By: goukijones Jan 8, 2014 | 0 Comments
Wednesday January 8, 2014 at Press Start Gaming Center in Las Vegas, NV. Featuring a full menu of games, including Melee, BlazBlue, KOF & more. Hosted by Hit Box.
Ultimate Marvel VS Capcom 3
Street Fighter 4: Arcade Edition
King of Fighters 13
Killer Instinct (XB1)
*List is not final. I will update this list as more games get included.
Time: 7:30 pm Registration. Tournament starts at 8:30pm. NO LATE ENTRIES ACCEPTED IF BRACKET STARTS RUNNING.
Where: Press Start Gaming Center
Venue Fee: $5
Tournament Entry Fee: $5/game
Ruleset: All games will follow EVO rules unless otherwise stated.
- Please bring your own controllers. PSG only has pads for Killer Instinct.
- Please be on time. Registration starts at 7:30 sharp, and the tournament for all games starts at 8:30 sharp. Do not be late.
- As per PSG rules, please do not bring any drinks into the venue. They sell drinks at the counter at a relatively low price--support the local venues! (they’re amazing)
- All those slated to bring consoles, please try to bring your consoles in no later than 7:30.
They are not copies, just different position.
And your final picks are!
By: goukijones Sep 15, 2009 | 4 Comments
Fuckin' a!!! I'm going!
C'mon ... I'm not gonna miss this. This is great for Miami and I will definitely support it. 3 days of tournaments and games and Jimmys with fight sticks. Infinite Bits is going to feature an interactive video game museum. Classic arcade machines will be available. Panels with industry experts. (Am I hosting a panel? It'd have to be 18+ and over with an open bar). Live music from video game bands. A costume contest for the super video game nerds. Stand-up comics and live shows.
I can not wait for this. I hope it does very well and this is the first of many to come.
Visit their website and sign up for a 3-day pass your frickin' noob!
By: dragonkiss83 Nov 5, 2012 | 1 Comments
The first series was pretty funny, can the second surpass it?
Found it this morning and had to share it with the people who got me hooked on the Borderlands series. Hope you jimmys like it.
Pro tip watch Ellies hands for a bonus laugh.
By: iorilamia Apr 5, 2011 | 4 Comments
Massive patch list came fixing many bugs, but what may be more exciting are the customizations to come in match-making!
Besides the usual bugs, exploits and balancing patches, they are also bringing us new features to custom match making. It will be released in 2 "Phases" , Phase 1 comes out tommorow with all the other fixes, and phase 2 is to be announced.
Phase 1 allows you to create unranked games with the choice of
-missions (warzone only)
-mission time (warzone only)
-invite squad members
-invite enemy squad leader
-More configuration options for missions in Warzone and Operations
-Adjustable kill count for Guerrilla Warfare
-Configurable Unlocks (choose which one you want to play with)
-Configurable Classes (choose which one you want to play with)
-Configurable Weapons, Abilities, Skills, Ribbons
-Friendly Fire On/Off
-Brutal Melee On/Off
OOOOH DAMN! If you play K3, you know this is a huge step in an awesome direction. The custom possibilites sound so fun, already imagining a game with only pistols, brutal melee and Infiltrators ; insane.
And heres the rest of the patch notes that are cool, but the Phases are what really caught my eye.
