How does Lara Croft look like these days?
She looks great! With this game being a reboot, or telling of origins of the series, how will the story unfold for this archaeologist?
Honesty, she looks great before the breast implants! :D
Skullgirls is looking better than ever. Here's a great look at the animation process from Reverge Labs. Can't wait to play this game.
Skullgirls is a 2D fighting game, featuring a bunch chicks with demon type stuff strapped to the for pure ass kicking. An easy cross between Street Fighter and Darkstalkers some would say. A pretty sweet combo and juggle system. Skullgirls is destined to be an EVO game. Watch for this at tournaments.
From Reverge Labs"
Our ever-supportive publisher, Autumn Games, has produced a short and very slick documentary detailing the animation process we use to make our stellar, 100% hand-drawn 2D animation.
In just two minutes, you can see how a character is made from conception all the way to the final product…. something that takes our artists between 2000 and 3000 man-hours of finger-breaking labor.
That’s a savings of up to 99.998889%!
Animating the Skullgirls Way
Source: Skullgirls Twitter
By: goukijones Jun 12, 2011 | 5 Comments
Exclusive Gameplay footage and interview. Gouki.com wanted to tell THQ everything about what we do with SmackDown VS Raw 2011. We've got a helluva story to tell from inside the THQ booth at E3 2011 with Dev Talk about WWE '12.
Anybody that has checked out Gouki.com certainly knows we are big fans of SmackDown VS Raw and just huge wrestling fans over all. We've successfully recreated each WWE Pay-Per-View since Survivor Series 2010 with WWE SmackDown VS Raw 2011. We have simulated over 60 matches, something we refer to as the Madden Bowl of wrestling. We film the matches before the PPV and both wrestlers are AI controlled. We have downloaded, created and edited over 100 Superstars and Divas in the game.
We know what want in WWE '12 to make that aspect of the game for us even more enjoyable. Personally I say, watching the simulated matches are sometimes just as good as watching the actual live match.
Here's what happened. I had just finished my Konami "Booth Tour" with some Canadian chick with a bunch of FAQ sheets. More on that in another story. I believe BatRastered and FnJimmy we finishing up watching Aliens. I stormed the THQ booth looking to meet people I knew actually did shit there. Neal Pabon, I talked to that guy, what up to him. The press/media counter don't give a shit about nobody without an appointment. There were no goodies and the lady gave me a business card with an FTP for their media kit, when I had just saw her hand some Jimmy the full on disc version press kit.
I stumbled back over to the WWE '12 wall to see if BatRastered and FnJimmy had arrived yet. I took a drink out the flask while less people were looking and just started to play WWE '12. The first guy that came up to me didn't seem to know much of the game. When I told him what we did with it, he didn't seem to understand or maybe he didn't care. I fucked off and tried to talk to more Jimmys in suits. I couldn't find the nuab who I suspect does the Twitter account. He's given me a few shout outs and I just wanted to say thanks. No success.
Back to the WWE '12 section where I scouted out the other possible dev working the section. At E3 you really have to dig deep and ask questions, most of the time you could just be playing with a random PR guy hired that week to demo a product for you based on a script. I definitely did not want that to happen with WWE'12, I wanted to talk to somebody seriously and share my experiences with the game and offer 1 or 2 of my 100 plus suggestions. That's when I met Jason Vandiver, his business card is official and it says Designer on it.
Jason knew what was up with the game and understood what we did with it. [Spoiler Alert] I may say things that I wasn't supposed to talk about. I hope Jason doesn't get in trouble. [/Spoiler Alert]
Jason told me that there would be 2 new create a "Something." I know, not much to go on. SDvR2011 already has a lot of create a "something." FnJimmy says it could be the create a belt. I disagree, I believe one will be something like create a show. My thought is I would love to just program 6-7 matches in a row and then just watch them as the AI played it out. You can kinda set that up now, but an easier way is needed. Create a backstage promo or something, I don't know man, the game does a lot already.
Then we played a match, I chose Albero Del Rio and he drove out on stage in a fancy car. Just like the Eddie Guerrero intro FnJimmy has attached to him in our simulations. It all looked great. Jason chose Randy Orton. I don't know how to play the game and I don't know if he thought I was full of shit at this point, but I had no clue what to do with the actual controller. I just watch this game. So he beat the shit out of me and showed me one of the coolest new features.
Super wake ups. A super wake up for example is when your oppenet is on the ground, but needs to be standing for you to do your finisher. Jason leans forward and shouts "Watch this!" The game cuts away into a taunt animation and Randy Orton slams to the ground and throws his little temper tantrum. AlBerto Del Rio who is still knocked out cold in the center of the ring, shoots to his feet and Randy Orton stands up and RKO's him. Awesome. Very smooth, going to make the end of matches way more exciting.
Jason wasn't done, he picks Alberto Del Rio up again and starts beating on him and building his super bar again. This time he showed me Randy Orton's punt. I said "Something that I'd like to see is that when you select end a match with a finisher that the AI still pins, like in WWE All Stars." Jason said not to worry that was added.
