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About: Final Fantasy XIV: A Realm Reborn (x)

Join Gouki.com and the quest to destroy Final Fantasy XIV online. Watch the new prerelease trailer, like drinking a Adrenochrome straight. A sleeper Making of vids shows...

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reipuerto

E3 2010 Premature!

By: reipuerto May 29, 2010 | 1 Comments

Let’s start coming up!

With the Electronic Entertainment Expo, E3, right around the corner, let’s start speculating about what we’re going to hear about our favorite developers from the press conference.

Sony Now, if Sony lets Kevin Butler and Jack Tretton talk on stage, it would be insane! I enjoy Sony for being the middle man in this. They want motion control with Move, and support the gaming community, but they always slip at the last minute. If you can recall from last year, they were going to announce the PSP Go with Gran Turismo, and Little Big Planet PSP but was leaked via their Core episode four days prior their showing! That wasn’t the best move on my behalf, and the screen shots that they are releasing for KillZone 3 are, in my opinion, dumb. Why not wait for E3 and reveal your games and show of to the other companies?! Maybe I don’t see the business side to it. What I hope to see at this year’s E3 is The Last Guaridan, Gran Turismo 5, Infamous 2 or Sly Cooper 4, Final Fantasy XIV, Metal Gear Solid; Raiden/Peace Walker, SOCOM 4, Little Big Planet 2, Kingdom Hearts 3/Birth by Sleep, and God of War; Ghost of Sparta. If they demonstrate like they did two years ago with Little Big Planet, and bring the same style with Little Big Planet 2, they’ll win for creativity. I’m also expecting some strong partnerships with their only rental service like cable, or maybe the PSP2!



Microsoft One of the heavy hitters at the last few E3s. With everyone jumping on the motion controls band wagon, Project Natal will be no exception. Natal will have half of the conference, right after they tell you how much their online blows everyone out of the water. Natal will be interesting. Maybe they’ll release a PSP/DS style handled. You can dream right? Come on, don’t you want to play Gears 3 standing? Waving your hands in the air? Which leads me to the games! Let’s see if they show some trailer/gameplay to Gears of War 3, Fable 3, Halo Reach, Natal and…. Wait, what else do they have?!? Naw, but I’m sure they’re going to gave a mention to the Zune, all three of you, and more Natal features. Zzzz…

P.S. Watch this video to see Kevin Butler, KB, make fun of Project Natal.

Nintendo Last but not least, Nintendo. Let’s hear that they have games this year too. Last year was a fantastic year, compared to the previous years, so this year, they better whip it out. With the new hardware already out of the bag, the DS3D will be the talk of the show. I would honestly like to see some software for Nintendo than anything else. Golden Sun DS, Kirby(for any Wii or DSi/3D), Zelda, Metriod: Other M, Pikmn 3, F-Zero, Kid Icarus, Pokemon Black & White, Sonic Colors, Star Fox, Epic Mickey and any crazy secret game they always do. I just hope that it won’t be a sleeper from two years ago.


Third Parties These developers whore themselves out and they make money on the games we will, and, buy. Not going to the specifics on which developers I want to see show off their junk, but more important the games. Call of Duty; Black Ops, Marvel Vs. CAPCOM 3, Batman; Arkham Asylum 2, Tom Clancy’s Ghost Recon; Future Solider, King of Fighter XIII, Dead Space 2, Crysis 2, Castlevania; Lord of Shadow, Star Wars(All 30 of them) Naruto; Ultimate Ninja Storm 2, and Rock Band 3.

I’m sure the games, demonstration and events will be a year to remember. After all, it’s the year to stroke your hands for real gameplay. Motion control style!

And KB once again.

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Final Fantasy XIV Gouki Guild beta day 1

By: goukijones Sep 3, 2010 | 4 Comments

Finally got a beta code and got onto a server today before they all filled up. Apparently I chose the wrong job class. Good thing this is a beta TEST. Jimmy!

Pre-order now and become a part of the Gouki Guild.

I played the Final Fantasy XIV beta today for 3-4 hours. So there definitely isn't a time like of an hour or two like I had read earlier this week. Unfortunately, I may have started off with the wrong job class. I choose to be an alchemist. That sounds cool right. I figured I can just get a sword or a bow and go out to fight things. I'll just weak in those areas of fighting since my main skill was alchemy. Well, my only offensive weapon I has was "throw stone."

