waves of stormtroopers with your lightsabers (yes, you are dual wielding now) blast enemies out of the sky with force lightning, push them off the side of a bridge, or, new to the sequel, Jedi mind trick them into attacking their friends or committing suicide. You can link all these talents together to produce some awesome combos. They really got the combat right with this, it is great fun to take on waves of enemies.

The baddies themselves are a little less varied than the first game, but there's more than enough here to keep you busy. Stormtroopers are your basic fodder, they are trivially easy to destroy even in large numbers which helps you pull off some cool looking moves. There are also riot troopers who can block your lightsaber attacks, but are vulnerable to force powers. Sith acolytes are strong force users who can block your force powers but are vulnerable to you saber attacks. When the level designers throw a pack of both Riot troopers and Sith acolytes at you at the same time, things finally get interesting. Add in a lumbering shielded droid that shoots carbonite into the mix, and you will be really tested.

The first Force Unleashed was a decent looking game, but it pales in comparison to the Force Unleashed II. The textures on all the enemies are much improved and the in-game cut-scenes look incredible. There are occasional pre-rendered cut scenes too, they look incredible of course. Technically, everything has been upgraded from the first game, the loading times are much improved and the menus are much simpler and easier to use. The music is exactly what you'd expect in a Star Wars game, featuring your favorites you know and love.

The game is not overly long, but it's not too short either. My first playthrough (on normal difficulty) lasted about 7 hours.

The story was one of the strongest points of the original game. I still say I like it better than any of the movie prequels. Given the ending in the original it's understandable that the story suffers a bit now as there are a few contrivances (are you or aren't you a clone?) but it still holds up pretty well. Lucasarts did leave room for another sequel with the ending this time, I guess they learned that lesson, but it does cost this story a little bit. Overall, I still enjoyed it quite a bit more than any of the prequel movies, so if your a Star Wars fan, this alone should be a selling point.

The only negative things I can really say about Star Wars: The Force Unleashed II are that the cut scenes are not skippable and the game doesn't have much replayability unless you either like going through a second time to get a different ending or to try a higher difficulty.

Verdict: Buy it.

Video

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Dig or Die v1.0 Trailer

By: goukijones Jun 19, 2018 | 1 Comments

What do you guys think of this trailer from Gaddy Games? Release date July 10th, 2018.

Check out the features of this game.

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Community Blog

starlordtitus

Krauser VS Chris (Resident Evil)

By: starlordtitus Jul 15, 2011 | 5 Comments

After a successful mission with Leon, and Leon's near death experience with Wesker, Chris is sent to investigate a facility that is selling and distributing bio-weapon human enhancers. But when he arrives,he finds an adversary worthy of his strength.

Reader's Note: The following story has biographies for the contenders as well as music videos to be played when prompted to for a more dramatic experience.

Biographies

Chris Redfield

Date Of Birth: 1973  Blood Type: O  Gender: Male  Height: 6'1 (185 centimeters)  Weight: 216 lbs (98 kilograms)  Race/Nationality: Caucasian American  Occupation: US Airforce (Formerly), Stars Alpha Team Marksman and Backup Pilot (Formerly), Anti-Umbrella Activist (Formerly), SOA BSAA Operative (Currently)

Status: Alive  Voice: Michal Filipowich (CV), Joe Whyte (REmake), Roger Craig Smith (RE5, DC, Rev,MvC3 English voice), Hiroki Touchi (Japanese voice)  Portrayor: "Charlie" (Live action RE1) Will Lupardus (Viral Campaign), "Wentworth Miller (Resident Evil Afterlife)  Mocap:Reuben Langdon (CV, RE5)

About Chris: Chris Redfield is a Special Operations Agent (SOA) of the Bioterrorism Security Assessment Alliance (BSAA), of which he is a founding member. Chris has perhaps seen more bio-weapons and danger than any other human being on the planet. Having chosen to seek and eradicate all bioterrorism in order to secure a future without fear. His greatest triumphs include the downfall of Umbrella as well as his greatest nemesis Albert Wesker. Chris' training includes pilot-fixed winged aircraft, several figthing techniques including (CQC) Close Quarters Combat, is an expert in knife and firearm combat, and is gifted with great accuracy.

