Take all the great features from previous Atelier games while removing their flaws, and you have this gem.
Mana Khemia, Alchemist of Al-Revis, also known as Atelier Iris 9 to some, is the latest installment of Gust's old-school alchemist based RPG. The previous 3 PS2 games that NISA localized for us were all fun, but had their fair shares of flaws. This game however, renewed the emphasis and importance of alchemy like the earlier PS1 Atelier games did, and keeping many key features from the newer Atelier games, while removing most of the flaws from those games.
The story itself is somewhat slow. In fact, story seems almost non-existant at first. You're just some random kid who was invited to join the prestigious Al-Revis academy for alchemists, and the rest of the game's plot pretty much revolves around your school life. The pacing is divided from story events, to classes and free time. You have to complete your class assignments to move on, if you do really good you might have free time to do whatever you like, and finally a story event happens at the end of each chapter. Bits by bits of the story and the enigmatic past involving the main character and his cat companion gets slowly revealed throughout each chapter's event scenes. Eventually it leads to some interesting plot twists you weren't expecting. Overall, while the story won't win any academic awards, it's decent enough to pay attention to, and despite slow pacing, I believe it works wonders for this game.
Ken Nakagawa, the composer for the previous Atelier games, have outdone himself in this title. If you've played any previous Atelier games, you should be able to pick up to his style and can instantly recognize the similarities. The music fits each scene perfectly, with the happy tunes inside the school, to goofy music from humorous cutscenes, to serious themes from dark moments and so forth. The game also has over 3 main battle themes, a tough foe music, various boss themes, and a lyrical final boss theme. They range from upbeat themes, to rock, to sad, to fierce depending on the opponent. Not only that but the game's intro movie and certain events during gameplay also contain many J-Pop songs, and whether you're a fan of J-Pop or not, they sounds pretty good that it shouldn't cause anyone to turn their volume off.
The sound effects are mostly the same from previous Atelier games. There are of course plenty of new sound effects for some new special moves here and there. But for the most part you should recognize all these if you played any Atelier games.
This game is a 2D games as you would expect. The sprites and mapping tiles were for the most part recycled from Gust's library, but important story characters are all new. The maps now make use of depth of field, which you can see trees or whatever in the background moving at a different pace than the screen, which is nice.
However the special moves and animation received a huge improvement, things are definitely smoother and eye candy is everywhere. Some special moves contains some pretty impressive 2D animation scenes as well. Long story short, if you're a fan of 2D, this game delivers them in great style. If you're not a fan of 2D graphics, you might learn to appreciate the aesthetics and simplicity of these graphics, as they certainly gives off a feel that 3D graphics cannot grasp.
If you've played any previous Atelier games, you would know exactly what to expect from this game. As you've noticed on the summary for this review, I claimed that Mana Khemia takes the best features from previous Atelier games while removing their flaws, now I'll explain how.
For starters, the emphasys and importance of alchemy, which was always a deep part of any Atelier game's well , gameplay. As I've mentioned, you have to take classes and pass them to advance. These classes for the most part are like tutorials that teach you the basics of the game, and depending on your performance you get a grade for it. The higher the grade, the more stamps you get on your...report card I guess. If you match the quota for your report card, you won't have to take any more classes for the rest of the chapter. Later, once most of these tutorial classes are done, they will involve a wide range of tasks from alchemy, to battles, to gathering items.
During free time, instead of classes, you can take on jobs, and these works exactly like the guild job system from Atelier Iris 3, where you either hunt down a powerful monster or gather/create certain items, or items with certain attribute, and give them to someone, with money as your reward. Once you're done with all available jobs you can spend time gathering items through mining, digging, fruit gathering and more. The cafeteria also have an NPC that spread rumors, and depending on the rumour you chose for him to spread, will give you a permanent bonus, until the rumor gets changed. Bonus range from battle bonuses, to parameter increase, to discounts at stores. You can also spend time with your teamates to learn more about them, their past, their troubles, or simply goofy cutscenes.
