15 Classes, 110 Skill Trees?! Count me in! The graphics look good and if you're a fan of the dungeon crawling, then you might want to check this game out during the beta.
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This guide will put you on the path of style and savings. Everyone can have a FightStick now Jimmy!
All the prices on the sticks jump around. If you're looking to save money just wait for something to go on sale. Almost all of the links offer free shipping.
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A comic book convention for Wizard World. Does it live up to the hype?
What up Jimmies? Rey here with one of your favorite things in our median, cosplayers! But let’s talk a bit about the convention first.
Wizard World started as a comic book convention at Chicago in 1997. Ever since then, they had over 10,000 attendees. This year, they did Miami, Florida!
See some of the coolest cosplayers and let us know your favorite(s) one(s)!
By: goukijones Aug 9, 2019 | 1 Comments
Final character story trailer released along with all 4 character skill trees.
Borderlands.com also released all the the character skill trees. You can put the points in and build out your character and see what all the different perks and moves are. I love that this is available now, this should certainly help me decide which character I want to choose. FL4K lookin' good in that trailer tho!
By: goukijones Jul 2, 2019 | 1 Comments
This is a game that I am recommending to you.
Rage 2 has been the first new game that I’ve played in a while that I really enjoyed. I wasn’t expecting much, but the trailers for the game were getting me hype to play. I did not like the first Rage and I don’t recommend it. It felt very linear to me and I don’t mix well with hallway-esque gameplay. Rage 2 however, is very different, it’s a beautifully open world.
How open is it?! Well for some examples; I beat the game without even going to one region on the map. I then found 2 other towns after I had beaten the game. I love that the game is that open. To be honest I was WAAAY over powered going into the final battle. I wasn’t expecting it to be the end, but it was. It was a little lackluster too for the final boss, not very challenging. If I were to play through this game again, I would definitely raise the difficulty setting. I played it on HARD and it was Too Easy….Read full story...
So for the thanksgiving I visited with family and friends. I also brought along Gran Turismo 5 and Need for Speed Hot Pursuit. Of course my friend grabbed the Gran Turismo 5 first, but what happened next is unbelievable.
I guess you can say this was an intended experiment to see what my friend thought of these two brand new racing games. Gran Turismo 5 was still in the shrink wrap when I brought it over. I had already played the crap out of Need for Speed Hot Pursuit and it's no secret that I love it. They writin' stories about my record times on the internet.
My friend immediately grabbed for the Gran Turismo 5, unwrapped it and put it in his Playstation 3. Of course we had to do a system update and an install. It's the Playstation what did you expect I told him. Reports on the internet was that there is a 45+ minute install time for GT5. Luckily we were distracted by family, football, alcohol and turkey. After the install I grabbed the remote and started to look through the menus. I just wanted a quick race so I can see it. I've been waiting for such a long time for this game and the internet has been an unstoppable buzz machine about everything GT5. Well I couldn't just race, I had to do a license test first. First license braking challenge. Ok seems simple enough. The countdown begins and then I'm off down the straight away. There is a giant checkered board at the end of the track, I guess gotta stop there. No problem. Perfect. Wait what? Failed? Aw fuck. I was called for the official turkey dinner start and left the game running right where I failed to brake. I was in shock that I failed the braking test.
After the meal I headed back into the game room and found my friend all up in the Gran Turismo 5. He was still trying to get a license so we could get into a real race. After each attempt at a challenge he handed me the remote and asked if I'd like to play. I respectfully declined. Watching was more than enough for me. 30 minutes later we had a license and entered a race. I still haven't seen anything really special, the game appears to be extremely in-depth and that kind of interests me. I watched my friend do one race and then it was my turn. After playing so much Need for Speed Hot Pursuit there was nothing special about driving a shit car in GT5 at 55 MPH. I was extremely bored with that type of racing. I imagine it would get better with more gameplay and more cars unlocked, but we didn't have time for that and I really wanted him to see the other game I brought at this point.
Finally we put in the Need for Speed Hot Pursuit into his Xbox 360. Within 3 minutes he was already racing. Then as the map began to open up and he unlocked more cop and racer events, it was clear to me we had a winner. He dropped subtle hints to his wife that he needed this game asap or a divorce was imminent. The funny thing about all of this to me is that my friend never asked me once if I wanted to play the Need for Speed, like he did in-between every GT5 load screen.
