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Written by: blazemanx (x)

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Batman Arkham City - Penguin Reveal

By: blazemanx Jul 21, 2011 | 7 Comments

Penguin joins the fray!

A little while back we saw that the riddler will make his presence known in this game. Now another one the classic batman villains makes his way into this highly anticipated game PENGUIN! Let us know what you think about the penguin wreaking havoc in arkham city and don't be a jimmy.

Community News


Billy Kane Confirmed for KOF XIII

By: blazemanx Jun 29, 2011 | 5 Comments

SNK brings back one of its old school fighters in KOF 13!

Siliconera reported that Famitsu has confirmed Billy Kane as a playable character for the console version of King of Fighters XIII. I was always fond of billy back in the old fatal fury days. Im happy to see that he has made the cut. Hopefully this means we can expect a few more console exclusive characters? Im really looking forward to this game when it drops this holiday season. I'll try to keep you guys posted with the latest news on this game. Let us know what you think and don't be a jimmy.



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First images of Jill and Shuma-Gorath in MvC3

By: blazemanx Feb 2, 2011 | 11 Comments

the first images of the DLC characters jill and shuma gorath

although its not much....its great to finally see in game images of jill and shuma gorath.

im really picking up the zero suit samus vibe from jill and shuma looks good i cant wait to see thier animations.


what do you guys think?

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My thoughts on the 12 new character choices for UMVC3

By: blazemanx Jul 21, 2011 | 6 Comments

Here is what i think about the new characters of Ultimate Marvel vs Capcom 3!

First off lets start with the capcom side.


Strider's artwork for Ultimate Marvel vs. Capcom 3

Out of the capcom bunch he is the golden goose. If you read my topic about my top 5 characters i wanted you would know he was on it and that makes me a happy man. He looks awesome and looks like he will be a combo machine. Thank god for the japanese voice option because his english voice sucks!


Firebrand's artwork for Ultimate Marvel vs. Capcom 3

Out of the capcom bunch he is the worst to me. Gameplay wise he looks interesting but i have no love for him at all. I don't really see why people wanted him, he is bland and boring with no personality at least in my opinion.


Vergil's artwork for Ultimate Marvel vs. Capcom 3

Vergil was never a must have for me but im glad he made it. i liked him in DMC3 and i hope he has the same voice actor (quantam rager FTW). I hope he is not the ken version of dante i hope his move set is unique and shows people why he is just as badass as his twin brother.

Frank West

Frank West's artwork for Ultimate Marvel vs. Capcom 3

Frank was not one of my top 5 but i do love him. He is from one of my all time favorite games dead rising. I never really had a chance to play TVC so so playing as frank will be a thrilling new experience for me. I just wish they added the mall stage dead rising FTW!

Phoenix Wright

Phoenix Wright's artwork for Ultimate Marvel vs. Capcom 3

I have never played the phoenix games but i do know of him. I know he was highly requested and really popular. I kind of wanted him just to see how he would pan out. Im hoping he will be made into a formidable fighter and make me want to go check out his games.


Nemesis' artwork for Ultimate Marvel vs. Capcom 3

Nemesis is one big bad mofo and those who are familiar with RE3 will know him well. He never even crossed my mind when thinking about characaters but he was one scary ass monster and now im intrigued to see how he will be. Although i think if any other resident evil character should have got in it should have been sheva.

Now we move on to the marvel side.

Ghost Rider

Ghost Rider's artwork for Ultimate Marvel vs. Capcom 3

I did want ghost rider but he wasn't one of my top picks. Im glad to see him get some love and make his vs debut. He looks like a real power house with OTGs and his death stare hyper looks awesome i expect to see a lot of him in the first couple of weeks after release.


Hawkeye's Ultimate Marvel vs. Capcom 3 artwork

I always knew of hawkeye but never really KNEW him. I didn't think we needed him mainly because we have a arrow based fighter in taskmaster. After seeing him in action he is pretty different from taskmaster and should carve out his own niche. The best thing about hawkeye is that his theme is AMAZING i just love it i hope to see him a lot just to hear his theme.

Iron Fist

Iron Fist's artwork for Ultimate Marvel vs. Capcom 3

I don't know a whole lot about iron fist but i do like him. I liked his appearance in marvel ultimate alliance 2. I expect him to be a good close range melee fighter with devastating combos and a chi like healing hyper. I don't really know how popular he is but he made the cut so that has to mean something.


