According to a job listing on the Electronic Arts site, Dead Space 2 seems to be in pre-production.
Every once in a great while, digging around the internet brings up something which isn't necessarily well-known information. In this case, a job listing on the Electronic Arts site confirms the development of a follow up to last year's hit, Dead Space. The job listing - which is a job listing for a Lead Combat Designer - says in no unconditional terms that Dead Space 2 is coming.
(Quote taken directly from the job listing on the Electronic Arts site)
"About this Project
This M-rated action/shooter sequel will set new standards for an action-packed story-driven console experience. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world.
The previous installment in the Dead Space franchise received numerous awards for gameplay, visuals, and sound design, and the same core team is in place to create an even better follow up.
The game is in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place. We have complete autonomy and creative control over our own decisions. The Games Label at EA is 100% committed to this IP, and has already worked on IP extensions such as comic, animated features, and action figures. We’re looking for a few more talented individuals to join, and take the game to new heights."
I think that's all the confirmation we need that a follow-up is brewing. Unfortunately the job listing doesn't have a date attached to it, so I have no way of verifying when this job listing was posted. In any case, if Electronic Arts is looking for someone to work on a sequel to Dead Space, then it's a sure-fire bet that we'll eventually get our grubby little hands on it.
In the meantime, we have Dead Space: Extraction to be excited about.
By: BatRastered Aug 5, 2011 | 8 Comments
KOF-i is the iPhone version of the popular fighting franchise. How do the controls hold up on the touch screen?
Let me start off by saying that KOF-i looks great on the small screen, and the personality of it's big brother definitely carries over. The characters all talk to each other before each round (via skippable text dialog boxes) and talk shit, like making fun of Mai's outfit. That's good news for fans of the series. What's not so good news, is that playing a stick and button fighter on the touch-screen iPhone is not a pleasant experience. There are two major problems with playing this way. First, your fingers obscure part of the screen. Admittedly, I've got pretty giant hands so this may be a bigger problem for me than most, but it's still a bit of bummer. Second, since the stick is virtual, there's no feel for when you get to the end of its motion, and if your thumb strays too far outside of the joystick area of the screen, the stick snaps back to a neutral position.
I would have loved to see some innovation in this aspect of the game, perhaps detecting that your finger was still on the screen above or to the side of the stick would keep it locked to that side, or some vibration when you hit the edge, anything really. What we get instead is a prompt to "perform 3 jumps" or 3 rolls or a 3 hit combo. WooHoo!
There are a few game modes, a one-on-one arcade mode and a three-on-three arcade mode, plus a bluetooth vs mode if you have a buddy with the game too. This doesn't work as well as a DS or PSP which use wifi, as bluetooth has a very limited range (they'd have to be right next to you basically) so there's little hope at finding a random match even at a fighting games convention such as EVO (I tried).
You can perform specials the old fashioned way, or you can just hold a direction on the stick and press the virtual "S" button. Supers are performed by tapping the super-meter bar at the top of the screen, this causes you to move your fingers from the virtual buttons and with no tactile feedback, can be hit-or miss. Similarly, to perform the level 3 moves you tap your characters face next to the life bar. Trying to mix these into a combo or perform a max cancel is therefore, not that easy.
KOF-i is available on the iTunes App Store for $7.99. It's a fun diversion, and if you're a huge KOF fan with an iPhone, you probably already have it. For everyone else, there are better games priced at 99 cents for the iPhone, so I can't recommend a buy on this. If it every goes on sale for 99 cents, you might want to pick it up, or better yet, wait for KOF XIII on the consoles.
Verdict: Rent It
Warner Bros. Interactive Entertainment and NetherRealm Studios today announce Mortal Kombat has officially gone gold on the PS3 and Xbox 360. Scheduled to launch on April 19, Mortal Kombat is the most brutal installment of the legendary fighting game.
Mortal Kombat is just around the corner Jimmys. Less than a month away and you'll be able to relive those fond memories of playing MK1,2,3 with your friends. Mortal Kombat has officially gone gold. This is great news for fans, as this means the game is being massivly produced and that April 19th release date is set in stone!
Being developed by NetherRealm Studios, led by Mortal Kombat co-creator Ed Boon, the newest chapter of the iconic fight franchise marks a triumphant return to the series’ mature presentation and a reinvention of its classic 2D fighting mechanic.
Driven by an all new graphics engine, the fan favorite Fatality is back and presented in more gory detail than ever before. In addition, Mortal Kombat introduces a number of new game-play features including tag team, a deep story mode, and, exclusively for the PS3, Stereoscopic 3D.
Players can choose from an extensive lineup of the game’s iconic warriors and challenge their friends in traditional 1 vs. 1 matches, or take on several new game modes including Challenge Tower and the soon-to-be-announced online modes.
Tell us what you think in the comments. Don't be a Jimmy!
For everyone who signed up for the closed beta
The Wakfu beta is now open for all to try if you signed up for it, hope to see you guys on and we can invade with everyone on gouki, leave your username for the game in the comments and hope to see you guys on.
The first L.A. Noire took five years to come out. This one shouldn't take as long.
Nothing really said as to how the sequel will improve on the first one or really any details on it yet. They just said that all of the ground work has been laid and the technology is more readily available to work with in the sequel.
Not really much else to say about this. Hit the link for the full article.
