That's right, there's just a hole you can fall thru. You get a good look at the map from underneath & you fall for a long time.
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By: blazemanx Jun 24, 2011 | 3 Comments
Grab a bunch of tales characters from different games and roll them all up in a ball and you got yourself a fun psp RPG.
Tales of the World: Radiant Mythology uses many characters from previous "Tales" games (including Tales of Legendia and Tales of the Abyss for the PS2, and Tales of Symphonia for the Gamecube and many more) and places them in an all-new story featuring a new hero, you! Does this all star cast of heroes make sense in this new world despite their different backgrounds, and can this game appeal to PSP users who have never played a Tales game before?
The game sports some of the best overall graphics that I have seen on the PSP. Granted, the cell-shaded and surprisingly non-blocky characters can't hold a candle to the model detail of games such as Metal Gear Solid: Portable Ops, but textures aren't everything as this game has proven to me. I have never come across any graphical glitches or collisions while playing, and the game constantly runs silkily smooth. Another little perk the game gives you is the ability to see your character's clothing change as he or she alters his/her armor (which can put you in a dilemma: Do you risk being as ugly as hell with the best defense, or lose a few points defensively to make your character look stylish?)
However the main thing that propels this game's graphical engine to being one of my favorites is the loading times for the graphics... or rather, the surprising lack of them. The maximum loading time I experienced was about ten to fifteen seconds, and that was only when loading a save after starting up the game. Everything else loads up amazingly fast even when your character alters his or her clothing and the skits pop up almost immediately. The only bad point is that the game uses the default PSP text format, but that's a very minuscule issue that I am pointing out for the review's sake.
The music and sound effects are decent and do their job, but aren't special by any means. When you get hit it gives you the same sound whether you were hit by a sword or bitten by an animal, and the attacking sound-effects for physical strikes have a similar lack of variation. There is a bit more variation in sounds for the magic though.
The music that plays in towns, guilds and battle are decent but most are so middle-tier that there's a good chance that you won't find yourself humming any of the songs anytime soon (except probably for the catchy song used for the animated opening). You also get to hear the battle songs for some of the characters from other "Tales" games during certain missions, but not only this a relatively infrequent occurrence but the quality of the battle songs were reduced as well. Still the battle themes you loved from previous tales games will still sound nice.
The story for this game is rather shallow. Your avatar is a person born from the mana tree (the source of all life on the planet) of ToW's world, Terresia, and with the help of a flying talking cat named Mormo have to find a way to stop the planet-eating being known as the devourer. Along the way you meet up with characters from previous tales games as well as a few new characters (including three characters not featured in any "Tales" game released in the US), but for the most part the quality of the story itself is mediocre and somewhat predictable at times.
However, this shallow story is offset by the interactions between the different characters you meet. Depending on the circumstances, you will often come across some of the characters talking to each other about a variety of subjects, and through them you'll find out about the backgrounds of the characters. People who have played previous "Tales" games will spot a lot of references to events that occurred in the earlier games, but the chats are designed in such a way that it does not make a player new to the franchise feel confused and unable to understand what the characters are talking about.
In terms of the action, this game focuses on dungeon crawling. You take quests from a certain guild you join early in the game both to continue the main story and to unlock extra features, characters and classes and then go to the designated place to fulfill the quest. These quests can range from killing a certain number of a particular enemy to saving someone lost in the dungeon to other similar things. While this system can get boring very quickly, there are two things that help keep the game refreshing.
The first is the battle engine that is used whenever you touch an enemy. The game uses an interesting meld of 2-D and 3-D plane fighting. You can use the analog stick to move around in a 3-D area and you can use the digital pad to control your character linearly and allow him/her to jump. The characters you use in the fight have their own batches of skills, but your own avatar - who you ALWAYS have to use (but not necessarily control) in battle - actually needs to master (which in this case means use fifty times each) his or her gained skills in order to unlock the more advanced and more damaging skills. Also, if used properly, your skills can be chained together to make long damaging combos and, if timed right, can link up with the attacks of other people to combo for even more hits and damage.