So the plan now is to try again, this time specifically choosing disciple of war and picking an archer. I don't want to do magic right away. I really enjoy crafting, that why I choose alchemy first. That and I figured potions would be good turn over for making money. The leve system is no big deal at all, I was partied with Estrada and were doing all of his leve. Again my only issue is that I did 1 damage and would get railed by the fungi.

Final Fantasy XIV DOES run on my pc. I turned the shadows off and a few other things to see what the effects are. Didn't seem to make much of a difference. My fan was maxed out and the screen seemed to be dropping frame rates. Oh and I couldn't figure out how to play full screen. 

I can tell though, even screwing up and not really doing anything for the last couple of hours in Final Fantasy XIV, I will be addicted. Without a doubt.

Gouki Guild beta

Hodrum planet.

Gradania City. *Will change with second character tomorrow.

Every thing you need to know about your pre-order.

Review

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Final Fantasy XIV review for pc w/ Kevin VanOrd & Gametrailers

By: goukijones Oct 10, 2010 | 4 Comments | Updated: Apr 13, 2016

Is this game a waste of life more than any other game I've ever played. I think so. Plus Kevin VanOrd from Gamespot reads my mind. *UPDATED - Editor fucked up.

**UPDATED October 11, 2010**

I fucked up. Credit should go to Gametrailers.com for such an awesome review as well.

Here's what happened: BatRastered originally played the Gametrailers.com review for me while I listened from my computer. I ran over to watch every few seconds, but didn't pay close attention to the visuals. The other night when I wrote this story (possibly after a few drinks) I searched for Final Fantasy XIV review on youtube and came across the Kevin VanOrd video, I played the video in the background mostly just listening and Kevin pretty much says the same stuff. That's why I thought it was the same video.(And I had a few more at this point) I couldn't agree with both video anymore. Like I say below, if I wrote a review now it would be verbatim to these two videos. So check out the Gametrailers.com video review, the original PWN review of Final Fantasy XIV.

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Square thinks we'll be creating our characters for hours. I just wanna start beating little bunnies over the head ASAP!

So in this video Square-enix shows off how in-depth the character columniation is in Final Fantasy XIV. I don't really care too much for what my character LOOKS like. I'm pretty sure, no matter what he will be feared by all. Ha ha ha!

Eorzea ― The Making of a Realm #2 (English version) New video shows off wildlife.

"Simply observing the wildlife in your travels across Eorzea will be part of the fun!" That's a quote from the video below. I agree. These models look amazing. One of the things that captivated me most about Final Fantasy XI when I played was, all the animals and creatures just walking around outside the city gates. I don't know what to do about the Final Fantasy XIV ... PC or wait for the PS3? Jimmy?

Video

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FFXIV How to travel for cheap - Save dat GIL

By: goukijones Sep 9, 2013 | 0 Comments

Yeah you can teleport yourself anywhere in the game, if you've touch the local Artheyehe, but you can also ride a chocobo out there for next to nothing. Plus it's on auto-pilot. Go take a piss or do a stretch you Jimmy!

So whenever you get out to a new area always touch the Crystal so you can tele right? Okay, also talk to the Chocobo porter to see where he can take you & for how much. Most porters outside of town can take you BACK to town for very cheap. Later on in the game the porter in town will start to unlock more & more areas to travel to. This will save you a ton of money early on in the game. Gimmie dat GIL!

Thanks for reading.

This is just Japanese madness ...

I don't know what to say about this video. Is adding a barbershop that big of deal? I mean, I'm glad I can change my hairstyle in game, but this is something that should have just been there from the start without question. Right?

While in some random fate party the other day the leader was saying Odin just popped somewhere in the Shroud & he was gonna warp us. Here's what happened.

First of all you know when Odin is up in the Shroud. I think it's Central Shroud. Anyway ... there's these little white bubbles, almost like snowflakes are falling from the sky. I don't know if he always pops in the same exact spot, but he was close to Haukke Manor when I found him. I thot I was the first person there, but there was already to Jimmys laid out in front. Got whacked!

As you can see, I'm all up in his grill, but I'm not getting off my bird just yet. I gotta wait for some more Jimmys to show up. I was only level 42 or 43, so I was just there to watch. 

I got involved eventually. Only throwing my axe from a distance tho. Odin does multiple AOE with huge range, so it was safe for me to be close to him. Plus he spawned in a very dangerous area. Giant puke plants were all over the place & there's a big FATE for 1 of thoses guys that spawns right there as well. So Jimmys were fighting Odin while trying to fight off the Malboro's as well. 

