Resident evil is capcoms flagship zombies series but dead rising is the new king of zombie action!
Dead rising is one of those games that won't seem that great until you truly get into the meat of the game. When i first bought it i didn't like it but i saw potential in it so i bought it again one day to give it another chance. As of now it is one of my all-time favorites read the review and find out why this is the ULTIMATE zombie experience.
Frank controls like most other game characters, you run around using the left thumb stick and use X to attack things, you can also press the right trigger to enter an over-the-shoulder mode (like RE4) and use the weapons you have in different ways, some you just throw away when in this mode (melee weapons mostly), but then there are the guns which of course aim much better in this mode, and there are also some things (like hockey clubs, golf clubs, bowling balls, etc) that will allow you to use them as you would normally use them (in a non-zombies situation that is).
The other thing about the gameplay is that in the beginning, you will probably feel kind of weak, you start out with no real abilities except the ability to jump and use weapons, and then as you progress and beat bosses, complete missions, kill zombies and escort survivors to safety, you gain levels and with this gain more attack power, speed, health slots and new cool attacks that you can use to get the zombies out of your way. This makes you feel like you really are getting better at what you are doing as you progress through the game.Read full story...
Final Fantasy XIII stands out from the pack!
I have been wondering for a while why there is such a mix of reviews for this game and I honestly believe that with Final Fantasy being a long established series, there are those that will get angry with any changes that may happen. So i took it upon myself to give this game a try. I am not a die hard FF fan but i have played a few including the critically acclaimed FF7. With that said this is one of if not THE best in the series and here is why.
Ah yes, what jrpgs and this series is known for and this installment delivers on story. Without giving too much away, on Cocoon, a small floating planet in the sky, the main characters gain powers from a god-like beast called a F'alcie that happens to originate from the world below: Pulse. Years ago both Pulse and Cocoon were in a great war trying to destroy one another.
As the main characters powers stem from Pulse, the Cocoon government fears they will unleash their powers and destroy their home. People fear Pulse and for the greater good, the Cocoon government wants you dead.
What unfolds is a brilliant story that is very obvious was not thought of overnight. Enhancing the story is the "Datalog" which leads you read some back-story or get further information on current events.
Furthermore, all dialogue is voice acted. And yes they delivered. Each characters voice matches wonderfully with their characters and the acting is superb
(minus one villains voice actor in a scene figuring out what color code means what - Code red? no wait or is it code purple? What about blue?).
The story unfolds very much like a soap opera and an extremely entertaining and enthralling one at that. It is definitely geared more toward mature gamers, so those who have no emotions or are extremely childish or immature may not like it as much, but what has been written is truly amazing. The character development in this game is really good, rarely have i liked a cast this much Lighting and Sazh are just awesome.
Music & Sound:
The Final Fantasy series always shines here and this installment is no exception. The music whether it be field music or battle music is all superb. The only complaint I really had was the main theme on the title screen is used a LOT in the game. Many different renditions of it but I wish it wasn't repeated as much. However, each rendition is beautiful and fits the story at that point so its not a terrible thing.
The battle themes are great too. The main theme is fun and upbeat with some killer violin thrown in. Later on you get a few more battle songs as well depending on the location and they are all awesome.
All I can say is WOW! The graphics are fantastic. The detail in everything is phenomenal right down to the character's locks of hair. It can be hard to tell when your watching a pre rendered scene or not. Each chapter has one basic look depending on the environment so the world around you can get boring at times, but it still looks great.
Ok so the Linearity complaint. Sure it's linear to a certain point. However, It's still an amazing game.
The Linearity complaint is overused and is only valid if this game were boring and NEEDED more freedom. But the game flows so well that this really is a non-issue.
You will have great fun. The longer you play, the better it gets. And it starts out REALLY good. You don't need to get halfway through to enjoy it.
The way this game flows from battle, to scene, to cinematic cut-scenes all flow in such a way where you will not think to yourself "OMG THIS IS TOO LINEAR I WANT TO GO WHEREVER I WANT!"
You will just continue plowing through and getting more and more into the story and game.
Combat here is done superbly. Some say with auto-battle that the fun is ruined. To those who say this.....well don't use auto-battle!