Alchemy for the most part is the same from the previous games, except for one new feature. Each item made through alchemy will have an ether level, and depending on the level, the condition of the item or ability the item contains will be affected, while the effect will remain teh same. This means that when making higher level items, you could get different attributes on the newer items to inherit depending on what ability the ingredient had, which leads to more possibilities. This make use of Atelier Iris 3's common skill feature, where each equipment can have up to 2 skills. Mana Khemia broaden on this and give you 3, 2 support skills and 1 common skill. Common skills are skills you can use in battle, such as healing, elemental spells, or support spells. Another new feature for the alchemy system is that each ingredient, when making the item, will have a wheel spinning, and depending on the element you land you, can affect the either level to go either up or down or no change. You can also enlist the help of your teamates, and each have various effects while creating items, such as auto increments or decrease of ether level, to changing all elements on the wheel to a certain color.
You no longer level up in this game, instead you have what's called the Growth Book. It is very similar to Final Fantasy X's sphere grid system, but instead of attaching nodes, you have to create items through alchemy. If you have made the item at least once in your lifetime, the node will be open, and you can fill in the nodes with AP earned through battle to increase your stat or learn new skills. This means that your parameters and battle prowess is now all dependent on alchemy, so you will be forced to go deep into the system if you wish to make it through the game.
The battle system take Atelier Iris2 and 3's time card system. The order is determined by the cards. However now you once again have SP for your specials instead of a skill gauge that everyone shares. During battle, you can have 3 characters fighting at once, while have 3 in reserve. You can tag your reserve in once their card if lit up. Characters in reserve will regenerate their SP at a fast rate. It's not a problem as SP gets consumed very fast in this game, meaning you will have to swap a lot to balance out everyone's SP. You can also do things such as support attack and defense, where a character automatically do an attack after an action and tags in, or a reserve character shielding you from an attack. All these actions can only be done if your reserve character's card is lit up, once someone is tagged out, they will need time for their cards to fil up.
The burst system from AI3 is also back, but went through a much needed fix. Instead of each hit filling up 1 node on the burst gauge, all attacks only fill up a tiny bit, while exploiting enemy weaknesses will fill it up by a large margin. Once burst activates, you will get a condition for your final burst. The condition varies from attacking, using certain element, to buffing allies and more. The final burst gauge next to the burst gauge will fill if the condition is met, and once maxed, you can do a Final Burst, which is like a character's super move. Doing so will automatically end burst mode so use it when its almost over. Your final burst also gets carried over from battle to battle if you haven't used it, so you can automatically use it once your burst gauge is filled in your next battle.
Final Verdict: Buy IT!
One of my all time favortie RPG games this game has multiple endings depending on which character you spent the most time with during freetime. The game also has a bonus dungeon where you can fight cameo battles from Atelier Iris 3, which is a nice fanservice. Last but not least, you will have to do a lot of exploring if you wish to complete the item list. Beating the game wil unlock the game's OST, art gallery, character art, item and enemy list and ending list.
I think this is a MUST for any RPG fan so you guys should totally check it out. Let us know what you think and dont be a jimmy.
This is a little teaser for Halo 4
Now there is not much here in terms of story, but im sure this will have all the halo fans drooling. Now me personally, I'm not a big halo fan, but i know that there are millions out there. So let us know what you think of the trailer and don't be a jimmy!
i just got my jimmy of the month prize in the mail and i want to show my appreciation
Today is actually my 6 month anniversary here on gouki.com and it is commemorated with my jimmy of the month prize. I have truly enjoyed my 6 months as a member of this awesome website and im excited to see where gouki.com will go from here. I want to thank the boss man goukijones and all of those who work to keep gouki.com #1 i appreciate the hard work you guys do.
I will start on this game as soon as im finished with my second play through of star ocean the last hope. Once again i say thank you to gouki.com #1 in the world baby.
we finally get a taste of what the next installment of the soul calibur franchise will look like.
In terms of looks it doesn't look that much different from SC4 but with a 2012 release date im sure it will be more polished and crisp. It also seems as though the characters are using some sort of special moves maybe channeling their inner street fighter?
so what do you guys think are you excited to about the 5th installment of the king of weapon based fighters?
let us know what you think and don't be a jimmy.
By: blazemanx May 31, 2011 | 9 Comments
Sony has confirmed that PSN services will be restored in full by the end of the week.
Sony has scheduled PSN maintenance for this evening which had raised hopes that the PSN store could be back as early as tomorrow.
PSN services are now expected to be fully back up online in PAL territories by the end of the week according to Sony.
The Welcome Back/Appreciation Program offer of free games will be redeemable via a voucher code when the Store is live, with more details to come.
