Sort by: Most recent | Popular today | Popular this week | Most views all time | Most Liked Page 373 (4465 - 4476 of 4,487)


Story Image

Halo Reach multiplayer review

By: goukijones Sep 17, 2010 | 7 Comments

Halo CE filled my house with Jimmys. Halo 2 defined "Moving couch" and created friends all around the world. Halo 3 gave you equipment and introduced us to Forge. Halo Reach brings it all together for one final game.

Halo Reach multiplayer is why I play Halo, not because of the campaign. I haven't played much of the campaign so this review is going to be about the multiplayer. 25 hours of multiplayer is what I've logged at this point. I have almost 75000 credit. I'm saving for the confetti head explosion when I get shot. Like the Grunt birthday party Skull. That's gonna be cool. As far as the armor permutations go, not too excited about it. The armor effects such as Pestilence, a green cloud of flies swirl around your head while you play. Kinda like the opposite of the flaming head I guess. Then there's an electrical storm you can have around your head that shoots out little lightning bolts. Knee pads? Wrist guards? I'm gonna hold my ground here and even though I play Final Fantasy, I'm just not into dressing up my Spartan doll. 

The guns are cooler than ever. Concussion weapons are not my favorite to use, but how they jack you up and the game becomes all distorted when you get hit by one. Awesome. DMR is the way to go for me. That gun reminds me of Halo CE so much. I love shooting it. The shotgun seems to be an expert weapon now. If you are not right up on somebody with a shotgun, killing them could take 2 or 3 shots and I'll bet money you don't have that kind of time. Still can't use the sniper. The pistol is cool, just enough rounds to kill a Jimmy if you are spot on his dome.

Gametypes now in multiplayer can be set up many different ways. Classic multiplayer, the new Arena ranking system multiplayer, you can do firefight with matchmaking if you're a loner. Also you can just jump into the campaign with a party too. You never leave the room with your party, you can stay together through every menu. "Moving couch" brilliant concept, very few game understand how important this is for online. The new Arena ranking has you trying your best each time and an individual while promoting teamwork. It's an excellent idea for competition between other teams and your team internally as well. No excuses now. Don't be a Jimmy.

Watch out for the Scorpion, it's extremely fast and very powerful. The covenant Corvette will terrorize you. The Mongoose seems to be extremely loose, better drive carefully Jimmy. The Warthog seems to be a little faster and tons of ground control, but once you're up in the air you can lose control quick. The turret has a cool down, so no more mad Warthog railing. The Banshee can turn on a dime at 90 degrees. It's still fast and the controls have been modified in the pilots favor. You can toggle between two different weapons, regular blaster and the cannon which locks on now. The Ghost is super fast and turns well even while boosting. Be mindful though, the Ghost's boost now has a cool down on it.

What upsets me most about the Halo Reach multiplayer is the lack of release maps. I know it's been consistent with the other Halo games, but almost half of these maps were made with Forge World. Believe I'm happy with the selection, old school map remakes of Ascension and Sanctuary are very cool. They're just not redone like Last Resort was in Halo 3. New maps like Boardwalk and Zealot also remind me a lot of Halo CE and I love both of those. Here's to new maps, no remakes and no more Forge World rig jobs in the first map pack dlc.

Armor abilities will make or break you. Don't spend a clip on a hologram. Learned that lesson the first night. Shooting Jimmys running out into the open and nothing is happening, except for me getting shot from the side. Yeah, no name or logo pops up when you move your reticule over the enemy, it's a clone. Don't be a Jimmy. Sprint on the ground level maps and jetpack on the vertical maps, that's what I say. I like to be able to move around on the map quickly. Using the bubble shield will keep you in the bubble shield. Negative. Armor lock is for nuabs. Armor lock in the beta would recharge your shields, doesn't work like that anymore. I'll pass.

Buy it. Multiplayer is a blast and you could be playing it for years if you get into it. I certainly will. I understand there's your earth war games and space alien war games. I like my science fiction in my shooters. Plus how many different war games do you need that take place on earth?

A rebroadcast of 2K's XCOM multiplayer live stream from PAX prime 2012.

Read full story...

Spider-Man Edge of Time is set to come out this year. Spider-Man Shattered Dimensions isn't even a year old yet. Hope you enjoyed Spider-Man SD, because this new game is looking like the exact same thing.

Shocking video today from YouTube shows another Spider-Man game already long in development. Completely playable levels, story in place, and full-on graphics. When I first saw this video, I thought I was watching some new DLC for Spider-Man Shattered Dimensions. Nope, it's a brand new game from developer Beenox and is being published by Activision.

Spider-Man Edge of Time uses the same Spider-Man's from Shattered Dimensions. Now the only difference is you only go back and forth between 2 Spider-Mans. The classic red and blue Spider-Man, that everyone loves and the Spider-Man 2099, that everybody hates. There's your balance there. 

