You ready for a round two?
Bringing the new generation of World Warriors to new consoles, Street Fighter III: Third Strike – Online Edition takes one of the deepest, most sophisticated fighting games of all time online with an arcade perfect re-creation.
Featuring the unique and memorable characters of the Street Fighter III series, GGPO-enabled online allows players to use their technical moves – like the series-defining parry system – in a seamless, arcade-like environment. High-quality, HD-filtered graphics emphasize the smooth animation, a vault of unlockables allow for replayability, and an integrated leaderboard combined with an extensive and viral replay sharing system encourage players to bring their A-game. It's be sold for $14.99 for PSN and 1,200MS Points for the Xbox and be released later this year.
GGPO-Enabled Online Play: SFIII will be the first pure fighting game to use true GGPO-enabled online functionality, allowing for pixel-perfect arcade play online, including a matching system and leaderboards.
Unchanged Arcade Gameplay: The deep, technical gameplay and parry system has come to be considered one of the most sophisticated in the fighting genre. This has been left pure and untouched.
Upgraded Visuals: Taking a page from the successful transition of Final Fight to the HD generation, SFIII will allow for a variety of HD filtering options, allowing players customize their viewing experience to how they like it, even playing in an arcade cabinet!
Replay Sharing: Not only will players be able to watch their own or other people’s replays in-game, but they will also be able upload replays to YouTube.
Watch with Friends: A new channel will be available that will have an ongoing, live feed of the best match being played at that moment.
Special Features and Unlockables: A “Vault” system allows players to engage in a new metagame, while unlocking comics, fan art, and other assets to enjoy.
Now this trailer starts off saying "Actual Gameplay footage" Bethesda knows to show off the goods. The only problem is ...
The only problem is there doesn't look like there is anything special about this game except the graphics. And I don't give a fuck about graphics. Standard guns, you got a boomerang rail tool for your left hand and that's it. The city and the environments look cool and that will probably be enough for me to play Rage. Otherwise it just looks like another FPS still.
RAGE - The Well Official Gameplay Trailer
A very weird cartoon will probably mean a very weird game.
The game Ugly Americans: Apocalysegeddon is based on a TV show on Comedy Central. If you never watched it I can explain real quick. The main character is a social worker for monsters. He helps them adapt and find a place in the world. They go though some really weird shit. His roomate and friend is a sex obsesed zombie. His co-worker is a drunk wizard. His girlfriend is a sucubus. And his boss is a demon trying to bring the world to it's end. There is also a human cop who is always trying to arrest or kill his monster clients. So yeah it's pretty strange. I'm not sure how they are planning to turn it into a game though. On gamasutra they say it will be a four player side scrolling shooter that you can download for $10. There are supposed to be more details given at E3.
By: DragonKiss83 Jun 8, 2011 | 4 Comments
You got just a couple seconds of it in the video they showed at the Sony press conference, but that was enough to make me want to know more.
Yet another game where your character starts with amnesia. She goes by the name Kat and you'll get plenty of comic book styled cut scenes that you flip through on the touch screen. And she is into some hand to hand combat, giving you combos and special moves you can use to fight through this world in. You also get to defy gravity and control where you land by tilting the Vita.
As a new IP with a heavy anime influence the game has my attention. I'm really looking forward to learning more about this game as the details surface. And if I find a way to get myself a Vita this game has a great chance at joining my collection.
And here is a short video of the game.
FnJimmy's favorite game (based on time spent playing) of E3.
From Dust allows you to mold the landscape by moving sand, water, lava and more around the map to help the people survive. FnJimmy would not stop playing this game, we must have been there for a good half an hour. I think he railed the first two levels before we left. I think it had something to do with the Ubisoft booth babe who was giving him the demo.
Here's his official take afterwards...
From Dust will be available exclusively on XBOX Live Arcade July 27, 2011 for 1200 MSP.
Create your own platformer that creates music.