-Bullet Damage and Faster Aim ribbon now unlock correctly
- Separate turn speeds for ADS on Primary weapons in Multiplayer
- Increased Accuracy ribbon effectiveness has been lowered
- Bullet Damage ribbon effectiveness has been lowered
- The 3rd person revive beam now shows correctly
- Bilgarsk Boulevard - preventing players getting stuck at spawn location
- Akmir Snowdrift - fixed a problem where the speaker object can fall beneath a piece - of geometry
- Fixed a crash when joining a Guerrilla Warfare Clan match
- Blood Gracht - Fix for a hang when the Recon ability was used
- Fixed a crash while joining a Warzone game
- Player gets directed to multiplayer lobby when being kicked from game due to inactivity
- Adjustments to reduce the server load
- MAWLR Graveyard -Improved collision around one of the Capture and Hold locations
- Kaznan Jungle - Added a blocker around a tree to prevent player to use tree to jump out of the level
- Bilgarsk Boulevard - Removed invisible collision of S&D objectives in Guerrilla Warfare
- Bilgarsk Boulevard - Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level
Single Player Story-
- Scrapyard Shortcut - Mobile Factory - Fixed a hang to a red Debug screen upon the user reaching the Jetpack Troopers
- Added a "Mute all" button
- Updated icons and text on the Medals statistics
- Fixed clipped text for moderator messages
- The Faster Reload ribbon now updates properly on the Personal statistics page
- The Increased Accuracy ribbon now updates properly on the Personal statistics page
- The Bullet Damage ribbon now updates properly on the Personal statistics page
- Fixes a hang when accepting a squad invite on the final results screen of an online game
- Fixed the Pause functionality in Botzone on the Class selection screen
- "Squad menu" is changed to "manage players" in the menu
MOVE AND SHARPSHOOTER-
- Button configuration improvements - Swapped L1/L2 grenade and aim
- Melee is now on the circle button
- Multiplayer - Aim Lock will now time out after one second
- Camera turn upped while using jetpack. Lowered for mounted weapons
Loads of fixes and such. Any of you guys still playing Killzone 3? What do you think of all of this? Don't be a jimmy, leave a comment below :D
A list of what's to come this week on Xbox Live
This should hopefully be a good week for releases. Let's See what's Available:Read full story...
My Wii will be usable again?!
Honestly I have sold off most of my Wii games and my mom uses it for Netflix while i randomly use it for playing GuiltyGear and Capcom vs Snk2 EO like once a month (and random TvC/brawl) Also I have't been into RPG's in like, years, but this game "The Last Story" seems like good stuff. Developed by Mistwalker, the people who brought you BlueDragon, Lost Oddysey and some other stuff.
Apparently the Release date is Janurary 27,2011 in JAPAN, America's release date isn't set yet. The game is single player AND online multiplayer( chance to use wii-speak besides on The Conduit?) So what do you guys think? I'm interested definately, IF the online play isn't fucked.
Enjoy these two trailer videos with gameplay and cutscenes from IGN Entertainment
By: iorilamia Feb 11, 2011 | 20 Comments
Member iorilamia has been addicted to the killzone 3 open multiplayer beta. The class iorilamia has been using most of the time is The Engineer. He took time to write a book about the Engineer class. Weapons, skills, gameplay and matchups vs others.
Basically the Engineer is one of the more underpowered classes in K3, but one team having one and the other not makes a huge difference. If you don't want to read all the details (because most of you don't own PS3 or just don't want to read), I have the basic information written up at the end ^_^
M224-1A LMG- Your basic machinegun. Tons of amo, long range, medium fire-speeds but extremely innacurate in far distance.
STA11 SMG- Way more acurate than the first gun and much faster firing speeds, but smaller clip and sucks even worse at far range, a definate medium range weapon.
STA3 LMG- The lord of all spraying and praying. EXTREMELY CLOSE range weapon that has shitty acurracy, but spills bullets out with an INSANE rate of fire. Run into a room with it and take out a group of jimmy's without even trying.
STA18 Pistol - Run of the mile pistol that works at close range with a decent rate of fire. Should kill within 4-5 well placed shots.
VC8 Shotgun Pistol - Definately nowhere near as good as the shotty, far less range and damage, but it is still a one shot kill when your directly infront of someone.
STA2 Battle Pistol - Grenade Launcher aka "noob tube" for u CoD fans. Well its not nooby in this game, grenades bounch like a mofo but the weapon does shoot the nades extremely far and accurate ; very good vs campers.
Repair Tool – Repair damaged or destroyed ammunition dispensers, mounted guns, and automated turrets.
Repair Tool+ - Increases repair speed. (This is a MUST, the increased repair speed is insane and this is a fast-paced game, your gonna need it)
Repair Tool++ - Hack enemy placed turrets, transferring ownership until the engineer is killed or the turret is re-hacked. Stacks with previous abilities. (IMO this sucks ass. 9/10 your gonna die before you can just RUN UP to another engineers turret and hack it like your rambo, I haven't had much luck with this ability, but when I did, it allowed me to set up my own turret next to it.)