Gran Turismo 5 is a simulation. A serious simulation of a race car driver who must buy his own car collection, earn his own licenses and level up like an RPG. Need for Speed Hot Pursuit is a straight up arcade racer that puts you into high speed racing action right away. I don't have an official opinion on Gran Turismo 5, but I'm sure I'll play it eventually ... if I can ever get off of Need for Speed and trying to beat all of my friends times on the speed wall. Thanks for reading.
This looks like in-game footage.
Who is this character?!Read full story...
By: Crimson Relic Apr 13, 2010 | 2 Comments
Devs of SSFIV tell us what changes have happened for C.Viper, Rufus, El Fuerte, Abel, Seth, Akuma and Gouken.
Hello everyone! This is Tsukamoto.
We'd like to keep things rolling from last week in talking about the character adjustments. This week, together with the battle planners we'll be covering the SFIV newcomers C.Viper, Rufus, El Fuerte, Abel, Seth, and also Akuma and Gouken as well.
Let's get right into it - please tell us about the adjustments for C. Viper.
C. Viper is a character that has been heavily influenced by player feedback, so we wanted to adjust her while keeping her image from the last game as intact as possible.
We've made some adjustments to the moves that she could just spam. For example, her Burning Kick, where even if the opponent blocks Viper is at an advantage. While there are no changes if the move hits or misses, on block we've added a few extra frames of recovery.
Any other adjustments?
We've also made some adjustments to her Crouching Medium Punch. Her Crouching Medium Kick is pretty good, so Crouching Medium Punch gets overlooked. In order for Crouching Medium Punch to have more of a presence in the game, we've given it a bit more priority so she can use it as a counter-poke. But since Viper's play style is pretty fast-paced, it may be difficult to find the right time to use it. We improved it to just give her a nice accent. So it won't really affect her fight style, but in those times where Crouching Medium Punch lost out, now it will win.
How should we use her ultras?
Burst Time (Ultra 1) is an ultra that had to be combo'ed into, and required a fair bit of technique, but Burning Dance (Ultra 2) is a lot easier to use. Rather than in a combo, this is a move you can hit on its own.
Now let's talk about Rufus's adjustments.
The biggest adjustment is that the damage on his Dive Kick has been reduced. We looked into various areas, and we felt that what gave people the most problems fighting against Rufus was the Dive Kick, so that's what we focused on for the adjustments. We tried completely nerfing it, but then Rufus would have been pretty much unplayable. We went through a lot of trial and error for this, and since we didn't want to take away Rufus's playstyle or his fun, we decided to keep the move as-is and just reduce the damage.
As you may have read on the blog before, damage is being reduced all across the board, but Rufus in particular has seen a slightly bigger reduction in damage out of all the other characters. Of course, everything hasn't been reduced, but we've been working on the stuff that he could just spam, or moves that were too strong.
So in Street Fighter 4, Rufus was just a strong character that didn't need any technique?
That's not quite it. Of course, technique is necessary for controlling your character. Just, since his damage output was so high, when he got an opening he could do more damage than the other characters, so we are adjusting that aspect. Also, many players felt that they didn't know how to retaliate against Rufus's attacks, or they had problems knocking him down. While we haven't particularly weakened Rufus in this area, we feel that the strength adjustments to the other characters will better help them here. As for the feel of play, Rufus is perhaps the most unchanged from Street Fighter 4. So for those who enjoyed playing as him in IV, you can play him the same way in Super Street Fighter 4.
What type of move is his new ultra, Big Bang Typhoon?
The main thing about his new ultra, Big Bang Typhoon, is that it deals out quite a bit of chip damage. So when you have ultra stored up and your opponent is trying to run away from you, you can use it to chip them to death. Also, it has a fairly large hitbox, and it vacuums in jumping opponents, so its pretty good as anti-air.
Okay, now please tell us about El Fuerte's adjustments.
In Street Fighter 4, El Fuerte was known as the random character, so we tried to adjust him while keeping that intact. In order to be effective as a random character, technique is necessary - so in Super Street Fighter 4 as well we are keeping the feel of his play.
In general, what type of adjustments have you done to his moves?
We've raised the damage on his Guacamole Leg Throw (Air Grab). In battle, hitting it is fairly difficult, so we gave it a damage boost to compensate. We've also made his target combo forward kick easier to connect, and probably what most people are concerned about - we're leaving his Infinite Loop Combo in.