The second is the variety of classes and customization options that can help you improve your character and his/her items. By doing the massive number of sidequests, you will slowly unlock more and more extra options to use to help improve your character. Some of these unlockables are new classes that provide fresh, different ways to go into battle once you use them. Others are "recipes" that allow you to do a variety of things, from cooking items that heal your entire party to forging metals that can improve your armor statistics. To top it off, all these recipes need raw materials, so you'll find yourself spending a lot of time collecting the materials necessary to build them (and while doing so you'll inadvertently strengthen yourself in the process through fighting enemies). These options truly increase the replayability and length of the game by a good amount playing the story through without any of the quests can take as little as 20 hours, but can take up to 50 or 60 with the sidequests.
One other thing that is necessary to mention is the party recruitment system. This single area has some of the most interesting ideas but also some of the worst (but relatively minor) flaws in the game. On the good side, the recruitment system has a unique aspect there is no guarantee that people you want in your party will agree to come with you for the quest you need to complete. While this may prove to be at times, this adds a realistic aspect to the party system, it feels as if the characters now have their own lives to handle and can't just drop everything just on your whim. Not only that, but the game includes its own set of default custom characters that grow in level and keep up with you, as well as upgrade their own armor. These characters also come-and-go, but whoever is available in the recruitment menu will not refuse to come with you on a quest, allowing you to fill any necessary gaps should too many story characters refuse to join you.
As mentioned earlier though, this system is also home to some of the most annoying, if minor, flaws the game has. First, after every single quest (some take as little as three or four minutes to complete) your party disbands, forcing you to re-recruit people when you start a new quest, it would have at least been nice if they gave you the option of NOT disbanding your group when a quest is over, and only forcing people out if they can not participate in a certain quest for whatever reason. Second, each of the three towns has different story characters to recruit, but you can not recruit characters from earlier towns in the new one. Story-wise, this makes sense. However, this is a hassle gameplay-wise since you essentially go into one town, go into its bar, recruit one or two people, leave the town, go to the next town and recruit the other people you want from there. Considering that the story mentions that there is contact between the different towns, it wouldn't have been unrealistic if the player could "summon" the characters all from the place that the player is at now. Also, unlike the custom characters, the story characters do not level with you. In some cases (like when you reset your class to a new one) this can be a good thing since you have a high level teammate to use since all the custom mercenaries level down to your level as well. However, due to the number of quests and the fact that the story characters can and will refuse to do certain quests with you, there will be times where you will be forced to sit and watch as several characters you want to use are slowly left in the dust level-wise because they don't want to work with you.
Final Verdict: BUY IT!!
Tales of the World: Radiant Mythology is a fun dungeon crawler whose short loading times and fluid gameplay make it a great portable game to have with you. Furthermore, despite the shallow story the character interactions make the game fun outside of battle for both "Tales" veterans and new players alike. I highly suggest it for anyone looking for a fresh psp rpg and for tales veterans; Ironically, despite most of the playable characters being people from older "Tales" games, this is one of the best games to immerse new people in as they essentially get a taste of multiple Tales games at once.
Any tales fans out there? RPG fans? PSP owners? Let us know what you think and don't be a jimmy.
AusGerCo. has posted a bunch of really cool Street Fighter Artwork in the shape of Paper Craft Figures. Check it out!
Mike Haggar (Final Fight)
Cody (Final Fight)
Guy (Final Fight)
Which ones are your favorites? I myself like the Vega, Cammy, and Akuma ones.
Tell us in the Comments. Don't be a Jimmy!
By: goukijones Sep 24, 2012 | 12 Comments
Mark of the Ninja is the best arcade game in years. Recently I played the Mark of Serenity level & I didn't use the Mark of Serenity once. Check out these 4 clips from the live stream. Also we're giving away 2 codes for MotN on XBLA.
*All these clips below are from GoukiJones' TV Live Stream.
**Check out my review for Mark of the Ninja.
I don't know what got into me that day. Actually I do. [cough, cough] I thot it would be a good idea to try & mess with as much of Mark of the Ninja as I could. Trying to kill every enemy. This was especially challenging on the level where I didn't have a weapon & could not execute the execution. I am the excellence of execution Jimmy! I did it tho, everybody died. *New Game Plus mode [On]
Pro-tips MotN 101. You can throw unconscious bodies from high levels & the fall will kill them for sure. First throw that dead body at another guard, watch him freak out & in his terror back up & fall off the high platform. Then chuck the body he just saw right over the edge as well. Double!