To all others....the battle system is addictive as hell even using auto-battle.
Let's look at Final Fantasy 7's battle system. You control your characters. Move the cursor up or down and hit X to select attack, magic, defend, or item. Once doing so you pick the skill you want or item.
Here you control your main character, move the cursor up or down for auto-battle, class skills to use, techniques, or items and hit X.
Oh wait....its the same......Except here you can use auto-battle which generally uses (but not always) the best attacks for an enemy if you have identified its weaknesses.
And one more thing.....you can (and must) change your classes during battle! By hitting L1, you can access up to six groups of three classes you select before battle. Each class has different skills so you must chose what classes you need at the right moment....or you are dead.
In actuality, this makes the battle system here more advanced than any previous Final Fantasy game. This is because you MUST think on your feat, and you benefit from having the right classes. So you actually have more options than Final Fantasy 7 or 8 .... or any other in the series.
The battle system here is addictive as hell and this is by far the most difficult Final Fantasy game there is. Although in later chapters you can grind and actually make the main game pretty easy, those that don't grind will see how much more difficult this is than any other in the main series.
And of course there are bosses harder than the final boss! Some secret hunts will have you ripping your hair out until you become beastly strong and most of these you can't kill until you beat the game and unlock level 10 of the crystarium.
Speaking of the crystarium.....think Sphere Grid from 10. Except you can't delete nodes. It's an alright system. Not the best but each character has their own specific skills and stats so there will be times that its best to have a certain character in your team.
Final Verdict: BUY IT!
It took me a little over 60 hours to complete this game. So in terms of length FF13 delivers and its a fun ride all the way through. As for post game features you can complete 64 missions which consist of defeating strong monsters and even some STRONG, HUGE, and HARD monsters. In my opinion this is one of the greatest Final Fantasy's out there. The battle system is the most fun of any that I have played. It is fast paced like most other games these days and keeps you on your toes. The music is beautiful and the graphics even more so. The strong characters and major character development also enriches this epic adventure.
Let us know what you think and don't be a jimmy.
Take all the great features from previous Atelier games while removing their flaws, and you have this gem.
Mana Khemia, Alchemist of Al-Revis, also known as Atelier Iris 9 to some, is the latest installment of Gust's old-school alchemist based RPG. The previous 3 PS2 games that NISA localized for us were all fun, but had their fair shares of flaws. This game however, renewed the emphasis and importance of alchemy like the earlier PS1 Atelier games did, and keeping many key features from the newer Atelier games, while removing most of the flaws from those games.
The story itself is somewhat slow. In fact, story seems almost non-existant at first. You're just some random kid who was invited to join the prestigious Al-Revis academy for alchemists, and the rest of the game's plot pretty much revolves around your school life. The pacing is divided from story events, to classes and free time. You have to complete your class assignments to move on, if you do really good you might have free time to do whatever you like, and finally a story event happens at the end of each chapter. Bits by bits of the story and the enigmatic past involving the main character and his cat companion gets slowly revealed throughout each chapter's event scenes. Eventually it leads to some interesting plot twists you weren't expecting. Overall, while the story won't win any academic awards, it's decent enough to pay attention to, and despite slow pacing, I believe it works wonders for this game.
Ken Nakagawa, the composer for the previous Atelier games, have outdone himself in this title. If you've played any previous Atelier games, you should be able to pick up to his style and can instantly recognize the similarities. The music fits each scene perfectly, with the happy tunes inside the school, to goofy music from humorous cutscenes, to serious themes from dark moments and so forth. The game also has over 3 main battle themes, a tough foe music, various boss themes, and a lyrical final boss theme. They range from upbeat themes, to rock, to sad, to fierce depending on the opponent. Not only that but the game's intro movie and certain events during gameplay also contain many J-Pop songs, and whether you're a fan of J-Pop or not, they sounds pretty good that it shouldn't cause anyone to turn their volume off.
The sound effects are mostly the same from previous Atelier games. There are of course plenty of new sound effects for some new special moves here and there. But for the most part you should recognize all these if you played any Atelier games.