By: goukijones Mar 11, 2013 | 0 Comments
Well I haven't played Halo in a week or so. You can thank most of that to Sim City. Hell I was even on the Halo Wars for a few hours last week. I'll be back on the Halo for sure in April when the Castle Map Pack is released.
I still love the Halo, don't get me wrong. I just love the Sim City a lot more right now, plus, I've been playing the Sim City since I was like 5 years old. I gotta check my Halo stats. >.>
Thanks for watching. Vote, comment & share. Don't be a Jimmy!
By: goukijones Jan 9, 2012 | 1 Comments
It might not be until 2013 or something, but Bethesda may have begun or is just getting started on a Fallout MMO. Read this press release about the lawsuit.
This just came over from Bethesda and I thought you Jimmys might like to read it. This letter is pretty interesting, it describes a lot of the lawsuit and turmoil over a Fallout MMO. Good news is that Bethesda owns ALL of the rights now and they can make one if they want.Read full story...
Loot drops = hype. Clips of Death dressed up in different outfits including something that looks like War's armor.
Read full story...
How it works
Gouki.com uses the ELO system to rank players in our tournaments. The Ultra Street Fighter IV rankings are now current as of the most recent FMIWT#4 tournament. (MKX and Smash4 are up-to-date too, though they only have one tourney each so far).
This is how ELO works (I copied all this off the internet....)
Chance of you winning = 1 / (1 + 10^((opponent rating - your rating) / 400))
If your equal to your opponents rating, you have a 50% chance of winning, if 200 points above your opponent you have a 76% chance of winning, and 400 points above your opponent give you a 91% chance of winning.
There is a value which varies based on the system your using called k-factor. The SC2 k-factor appears to be 32, which is a common k-factor value.
When you win, you receive (k-factor * odds of losing) points. So if a 1900 player wins a 1500 player then the 1900 player will receive 2 or 3 points, because (32 * 9%) is 2.9 - I don't know how the rounding works.
When you lose, you lose (k-factor * odds of winning) points. Thus the losing player in the above scenario would lose (32 * 9%) points - which is 2 or 3 points.
Contrast this to a fair game between 1500 vs 1500, where the winner receives 16 points, and the loser loses 16 points.
Note that this is not like an average. An average is harder to change the more games are played. If you lose your first 100 games, it will be very very difficult to ever get an 80% win average. If you lose your first 100 game in ELO, and then win several games in a row your score will rebound very quickly.
Read more here: http://en.wikipedia.org/wiki/Elo_rating_system
Gouki uses the same K value of 32 and starts new competitors out at 1000 points.
So anyway, this used to be done by hand, and as such was subject to data entry errors, it's now pulled directly from the challonge brackets via the challonge web API. This does lead to duplication as it is matching players based on the name the input when signing up. (e.g. "tg FnJimmy" is different from "FnJimmy" or "tg|DTB FnJimmy") I have tried to fix these on our end by averaging the results. I'm not sure if that's right and I'm not inclined to do the math to prove it one way or the other, so what I've done now is gone back through the challonge brackets and normalized the names a bit and then re-imported everything. This has the added benefit of removing any previous hand-entered errors that may have been left over, some of the win/loss records have changed, so you may want to check your ratings again to see where you are. Please let us know if you see any duplicates in the list still.
These rankings will be used for our upcoming ranked tournament series and invitational tournament.
By: goukijones Jan 8, 2013 | 1 Comments | Updated: Jan 8, 2013
Mr. Wizard reveals the games for EVO 2013 on Wakeup SRK. Here's the list. games total.
#1 - Ultimate Marvel VS Capcom 3
#2 - Super Street Fighter 4 AE 2012 *Mr. Wizard mentions Ono & a possible 2013 update. EVO will add it, if it is released before June.
#3 - Tekken Tag Tournament 2
#4 - Mortal Kombat
#5 - Street Fighter X Tekken *1 on 1 - Last year gem rules(banned) as of right now.
#6 - King of Fighters XIII
#7 - Persona 4 Arena
#8 - Players Choice Via donations. The game that raises the most money will get an entry into EVO.
Mortal Kombat was super popular last year because the pot was worth $20,000. We'll see what the pot bonus is this year. Injustice isn't going to be ready before June, that's for sure.
Good thing I saved all those copies of SFxT.
Book your trips now. That's the list & EVO 2013 is looking pretty good. I don't know what MK, SFxT & P4A are going to do, but I'm hoping they draw the same worldwide crowd they did last year. UMvC3 is easily the most exciting to see if there will be a new champion. You never know what is going to happen in Street Fighter, like Mr. Wizard said, everybody is gonna know Infiltration's bullshit.Read full story...
By: cinderkin Sep 17, 2012 | 2 Comments
Retro Assist Me Episode 3 has arrived! Max and Doom arrive back to the present after their victory over Thanos to reveal Commando's dominance over the world. What is Commando's plan, and will Max and Doom stop it before videogames are changed forever?
Enjoy the second part of the official series covering multiple aspects of Marvel Super Heroes and Marvel vs Capcom, while Max and Doom as they travel through time...discovering the roots of fighting games.
Part 4 should be arriving sometime next week. Also be on the lookout for the Gouki.com Marvel vs Capcom Origins Review.
Tell us what you think in the comments. Don't be a Jimmy!
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