 

Jack Krauser

Date Of Birth: 2004  Gender: Male  Race/Nationality: Caucasian American  Occupation: US SOCOM Member (2002), Albert Wesker follower (2002-2004), Osmund Saddler Henchmen (2004)  Status: Deceased  Voice: Jim Ward  Mocap: Ryuoji Okamoto (cutscenes), Munenori Yuo (in-game)

 About Krauser: Krauser was a former government agent along Leon S. Kennedy, but it was assumed he died in a helicopter crash and was later found to be in alliance with Wesker. He is a seasoned operative of the US SOCOM (Special Operations Command). Krauser is an excellent knife fighter, and along with the same training as Leon, knows how to use a wide variety of firearms and heavy ordinance. Compared to Leon, he has a more rugged figthing style: utilizing surprise attacks from behind and cover; long -range longbow shots; traps, such as robotic spiders with TNT strapped to them and small flying robots equipped with full-auto armaments; more physically-oriented, close-range combat; and especially the luring of his enemies into the environment to pull off any one of the aformentioned tactics. 

 

 

Story: *Conversation between founding member Chris Redfield of BSAA and Reports Administrator, Carl Slogan*

Carl: "Come in, Chris, come in."

Chris: "What do we got"

Carl: "Satelite survellence and insider reports indicate there is a facility in Egypt that is distributing and selling bio-weapon enhancers to generate super soldiers"

Chris: "Are you telling me people are actually injecting themselves with bio-weapons??"

Carl: "Not only that, but some side effects have included complete take over of the host while others retain a sense of control. Whoever's doing this must be planning to control these unfortunate souls."

Chris: "I'll leave right away. Any additional briefing?"

Carl: "There's a weapons depot that we have prepared for you in Egypt. Our insider, Nicholai, will be waiting for you there. He has a set of weapons suited to your mission. Your goal is to seek who's behind this, arrest them, and destroy the facility.

Chris: "Copy that, see you when I get back"

Carl: "Oh and Chris?"

Chris: "Yeah?"

Carl: "Do be careful"

Chris nods his head and makes his way towards Egypt via jet. Upon arrival he heads towards the weapons depot.

Nicholai: "So I am graced with the presence of Chris Redfield! Welcome, I am Nicholai."

Chris: "Good to meet you, what do you have for me"

Nicholai: "As I have been briefed on your mission, I have a very special customary set for you. As this mission is about stealth, I have supplied you with a disguise to blend in with the locals.This sanded color hooded cloack will suffice to your needs. In addition, my reports indicate that your enemies that are creating these enhancers, are also infested with the enhanced version of Las Plagas. Therefore, in order to maintain silence and yet effectiveness, I've decided that your primary weapon for operations is one your friend Leon S. Kennedy is familiar with, the Plaga Removal Laser 412 (P.R.L. 412). It is a directed-energy weapon with concentrated UV light wave unlimited ammunition. Powered by a internal perpetual battery."

Chris: "Sounds flashy"

Nicholai: "Ah ha ha! Indeed it is! This weapon also removes the need for Flash Grenades as it can emit burts of light, with a bit shorter range. And lastly, a one-shot Rocket Launcher, just in case"

Chris: "Wow"

Nicholai: "Alright! Get a move on! The world isn't goint to save itself!"

Chris follows his coordinates on his GPS and arrives at the facility. He surveys the area with the scope of the Rocket Launcher. There are apparently 30 guards surrounding the area, with few 'suits' looking to buy merchandise. Chris puts on his disguise and makes his way to one of the apparent custormers making their way to the facility. 

Chris: "Excuse me, are you off to purchase 'special product' too?"

Italian Buyer: "Mmm? Who are you? You're here to buy as well? You should get in line. And they won't just see anyone, you need an appointment."