This game is a 2D games as you would expect. The sprites and mapping tiles were for the most part recycled from Gust's library, but important story characters are all new. The maps now make use of depth of field, which you can see trees or whatever in the background moving at a different pace than the screen, which is nice.
However the special moves and animation received a huge improvement, things are definitely smoother and eye candy is everywhere. Some special moves contains some pretty impressive 2D animation scenes as well. Long story short, if you're a fan of 2D, this game delivers them in great style. If you're not a fan of 2D graphics, you might learn to appreciate the aesthetics and simplicity of these graphics, as they certainly gives off a feel that 3D graphics cannot grasp.
If you've played any previous Atelier games, you would know exactly what to expect from this game. As you've noticed on the summary for this review, I claimed that Mana Khemia takes the best features from previous Atelier games while removing their flaws, now I'll explain how.
For starters, the emphasys and importance of alchemy, which was always a deep part of any Atelier game's well , gameplay. As I've mentioned, you have to take classes and pass them to advance. These classes for the most part are like tutorials that teach you the basics of the game, and depending on your performance you get a grade for it. The higher the grade, the more stamps you get on your...report card I guess. If you match the quota for your report card, you won't have to take any more classes for the rest of the chapter. Later, once most of these tutorial classes are done, they will involve a wide range of tasks from alchemy, to battles, to gathering items.
During free time, instead of classes, you can take on jobs, and these works exactly like the guild job system from Atelier Iris 3, where you either hunt down a powerful monster or gather/create certain items, or items with certain attribute, and give them to someone, with money as your reward. Once you're done with all available jobs you can spend time gathering items through mining, digging, fruit gathering and more. The cafeteria also have an NPC that spread rumors, and depending on the rumour you chose for him to spread, will give you a permanent bonus, until the rumor gets changed. Bonus range from battle bonuses, to parameter increase, to discounts at stores. You can also spend time with your teamates to learn more about them, their past, their troubles, or simply goofy cutscenes.
Alchemy for the most part is the same from the previous games, except for one new feature. Each item made through alchemy will have an ether level, and depending on the level, the condition of the item or ability the item contains will be affected, while the effect will remain teh same. This means that when making higher level items, you could get different attributes on the newer items to inherit depending on what ability the ingredient had, which leads to more possibilities. This make use of Atelier Iris 3's common skill feature, where each equipment can have up to 2 skills. Mana Khemia broaden on this and give you 3, 2 support skills and 1 common skill. Common skills are skills you can use in battle, such as healing, elemental spells, or support spells. Another new feature for the alchemy system is that each ingredient, when making the item, will have a wheel spinning, and depending on the element you land you, can affect the either level to go either up or down or no change. You can also enlist the help of your teamates, and each have various effects while creating items, such as auto increments or decrease of ether level, to changing all elements on the wheel to a certain color.
You no longer level up in this game, instead you have what's called the Growth Book. It is very similar to Final Fantasy X's sphere grid system, but instead of attaching nodes, you have to create items through alchemy. If you have made the item at least once in your lifetime, the node will be open, and you can fill in the nodes with AP earned through battle to increase your stat or learn new skills. This means that your parameters and battle prowess is now all dependent on alchemy, so you will be forced to go deep into the system if you wish to make it through the game.
The battle system take Atelier Iris2 and 3's time card system. The order is determined by the cards. However now you once again have SP for your specials instead of a skill gauge that everyone shares. During battle, you can have 3 characters fighting at once, while have 3 in reserve. You can tag your reserve in once their card if lit up. Characters in reserve will regenerate their SP at a fast rate. It's not a problem as SP gets consumed very fast in this game, meaning you will have to swap a lot to balance out everyone's SP. You can also do things such as support attack and defense, where a character automatically do an attack after an action and tags in, or a reserve character shielding you from an attack. All these actions can only be done if your reserve character's card is lit up, once someone is tagged out, they will need time for their cards to fil up.
The burst system from AI3 is also back, but went through a much needed fix. Instead of each hit filling up 1 node on the burst gauge, all attacks only fill up a tiny bit, while exploiting enemy weaknesses will fill it up by a large margin. Once burst activates, you will get a condition for your final burst. The condition varies from attacking, using certain element, to buffing allies and more. The final burst gauge next to the burst gauge will fill if the condition is met, and once maxed, you can do a Final Burst, which is like a character's super move. Doing so will automatically end burst mode so use it when its almost over. Your final burst also gets carried over from battle to battle if you haven't used it, so you can automatically use it once your burst gauge is filled in your next battle.