Dr. Strange's artwork for Ultimate Marvel vs. Capcom 3

Dr.strange was another highly requested character from the marvel universe. I think it makes sense to include him because why would you have a hero's villain (shuma, dormammu) and not the hero? I expect him to have a lot of long rang moves including some sort of levitation moves. I think strange will be one of those characters that seems bad until you see him in the right hands, similar to thor.


Nova's artwork for Ultimate Marvel vs. Capcom 3

Nova is the first of two characters i know NOTHING about. Apparently he made IGN's top 100 comic book heroes of all time. In order to make that list i guess he must have something going for him. With that being said i still feel like his spot could have been givin to someone more deserving. I don't know much about him but im looking forward to his reveal i hope he was a good choice.

Rocket Raccoon

Rocket Raccoon's artwork for Ultimate Marvel vs. Capcom 3

As soon as i saw his pic i facepalmed. Even though i knew nothing about him i was furious. I yelled we get THIS instead of cyclops, ms. marvel, venom, gambit, jubilee, blade, silver surfer, thanos ect. I shouldn't be so quick to hate someone i know nothing about be i truly feel they could have chose a more heroic and iconic character.

Well that is what i think of the new cast its got some flavor and variety. Although it could have been MUCH better i would love to know what you guys think. Let us know and don't be a jimmy.

Community Video


Mortal Kombat - Kenshi Trailer

By: blazemanx Jun 27, 2011 | 3 Comments

A look at the new DLC fighter for MK in action Kenshi!

Check out the new gameplay trailer for the next MK9 DLC fighter, Kenshi. It has been confirmed that Kenshi will be available for download on Jul 5th for $4.99 or 400 Microsoft Points. He looks pretty badass i would totally use him if i had the game. Let us know what you think and don't be a jimmy.

Community Blog


me, myself and my fightstick

By: blazemanx Jul 26, 2011 | 6 Comments

what i think about my new fightstick.

Yesterday i got my TE fightstick in the mail and needless to say i was HYPE. Now im not a crazy guy i knew as soon as i started playing with a fightstick i wouldn't magically get better. Being a first time fightstick user i expected this to be awkward and very challenging but not this much. I practiced for most of the day with two games super street fighter 4 arcade edition and marvel vs capcom 3.

Now no matter which game it was my main problem was the actual stick. I could not really find a comfortable way to hold it thus making the most simple things like a hadoken motion very hard to do. The buttons were less challenging to get used to all i have to do is keep my fingers where they need to be. After playing both games i felt as if i did a lot better in MVC3 than i did in SSF4AE which was kind of weird to me since MVC3 is the faster game. Another thing that caught me off guard was how sensitive the buttons are i cant tell you how many times i did a different move than i intended to do because i was lightly touching the other button.


One of the things i really like is how big and sturdy it is. The art is awesome but i think its stupid that the xbox version has colored buttons it just ruins the the beautiful art. I had no idea it was going to be this tough be im willing to stick it out i don't give up easily. I really want to thank for the fightstick its awesome and its something im really going to invest my time in. If you guys have any tips for a beginner on a fightstick i would love to hear some.


Community Video


Favorite video game intro

By: blazemanx Jan 9, 2011 | 10 Comments

whats your favorite video game intro ever? is a website for gamers to express the way they feel about games

well im here to talk about the most under rated part of a video game THE INTRO

i remember back in 1994 me and my cousin had just came back from funcoland (gamestop now)

and he poped in super street fighter 2 on snes and the intro BLEW my mind because i had never seen anything like it and still to this day it is my favorite video game intro EVER its simple yet effective

i wanna know what are some of your favorite video game intros...........what intros have took your breath away and captivated you.

Community News


Dan "Toasty" Forden Returns in MK9

By: blazemanx Mar 10, 2011 | 12 Comments

Remember the dude from the classic MK games that popped out and yelled "Toasty" after your character connected an uppercut? Well, he is Dan Forden from Netherrealm Studios (previously Midway) and he makes his epic return in Mortal Kombat 9!

this is TOO awesome i used to LOVE this guy in the old mk games.

i used to think he said whoopsee lol but the nostalgia  factor is big with this one ^_^

so what do you guys think?

comment and rate dont be a jimmy!


Community News


New street fighter X tekken character teaser trailer steve fox?

By: blazemanx Jul 14, 2011 | 6 Comments

Ladies and gentelmen its time to KEEP IT CLASSY! Tekken style!

This trailer all but comfirms tekken's premire boxer steve fox. Steve was one of my top tekken characters i wanted to be added and it looks like they delivered. I hope we can take this as a sign that balrog or (hopefully) dudley will be included to go toe to toe with tekkens boxer. Are you excited about upcoming steve fox beat downs? Let us know and don't be a jimmy.