Chris: "Any chance you can get me in? I came across a more powerful enhancer through a rich friend of mine but they only sell it to customers who know the password. I could give you the password if you get me in."

Italian Buyer: " A negotiator eh? Very well, follow me and stay close. But if I find out you are playing me, I'll have you shot."

Chris: "Deal"

The two men make their way to the door.  The buyer indicates to the guard that the hooded man is with him, a personal body guard, and the two are allowed in. They are then escorted to a meeting room, along the way, many workers are seen hard at work, their eyes displaying infestation of Las Plagas. They then enter the meeting room. In the room are many other buyers from different countries. At the head of the table, the chair turns to reveal Jack Krauser.

Krauser: "I understand you gentleman wish to buy our product, you've come to the right place. The price stands at $50,000 for a set of 12 shot injectors filled with our serum. The price is non-negotiable. I'm sure that won't be a problem for you wealthy gentlemen."

The long table of men nod to confirm there is no problem. 

Krauser: "Good, follow me. I'll show you to the merchandise"

On the way to the product, Chris inspects the area, noticing controls for the facilityl. Careful not to arouse suspicion, he begins shutting down systems to the main assembly line, but leaves the power on for the lights so as to not provoke his enemies. Meanwhile, the Italian Buyer decides to address Krauser to discuss the more powerful serum, and then turns around to talk to Chris. Chris conveniently shows up behind him right as he turns around.

Italian Buyer: "Alright, what is the password?"

Chris: "Password is: Leon sends his regards"

Italian Buyer: "Are you sure? What a strange password"

Chris: "We are afterall purchasing strange product."

Italian Buyer: "This is true."

The buyer turns his attention towards Krauser.

Italian Buyer: "Excuse me Mr. Krauser. Word has reached my ear that a more powerful serum is sold only to customers who know the password. I am sure disclosure is exercised for the more privilaged customers so I will whisper the password in your ear"

Krauser begins to have a confused look on his face.

[Activate Music Video 1]

 

Italian Buyer: "Leon sends his regards"

Krauser: "WHAT"

Krauser pushes the buyer to the ground and frantically looks around! He see's the hooded man behind the group of men and begins making his way towards him. Chris pulls out his P.R.L. 412 and flashes the crowd to buy some time! The other workers of the facility notice the commotion and begin making their way towards the area. Chris dashes for Krauser and comes in with a right hook, a kidney punch, a punch to his core, and then ends it with an uppercut to his jaw. Krauser grunts in pain and falls to the floor. The buyers regain their eyesight and the facility workers have arrived. They dispaly loyalty towards Krauser and their eyes show a menacing red indicating Las Plagas is preparing to attack. They out number Chris 40-1. Chris runs for higher ground dodging and attacking his way through some workers along the way. He then turns around to see all the individuals down below. He then holds the trigger on his laser. Krauser sees what's happening and runs to hide behind a large crate. Chis then FIRES! The concentrated beam from the laser disperses and eradicates all the workers simultaneously. The entire workforce is eradicated with a single shot from the P.R.L. 412. Krauser disappears among the crates. Chris makes his way downstairs. The buyers are all terrified and confused. 

Chris: "By order of the Bioterrorism Security Assessment Alliance, I am hereby shutting down this facility and placing you all under arrest."

Krauser surfaces quickly from hiding and hits Chris in the face, then he knocks the laser out of Chris' hands, and then roundhouse kicks Chris to the ground. Chris quick stands from the ground. The two men pull out their combat knives and prepare to throw down. Krauser takes the initiative and swings diagonally down, Chris counters by raising his knive to block and then counters with a blow to Krauser's chest. Krauser backs up a bit, and then lunges forward, Chris sidesteps and then attacks but Krauser counters with a side kick to Chris' chest. The two swing their knives, matching blow for blow, sparks flying from the knives. Chris counters by catching Krauser's wrist, but Krauser knees Chris to his core, and then sweeps Chris. Krauser then jumps and then comes down on Chris with his knive. Chris catches his arm and the two men struggle. Krauser pushes down on the knife to kill Chris. But Chris stares Krauser in the eye, and with immense strength pushes the knife upwards, bench pressing both Krauser and the knife. Chris then directs the knife to the ground, jamming it's metal into  the floor. Then he left hooks Krauser off of him. Chris puts his knife away. 