BatRastered and FnJimmy finally had arrived. I pulled FnJimmy to the side and had him play the game while I filmed this off screen footage. Now THQ probably don't want me to play this, but I don't have any other gameplay footage. Both press kits I checked only had the live action Randy Orton trailer. You can see Vintage SDvR2011 AI in this clip where Randy Orton sets up Alberto Del Rio for an announcer table smash, but the Randy Orton can't grab on to do the move and, you know what, I'm not even sure which one FnJimmy was controlling. Just watch the clip.
You can hear the guy at the end of the video offer me some HD footage on a disc, it wasn't there sorry brotha. Send me some and I want another interview. Thanks.
After that part we busted out the official Gouki.com microphone and FnJimmy did his first ever official interview. With himself. Check it out.
We wrapped it up and got four amazing contacts. We love this game franchise, SDvR series is a game that makes sense to come out every year.
Thanks to Jason
Thanks to Narbeh
Thanks to Cory Ledesma
Thanks to Neal Pabon and thanks to everybody at THQ.
Leave your comments below Jimmys. Thanks for reading and watching Gouki.com!
Nintendo just announced that their press conference will be streamed online this year. This can't have anything to do with G4TV absolutely falling apart does it?
Nintendo to Offer Live Coverage of E3 Expo 2011 Presentation
Video game fans around the globe are invited to bookmark http://e3.nintendo.com in their browsers as Nintendo prepares to offer a virtual front-row seat at this year’s E3 Expo in Los Angeles. A live webcast of Nintendo’s E3 Expo 2011 media presentation will begin at 9 a.m. Pacific time on Tuesday, June 7. Immediately following the presentation, fans can enjoy additional Nintendo Network coverage on the site, including interviews, game trailers and special video segments. A variety of exclusive content will also be available on the Nintendo® Channel, which is accessible to anyone with a Wii™ console that is connected to the Internet.
The E3 Expo, scheduled to take place June 7-9 at the Los Angeles Convention Center, is among the year’s biggest events for the global video game industry. Exclusive Nintendo Network programming will be viewable at http://e3.nintendo.com and on the Nintendo Channel throughout the week, offering the latest information and updates on Nintendo’s announcements.Read full story...
This is about half of the video they were showing behind the scenes at E3
Let's start by saying I was dying for this game since before they announced it. I have loved the Elder Scrolls series. You get to run around in a very open world, build your character however you choose, kill anyone and anything you want (sometimes it screws up the story and stops you from being able to finish the game) and play however you feel like it.
But with the 5th game in the series they have added so much that the game can't help but blow your mind. But the video does way more for explaining it, so here it is. And this is how it looks on the 360.
Something they get to early is the fact that you can dual weild spells and using both hands leads to a bigger spell. That takes the game up some. You were able to dual weild before, but not like this. And we will also get killing blows this time around. So you can expect to have a more cinematic experience, instead of the same stab over and over you can finish the enemy off with style. We also get to see that instead of a basic stat sheet that they are giving us a star chart to build our skills in, and you create constellations as you do it. You can also look forward to over 150 dungeons in the game, and to make it better they have different dungeon styles this time. There are even visual clues as you play like flowing water that will help you find your way around. Free roaming dragons, that means they can do what they choose, show up any time, and even help you some. You will need to kill them to build your shouts so get ready. About half way through the video you even see him cast a spell on the ground that works as a trap.
The main problem I have with the game is that we don't get it until November 11th.
Are you hype?
we finally get a taste of what the next installment of the soul calibur franchise will look like.
In terms of looks it doesn't look that much different from SC4 but with a 2012 release date im sure it will be more polished and crisp. It also seems as though the characters are using some sort of special moves maybe channeling their inner street fighter?
so what do you guys think are you excited to about the 5th installment of the king of weapon based fighters?
let us know what you think and don't be a jimmy.
By: BatRastered Jun 30, 2011 | 3 Comments
FnJimmy and BatRastered go head to head on UC3 multiplayer at the Sony booth at E3 2011.
FnJimmy and I were walking through the Sony booth when we noticed they were giving away UC3 t-shirts for playing the multiplayer demo. We got our chance, but they ran out of shirts before we were done. Instead, they gave us some DLC codes for the game! Stay tuned to G, as we'll be giving those out when Uncharted 3 is released. Mystery skin weapon #4 FTW!
Here's some Jimmy (who, I swear, is not actually FnJimmy) playing just like FnJimmy.
FnJimmy says the controls were "loose". I guess. I thought they worked, okay. My problem, like all PS3 games was the layout. R1 is not a trigger... FFS! The controller diagram posted under the TV said down on the d-pad to reload... WTF? I never reloaded manually, just let it happen when I ran out.
Here's FnJimmy's official take:
Uncharted 3: Drake's Deception will be available exclusively for the Playstation 3 on November 1, 2011.
Campaign played. Not multiplayer. wtf.
The cool thing about this video is that is the actual Sony booth behind me. Otherwise, I liked the first resistance's, I will like this one too.
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