Community Review


Review: Tales Of The World - Radiant Mythology

By: blazemanx Jun 24, 2011 | 3 Comments

Grab a bunch of tales characters from different games and roll them all up in a ball and you got yourself a fun psp RPG.

Tales of the World: Radiant Mythology uses many characters from previous "Tales" games (including Tales of Legendia and Tales of the Abyss for the PS2, and Tales of Symphonia for the Gamecube and many more) and places them in an all-new story featuring a new hero, you! Does this all star cast of heroes make sense in this new world despite their different backgrounds, and can this game appeal to PSP users who have never played a Tales game before?


The game sports some of the best overall graphics that I have seen on the PSP. Granted, the cell-shaded and surprisingly non-blocky characters can't hold a candle to the model detail of games such as Metal Gear Solid: Portable Ops, but textures aren't everything as this game has proven to me. I have never come across any graphical glitches or collisions while playing, and the game constantly runs silkily smooth. Another little perk the game gives you is the ability to see your character's clothing change as he or she alters his/her armor (which can put you in a dilemma: Do you risk being as ugly as hell with the best defense, or lose a few points defensively to make your character look stylish?)

However the main thing that propels this game's graphical engine to being one of my favorites is the loading times for the graphics... or rather, the surprising lack of them. The maximum loading time I experienced was about ten to fifteen seconds, and that was only when loading a save after starting up the game. Everything else loads up amazingly fast even when your character alters his or her clothing and the skits pop up almost immediately. The only bad point is that the game uses the default PSP text format, but that's a very minuscule issue that I am pointing out for the review's sake.


The music and sound effects are decent and do their job, but aren't special by any means. When you get hit it gives you the same sound whether you were hit by a sword or bitten by an animal, and the attacking sound-effects for physical strikes have a similar lack of variation. There is a bit more variation in sounds for the magic though.

The music that plays in towns, guilds and battle are decent but most are so middle-tier that there's a good chance that you won't find yourself humming any of the songs anytime soon (except probably for the catchy song used for the animated opening). You also get to hear the battle songs for some of the characters from other "Tales" games during certain missions, but not only this a relatively infrequent occurrence but the quality of the battle songs were reduced as well. Still the battle themes you loved from previous tales games will still sound nice. 


The story for this game is rather shallow. Your avatar is a person born from the mana tree (the source of all life on the planet) of ToW's world, Terresia, and with the help of a flying talking cat named Mormo have to find a way to stop the planet-eating being known as the devourer. Along the way you meet up with characters from previous tales games as well as a few new characters (including three characters not featured in any "Tales" game released in the US), but for the most part the quality of the story itself is mediocre and somewhat predictable at times.

However, this shallow story is offset by the interactions between the different characters you meet. Depending on the circumstances, you will often come across some of the characters talking to each other about a variety of subjects, and through them you'll find out about the backgrounds of the characters. People who have played previous "Tales" games will spot a lot of references to events that occurred in the earlier games, but the chats are designed in such a way that it does not make a player new to the franchise feel confused and unable to understand what the characters are talking about.


In terms of the action, this game focuses on dungeon crawling. You take quests from a certain guild you join early in the game both to continue the main story and to unlock extra features, characters and classes and then go to the designated place to fulfill the quest. These quests can range from killing a certain number of a particular enemy to saving someone lost in the dungeon to other similar things. While this system can get boring very quickly, there are two things that help keep the game refreshing.

The first is the battle engine that is used whenever you touch an enemy. The game uses an interesting meld of 2-D and 3-D plane fighting. You can use the analog stick to move around in a 3-D area and you can use the digital pad to control your character linearly and allow him/her to jump. The characters you use in the fight have their own batches of skills, but your own avatar - who you ALWAYS have to use (but not necessarily control) in battle - actually needs to master (which in this case means use fifty times each) his or her gained skills in order to unlock the more advanced and more damaging skills. Also, if used properly, your skills can be chained together to make long damaging combos and, if timed right, can link up with the attacks of other people to combo for even more hits and damage.

The second is the variety of classes and customization options that can help you improve your character and his/her items. By doing the massive number of sidequests, you will slowly unlock more and more extra options to use to help improve your character. Some of these unlockables are new classes that provide fresh, different ways to go into battle once you use them. Others are "recipes" that allow you to do a variety of things, from cooking items that heal your entire party to forging metals that can improve your armor statistics. To top it off, all these recipes need raw materials, so you'll find yourself spending a lot of time collecting the materials necessary to build them (and while doing so you'll inadvertently strengthen yourself in the process through fighting enemies). These options truly increase the replayability and length of the game by a good amount playing the story through without any of the quests can take as little as 20 hours, but can take up to 50 or 60 with the sidequests.