Tell us about his new ultra, the El Fuerte Ultra Spark.
We made it as a counter if you can match your opponent's movements. The move slides him forward, and it counts as a throw move in that state. The throw range while he's sliding is pretty wide, so if you can match your opponent's movements its a throw that will win out a lot of the time. It works great against grounded opponents, and if your opponent is trying to match your moves then this works nicely as a counter.
Against which characters does the El Fuerte Ultra Spark offer an advantage?
If I had to choose, I'd say Ryu or the other projectile characters. The sliding goes under projectiles. Also, the throw period is fairly large, so you can do the ultra upon seeing the fireball and have it hit. But rather than just projectiles, its a move for your opponent's big attacks.
Fuerte was considered to be one of the weakest characters in vanilla Street Fighter 4, but how about Super Street Fighter 4?
As we haven't really done a lot of buffing to Fuerte himself, maybe his position hasn't changed? (laughs). But the weak parts of him, as well as things like hitting the move but not being able to do that much damage, we have been strengthening that. So by that, players can bring out their ability more and he should be easier to use than he was in IV.
Next tell us about Abel's adjustments.
First, we've make Sky Fall (Air Grab) easier to use. We intended for it to be anti-air, but the situations where it could actually be used were on the few side. So we've adjusted it so that its a little easier to catch people with it.
We've also adjusted his sweep. It now hits from a little farther away now - its a small change but it will have a big effect on his matches. Also, his Far Standing Light Punch now comes out a little faster. In general, Abel's normals have gotten a little better.
Tell us about his new Ultra, Breathless.
Breathless is a grab ultra where he dashes forward and pressures his opponent. You can't combo into it, but with super armor you can dash in and absorb a hit, really take it to your opponent. Also, if you hold the button down you can delay when it comes out.
You can also cancel it. So if you think its going to whiff for sure, just stop it. (laughs)
Also, as your opponent is getting up, you can start Breathless, and just before they get up, cancel it, and then just throw them regularly - my recommendation!
Against which characters does Breathless offer an advantage?
Characters who can control distance pretty well from afar, as well as characters who do lots of mix-ups in close. It works great at all ranges, but it can be kind of hard to hit against jumping opponents.
Please tell us about Seth's adjustments.
For Seth, we're basically tuning down the moves that are too strong, and balancing him better as a player character. We are increasing the recovery on his Yoga Teleport, reducing the priority on his jump back/up Hard Punch, and taking a look at his attack power. However players shouldn't feel as though his moves will lose functionality, as the things you can do in IV will remain the same in Super Street Fighter 4.
Seth had was considered to be fairly strong in IV, do you feel that he's about the same in Super Street Fighter 4?
Among all the characters, I feel he's on the strong end. Conceptually, he is similar to Akuma. So, he can deal a lot of damage and has good combos, but if he gets rushed down he's weak.
Tell us about the new Ultra, Tanden Typhoon.
As Tanden Stream (Ultra 1) is a good all-purpose projectile-type, we wanted to give him a more tricky ultra in Tandem Typhoon. The basic uses are anti-air, chip damage, and combo'ed into. Its not quite as all-purpose as Tanden Stream, but it feels nice when you hit it in a combo, so all you combo fans out there please give Tanden Typhoon a try.
Now tell us about Akuma's adjustments.
We've adjusted his Demon Flip Throw. In IV, regardless of whether it was blocked or missed, Akuma was at an advantage, but now Akuma is going to have to use it more carefully.*
(*Azrael's note: It sounds like Okada is talking about something that isn't a throw, but the move name he says is the Demon Flip Throw, so... I dunno what to tell you.)
Akuma is a character who deals out a lot of stun, isn't he?
Yeah... he has loop-like combos and near hit-confirm combos, so in IV he could really dish out a lot of stun. So with one opening he could hit a loop combo and then in the next combo the opponent would definitely be stunned - almost like he gets 2 openings for the price of 1. We wanted to give his opponents a better fighting chance, so basically we've adjusted the stun on those strong combos so that they don't dizzy so easily. However, for Akuma players, if you read your opponent well and hit a really difficult combo, it'll do a bit more stun than it did in Street Fighter 4.
Tell us about his new ultra.
We made it with the idea that it would be hard to hit, but once you do it'll feel awesome. It's almost kind of romantic (laughs). Of course its got its usefulness, and can be used in combos and what not.
And finally, please tell us about Gouken's adjustments.
