I'm about 10 hours into right now. My feelings are completely mixed.
I've probably spent more time in the menus trying to figure out how all the shit works more than actually exploring or fighting. Did you know you can do crafting in dragon age? Which from what I've experienced is more of a waste of time. I'd rather just by cures from the shops.
Random points of interest ...
At one point you can pretend to be a vet and analyze a sick "deer" type creature. I choose to kill it. What's funny here is, I was so bored by all the story lines at this point I was skipping through everything chat scene and the next clip I saw was the dear with its throat slit lying on the ground. Awesome!
The cuts scenes are horrible ... the graphics are horrible.
The shops are so confusing. You can't see what the value of items are in your personal inventory you have to go to a shop. The shops and menus are even worse after some Jimmy juice!
It's really easy to give up on this game early. Maybe I should have dedicated more time to Demon's Souls. Once you get to the forest area and the game seems to branch out it does get a little more interesting.
I got mixed feelings about this game Jimmy. Right now I would say rent it. It's nothing like Mass Effect or KOTOR or the PREVIEW and commercials you see on TV.
Have it Delivered for $56.99 w/ free shipping!
By: goukijones Jul 10, 2014 | 1 Comments
This is the clip I want to show you
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Another Arkham City PC delay. Yes, another.
Deja vu? I think so. According to Steam's page for Batman: Arkham City, the game has once again been delayed. First it missed the simultaneous launch and was pushed back to November 15th for "optimization", and now it's been delayed another week. Missing the October 18th launch was bad enough (although PC gamers should be glad the developers are actually taking the time to not throw out a half-assed PC port), and I know another week isn't a big deal, but I hate delays - especially these one-week delays that can't possibly amount to much in the way of changes or optimization. Maybe it was pushed back to be a bit further from the launches of Skyrim and Modern Warfare 3. I don't know, and I don't care; Arkham Asylum was amazing, and I don't feel like waiting. So here's to hoping it's worth the wait.
Theres only a week left in the Gears of War 3 Beta, and now that there's a bunch of extra codes flying around, I'll tell you why you should try to snag one up. Maybe you'll even have a chance in this story. Wink Wink.
The Gears of War franchise has been a pretty big one ever since it was first released, and now the beta is out for the final chapter in the Gears story.
STORY: This is a beta, so sorry guys no story here. It's all online multiplayer, but it sure is fun.
SOUND: The sounds in GOW haven't changed much from the second game. The screams, rolls, bullet noises, grenades, and music all sound about how they did before. Music isn't really a key factor considering that this is a multiplayer beta though, and that will most definitely be something to look forward to more in the full release.
GAMEPLAY: Get ready to see a LOT of the above pictured weapons. They are you're best friends. Just like the other Gears of War games you will be using your shotgun a good majority of the time. Unless you're more of a long distance fighter.
The basic gameplay remains un altered. You hide behind cover, roll, and run your way across maps to defeat the enemies that spawn on the other side. Weapons such as the Torque bow, the mulcher, the mortar, the longshot, and and the new Oneshot all spawn on the map. As do other grenades, the ink, incediary, and the frag. Sometimes picking up these weapons and using them (well) is the key between victory and defeat.
If you haven't played a gears of war game before let me tell you right now that the multiplayer is ruthless. You will be killed without mercy at every turn, and a lot of the time you don't even see it coming. Keep an eye out everywhere and at all times. You are NEVER safe. This adds to the fun of the game though.
One of the new gameplay features that is fun to use is the ability to leap over cover and kick your enemy in the face. If an enemy is hiding on the other side of the same piece of cover as you and you leap over it you'll kick them and they'll be stunned just long enough for you to line up your Gnasher and take them down with a single shot. That being said if you haven't played a gears game before, or haven't played it in a long time, the cover system can take a bit to get used to. You'll get frustrated when you press A a little too soon, and wind up rolling into the wall instead of taking cover behind it, but you'll get it eventually. After a while it becomes second nature, and you're hiding and rolling, and running, and dodging like none other.