The full PSN restoration and partial Qriocity restoration will include:
- Full functionality on PlayStation Store
- In-game commerce
- Ability to redeem vouchers and codes
- Full functionality on Music Unlimited powered by Qriocity for PS3, PSP, VAIO and other PCs
- Full functionality on Media Go
So are you guys excited about the playstation network finally getting back to 100%?
Even though i don't own a ps3 i do own a psp and i'm always happy to get some free stuff.
Let us know what you think and dont be a jimmy!!!!!
Jackson saving children while grabbing his groin is actually better than it sounds!!!!!
Man, this game brings back memories. When I was really young this game first came out in our local arcade, and I was instantly hooked. As a child I was a huge Michael Jackson fan and the arcade brought my most horrid desires to life: A chance to be Michael Jackson for 25 cents a pop! So when I finally got a Genesis a few years later, I had to get this game. Lets see how it is...
I'll be honest, I love the animation on this game. Michael's dancing is perfect, the way he kind of shimmies down the stairs is awesome, and everything he does looks like Michael Jackson. From the way he kicks innocent strangers in a nightclub, to the way he punches dogs, everything looks perfect.
To think, somewhere out there is a person who's job for Sega was to lovingly animate Jackson grabbing his groin. What a country we live in.
You start out the game hearing the beats of Smooth Criminal. All in all a good start, but later on some of the other music just doesn't seem to live up to the first stage. And Michael's little yells he does sound good, but gets a bit annoying after about the 700th time you hear them.
And lets not forget the whining prepubescents that you save from locked closets. Their voices are so dreadfully annoying with them screaming ''Michael'' each you save one, that after awhile you start to dread opening a real closet, due to the fear that Little Orphan Annie will burst out and blow up your eardrums.
I never had a manual to this game so I'll sum it up as best as I can. Some kids have been kidnapped by a drug dealer who isn't motivated by profit, because he's planning on just giving his drugs away to the kids. Michael catches word of this, and instead of calling the police like a normal person, he breaks into a nightclub, pops a quarter in a jukebox and starts dancing. After amazing amounts of crotch grabbing and saving children from the inner darkness of the many coat closets, you'll have to rescue Bubbles the chimp, who will ride Jackson to safety as he fires stars from his fingertips. Oh, and I almost forgot, if you grab a star, Jackson will turn into a killer robot of doom now and then. Why? I have no clue...
All in all the plot is better than your average Star Wars movie. I rate it a 2 for storytelling, and a 8 for weird logic, for and average of 5.
Ah... Back to the good stuff. All of Michael's moves are dance steps. And they are all ultra easy to use. Nothing wrong with that at all. After all, who hasn't sat at the tv watching a pop star and wishing they could make them do their bidding with a game controller. One time I was watching a Pepsi add with Britney Spears and I just happened to have my Playstation controller nearby. So I grabbed it and... Um... Sorry, back to my review...
Jackson has some great special moves, like using his hat as a boomerang, and forcing other people to dance, which increases their heart rate to the point where they die from a cardiac arrest. That's one good thing about Michael Jackson. His ticker is top notch.
Final Verdict: Buy it
Come on now!!! If you find this game anywhere you got to pick it up it's got classic Michael Jackson, a ton of dance steps, crotch grabbing, child saving, dog punching action! You can't say no, even for just the novelty of this one!
let us know what ya think about the king of pop and dont be a jimmy!!!
Moments of brilliance overcome several flaws. Here's my review of Star Ocean: The Last Hope on Xbox 360.
Star Ocean is the space opera of the RPG genre. While still awash with many aspects related to typical epic fantasy, this series blends in many elements of traditional science fiction. But, like its predecessor's, Star Ocean: The Last Hope focuses on its characters and the developing story more than on the science elements within the game. Does this game deliver not only on the characters and the story, but also the technical aspects such as graphics and game-play? For the most part, yes. There are some minor issues that pop up through-out the massive game, but they are minor and don't ruin the experience that The Last Hope has to offer.
First, the most important component to any game (for me at least), but especially a RPG, are the characters and the story that connects them. If the game doesn't offer fully formed characters or any semblance of a story, then the technical aspects become pointless. Thankfully, in this, Star Ocean delivers quite nicely.