Chris: "Alright Krauser, let's settle this like real men."

Krauser: "With pleasure."

Chris attacks with a straight right, Krauser blocks with his left arm and attacks with a right straight hitting Chris in the face. Krauser then attempts another roundhouse but Chris rolls his body around the kick and catches his leg, he then kicks Krauser's other leg causing him to stumble. Chris then runs up, jumping on one of Krauser's knees and knees Krauser to the face. Krauser stumbles in pain, Chris then comes at him again, but Krauser dashes and tackles Chris down. Krauser begins barraging Chris with an onslaught of punches, Chris blocks blow for flow and then finds an opening and punches Krauser's eye. Krauser backs up in pain as his eye flashes with a white light. Chris sprints forward, jumping and coming down with an elbow to Krauser's face.  Krauser fights with his one eye and blocks an incoming attack from Chris and counters by putting him in a head lock. Krauser begins squeezing away to put Chris to sleep. Chris tries to elbow Krauser but to no avail. Chris begins to become dizzy, but then drops his body to sink and then jumps up backwards, forcing Krauser to lose balance and Chris then lands on Krauser, elbowing Krauser in the process to his core. Krauser coughs and then begins to get back up to attack. But in that moment Chris swings forward with a hard right piston punch and knocks out Krauser cold.

Chris runs to the controls of the facility and shuts down all power. He removes the power sources and severly damages them. He then makes his way to the exit and grabs his P.R.L, but Krauser yells at Chris.

Krauser: "Hey! We're not done yet, you forgot the last power source, ME!" 

[Activate Music Video 2]

Krauser injects himself with 4 serum injectors. And dramatically begins transformation. Chris watches in horror as Krauser transorms into a hulking mutated abomination of power. Chris charges his laser quickly but a tentacle from Krauser whips the laser away. Another tentacle lunges at Chris but he manages to dodge it. He picks up the laser, but Krauser advances on Chris and swings with a massive arm but Chris dodges to the side. There just isn't enough time to charge the laser. Krauser's speed and strength have increased dramatically. Chris sprints to the exit and runs out. Krauser chases after him. Krauser knocks over many barrels as he makes his exit. Chris turns around and is forced to dodge more onslaughts from Krauser. Chris flashes his laser and temporarily blinds Krauser. He makes enough distance from Krauser and notices the spilled barrels of gasoline by Krauser. He pulls out his Rocket Launcher. Krauser regains his eyse sight and unleashes all his arms and tentacles and limbs towards to Chris. Chris takes absolute aim, and says "For a future without fear..." and fires. The rocket dashes towards Krauser, all of his limbs miss the rocket as they already had a pre-destined target. The rocket reaches Krauser's face and a massive explosion occurs. BOOOOM. The facility crumbles to the ground, rubble and debree rain from the sky. Chris lowers his weapon and then turns around and takes off for the weapons depot. The enemy and facility have been apparently wiped out.

Nicholai: "Chris! So good to see you back in one piece!"

Chris: "I gotta say Nicholai, you sure do know how to pick your weapons"

Nicholai: "Ahhh I take it the weapons I gave you came in handy?" 

Chris: "You have no idea. I'm going to head back to head quarters now and report back"

Nicolai: "Of course, happy to be of service!"

Chris gets on his jet and makes his way back to the US. Having averted another outbreak of bio-weapons, Chris finds the satisfaction of knowing he is securing a safer future for the rest of the world. 

The End

Community Blog

starlordtitus

Playable Boss Characters

By: starlordtitus Jul 3, 2011 | 6 Comments

Over the years, developers have allowed the gamers to play as boss characters from time to time in video games. Is it a good idea? Boss characters usually have a clear advantage over normal characters. Well, let's take a look.