Can't wait to hear FnJimmy's take on this new Spider-Man game at E3 this year. FnJimmy followed Spider-Man SD all the way through development, if you missed any of those great stories check them out on the Spider-Man Shattered Dimensions Catalog Page.


Story Image

Madden NFL 15 highlights FnJimmy vs BatRastered

By: BatRastered Oct 16, 2014 | 0 Comments

Some quick Madden 15 highlights.

FnJimmy and BatRastered sat down for a quick session of Madden NFL 15 ahead of our upcoming tournament at GameWorks. The result was predictable.

Here FnJimmy throws a pick 6 to BatRastered's #LOB

A quick 40 yard strike over FnJimmy's defense.

$25 Gift cards are almost 1/2 off at this point. Check out this week's deals, some are today only. Don't be a Jimmy!

Red Dead Redemption DEAL OF THE WEEK.  @toysrus between 10am-2pm with your rewards card(which is free) will get you a $25 gift card.

Kmart also has a great deal for Red Dead get a $15 gaming coupon with purchase.

Best Buy has 500 point bonus($10 bucks) and free DLC.

Order online from for $57 bucks and free shipping. Red Dead Redemption Xbox 360 Game ROCKSTAR

Read full story...


Story Image

New Borderlands 2 video with release date, siren info, new class

By: BatRastered Feb 22, 2012 | 3 Comments | Updated: Feb 22, 2012

BatRastered's Trailer Breakdown: Borderlands 2 kicks off a new era of Shoot and Loot on September 18th in the US and September 21st Internationally! breaks down the new Siren's skill tree. Ninjas?

September 18! Ok, now that we've got the release date news out of the way, watch the video and I'll break down some news afterwards.

Here's the team of characters you will be using (about 0:40 in the video):

Salvador - the Gunzerker. His skill is dual wielding, as talked about way back at PAX. Yes, dual wield any two guns. Awesome.

Maya - Siren. She was revealed at PAX, but nothing was shown of her skill. We now know it is called Phaselock and it looks like an M. Bison Ultra 2 finisher. It holds an enemy in a phase field. It's unknown if this causes damage or just holds them while you shoot them.

Axton - Soldier. Looks like he's got a turret, so not much changing for this class, though I expect the skill tree will have some new hotness.

Zero - Ninja? He's got a sword that cuts people in half. Looks awesome, not much else shown of him in this video.

Next highlight: 0:54... Flying vehicles, not shown if we can pilot them, but looks cool.

Starting around 1:18 they move quickly through Maya's skill tree. I paused a lot and got these goodies for you all:

Sweet Release: Killing an Enemy who you currently have phaselocked creates Life Orbs which automatically heal the party.

Wreck: While you have an enemy phaselocked you gain increased fire rate and damage with all gun types.

Recompense: Taking health damage has a chance to cause you shields to instantly start charging. Also increases your sheild charge rate.

Res: You can instantly revive a downed friend by using phaselock on him/her (picture of a phoenix down lol)

Elated: While you have an enemy phaselocked you and your friends regenerate health.

Inertia: Killing an enemy causes your shields to quickly regenerate and increases your reload speed for a few seconds.

Kinetic Reflection: After killing an enemy you gain the ability to reflect enemy bullets sending them flying back toward your enemies. This effect lasts for a short time.

Accelerate: Increases damage and bullet speed with all gun types.

Ward: Improves your shield capacity and shield recharge delay.

Suspension: Increases the duration of phaselock.

What do you think? See anything else in the video that you're excited about? Leave a comment!

Don't expect too much gameplay in your gameplay videos these days...

Cool video, would've liked to see some acutal gameplay in a video with "gameplay" in the title though.

Community Blog

Story Image

Ubisoft press conference

By: jalexbrown Jun 14, 2010 | 0 Comments

My impressions of the Ubisoft keynote speech.

When Ubisoft started out their keynote, I wasn't quite sure what I was watching.  I thought maybe I'd changed the channel and turned on the Stoner's Channel - but I hadn't; Ubisoft was just showing off Children of Eden, a super-trippy game that is supposed to be (I think) the spiritual successor to Rez.  I might have been impressed, but I can't tell, because I had no idea what I was seeing.  It was trippy - I'll give it that - but all I saw was some guy wailing his arms around and colorful blocks doing crazy things.  I don't know about this Ubisoft; I mean, it was cool on the PS2, but really?

Next they showed Assassin's Creed: Brotherhood with a demo that looked amazing.  Mind you I've never played either of the first two Assassin's Creed games, but this demo automatically made me want this game to come out already.  There was just something about it that was so cool looking.  In my opinion it seemed to have a bit of a Prince of Persia feel to it with the acrobatics and combat, but that's certainly nothing bad at all.