Final Verdict: Buy IT!
One of my all time favortie RPG games this game has multiple endings depending on which character you spent the most time with during freetime. The game also has a bonus dungeon where you can fight cameo battles from Atelier Iris 3, which is a nice fanservice. Last but not least, you will have to do a lot of exploring if you wish to complete the item list. Beating the game wil unlock the game's OST, art gallery, character art, item and enemy list and ending list.
I think this is a MUST for any RPG fan so you guys should totally check it out. Let us know what you think and dont be a jimmy.
The heros of marvel team up for an epic adventure!
What happens when you force all of Marvels characters to fight side by side to save the world? You get a formula for an awesome game, that's what! Marvel Ultimate Alliance is truly a great all around game so read on and find out why.
The story is absolutely incredible. It starts out pretty simple...Dr. Doom is back and he's destroying a S.H.I.E.L.D vessel that you and your team just so happen to be on at the moment. But then, after saving it, you find out that there was something more behind the attack. Now, you are forced to repel evil villains in so many different areas. We're talking from things as simple as a mobile science lab (if you can call that simple), ranging to underwater, in the underworld (which is technically called Mephisto's Realm in the game), and even in outer space! What's more, frequent plot twists constantly arise. These make the situations you frequently find yourself in seem more dire, and these twists also make it so you want to play even more to find out what happens next. A big plus about these twists is that not one of them is so bizarre and messed up that it leaves you confused. They all make sense.
One of the biggest pros about the storyline is that, at the end of the game, you create a different sort of world based on your actions! The more optional missions you complete, the better the world you create. Of course, if you decide not to complete optional missions, it would mean there will be negative consequences in the end. It just makes it so that you want to play through again to try and create the best world you can. Or, at least, create the world you want.
The blue bomber's first true RPG experience.
When I first heard word that Megaman X: Command Mission was going to come out, I instantly got very excited. The first true RPG ever to grace the Megaman legacy? Would this RPG turn out to be a great addition to the series, or would it be another one of those many failed attempts at broadening Megaman's horizons?
Well, stories were never the Mega Man series' strong point, but they at least put out a decent one. Veteran Maverick Hunters, X and Zero, as well as their new partner, Shadow, hear of Epsilon, the leader of the Rebellion, leading a Maverick uprising. So, with the assistance of Colonel Redips back at the base, they head over there to find out what is going on, and what the substance "Force Metal" has anything to do with it. Through a twist of fate, X finds himself alone and ends up in the base of the Resistance, a Giga City force fighting the Rebellion. Can X and his friends, quell the uprising and make Giga City safe for the Reploids again? Trust me -- while the story sounds simple, I guarantee that you will be surprised. Oddly enough, X changed from pacifist to a guy that'll point his gun at anyone that even remotely might pose a threat. Guess our Blue Bomber finally grew up, huh?
Decent, but could be better. They used cell-shading for the character models in the game itself, but I wish they had done more motion to the cinema sequences. One character's mouth didn't even move while he spoke . It was odd watching them have a neutral expression while they shouted death threats at the enemy.
Fluid. It has your typical RPG elements - EXP points, money (Zenny), Life, etc. Instead of armor, you equip "Force Metal". The catch is, if the amount of Force Metal is above the resistance level of the character, they will suffer in the form of LE loss, WE loss, etc. For the most part, it is a RPG and Mega Man X fused into one: each "Chapter", you go around defeating the bosses, picking up rare and not-so-rare items, and recruiting characters to join your cause. There are a total of seven playable characters, each with their own unique weapons and abilities, and each time you level up, all seven get the EXP points (unless they are dead, of course). You have your typical RPG ailments, which were changed into mechanical terms (such as 'Poison' was changed into 'Virus') and your elemental weaknesses (then again, Mega Man games have always had this factor...). And, believe it or not, brute force is NOT always the way to go in this game! Strategy is key into winning, as it will help you tremendously. Of course, if you feel brute force will work, go for it. =) And of course, Final Strike. Once you have three people in your party, depleting an enemy's life to 25% will allow you to activate Final Strike. This is basically a flashy way to finish an enemy off, but it can give you the extra nudge you need to, and dramatically boosts the amount of stuff you retrieve from battle.