We've adjusted the Counter Attack (Kongo) so that it will be easier to perform. I believe a lot of people had problems with this, so hopefully this meets your expectations.
As for other stuff, his overhead and all of his normals come out a little faster.
We've also increased the hitbox on his Hurricane kick, so it will be easier to hit.
Tell us about his new ultra, the Denjin Hadouken.
Denjin Hadouken is a bit unique in that even if it's blocked, it will increase the opponent's stun by a percentage. And if you hold down the button, you can charge it up for more damage. You can also use the hold to delay the timing, to catch jumpers.
Have there been any changes to the CPU boss characters?
The boss characters are completely different from the playable versions. The boss versions of Seth, Akuma, and Gouken are the strongest (laughs). They may look the same, but their frame data is completely different.
Many players told us that CPU Gouken was on the weak side, so we've re-adjusted him to be more like a boss character. The moves may look the same, but their functionality is much stronger. On the hardest difficulty setting, they'll give you a run for your money. However, we have made the easiest setting a bit easier, so a wide range of players will be able to enjoy the game.
Do you have any closing comments for everyone looking forward to the game?
The characters we talked about on today's blog were brought to completion by the players. As such, we adjusted them to keep the interesting and fun parts they had in IV. As for the original characters from IV, we're trying to preserve that originality, so that players can continue enjoying in Super Street Fighter 4. As for Seth, Akuma, and Gouken, we didn't want to take away their feeling of being strong characters - keep their feeling of being bosses, but as player characters, adjust the areas that needed adjustment. The basic feel of the boss characters hasn't changed from IV, but hopefully the adjustments made will allow their opponents to feel that the player is skilled, not just that the character is good. Also, with new ultras for all of the characters, you have a new choice of attacks to choose from, and this adds to the ways you can enjoy playing. I would like for everyone to enjoy the new features in the game.
Well, I hope you all enjoyed today's entry. If you want to try out some of these changes for yourself, there are various locations around Japan offering demo play, so if you can check it out by all means please do so!
And next time! For the final entry on character adjustments, next week April 20th we'll be talking about Cammy, Fei Long, Sakura, Rose, Gen, and Dan. I think there's a lot of interest in next week's characters as well, so be sure not to miss out!
As you may have read on Ms. Shiozawa's blog, this blog will be concluding soon. While there may not be many entries left, we're going to give it our all right up until the very end!
See you next week!
By: goukijones Nov 12 (5 days ago) | 1 Comments
In a much more vibrant and exciting trailer, the new look of Sonic is sure to make you happy.
With an hour long pre-E3 show, did gamers come out winning?
Yes we did! Konami made a head start in E3 today, or tonight depending on where you live, and the showed off some great news. Here's a review of their show.
They first began with video footage from the show and tease you at what's to come and who's going to talk. The first few minutes, Shiji Hirano, President of Konami Digital Entertainment, America, he gives his thanks for the many prayers and wishes of the events in Japan, from the earthquake and tsunami.
Hirano-san then tells us that Hideo Kojima will be providing lectures on the Video Game Designers of the future in California. Konami will be launching events though out the world! Hirano-san announces Frogger 3DS and more DLC for Castlevania.
Konami then takes us to Tokyo, Japan to see how Metal Gear Solid 3DS is going. It's great! You'll be able to use the 3DS's camera to take pictures from the real world, and use it as in-game camouflage! Also, if you're climbing a tree, for example, you might fall if you tilt the 3DS! So play straight!
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By: BatRastered Jan 19, 2011 | 12 Comments
$249 and 30 titles before June... Oh, and SSF4 at launch!
At a press conference today, Reggie Fils-Aime announced that the Nintendo 3DS would be released in America on March 27 at a price point of $249.
Even more interesting... Super Street Fighter IV is a launch title. We here at gouki.com are excited about that. It looks amazing.
Reggie has promised us 30 titles available before E3.
Who's buying this? Let us know in the comments.
I get emails from YouTube all day long when people comment on our videos or on our channel. Today I got a real good one, he called me a jackass, then I called him a n00b and oh boy ... a whole notha level.
As you know Gouki.com has been simulating the matches of WWE PPV's with the video game, Smackdown VS Raw 2011. We've been pretty successful with that until I found a Reese's peanut butter cup in Jimmy's brand new Halo Reach Edition Xbox 360 and we had to send it in for repair. Irrelevant.