- Characters: the playable characters are well developed and unique personalities. Through-out the game, the history behind each of these characters is slowly revealed as well as several layers of their personality being peeled back to show a complex being. Each character is distinct and clearly has a reason for the actions that they take. By the end of the game it is amazing to see the changes in each of these characters. There is also a wonderful set of characters that populate the many worlds of Star Ocean. From a quirky liaison between the ship and HQ to the two dueling superiors, and to the myriad of fellow soldiers or townsfolk... all of these help to create a sense of depth to the universe. They seem as if they are real people with real strengths and flaws.
- Story: a mix of science fiction and traditional epic fantasy, the story is vivid and emotional. While there is a great deal of technology and the required techno babble, the overriding tone of the game is emotional and spiritual (not religious). What at first seems to be a rather shallow glance into a futuristic problem will eventually evolve into a massive foray into an epic struggle that is often steeped in discussions of compassion, responsibility, and the nature of living. While the game does sometimes become bogged down by the heady topics, it offers several moments of sheer brilliance and intense emotion.
Now to the technical aspects behind Star Ocean: The Last Hope. These components do much to enrich the experience of the game, but this is where several of the issues do pop up.
- Music: while having few memorable tracks, the music is appropriate and fits the events occurring on screen. Most of th songs are a mix of rock and epic fanfare, but there is a wonderful ocarina tune that features heavily in the story and is quite beautiful. But beware, unless you switch from the defaulted settings the music will be several levels lower in volume from voices and effects. It is almost impossible to hear the music with the default levels set.
- Graphics: outstanding. The graphics, both normal game-play graphics and the sparse cutscenes are fantastic. The scenes in space are absolutely gorgeous and display the vastness of the "Star Ocean" while the vistas on the different planets are amazing detailed. The art design for the characters, objects, cities, and the late game elements are wonderful. They are either nice to look at or instill the appropriate amount of uneasiness. There is also a distinct atmospheric shift from the futuristic technological dominated civilizations to the medieval-like worlds. The medieval worlds offer the vibrant, earthy tones that are more subtle and subdued than the still vibrant but more shining and sterile tones of the technological worlds.
- Voice Work: Now, despite the bashing of the voice-overs in this game, I found it good. There are moments of grimacing melodrama that the script forces on the dialog, but I found the acting to be superb. The reactions were realistic and even the odd use of language and inflection by one of the cast members was believable (once I learned her history, the acting for that character instantly became classic). There is the typical issue of lip syncing not being perfect, but it is easier to ignore that in this game as compared to Infinite Undiscovery.
- Pacing: this is the only area of the design that impedes in any respect to the other elements. There are several long cutscenes, especially on the final disc, that easily could have been shortened. There is also an issue of pacing indirectly in regards to save points... they are few and far between. There are some long dungeons that are riddled with long cutscenes and the infrequent nature of the save points can sometimes lead to having to retread hours if the game freezes or you die. The last sequence of the game can really cause problems here since it offers no breaks: it goes long cutscene-battle-cutscene-multiple possible battles-cutscene-battle.
Game-play: the battle system takes place in real time. The characters can free-run and attack at any time as well as access various skills and items. Characters can also be switched in and out of battle, although there will be a small wait until you can switch again. The normal in town actions are governed by talking to characters and the environment is limited in its interactive capability. The biggest factor to game-play is the trademark PA scenes that can be viewed. Once certain requirements are met, a special scene can be initiated with other characters. Some of these PA scenes have choices that effect affection levels between character. These scenes are what allows for the special endings to be achieved.
- Length and Replay Value: The game is long. Without digging deep into side-quests or achievement grinding, it will take about 40 hours to progress through the story. With all the quests and achievements that length can easily pass 200 hours. There are several bonuses that open up after the game is beaten, so the immediate replay value is instantly boosted. Also, there are 8 special endings that can be missed in one play-through, so if all endings are not viewed in the first go around, there is another reason to play from the beginning again.
Overall, Star Ocean: The Last Hope is a good game that offers wonderful characters and a decent story. The game does deserve its T rating since there are several moments in the story that are dark. Younger teens and children might have a difficult time dealing with the mature themes that occur and are discussed within this story. But, if you loved the previous Star Ocean games or are a fan of RPG's in general... you should enjoy this game.
Final verdict: Buy It
Let us know what you think and don't be a jimmy!!!!