You can also use the environment to set traps. In this video below, the baddies have a radar & are super sensitive to movement & sound. It's very challenging to fight these baddies 1 on 1. The hanging explosive devices & exploding hiding spots were perfectly to assist you in these situations.
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By: blazemanx Jul 21, 2011 | 6 Comments
Here is what i think about the new characters of Ultimate Marvel vs Capcom 3!
First off lets start with the capcom side.
Out of the capcom bunch he is the golden goose. If you read my topic about my top 5 characters i wanted you would know he was on it and that makes me a happy man. He looks awesome and looks like he will be a combo machine. Thank god for the japanese voice option because his english voice sucks!
Out of the capcom bunch he is the worst to me. Gameplay wise he looks interesting but i have no love for him at all. I don't really see why people wanted him, he is bland and boring with no personality at least in my opinion.
Vergil was never a must have for me but im glad he made it. i liked him in DMC3 and i hope he has the same voice actor (quantam rager FTW). I hope he is not the ken version of dante i hope his move set is unique and shows people why he is just as badass as his twin brother.
Frank was not one of my top 5 but i do love him. He is from one of my all time favorite games dead rising. I never really had a chance to play TVC so so playing as frank will be a thrilling new experience for me. I just wish they added the mall stage dead rising FTW!
I have never played the phoenix games but i do know of him. I know he was highly requested and really popular. I kind of wanted him just to see how he would pan out. Im hoping he will be made into a formidable fighter and make me want to go check out his games.
Nemesis is one big bad mofo and those who are familiar with RE3 will know him well. He never even crossed my mind when thinking about characaters but he was one scary ass monster and now im intrigued to see how he will be. Although i think if any other resident evil character should have got in it should have been sheva.
Now we move on to the marvel side.
I did want ghost rider but he wasn't one of my top picks. Im glad to see him get some love and make his vs debut. He looks like a real power house with OTGs and his death stare hyper looks awesome i expect to see a lot of him in the first couple of weeks after release.
I always knew of hawkeye but never really KNEW him. I didn't think we needed him mainly because we have a arrow based fighter in taskmaster. After seeing him in action he is pretty different from taskmaster and should carve out his own niche. The best thing about hawkeye is that his theme is AMAZING i just love it i hope to see him a lot just to hear his theme.
I don't know a whole lot about iron fist but i do like him. I liked his appearance in marvel ultimate alliance 2. I expect him to be a good close range melee fighter with devastating combos and a chi like healing hyper. I don't really know how popular he is but he made the cut so that has to mean something.
Dr.strange was another highly requested character from the marvel universe. I think it makes sense to include him because why would you have a hero's villain (shuma, dormammu) and not the hero? I expect him to have a lot of long rang moves including some sort of levitation moves. I think strange will be one of those characters that seems bad until you see him in the right hands, similar to thor.
Nova is the first of two characters i know NOTHING about. Apparently he made IGN's top 100 comic book heroes of all time. In order to make that list i guess he must have something going for him. With that being said i still feel like his spot could have been givin to someone more deserving. I don't know much about him but im looking forward to his reveal i hope he was a good choice.
As soon as i saw his pic i facepalmed. Even though i knew nothing about him i was furious. I yelled we get THIS instead of cyclops, ms. marvel, venom, gambit, jubilee, blade, silver surfer, thanos ect. I shouldn't be so quick to hate someone i know nothing about be i truly feel they could have chose a more heroic and iconic character.
Well that is what i think of the new cast its got some flavor and variety. Although it could have been MUCH better i would love to know what you guys think. Let us know and don't be a jimmy.
Where's your hype for KOF13? I still don't fully understand MvC3 or SSF4AE, do I really need another fighter?
I've always been a fan of SNK and NeoGeo and stuff. When I was a kid they always seemed like the underdog compared to the big boys. Who doesn't want to be Terry Bogard for a day? Hell, I think I changed my name to Terry Bogard in one of my High School yearbook pictures. Can anyone confirm? Shit, I'll have to go dig this out now.