I loved the soundtrack, even if others didn't. I find myself humming the tunes along, and I'm glad that they allowed you to listen to the game's soundtrack in the Sky Room. I even went out and searched for the music online just so I could listen to it whenever I wanted to. The only problem I had was with the voices. While I enjoyed some characters voices (Marino's, Ferham's, and Mach Jentra's were well done), others made me want to gag (such as Cinnamon's).
The game was not extremely difficult, but I did see the game over screen a few times. The bosses themselves can be a tad difficult at times, but with a correct strategy you can basically beat any boss without much effort. I ran away from barely any battles in the entire game and I had some slight difficulty with the last boss, that was about it. When all of the characters in your party die, you are given the option by the game to A. Restart the Battle, B. Load from the memory card, or C. Accept defeat and go to the title screen. For the most part, you'll be picking A so that you wont have to go back to the last save point (Which is quite nice).
I think the extras themselves take up 90% of the game. At a certain point, you can deploy recruited mechaniloids to the stages to gather up goodies, ranging from more money to extra weapons to stuff for the Sky Room. Oh yes, the Sky Room. A great place to hang out. Figure sets found and bought from the vending machines can be viewed here, as well as sketches drawn by Capcom artists themselves (once they are gotten, of course). You can customize the room by placing different posters, and listen to music and watch cinema sequences from the game. You can even customize X himself by changing the color of his scarf! There are secret bosses which will give you fabulous, extremely rare prizes if you beat them, secret shops with rare items, and the Challenges. Fulfilling Challenges will unlock more items for you. So, how do you know whether you fulfilled a challenge? Check the computer terminal in the Sky Room. It gives you very useful data on the challenges you have fulfilled as well as the amount of items found in each stage, the maximum attack strength you've done, etc. It will become your best friend in the game.
Final Verdict: BUY IT
To Mega Man fans and new RPG players, this is a welcome game. It's a little simple, so RPG players that prefer hard, complex, extremely irritating-style games will be a bit turned off. However, there are truly no bad points to this i enjoyed this game, and would recommend purchasing it if you are able to find it.
So does this game seems as though it's worth looking into? Let us know what you think and don't be a jimmy.
Jackson saving children while grabbing his groin is actually better than it sounds!!!!!
Man, this game brings back memories. When I was really young this game first came out in our local arcade, and I was instantly hooked. As a child I was a huge Michael Jackson fan and the arcade brought my most horrid desires to life: A chance to be Michael Jackson for 25 cents a pop! So when I finally got a Genesis a few years later, I had to get this game. Lets see how it is...
I'll be honest, I love the animation on this game. Michael's dancing is perfect, the way he kind of shimmies down the stairs is awesome, and everything he does looks like Michael Jackson. From the way he kicks innocent strangers in a nightclub, to the way he punches dogs, everything looks perfect.
To think, somewhere out there is a person who's job for Sega was to lovingly animate Jackson grabbing his groin. What a country we live in.
You start out the game hearing the beats of Smooth Criminal. All in all a good start, but later on some of the other music just doesn't seem to live up to the first stage. And Michael's little yells he does sound good, but gets a bit annoying after about the 700th time you hear them.
And lets not forget the whining prepubescents that you save from locked closets. Their voices are so dreadfully annoying with them screaming ''Michael'' each you save one, that after awhile you start to dread opening a real closet, due to the fear that Little Orphan Annie will burst out and blow up your eardrums.
I never had a manual to this game so I'll sum it up as best as I can. Some kids have been kidnapped by a drug dealer who isn't motivated by profit, because he's planning on just giving his drugs away to the kids. Michael catches word of this, and instead of calling the police like a normal person, he breaks into a nightclub, pops a quarter in a jukebox and starts dancing. After amazing amounts of crotch grabbing and saving children from the inner darkness of the many coat closets, you'll have to rescue Bubbles the chimp, who will ride Jackson to safety as he fires stars from his fingertips. Oh, and I almost forgot, if you grab a star, Jackson will turn into a killer robot of doom now and then. Why? I have no clue...