By: blazemanx May 26, 2011 | 7 Comments
Capcom Europe put up another new 'teaser' for Street Fighter X Tekken, which shows Julia from the Tekken universe.
so what do you guys think are you happy about her being put in the game?
Let us know what you think and don't be a jimmy!!!!
Ladies and gentlemen the greatest crossover in gaming history has arrived!!!!!!!
LMAO this video is hilarious its short but sweet i hope you guys get a kick out of it.
could we be seeing a update to the popular marvel vs capcom 3 already?
A rumor on the web has Capcom announcing a sequel to Marvel Vs Capcom 3 at E3 this year.
The rumor comes with little surprised since Super Marvel Vs Capcom 3 was talked about before as well. The talk of the sequel was started by Lupinko, the same guy who announced the SSF4 existence and roster months before its official announcement. Lupinko was also the man who leaked the complete MVC3 roster, Mortal Kombat roster, DLC and stages before the official announcements.
I think he has too much credibility to just flat out diss miss this claim.
So if we indeed get a update like SSF4 is getting with the arcade edition what would be your ideal changes? I for one one would simply DIE for cyclops and demitri anything else would just be a yummy bonus. So what do you guys think do you think there is any truth to this claim let us know what you think and don't be a jimmy!!!!!
and this helps breath life into this claim:http://www.eventhubs.com/news/2011/may/23/mvc3s-producer-meeting-capcom-usa-and-marvel/
By: blazemanx May 16, 2011 | 13 Comments
Finally we find out what comes with the Limited and Epic editions of gears of war 3.
In this new video, we go behind the scenes with Epic Games Art Director Chris Perna, giving fans a window into the mind of the visionary artist who helped berth some of gaming’s most iconic characters and settings.
In this revelation, Perna unveils the centerpiece of the “Gears of War 3” Epic Edition – a hand-crafted statue of Marcus Fenix, designed by his own hand and brought to life by the expert artisans at Triforce. Available for pre-order now, “Gears of War 3” will be available in a Standard Edition ($59.99 US), and two special editions:
Limited Edition ($79.99 US) – The must-have for fans who want to celebrate the culmination of the trilogy, the Limited Edition includes:
- An Octus Award Box and Octus Service Medal – Replicas of the honors bestowed on Adam Fenix, Marcus’s father, for his work on the Hammer of Dawn.
- Exclusive Unlockable Adam Fenix Multiplayer Character – Each Octus Service Medal replica is engraved with a unique Xbox LIVE code that is the only way to unlock Adam Fenix in multiplayer.
- A fabric COG Flag – Proud colors that once flew above the House of Sovereigns.
- The personal effects of Adam Fenix, including his “Last Will and Testament,” the initial Hammer of Dawn schematic, and other Fenix family mementos.
Epic Edition ($149.99 US) – The ultimate collection for hardcore fans who can’t get enough “Gears of War 3,” the Epic Edition includes:
- A Limited Edition Marcus Fenix Statue – Designed by Epic Games Art Director Chris Perna and expertly crafted by the artisans at Triforce, this fine PVC statue collectible makes the ultimate living room centerpiece for any true “Gears” fan.
- The Art and Design of Gears of War by Tom Bissell – Through unprecedented access to the Epic Games team, acclaimed author Tom Bissell (Extra Lives) gives readers an incisive behind-the-scenes glimpse into one of the most celebrated sagas in video game history with 96 pages of interviews, photos, concept artwork and more.
- Infected Omen Weapon Pack — Custom multiplayer skins for the game’s five starting weapons; Lancer, Retro Lancer, Hammerburst, Sawed-off Shotgun, and Gnasher Shotgun.
- All the contents of the “Gears of War 3” Limited Edition.
The “Gears of War 3” Limited Edition and Epic Edition are the only ways to obtain these high-end collectibles and downloadable content. With production values worthy of the most discerning fans, the “Gears of War 3” Epic Edition is available in very limited quantities and only while supplies last. .
I am so HYPE i have the limited edition reserved so i'll be getting some of these goodies. I'm sure these will satisfy any gears fan.....so what do you guys think about the extras? let us know don't be a jimmy.
This is a story of a franchise that has grown with me overtime.
Video games can invoke all different types of emotions from joy to anger to sorrow. I want to talk about my favorite rpg series.........Tales of (insert crazy name here). Yeah i know FF is the most beloved rpg franchise of all time but that's not true for me. Every game i have played in this series is like a bookmark on the chapters of my life. So let me take you on a trip down memory lane.