What was the first boss character you were able to play in a video game? Was it a fighting game? An RPG, a racing game? For me, it was Goro of Mortal Kombat 4.

 

It was really the first time where I felt like had greater power for wielding a character of such magnitude. Goro!? The 4 armed fighter of Mortal Kombat? This was too good to pass up. But as later releases came out, even Shao Kahn was playable. How rediculous is that? A powerful emperor to be playable, can you say spam selection?

 

More and more games would eventually allow boss characters to be played. Street fighter is a prime example. Vega, Balrog, Sagat, and M. Bison, would be playable characters even before Goro and Shao Kahn. Bowser from The Super Mario became available to play in Super Smash Bros Melee, I remember how cool we all thought that was going to be xD But are developers doing the right call when it comes to making boss characters playable? They spend a great amount of time coming up with menacing ideas to hype up a boss character, regardless of that character's alignment. Fighting a boss character usually means he has very distinct advantages over most of the characters in the game. Normally, greater damage output, higher defense, more health, and a grand arsenal of abilities that you normally have to develope a strategy for. So what happens when they make that character playable? They tone that character down, nerfing his abilities. Of course right? Balance is what developers want when it comes to competition, but at the same time it almost diminishes the boss character's status. The near fear of fighting a boss character is reduced when playing against a human opponent because one knows the boss character's abilities have been toned own. In the end it comes down to player skill to really win the match.

But then again, who wouldn't want to play with a boss character, some of these characters' aesthetics are really detailed and elaborate. They just look damn cool. And over the years, developers recieved great amounts of fan mail requesting that boss characters become playable. So the developers did just that, but they needed a formula for a boss to be playable, powerful, but not broken. And in the mist of their creation, 2 versions of boss characters were created. One for competition and players, the other for challenging through the story, campaign, or arcade, depending on what game you played. Sometimes however, there were other powerful characters in a game, Secret Characters. These characters would clearly have advantages over many of the normal characters in a game. Faster and and more resilient, secret characters would share properties of normal characters to keep them balanced, sometimes playing the role of a long lost character or new character all together. Discovering the movesets or abilitites of these characters and how to use them to win is the main purpose of secret characters.

One of my personal secret characters was  Mewtwo of Melee. Sure, it was discovered that his abilities in the game weren't as great as say, Fox xD But Mewtwo was still considered to be powerful, why? Because he was Mewtwo, the incredibly powerful pokemon we all abused in Pokemon Red, Blue, Yellow, Silver, Gold, Crystal, Ruby, Saphire, Emerald, Pearl, Diamond, Platinum, White, Black................oh wait, we're STILL abusing him. Mewtwo will always be one of y favorite characters for his awesome power.

 

Boss characters play an essential role in replability as well. Players enjoy becoming better in the games they play, but being able to play as the malicious boss character they just defeated and now earned the right to play as, with their own skill, is just simply put grand. There are, however, characters that have never been actually been truly enjoyed as playable boss characters. One such example is Sephiroth of Final Fantasy 7. Although Sephiroth was actually playable the games called Ehrgiez and the Itadaki Street series, has not been seen in any recent fighting games. Personally, I'd love to see Sephiroth and Cloud in Soul Calibur 5.

 

In conclusion, as of now there are many boss characters that have come to have great success in many games alike. It was a bit risky for developers, but they mangaged to pull them off. Among my favorite boss characters of all time are Algol of Soul Calibur 4 and Oni of Super Street Fighter 4 Arcade Edition. Thanks for reading and I hope you all have your own favorite boss characters!

 

I'm on the Twitter Jimmy and so is like half the planet. I follow chicks and stuff related to video games only. Don't be a Jimmy. Lets talk about the producer of Super Street Fighter IV here.