Check out these Saiki vids
BONUS VIDEO! This makes me laugh.
Don't be a Jimmy! Write a hype story for King of Fighters XIII.
By: Skeliora Jun 7, 2019 | 2 Comments
All gamers know that controllers break down and stop working after hours upon hours of usage, but what if I told you that there was a controller out there that could handle all of that AND it was one of a kind, made just for you? Well, there is....
Gamers across all platforms have come across an ongoing problem within our hobby: CONTROLLERS BREAKING. If you’re anything like me, you’ve gone through a few dozen controllers throughout your gaming career and are SICK OF IT. That’s a lot of money that could’ve been put towards new games and even my Xbox Live subscription! However, I’ve gotten my hands on my very own Xbox Design Lab controller that I think is the solution to our problems. I know most of you are thinking that The Lab is purely for cosmetic customization, which is what it’s supposed to be, BUT I’ve found out that they can be much more than that.Read full story...
How to make your way across Eorzea gathering the most valuable items from Botany & Mining.
600+ GP is optimal for maximize your gathering. You want to use Unearth II before your first swing. Hit the appropriate slot you want to mine & then pop Solid Reason/Ageless Words after 1 or 2 more hits. Then use Deep Vigor/Brunt Force for the final hit to guarantee that 100%HQ at the end.Read full story...
It was time to take the gloves off and add a bit of personal taste to what I like in cosplay girls. Keeping the class of course is important so there's just enough to to leave to the imagination.
I added some girls that I know to this, with their permission of course and some I thought I'd share in general. Some are very good, others, just plain sexy xD. Cosplay has always been a cool subject to get into, but it wasn't till girls started getting involved that it was taking to a new level. That point where you say "damn I suddenly like that character more.." LOL XD What I personally like about some of these girls is the accuracy. The closer to the character, the better. Any girl can do things to look sexy, but it's another ball park when you get the character's look down as well as look great in the outfit. Some actually improvised and made their own outfits which is additional props to them. Here are just some photos of girls who know how to rock cosplay.
This is probably the hottest Pikachu I've ever seen LOL
As Superman fan I have to appreciate this bombshell.
Isn't that the truth XD
This one is just funny, ah black men and their obsessions with big white girl booties xD GO AKUMA!
This is probablly one of the top picks.
In conclusion, hot damn. I think I'm going to find a girlfriend who cosplay for me LOL just saying xD
ffxivmacro.com is a site for sharing your favorite FFXIV macros
Check out Gouki's latest FFXIV addition FFXIV Macro, a site for sharing your favorite Final Fantasy XIV macros.
I've put a few of mine up, but let me just share this one with you.... HQ level 70** (2 star) for all your end-game crafting needs. Requires 520 CP with food (505 for specialists with Stroke of Genius). I use this all the time to make high-end raid foods and any i320 crafted battle gear including weapons!
By: Cinderkin May 23, 2011 | 7 Comments
Gamestop is taking pre-orders for a Replica of the Retro Lancer weapon from Gears of War 3. Check the details to find out how you can get a $20 discount on it.
Dubbed the Retro Lancer during the Lambent Invasion, the Pendulum Wars Lancer Assault Rifle was the preceding model to the Lancer Assault Rifle. Used primarily in the Pendulum Wars as the COG soldier’s primary choice weapon, it was abandoned about a year after Emergence Day because the weapon was ineffective to the Locust Horde’s fighting tactics. However, following the Sinking of Jacinto when supplies started becoming sparse, the Retro Lancer started cropping up in fighting forces once again.
The NECA Retro Lancer replica will cost you $99.99 on its own or $20 off with the Gears of War 3 standard, Collector's and Epic Editions. Gears of War 3 is out on 20th September, 2011. Details:
- Created from the actual 3D data used by Epic Games in the Gears of War 3 video game
- Over 3.5 Feet in Length
- Trigger Activates Machine Gun Sound Effect
- Hand Painted with weathered and battle worn detail
Tell us what you think in the comments. Don't be a Jimmy!
By: BatRastered Jan 14, 2013 | 2 Comments
Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.
Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.
I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.Read full story...
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