Then they showed Shaun White Skateboarding, which - okay, I really like the concept of this game; I think it sounds really cool to skate around and change the world.  I think this has the potential to be the next-gen version of what a really cool Tony Hawk game could have been.  To be completely honest I'm quite excited about this game, and that's saying a lot since I don't care much about skateboarding games.

Battle tag - what?  That's not a video game at all.  I'm not even really sure what to say about this - but I can only assume that you wouldn't care about it if I knew how to explain it.  Where is the 'video' part of video game here?

Innergy?  Wait a minute - where have I seen this before?  Oh, I know...this was the Vitality Sensor that Nintendo showed off last year.  Yes, that's right; you put it on your finger and it reads your vital information.  Mind you it doesn't look there's any real game here.  Where the battle tag crap lacked the 'video' part of video game, this lacks the 'game' part of video game.  Okay, so moving on...

Next Ubisoft showed a couple Kinect games.  One was Motion Sports, which dare I say is Wii Sports for the 360.  I literally saw nothing here that impressed me, and nothing really that looked new at all.  I'm not sure why Ubisoft expects anyone to care about this, especially since Microsoft had a nearly identical game they showed during their keynote speech.  I'll pass.

Ugh, another fitness game?!  They already showed off Your Shape: Fitness Evolved during the Microsoft keynote, but apparently they thought it was good enough to show again.  Well guess what - they were wrong.  In fact it wasn't worth showing off the first time.  Next.

There was a little video for Raving Rabbids Travel in Time.  None of this video was gameplay, so I'm having a hard time figuring out what kind of game this is.  It's exclusively for the Wii, so my expectations are next to nil.  But to be fair, I can't really say anything for certain, because all they showed was a gameplay-free trailer.

Ghost Recon: Future Soldier - this is what everyone wanted to see.  And I'm glad to say that it didn't disappoint.  There was a demo that looks freaking amazing.  I really can't wait for this game to come out!  I wasn't the least bit interested in this game before, but after seeing it in demo  There's a nice mixture of stealth and action.  The graphics looked amazing, and this isn't even the final build.  Just wow.  The demo left me speechless.

They showed a demo of Driver: San Francisco next.  I'm just...well, I remember the old Driver games; they weren't that great.  Driver was a series that I was fine with being gone.  I felt no need to see it brought back.  But since it is being brought back, it looks...meh.  You drive around doing cool chase scenes.  It's pretty much what you'd expect, and it doesn't look like it offers much more than what you'd expect.  This might be the perfect type of game for someone, but not me.

They showed a trailer of a game that is being called Project: Dust right now.  The trailer doesn't really tell you much about the game, so I'm not sure of much about it.  The premise was certainly interesting; it appears to be about some ancient civilization trying to survive or something of that nature.  I'm not sure what genre of game this will be, but I think that if the gameplay can match the premise, it might just end up being pretty good.

Rayman has been gone for a while, so I'm surprised that we got to see Rayman: Origins.  There's something you must know about this game if you didn't see the gameplay: it's freaking cute as hell, but that's not at all a bad thing.  It really does look like it's a very charming game, and I think it looks like it could be one of those games that is just pure fun, which is something I've been wanting for a while.

ManiaPlanet isn't a game at all; it's a platform to allow people to make their own games.  TrackMania is something that has been out for a while, and it's been quite popular.  Now it's being branched out into a whole platform that will have TrackMania, ShooterMania, and QuestMania (racing, FPS, and RPG accordingly).  This has that whole LittleBigPlanet feel to it where it's focusing on the gamers as creators.  The problem I have with this is that most of us aren't game designers, and I don't want to have to sift through loads of crap from artistic wannabes to find one gem.

Apparently there's a Michael Jackson game of some sort.  I don't know; some people came out and danced to Beat It.  Whatever.  Just Dance: Michael Jackson?  Meh.  I'd rather not Just Dance if it's all the same to Ubisoft.

Yeah, Ubisoft's keynote was just horrible.  There were a few interesting games, and a few great looking games, but...there was just too much that disappointed me.  I'm feeling that Ubisoft is becoming one of the major advocates of casual gaming.  With things like Innergy in the pipeline, I'm just...I can't get behind Ubisoft on this.  Terrible.  Tsk, tsk.

I played the first game for a few hours and I didn’t like it. This trailer hypes me up and so I will give Rage 2 a try. I have a new look on video games and the possibility of attempting to play through Rage 2 will be an experiment indeed.

Let me know what you think in the comments about this Rage 2 gameplay.

Watch as BatRastered's dictator and Choke's Rose go head-to-head for an epic 22 minute finals match featuring a bracket reset, time-overs, and (of course) several helpings of cheese.

Watch live video from Show on TwitchTV

Read full story...

Get ready for the next battle, Tekken Tag Tournament 2 is finally here. Is it worth your money? Find out in the Review. Don’t be a Jimmy!