We simulated the two recent championship matches for 2011 Royal Rumble and posted them on YouTube. Don't fuck with wrestling fans. Here's what happened.
On the Edge VS Dolph Ziggler Royal Rumble.
mapscannotcontainme left this comment:
You jackass! Indicate that its a video game in your title! *First sentence in description
You are a n00b. Actual match is copyrighted. Perhaps you've been rick rolled. Don't be a Jimmy! *This YouTube pro doesn't know about getting Rick Rolled.
First off the first sentence in the description says that this video is a simulated match with Smackdown VS Raw 2011. This Jimmy was so irate and so upset that he couldn't watch the Royal Rumble, that when he say what I posted, he lost his mind.
This morning I received a reply on the video from the same Jimmy:
n00b or not - answer's not btw - I'm familiar with the concept of "false advertising" and I'm considerate enough to do others the favor of making clear what my YouTube videos (under other names) contain. BTW you have a private message and when you're referring to cock when you say "jimmy" it isn't a proper noun and doesn't need capitalization. The more you know... *No uploaded videos from this YouTube pro
Thanks for the English lesson, but when I'm the writer, I can write Jimmy however I please. But it didn't end there, I also received a private message from this Jimmy as well.
You see, you didnt need to reply to my post at all and you especially didn't need to throw baseless insults at me. When I called you a jackass it was meant kiddingly. FYI: jackass isn't the most severe insult one can hurl your way. Moving on, I'm not a noob. I've been using the internet and YouTube for years now. In fact, I'm quite well-versed in YouTube etiquette. Speaking of said etiquette, it's considered thoughftul to indicate when posting a video game clip that it's a video game clip such as by including the title of the video game in the title of your YouTube video.
(Telling me to not to take being called a Jackass -which I am- offensive, but when I called him a n00b, oh boy. I'm sure he was real upset that he had to turn off Two and Half Men reruns on the CW and respond to me.)
Now...as to being a "Jimmy"...you know what I probably am...but I just have to say...who the fuck calls anybody a "Jimmy"? I had to rack my brain to understand what you meant. I wasn't sure if you were talking about South Park or pot or a crowbar or the million and one other things that come to mind when I hear "Jimmy" before it being a synonym for "dick". Christ! I think I've heard it used once in that respect in my life before today.
Now, finally it's common knowledge that the WWE copyrights their videos and YouTube takes down the videos of matches put up soon after the actual PPV. This is obviously done in hopes of WWE getting people to purchase the encores, However, if you'd put down your video game controller for a moment - I'm guessing, given your YouTube page, that you spend a large percentage of your life with a controller in your hand - and scroll about YouTube, you'll find tons of WWE matches put up in their entirety. People post them despite the copyright claims and those videos end up staying up. It isn't unreasonable to think I might have been able to catch the video of a match before it was removed or that YouTube officials missed, either.
(This guy knows and understands that putting up copyright material is against the guidelines of YouTube, but was so mad at me for not uploading the actual match.)
YouTube doesn't always time stamp their posts in the main search results meaning what posters decide to name as their title is one of the main criteria people go by in choosing whether to look at a video. Not indicating in your title that your video is a video game could be construed as a pathetic attempt to gain views. Additionally with the improvements in recent years to video game graphics, small screenshot icons beside each video title are difficult to distinguish from real life match screenshots.
Don't bother responding to this message because you've been blocked from sending me a response. In the future, learn to properly title videos, not take posts so seriously, and learn some more relevant insults. It'd be appreciated.
He blocked me?! Why? What did he think I was going to do? Go crazy myself and write about this Jimmy on my website. Don't worry about me taking posts seriously.
Copyrighted videos are copyrighted for a reason and YouTube will ban you for posting content you don't own. I have over 200 videos on YouTube, I'm not gonna risk that to post actual WWE matches, when you can watch them for free on the WWE's YouTube channel. PPV's though, you have to Pay Per View.
This guy don't know what a Jimmy is? Well he knows now. HE IS A JIMMY!
So to all my Goukiites out there, drop by Nubfarm's YouTube channel and just let him know he IS a Jimmy and for a special bonus, link him to this story. He blocked me remember. Who knows maybe we'll make a new friend out of this. BTW, I added [SvR 2011] to the YouTube titles just for him and can only hope he is gracious enough to accept my actions for what they are. A semi apology for getting his hopes up about watching some illegal WWE PPV matches on YouTube.
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