All in all the plot is better than your average Star Wars movie. I rate it a 2 for storytelling, and a 8 for weird logic, for and average of 5.
Ah... Back to the good stuff. All of Michael's moves are dance steps. And they are all ultra easy to use. Nothing wrong with that at all. After all, who hasn't sat at the tv watching a pop star and wishing they could make them do their bidding with a game controller. One time I was watching a Pepsi add with Britney Spears and I just happened to have my Playstation controller nearby. So I grabbed it and... Um... Sorry, back to my review...
Jackson has some great special moves, like using his hat as a boomerang, and forcing other people to dance, which increases their heart rate to the point where they die from a cardiac arrest. That's one good thing about Michael Jackson. His ticker is top notch.
Final Verdict: Buy it
Come on now!!! If you find this game anywhere you got to pick it up it's got classic Michael Jackson, a ton of dance steps, crotch grabbing, child saving, dog punching action! You can't say no, even for just the novelty of this one!
let us know what ya think about the king of pop and dont be a jimmy!!!
take a look a what you get for pre ordering KOF XIII.
As far as i know this preorder is going on with Gamestop us/ca and Amazon us/ca. This is a pretty sweet deal seeing as the game is already 10 bucks cheaper than the standard new game price. KOF has always had good music and a 4 disc set spanning their 15 year history is amazing for KOF fans. I don't know if this is enough to make you go pre order but it is for me i love soundtracks that comes with games and it doesn't get much better than this. Also im going to leave you with the newest trailer to hype you up more i know im hype. Let us know what you think and don't be a jimmy.
There's a rumor floating around that the Xbox 360 version of Mortal Kombat 9 will feature it's own exclusive content, such as: Puzzle Kombat, The Pit 360 stage (remake of the Pit III from MK3) and King of the Hill Mode with avatar support.
Hitting gaming forums left and right is a list of supposed Xbox 360 exclusives for Mortal Kombat 9. NetherRealm has since added to following notice to their forums: “It has recently been brought to our attention that a number of members are openly discussing news and media that haven’t been officially announced by NetherRealm Studios.” There is no certainty to these exclusives so take them with a grain of salt:
*Exclusive Mode: Puzzle Kombat – Features online play, leaderboards, and avatar support.
*Exclusive Arena: The Pit 360 – Remake of The Pit III from MK3
*King of the Hill mode will include avatar support.
*DLC Character “Lady in Red” will be available to Xbox Live users as a free download for a limited time after her release.
*Exclusive avatar gear will be available for purchase.
if this is true then this is pretty fucking sweet because i was bummed out about the whole PS3 exclusive kratos.
hit the link for more info......there is even a pic to help support this.
let me know what you guys think dont be a jimmy!
The extended intro for MVC3 has been released, plus the credits for those Jimmys who want a glimpse of it all. We've also got the Character select screen with all of the non DLC characters that have been announced.
wasup guys i just came across the official intro for MVC3
it looks really awesome and it does its job of getting you hype for the game............just so DAMN EPIC!!!!!!!!!!
this game is really looking good from the intros to the gameplay
what do you guys think of the intro?
also <3 felicia
By: blazemanx Dec 16, 2010 | 9 Comments
the new trailer episode 3 enjoy ^_^
marvel vs capcom 3 is only a stones throw away and here we have the new trailer featuring some of the more recently announced characters.
If this doesn't get you more hype about MVC3 then u shame the fighting game community lol
from what i can gather from this is that magneto is not teaming with the other bad guys he just prefers to be badass on his own im REALLY looking forward to this game and i hope you all are too post some comments and let me know what ya think about the trailer
[email protected] u so pringles where yo curly mustach at?
the brand new teaser for mass effect 3 ENJOY
yet another pic showing a potential character for MVC3
I found this pic online and you can see his health bar on the right.
At this point I dont know what to think but it looks legit to me..........what do you guys think?
I REALLY hope this is real becuz M.bison OWNS.................PSYCHO CRUSHER!!!!!!!!!!!!!
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