Sentry Turret – Deploy a machine gun turret that will automatically target and fire at enemies in range.
Sentry Turret + - Turret's firing rate is increase and can be deployed twice as fast as before.
Sentry Turret ++ - Deployed turrets can now track targets faster and are augmented with auto-fire rockets that fire every few seconds. ( LVL THIS SHIT UP AS FAST AS POSSIBLE! The Engineer felt like a struggle until the turret is fully lvled up, the turret dies too easily and its a sitting duck you the fire power is a must)
ENGINEERS ROLES IN THE TEAM / GAMEPLAY
The Engineer is your bro. Both teams have several amo crates that give you more grenades/mines than you spawn with and ofcourse more amo when you need it. You cannot use these unless a Engineer repeairs it (they are broken when the round starts) also if one team has a Engineer and the other doesn't, the one Engineer can destroy and take over the other teams amo deposits (or just capture them all in the start of the round). Before you go killing, Engineers need to repair the nearest Amo Depos.
Where and Why to use Turrets
The engineer ha several gameplay styles. To break it down we got the Camper, Aggresive and Security.
The Camper is self explanatory. Get your Turret in a corner while you wait in the other or next to it, firing at people coming near bye or outside. What makes it so effective is proximity mines. If you camp near a amo depo, you can have 3 mines constantly covering your blindspots and staircases, as soon as someone hits one you can constantly get more and more.
When your Aggresive (like me) you go out into the open, get your squishy turret (they do die easily) near a wall or crate giving you backup fire as you battle. It is effective because you can easily run back to heal him when injured. Also theirs MANY situations where I don't even notice a enemy but my Turret does, and I end up supporting him.
Security is great for your team. In almost any game-mode or objective while you go do your own thing, carefully place your Turret and proximity mines around the base/area.
Heres the fun part (not too much in-game) MATCHUPS! How us Engineer deal with other classes/ get railed.
Vs Engineer- Longe range, the engineer using the first primary weapon wins, its more inacurate than the second range weapon but the range usually wins overall, and the damage. Close range is a toughy. The last Primary weapon is best at close ranges, but the second one almost being as good and better acurracy, all comes down to the player. but even if its a small hallway, the second primary wins, the third is just TOO innacurate. Whoever have the better turret obviously have a much bigger hand.
Vs Infiltrator- This sucks. Infiltrators maxed out Hide ability allows them to appear as a teamate to you and yor turret. Ontop of that if they kill you with brutal melee, they stay hidden. Basically they seak up on you, brutal melee and your turret still doesnt see them, then they kill it. If they use a gun and are close enoguh, HOPEFULLY your turret turns around and fire a rocket first thing. The weapons matchup sucks aswell. Their primary eapon, an actual shotgun is way better than your pistol shotgun, and rapes you close range easily. They share the same secondary weapon as you but their last weapon makes the long range difference. A 5-burst red dot sight rifle, is way more superior than the engineers slow inacurate long range machine gun. Best thing you can do is be medium range while your turret is being a bro and helping you out, try to target them before they get close (it appears as red)
Vs Marksman - Marksman and Infiltrator are "top of the tier list" in a way. The marksman can be invisible while shooting at you, only appearing when killing or mortally wounding. So ofcourse when invisible, their turret can't see them, and if they do, the turrets slow ass moving rockets should be easy for a long range camper to dodge along with the turrets regular bullets. All of the marksmans weapons pwn you and the turret far/medium range. Your true only hope is close range or hopefully the machine gun pressure along with a turret causes their aim to fuck up. I'm pretty sure their final primary weapon kills turrets in one shot...a long with players.
Vs Tactition - Feels pretty equal. Tactition has a balanced weapon base with shotgun and rifles. The big upside tactition has is the ability to see players behind walls, BUT I don't beleive he can see Turrets. He will turn the corner ready to rape you, not knowing your buddy is ready to rape him.