Look out JImmy!

The fight turns into a blur all you can see is Dragoons jumping up in the air & the random red circle for Odin's AOE. If you go to watch like me, you can get involved, just keep your distance. The fight lasts about 10-15 minutes & I only got like 1100 XP, BUT I can now say I saw Odin & I was in a party that beat him. Get railed! 

Thanks for reading.

This is another quest where it's important to watch your back & check your surroundings for another enemies. Especially healers. Kill them healers Jimmy!

You gotta get the adds. The game is teaching you that sneaky Jimmys are appearing out of no where & aiding the boss or whatever you are fighting. You will have tank & heals for support. Pick up those adds Jimmy, support your tank near the end. This is PS3 graphics BTW. 

Thanks for watching. 

A full-on update from FFXIV producer Yoshi-P. Warning: Wall of text!

Upcoming Changes to Allagan Tomestone Acquisition

Producer and director Yoshi-P here.

Recently, we've noticed a number of threads discussing the weekly limit on Allagan tomestones of mythology. I'd like to talk about the reasons for this limit, as well as changes coming in patch 2.1 that will affect their acquisition.

Progression in FFXIV

As you'd expect, there are many more factors to consider when designing an MMORPG like FFXIV, compared to a stand-alone console game. These factors heavily influence combat design and balance.

Each encounter in FFXIV: ARR is crafted with a particular difficulty in mind. As players grow stronger by increasing their level, they will be able to complete early encounters. However, upon reaching level 50, players who wish to become even more powerful and tackle the hardest challenges must instead obtain better gear, thus increasing their item level. The time required to do so is dictated either by drop rates, or by the rate at which tomestones can be acquired, depending on the gear being sought.

Progression can therefore be described as follows:

  • Players reach level 50 while clearing the main scenario.

  • Upon reaching level 50, players begin acquiring gear to raise their item level.

  • Players take on encounters appropriate for their item level, acquiring new gear.

  • Upon acquiring new gear, players raise their item level, allowing them to challenge more difficult encounters.

Our ultimate goal is to give players the freedom to advance at their own pace. Having said that, the current design has room for improvement, which is why we will be implementing changes with patch 2.1.

Expectations for Progression Until Patch 2.1

From the initial release of FFXIV: ARR, we predicted it would take roughly a month and a half for the most dedicated players to reach the Binding of Coil of Bahamut, and roughly two months for the general player population. Furthermore, we wanted players to acquire gear using Allagan tomestones of mythology in tandem with clearing the Binding Coil. This served as the basis for determining the rate at which tomestones can be earned, which is currently limited to 300 tomestones of mythology per week. With the release of patch 2.1, this limit will be increased to about 450 tomestones per week, for reasons which will be explained at the end.

The Two Paths for Player Progression

One unique quality of MMORPGs is that, depending on how much time they have to play, a disparity between players can easily emerge. For example, let's say player A plays two hours per day, and player B plays five hours per day. After a week, there's a difference of 21 hours, after five weeks a difference of 105 hours, and after ten weeks a difference of 210 hours. MMORPGs are designed to be played over a long period of time, and as such, this gap between players will only increase as time goes on. This inevitably leads to several problems:

  • It becomes difficult for new players to join.

  • Casual players are likely to lose motivation to play.

  • The community is likely to become fragmented.

In an attempt to combat these trends, and also to encourage users to continue playing, most developers of the first generation of MMORPGs decided that items should only a fraction of the time. Because the chance of obtaining items was so low, it took a relatively long amount of time to obtain gear, meaning users would play longer.

However, when considering the lifestyle of users in today's market, the freedom to play at a more leisurely pace is essential. With no option but to continue running through instances, with no guarantee that the desired can be obtained, users are more likely to become stressed and stop playing all together.

These concerns led to the birth of the token system, which we have adopted for FFXIV: ARR. The merit of this system is that, although there is a limit on tomestone acquisition, users are guaranteed to obtain desired items after obtaining a set number of tokens.

Because every duty in ARR offers a set number of tomestones, players can easily determine how many instances they need to clear and how much time it will take. They can then play at their own pace to acquire the gear they desire. Furthermore, the more difficult encounters also incorporate a more traditional system of drop rewards. This offers players two options:

  • Play through the Binding Coil of Bahamut and obtain gear from drops.