One other thing that is necessary to mention is the party recruitment system. This single area has some of the most interesting ideas but also some of the worst (but relatively minor) flaws in the game. On the good side, the recruitment system has a unique aspect there is no guarantee that people you want in your party will agree to come with you for the quest you need to complete. While this may prove to be at times, this adds a realistic aspect to the party system, it feels as if the characters now have their own lives to handle and can't just drop everything just on your whim. Not only that, but the game includes its own set of default custom characters that grow in level and keep up with you, as well as upgrade their own armor. These characters also come-and-go, but whoever is available in the recruitment menu will not refuse to come with you on a quest, allowing you to fill any necessary gaps should too many story characters refuse to join you.

As mentioned earlier though, this system is also home to some of the most annoying, if minor, flaws the game has. First, after every single quest (some take as little as three or four minutes to complete) your party disbands, forcing you to re-recruit people when you start a new quest, it would have at least been nice if they gave you the option of NOT disbanding your group when a quest is over, and only forcing people out if they can not participate in a certain quest for whatever reason. Second, each of the three towns has different story characters to recruit, but you can not recruit characters from earlier towns in the new one. Story-wise, this makes sense. However, this is a hassle gameplay-wise since you essentially go into one town, go into its bar, recruit one or two people, leave the town, go to the next town and recruit the other people you want from there. Considering that the story mentions that there is contact between the different towns, it wouldn't have been unrealistic if the player could "summon" the characters all from the place that the player is at now. Also, unlike the custom characters, the story characters do not level with you. In some cases (like when you reset your class to a new one) this can be a good thing since you have a high level teammate to use since all the custom mercenaries level down to your level as well. However, due to the number of quests and the fact that the story characters can and will refuse to do certain quests with you, there will be times where you will be forced to sit and watch as several characters you want to use are slowly left in the dust level-wise because they don't want to work with you.

Final Verdict: BUY IT!!

Tales of the World: Radiant Mythology is a fun dungeon crawler whose short loading times and fluid gameplay make it a great portable game to have with you. Furthermore, despite the shallow story the character interactions make the game fun outside of battle for both "Tales" veterans and new players alike. I highly suggest it for anyone looking for a fresh psp rpg and for tales veterans; Ironically, despite most of the playable characters being people from older "Tales" games, this is one of the best games to immerse new people in as they essentially get a taste of multiple Tales games at once.

Any tales fans out there? RPG fans? PSP owners? Let us know what you think and don't be a jimmy.

Community Review

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Review: Bayonetta

By: blazemanx Jun 9, 2011 | 7 Comments

One of the best action/adventure games out there.

Bayonetta is a very enjoyable game. This game is done by the same writer/director/producer/leader/boss/president/whatever-he-is guy of the 1st Devil May Cry game. I've only played DMC 4 and didn't really like it. The combat of this game is largely the same but moves much faster and is more fun to me. I am a huge fan of the Ninja Gaiden games, and Bayonetta offers combat just as intense and intricate, but without having to hold down the block button pretty much constantly. However, it does offer about the same in the area of female appearance ridiculousness, but I'll get to that later. Onto the review!

Every review that I have read has complained about the story being either incoherent or hard to follow. These reviewers have a mindset that is more and more prevalent in each review I read: they have a game set in their mind about what they think a game should be, instead of playing the game for what the game is. Here's the skinny on the story:

You're a witch. You woke up 20 years ago after a 500 year slumber. Unfortunately, you forgot everything that happened before you were Rip-Van-Winkled. You are now investigating to find out who you are and what you should do about it.

That's it. There's the story. The rest of the details are revealed throughout many cut scenes. Do events make sense right away? No. Do they make sense by the end of the story? Yes. There are a few loose ends that don't get tied up, but for the most part, it is a complete story that makes sense given the game's created universe. It's also a very interesting story. You'll probably want to keep playing the game just to find out what happens next. There is also quite a bit of comedy as well as references to earlier Sega games. This game will make you laugh out loud if you get into it.  

The environments are gorgeous. The detail is good, the scenery is great, and the animation is smooth. And now for the character models…

Bayonetta is a girl. A very tall girl I might add, with a small head. She has the same body parts as any other girl has. She also sheds her clothing, which is made of her hair, frequently. Which brings me to my theory of game programmers and scantily clad women in video games.