Tales of destiny 2/ Eternia
We start off with my very first tales game tales of destiny 2. 2001 i was only a 12 year old kid but even then i was knee deep into rpg's. Christmas was coming up and i didn't know what to get and then my cousin tells me to get this game called tales of destiny 2. I had never heard of it but my cousin was a true gamer so i trusted him and asked my mom for it. So i got my wish and on Christmas day i popped it in and i was hooked from the very start. I loved the 2D sprites because it was so clean and crisp but what really grabbed me by the throat was the battle system. It was AMAZINGLY fun teaming with my party of 4 doing epic combos and flashy magic spells in real time. This was the first step in what was to become a long line of greatness.
Tales of Symphonia
On to my second tales game Tales of Symphonia this one was a doosey. Now 2004 i am a 15 year old young man and once again its Christmas. It was my first Christmas back in Chicago after moving to Minnesota the year before and my whole family was there. All my aunts and uncles were giving me money and then at one point i had enough money to get pretty much whatever i wanted. So i walked up to my local GameCrazy which was open on Christmas which is pretty awesome and i scooped up my second tales game. I was thinking about waiting till i got back home to Minnesota to play it but i COULD NOT wait so popped it in my aunts Gamecube and once again i was hooked from the start. At that time it was probably the best looking game i had ever seen it had a beautiful cell shaded look and a soundtrack to DIE for. This was the first rpg game to make me feel real emotion by what was happening i wont go into any details because i don't want to giveaway the story. Once again the battle system was deep and AMAZINGLY fun and for many years this was my #1.
Tales of Legendia
On to my third tales game Tales of Legendia this one was a little odd but awesome none the less. Now 2006 and I'm on the fast track to 17 years old and i just got a little side job at my local mom and pop game store. I was really waiting for this game to come out and my boss knew it too and he gave me a Tales of Legendia necklace featuring the main character and one of the main villains of the game and needles to say i was elated. The game came out in February and on release day it was a blizzard outside but i wouldn't let that stop me. I went up to my job / local game store and the game was already on the counter waiting for me because my boss knew that a blizzard wouldn't keep me away. I took it home and once again i was into it from the very beginning i was a little thrown off by the blocky graphics but it didn't bother me. The battle system was not on par with the previous games but it was still very fun and a unique story that has many twist and turns to keep you guessing it was not as good as the rest but a solid tales game.
Tales of the Abyss
On to my fourth tales game tales of the abyss such a great game. Still 2006 but at the end of the year i had just moved into a new apartment and didn't have a whole lot but i was looking forward to one thing a brand new tales game. The box art alone had be thinking greatest game ever and boy was it close. The visuals was beautiful and the environments were really refreshing but the battle system was AMAZING. AT this point this battle system was by far the best i had experienced so deep and elements would change your special moves completely and just gave you that much more to work with. For me the story was incredible you start in one place and you end up somewhere you would never expect it was my favorite tales story at the time. It also featured my favorite mage in ANY game to date Jade Curtis (the guy in the blue) play the game and you will understand how godly he really is.
Tales of Vesperia
On to my fifth tales game tales of Vesperia.......PERFECT. In 2008 i got this game and i didn't even have a 360 that's how bad i wanted this game. I got a 360 for Christmas that year and it was time to experience to perfection that is Vesperia. The problem at that time is that i had a small SD TV which made the game look weird and the text was almost unreadable. SO about a week later i was able to get my first HD TV and being the first game i will play in HD i didn't know what to expect. Once the intro started to roll i just stood there eyes wide open and mouth gaping i was literally blown away it was the most beautiful game i had EVER seen it was like a living anime. The battle system was taken up a few notches and added air combat and massive enemies to set the stage for epic battles. The story was kind of iffy but the pure charm and beauty of this game heavily out shines that and to this day it remains my all time favorite rpg game.
Video games are a form of entertainment for people and nothing else but for me they are so much more i look at my game collection and see a story of my life. From a small kid with a Playstation to a grown man living in the HD era i have grown and this franchise has grown with me. I hope i have inspired you get into this franchise or to share your life stories as a gamer. Do any games go side by side with events in your life any games hold a special place in your heart let us know.
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