  • Collect Allagan tomestones of mythology to exchange for gear.

  • Although these methods are different, each allows for the acquisition of level 90 gear.

In short, players who have ample time to play are free to collect tomestones, or challenge the Binding Coil, and those who have less time can still acquire tomestones at their leisure. Despite the difference in time available to players, the game is designed so that everyone can potentially obtain item level 90 gear.

However, please bear in mind that high-item-level gear alone may not enough to overcome some challenges. Because of the armory system’s design, end game encounters have been balanced for players who have not only leveled one job to 50, but who have also obtained abilities from other classes. That being said, we have no plans to make multiple jobs a requirement.

Providing Additional Paths for Player Progression

There's one key problem with the encounters available in 2.0: the limited number of options leads to linear progression for battle classes, and essentially leaves crafters and gathers by the wayside.

To be more specific, players are being pressured to join a party to play through a limited selection of instances for tomestones; there are few, if any, options for those who wish to collect them leisurely, efficiently, or even alone. Patch 2.1 will serve as a means to resolve this problem, giving players many more options to collect tomestones and play as they see fit.

Here is an example of how the upcoming update will appeal to more players:

Beast Tribe Quests

  • Learn about the beast tribes in daily quests and acquire tomestones.

Treasure Hunts

  • Search for buried treasure with up to four players and obtain crafting material, consumable items, and tomestones.

Duty Roulette

  • Join a duty at random and receive bonus tomestones and experience points.

Housing

  • Build and furnish a home with the aid of Eorzea's crafters and gatherers, or use your own skills to do the same.

Wolves' Den

  • Test your combat skills against your fellow players, earning fame and fortune.

Crystal Tower

  • Challenge an ancient tower with 23 of your strongest allies and face the dangers within.

Pharos Sirius

  • Explore an abandoned lighthouse to obtain new gear and tomestones.

Two Hard Mode Dungeons

  • Face greater dangers to obtain new gear and tomestones.

Aesthetician

  • Keep your characters fresh by changing their appearance.

Extreme Primal Battles and Good King Moggle Mog

  • Confront a mysterious new enemy and three familiar foes to obtain new gear and tomestones.

New Main Scenario Quests

  • Work together with the Scions of the Seventh Dawn for the sake of Eorzea.

New Side Quests

  • Take part in additional side stories to learn more about the peoples and cultures of Eorzea.

As you can see, this upcoming update will add more options for adventuring alone or in a group; the means to challenge other players in PvP; more incentive to craft, gather, and collect items; and new chapters in the game's ongoing story.

Patch 2.2 will introduce the next section of the Binding Coil of Bahamut, and we highly encourage players seeking a challenge to prepare for the new dangers ahead. To those of you have obtained all available gear in the Binding Coil, we hope you'll give the Wolves' Den a try and see how you fare against your fellow dungeon runners.

Raising the Tomestone Cap in 2.1

As I explained previously, because there are only a few ways to acquire tomestones, players have had no choice but to run the same dungeons over and over. While there are those who are fine with the current state of affairs, there are others who dislike the limit, as well as those who feel obligated to hit the weekly cap.

A. Players who dislike the limit:

  • -> “Once I reach the weekly cap, there's nothing else to do. If the limit was raised or removed, I would have a reason to play more.”

B. Players who feel obligated to hit the cap

  • -> “If I don't hit the weekly cap, I’ll fall behind. But having only a handful of dungeons is boring. I just want it over with fast.” If we were to increase the weekly limit before patch 2.1, players who fall under category B would increase significantly. To satisfy both types of players, we feel it best to prioritize giving players more options.

I realize patch 2.1 was originally scheduled to be released in November, but due to problems with server congestion, and the need for server and system improvements, we were forced to delay the release one month. However, I assure you that the wait will be worth it, as the upcoming patch will not only include plenty of new content, but also improvements to the user interface and additional system updates.

There have been several posts asking why we have not split patch 2.1 into several smaller updates, the answer to which can be found in a recent post here on the forum.

We're working to have everything ready in a timely fashion, and we greatly appreciate your continued patience

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I got 99% of Emotes, but a /visor ain't 1. Check out all of the programmable Emotes in Final Fantasy XIV A Realm Reborn.

Didn't have a movable visor at this point. You get the idea tho. Stagger is my favorite. 

Thanks for watching. 

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