The time has come to pull out all the stops and do battle in the latest Tekken Tag Tournament. This time it’s bigger, better, and all around more badass than ever before. Tekken Tag Tournament 2 (TTT 2) is filled with over 50 fighters, new stages, new combos, and more. The latest 3D fighting game has made it to consoles, but is it worth your money though? Read on below.

TTT 2 offers a ton of game modes for you to spend hours upon hours in. Arcade mode returns as well as Ghost Battle which pits you against and unlimited amount of opponents’ ghost data as you rank up your fighter from Beginner to Tekken Lord. Time Attack, Survival, Versus, Practice, and for the first time in a fighting game Fight Lab. If you’ve ever felt like a fighting game was just too hard to get into because the moves look to complex or you just don’t understand the game mechanics, well then you have nothing to worry about with TTT 2. Fight Lab is a fleshed out tutorial system which allows you to learn the basics as well as the advanced mechanics of the game. It teaches you the ins and outs of the game, from high and low attacks, defense, tagging, launchers and ground bounces, and side stepping, as well as allowing you to fully customize your own fighter named Combot. Fight Lab truly is a groundbreaking feature that more fighting games need to implement.

Although TTT 2 has a ton of offline modes to choose from, online is where it thrives. Tekken 6 suffered with a really bad and unplayable online experience. Namco Bandai has put a ton of effort into making sure TTT 2 has the online longevity and I say that it truly nails it in every way. There are two game modes right now which are Ranked and 8 slot lobby Player matches. The flow of the menus are amazing, rarely can you find a game which allows for match after match without being kicked back to a menu. While you wait for an opponent the game allows you to practice your moves while you wait. When an opponent is found the game shows you the players’ connection to you and gives you the option to opt in or out, this is a great addition because everyone hates having matches in lag. Speaking of lag TTT 2 doesn’t have any, with the ability to set your search options to only connect to players with great ping you won’t have to worry about lag at all. I even did 20 matches with a friend who lives on the other side of the US and is known for having a really poor connection (unplayable) with zero lag. Whichever netcode is being used here is by far the best in the genre.

The gameplay is so smooth and the animations are clean. This game is filled with thousands of moves with no slow down whatsoever. Although a Tag fighting game TTT 2 allows you to pick between either 1 vs 1, 2 vs 2, or 2 vs 1 including pair play for online. I’ve noticed that solo play is much stronger than tag play, although I see this being possibly changed in an update. Every character can be partnered up with another and some have special tag combos and tag throws when properly paired. With over 50 fighters including almost every single fighter from the Tekken franchise you have a ton of tag team options to choose from.

TTT 2 is an absolutely beautiful game in every sense of the word, fighters looked detailed as well as the stages. These aren’t your ordinary stages either, with stages from all over the world. Some have crazy backgrounds like the festival parade with floats, or the high school with all the students cheering you on. Fighters actually get dirty during matches as well. The details behind this game are phenomenal. Each fighter can also be fully customized with clothing, weapons, and special effects. There are hundreds of costumes to choose from all included without costing extra. The game even lets you save up to 10 different costumes for each fighter.

The games audio shines as well. Every fighter speaks in their native tongue which is a nice touch for authenticity. Each stage has music that really gets you in the mood to kick someone’s ass, including the newly implemented Tekken Tunes which allows you to fully customize the games soundtrack to your liking. Not only does this allow you to choose the music from the game to edit, but you can even take tracks from your favorite albums and put them into the game. Feel like fighting to Rock, Rap, Country, or the theme song to Pokémon you now have that option. Tekken Tunes is an awesome feature and more games should implement it.

Tekken Tag Tournament 2 damn near has everything a fighting game should have. No game of the genre has come close to what TTT 2 has done.  They really nailed this game and even if you aren’t familiar with the 3D fighting game style, with modes like Fight Lab you can’t go wrong. Although not my favorite fighting game series, I can’t deny that this game is the best in the genre. Namco Bandai has raised the bar for all other companies to follow. If you love fighting games you’ll love this game. If you like fighting games you’ll love this game. If you hate fighting games you’ll love this game. It has so much content and should be awarded for offering this much. We Are Tekken!



CryEngine 3 HD Demo reel is BadAssNice

By: BatRastered Mar 8, 2011 | 9 Comments

A demo reel of some of the effects possible in the new CryEngine 3.

Try not to piss your pants too much, none of this will run on your system unless it's from the future. But it makes me want a new generation of hardware even more now...

CryEngine 3 GDC 11: Exclusive Tech Showcase HD

<< Previous 1 ... 369 370 371 372 373 374 Next >>

Trending Video Games

Fantasy Sports for Wrestling
Social Media
FFXIV Original Websites
FFXIV MasterDotL
FFXIV Mogslist
File Backup Service
Back it Here logo

Gouki websites: Video Games | Wrestling