Yoshinori Ono is the Producer of Super Street Fighter IV and other classic fighting games. Street Fighter is a Capcom fighting game that this website is named after one of the characters. His Twitter is the best. He constantly updates and replies to everyone in Japanese and Engrish. Ono-son and the developer of the Tekken series, Katsuhiro Harada have constant Twitter battles. I don't understand what they are talking about half the time and the battles will go on for 100's of tweets. He's even responded to former Gouki.com friend and current member of the Nubfarm, Crimson Relic

Everytime Ono-son visits a convention, he's kind enough post a series of wonderful pictures like these seen below. 

Ono-son with boothbabes 001

Ono-son with boothbabes 002

Ono-son with boothbabes 003

You gotta think that some of these booth babes from other countries don't have a clue who this "Creepy old Japanese guy with a toy" is or what he is doing? The Bee girl is not impressed. But with plenty of game secrets revealed and other twitpics simply titled Wow!! You should check him out. Besides if you're a Street Fighter fan and you are on the Twitter, than you probably know all of this stuff.

Somebody just recently sent him this video. You can ALMOST see the Gouki.com crew in some of those clips from the San Diego Comic-Con. Don't mind the guy in the "Boys like me" t-shirt he's getting all types of shit for it on his youtube channel. BTW it's okay for everybody to say nigga or nigguh now. I hadn't gotten the memo.

You can follow me on Twitter as well @goukijones

Take a look at the Reviewer's Guide, a fact sheet and both Xbox 360 & PS3 versions of the game. Watch later today on the stream twitch.tv/goukijones. Follow our exclusive coverage on Gouki.com.

That Gouki statue is mine. I just threw it there for the Jimmys. 

FnJimmy kept saying he was going to use Ryu and Jill.

"Jill?" I asked. "Who the fuck is that?"

"You know the indian chicks' daughter." He would explain. 

It's Julia ya fuckin' Jimmy! And good luck with that move set. You've been using Ryu for 25 years and still can't chain crouching forward into a fireball. Sorry about the Jimmy rant.

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AI controlled, random order this is the WWE Smackdown VS Raw 2011 official Elimination Chamber predictions.

SmackDown Elimination Chamber 2011

Rey Mysterio VS Kane VS Drew McIntyre VS Dolph Ziggler VS Wade Barrett Vs Edge

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E3 Street Fighter 3: Third Strike Online

By: reipuerto Jun 6, 2011 | 7 Comments

You ready for a round two?

Bringing the new generation of World Warriors to new consoles, Street Fighter III: Third Strike – Online Edition takes one of the deepest, most sophisticated fighting games of all time online with an arcade perfect re-creation.

 

 

Featuring the unique and memorable characters of the Street Fighter III series, GGPO-enabled online allows players to use their technical moves – like the series-defining parry system – in a seamless, arcade-like environment. High-quality, HD-filtered graphics emphasize the smooth animation, a vault of unlockables allow for replayability, and an integrated leaderboard combined with an extensive and viral replay sharing system encourage players to bring their A-game. It's be sold for $14.99 for PSN and 1,200MS Points for the Xbox and be released later this year.

 

Features:

  • GGPO-Enabled Online Play: SFIII will be the first pure fighting game to use true GGPO-enabled online functionality, allowing for pixel-perfect arcade play online, including a matching system and leaderboards.

     

  • Unchanged Arcade Gameplay: The deep, technical gameplay and parry system has come to be considered one of the most sophisticated in the fighting genre. This has been left pure and untouched.

     

  • Upgraded Visuals: Taking a page from the successful transition of Final Fight to the HD generation, SFIII will allow for a variety of HD filtering options, allowing players customize their viewing experience to how they like it, even playing in an arcade cabinet!

     

  • Replay Sharing: Not only will players be able to watch their own or other people’s replays in-game, but they will also be able upload replays to YouTube.

     

  • Watch with Friends: A new channel will be available that will have an ongoing, live feed of the best match being played at that moment.

     

  • Special Features and Unlockables: A “Vault” system allows players to engage in a new metagame, while unlocking comics, fan art, and other assets to enjoy.

     

 

 

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