Game programmers are typically cast as nerds. Nerds don't typically have many people skills, especially with women. Therefore, they program women in video games to be the ideal woman that they know they could never talk to. And then proceed to make them take off their clothes as often as they can get away with. There you go; explanation for Bayonetta's design.

(I know programmers aren't really like this, probably. I also know that most of them are probably married and very cool dudes. It's just a theory. If you have another one, I would love to hear it!)

Anyway, the character models, aside from how uncomfortably sexual they might be they do look very good. The design of the enemies are well detailed and have characteristics that link them together so they all look alike while still being different. I like when a game uses this kind of congruency.

Bayonetta also has many different costumes that you can purchase. Although, when you use an alternate costume, she doesn't get more naked as you get higher combos. Which might make the game less enjoyable, if you're into that sort of thing.  

Bayonetta's gameplay is where this digitized romp really shines. It is fast, simple, and elegant. Bayonetta's fighting mechanics are centered around evading attacks with an evade button, and if done at the right time, engages Witch Time. Witch Time slows everything down except for you, allowing you to beat on enemies for a few seconds to gain the upper hand. It becomes more tricky as you progress to the higher levels with more powerful enemies. I can't tell you how many times I've died trying to wait until the last second to evade an attack, only to be late and get hit. This evasion emphasis forces you to be good at this game, and in turns rewards you with fluffy feelings of accomplishment.

You have a punch and a kick button, but you'll start pretty much every combo with a punch, as kicking is too slow when you start an attack with it. The gunplay is performed with one button to rapid fire. The only really useful application of this is to hold down this button to shoot bosses when you can't get close to them. Not very much damage, but does keep the battle engaging even when you're waiting for a boss to make a move. You have guns in your hands and on you're legs, and can hold down a punch or kick button to fire that weapon. The game designers coupled this feature with being able to dodge while holding down an attack button, and then continuing the combo after the dodge. It takes a lot of getting used to, but hitting an enemy, shooting him a few times, then dodging his attack and reentering your combo after you've engaged Witch Time, is very satisfying. With that said, the guns are useful, but not really as a stand alone attack.

There are many different weapons to collect throughout the game, with some being more useful than others. You can also buy accessories at the “Gates of Hell,” the shop in the game. Most of the accessories don't seem very useful to me, but maybe that's because I was expecting an accessory that simply “boosts your defense” or something like that. Every accessory has a unique quality that helps in other ways. You can also buy new fighting techniques, healing items, and secret stuff. I used the healing items sparingly, as the game has frequent check points, and it was easier to die and come back with full health than use a bunch of healing items.

The levels are pretty linear, with a set number of encounters in each one. After you finish battling in each separate encounter, you are given a medal ranking based on your performance. One thing that I found strange is that if you go through the level and even find all the “off the path” areas, you still won't engage in every battle. You have to back track to find them. Problem is, there is really no reason to back track except to find these extra battles. In some levels, I still haven't found every encounter (maybe I need an accessory I haven't bought?). This is odd to me, but doesn't hurt the gameplay unless you yearn to get every medal.

There are some collectibles, but no side quests or anything like that. You play this game to fight and listen to the story, and there's not much beyond that. I really enjoyed the simple-ness of it, but if you need more variety from a game, you might not like Bayonetta. 


The voice acting is superb across the board. Every character is voiced perfectly and is given plenty of chances to talk, as this game is flooded with cut scenes. The music is mostly J-Pop, which some people might not like, but it fits the mood of the game nicely. This game is meant to be played with a light-hearted attitude, and the music bolsters that. There are multiple sections in the game that made me laugh out loud because some character said something that was immediately followed by an infectious J-Pop beat and camera shutter sound. A tad ridiculous at times, but overall, it fits the game.

Final Verdict: BUY IT

Bayonetta is a great game. I understand where people wouldn't like it, but that makes it better for us who do like it. The game designers had an idea, stuck with it, and didn't try to make it everyone's game. They made a really good beat ‘em up game that stands tall right next to games like Ninja Gaiden. Good work Sega, and I'm looking forward to a sequel. 

So let us know what you think about the game and the review and don't be a jimmy.


Community Video


MK vs Donkey Kong

By: blazemanx May 24, 2011 | 6 Comments

Ladies and gentlemen the greatest crossover in gaming history has arrived!!!!!!!

LMAO this video is hilarious its short but sweet i hope you guys get a kick out of it.

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