Vs Tactitions Droid- It flies around and when it gets hurt sometimes flies away. This ofcourse makes it hard for your own turret to hit. But the droid ONLY shoots bullets, while your turret has bullets and rockets. One rocket should kill it, fire power is on your side. Also your machine gun takes down flying driods like cake.
Vs Medic- Medic is kinda lower on the list a long with Engineer. Your only real problem is the medic reviving and killing you from behind, but your turret may catch him before you even notice = win. The medic also has a shotgun, but without the abilities of infiltrator or tactition, it doens't always work out so well.
Vs Medics Droid- It follows the medic around shooting regular bullets like Taction droid, but its weak as balls. You or your turret can easily kill it. The only upside it has is staying alive and annoyinngly buzzing around when you kill medic.
The Engineer can play support with a strong Turret you can place in tactical areas and good weapons. The downside is fighting long range and cloaked classes. But if you want to camp with spamming mines and hiding in a corner with your turret in the other, that works too. The Engineer is also ideal for protecting assination Targets. On the forums this class has been protrayed as the "weakest" but the problem most people said is that the turret just needs a buff, its a sitting duck that dies easily(unlike the other 2 mobile droids), yet its the main part of playing engineer. Thank you very much for taking the time to read this, I might do a write-up on Infiltrator and Markmans and how to be a cheap douchebag, but most of you probably don't care about Killzone3. Heres a video of Engineer class PWNING shit (well, the enimies are barely aiming...whatever) Uplaoded by http://www.youtube.com/user/pixelenemy
Don't forget to leave a comment below and what you think of the game and my write-up, thanks guys
By: Arthvader Aug 14, 2013 | 1 Comments
After 5 months, Arthvader Fights is back with more matches in Darkstalkers 3.
It's been over 5 months since I last did one of these. Welcome everyone to another Installment of Arthvader Fights. Here, we will find ourselves in a series of Ranked matches that I was involved in when I was playing Darkstalkers 3. In this installment, I pretty much sticked to Hsien-Ko, B.B. Hood, And J. Talbain, while pretty much only fighting two different opponents (game seems dead online, hoping that I can find more opponents for next time). I do hope you enjoy watching these Matches as much as I have in playing in them.
These Fights took place and uploaded on 8-13-2013:Read full story...
11 bit studios are back with a sequel to last years’ “Anomaly Warzone Earth” simply titled “Anomaly 2”. Is this tower offense game an improvement over the original or is it a sequel that could have stayed buried? Find out in the Gouki.com Review
Earth has been hit hard by mechanical alien like creatures and now is a frozen wasteland. Humanity is struggling to survive and all hope is left on a few convoys searching for supplies to recover and rebuild the lost super weapon “Project Shockwave”. The campaign is 14 missions that recap a lot of the first game while easing new players in so that nothing is missed. It’s roughly 5-6 hours which is short for a game like this. Although short it’s a game that doesn’t feel too stale with little recycling of any kind during the campaign.Read full story...
By: iorilamia Dec 12, 2010 | 3 Comments
Oh god how I've been waiting...
It's been 3 years since the last SSX game, ( and 7 years since a GOOD one was released in my opinion >_>)
Trailer is pretty generic, except this new batman free-fall wing thing looks pretty sweet. What do you guys think?
Official site here!
By: goukijones Aug 27, 2014 | 1 Comments
Nintendo taking full advantage of downloadable content now!
REDMOND, Wash.--(BUSINESS WIRE)-- Two new downloadable content packs will take the world of Mario Kart 8 in directions the franchise has never seen before, while significantly expanding game-play options. The packs, which launch this fall and in spring of 2015, and are available for advance purchase starting Aug. 27 at $7.99 each (or $11.99 for both), deliver a ton of new content, including first-time crossover characters like Link from The Legend of Zelda franchise and both Isabelle and the Villager from the Animal Crossing series.
Two new downloadable packs, which launch this fall and in spring of 2015, and are available for advance purchase now at $7.99 each (or $11.99 for both), deliver a ton of new content, including first-time crossover characters like Link from The Legend of Zelda franchise. (Photo: Business Wire)
Read full story...
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