This seemed a bit lame at first, but really caught my interest. Sound Shapes is a platformer coming to the Sony NGP. You create your own level, but you can pick different instruments and notes for everything you put into the level. The creating process looks fairy simple and the sound is nice. As far as movement goes, your little ball can jump and stick/ un-stick to surfaces. Red things hurt you and bounce pads record the sequence you hit them, and add that beat to the music! Heres the video.
With a simple music tool it does look really fun. Especially when you create a cool beat to a level and as you play more music is added onto it is a fun idea. Guy in the video said it took around 4 years to make, I don't really see that but ok. Anyone looking forward tot he NGP or toy-around games like this?
Drake's 3 is one of the games I want to play most from E3 2011. That's kind of a no brainer, even with it's cheesey one liners & odd voice acting. Why is it Drake is the only that sounds like he is actually alive & not just waiting to read his next line
Afer the Sony Press Conference I got to play a little bit of the Multiplayer and it's pretty sweet. What I really want to do is sit back and enjoy the campiagn though. I just recently played through both Uncharted's again and even after that I couldn't get my controller setting right and I was looking like a nuab playing at the Sony Press Conference. WTF is an X and Y axis?! Just do Inverted On or Off.
UNCHARTED 3: Drake's Deception™ E3 Trailer
By: goukijones Jun 17, 2011 | 6 Comments
Team Gouki visited with Reverge Labs/Autumn Games at E3 2011 to see Skullgirls. An independent 2D fighter with great ambition. Now picked up by Konami - A new challenger has entered! Check out our exlcusive coverage.
Skullgirls was on my schedule as the last thing on the final day of E3. I knew I had one of the best things saved for last and I couldn't wait to actually see this game in person. But a whole 28 hour period before I stopped by this little corner in the Konami booth, FnJimmy and BatRastered played Skullgirls. Here's FnJimmy's official take, moments after playing Skullgirls for the very first time ever.
FnJimmy's Official Take from E3 2011
Then I finally rolled up the following day a little early for my last appointment. Also spending all that time before hand in the Square booth, depleted my flask and totally had me in the mood for a fighting game. I was greeted by Alex and he was cool. He knew about the game enough and was constantly taking notes. I was then introduced to Ian Cox a designer at Reverge Labs. He interrupted two Jimmys that were playing on 1 of the 2 Skullgirls set ups in the Konami booth, kicked them off. Then Ian and I stepped up to play. You notice badass nice custom fight sticks, completely decked out with the Skullgirls. They were from Arcade in a box. Check out this picture I snapped while they we're packing up.
So we began to play. We did 3V3. First cool thing about Skullgirls is you can do 3V3 2V2 1V1 OR 1V2 1V3 2V3 and the scales adjust your health and damage, depending on how many are on your team. The game looks amazing, I'm not going to even talk about that. Check out this Off Screen footage I captured while FnJimmy and BatRastered played again.
E3 2011 Skullgirls Off Screen
Skullgirls has a classic Street Fighter 6 button control setup and fighting style. Add in the MvC style swapping plus super chains and you got some craziness on your hands. Only 3 characters were playable at the show. I played with Cerebella most of the time, she's a grappler, like Zangief. Like how FnJimmy likes his women. Another cool innovation in Skullgirls is the non jumping 360. Ian explained, if you hit bottom 5 points of the fight stick while circling for a 360 motion, the character will lock to the ground and not jump. I thought that was very smart. There's tech throws and something like a alpha counter/snap back, but more on that later. Skullgirls has a ton of depth to it.
Ian would show me chain combos and it reminded me a lot of Street Fighter 3 style button chains. Nothing crazy and out of control fast like MvC3. The pace of the game looked well balanced, but I didn't really get to see any of the mixed size team matches. That's also an interesting idea.
All in all this is something to get hype for. It's coming to XBLA and PSN, so it's not going to be more than $20 hopefully around $15. At $15 I strongly encourage fighting game fans to give this game a try. This is gonna be in competition at EVO 2012. Don't be a Jimmy!
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