Checkout and Thrashball are two of the new maps that you'll be playing on in the beta, and they look fantastic. Personally the graphics don't seem to have changed much from 2, and in my opinion they didn't really need to. That being said I haven't played 2 in quite some time, and my perspective might be out of wack. Even if I didn't notice a change in how realistic the game looks, it does seem a lot more vibrant and bright. Colors seem to stick out more in this game than they did in 2 where everything felt grey and washed out. The grass on thrashball really pops out against the grey cover. Especially when splattered with the blood satisfyingly spilt from your enemies lifeless corpses.
NEW WEAPONS!: Gears of War 3 has added a few new weapons to the fray, and they all take a little getting used to.
The sawed off shotgun. Like the gnasher this is obviously a shot gun. The differences between this and the gnasher are significant though. You only get one shot before you need to re-load, and you only get 5 shots before you need to go and find more ammo for it. The range of the sawed off is laughable, but it's horizontal spray, and massive close range damage are anything but. When you aim with the sawed off the cross hairs take up a good majority of the width of your t.v. so aiming left and right is pretty much un-needed. You need to be pretty close to your opponent, but if they're standing next to eachother you can take out 2 or 3 with a single shot.
The incidiary grenade. This new grenade type is pretty nifty when trying to hold back opponents. As soon as it hits the ground it makes a decent sized fiery square around the point of impact. You get two as soon as you pick them up, so if you're backed against a wall and don't want your enemy to advance on you, you can use these as a temporary barrier to keep them right where you want them. As a bonus, if you score a direct hit with one of your opponents it will kill them instantly, and you can watch them smolder before your feet. It's super satisfying.
The Digger Launcher. This new weapon is a campers worst nightmare. Once fired it burrows through the ground and under any cover in it's way making a terrifying and almost monster like snarling noise as it rockets towards your opponents. Once it hits a wall or reaches your enemy it will detonate, explode, and kill anybody unlucky enough to be caught in the blast radius. You have to reload after every shot, and you only get 3 of them. So make 'em count.
The One Shot. As it's name implies it only takes one shot with this monster behemoth to kill anything in it's path. It's a heavy weapon like the mulcher or the grinder, so if you pick it up be prepared to move slowly, and be super vulnerable. When taking aim with the one shot you zoom in pretty far so it's kind of hard to get used to the orientation, but as soon as you line up with an enemy and pull the trigger they are dead. No questions asked. It doesn't matter if you hit them in the foot or in the head. D-E-A-D dead. It does emit a highly pitched screeching tone to alert the person on the recieving end. So unless they're t.v. is muted they are going to start rolling around and hiding. They will do anything to avoid this weapon.
The Retro Lancer. Last, but not least comes this beauty. The retro lancer is a machine gun, and has some heavy duty fire power. This is by far the strongest machine gun you can use (other than the Mulcher) That being said it's accuracy at a range is terrible. The recoil from the retro lancer makes your crosshairs constantly move upward, so fire in bursts, and takes a long time to get used to. And of course they couldn't call it a lancer unless there was something scary and deadly hanging out by the barrel. That monsterous shank you see at the end of the retro is nothing to laugh at. If you hold the B button you will charge at the enemy screaming with the bloodlust of a thousand men. And if there's a poor son of a bitch on the recieving end. Will.... things aren't looking pretty for them.
FINAL VERDICT: If you want to get into gears, already love gears, and have a chance to find a beta code. PLAY IT! It's good and is definitely worth a shot. There's only a week left though so start bugging your friends. And for sticking it out until the end. One lucky person will have the chance to win my extra code.
I'm going to be doing this on the honor system, so if you already have a code, or don't like GOW don't steal this from somebody truly looking forward to the beta. DON'T BE A JIMMY!
Just another casualty to todays economy
Do you look forward to all the Guitar Hero releases? Sorry to break it to you but Activision has closed the studio that makes them and has confirmed that the 2011 game has been scrapped. We have all played with one of those plastic guitars, some less sober than others, but now we have lost the series that started the trend.
And if you were looking forward to True Crime: Hong Kong I've got more bad news for you. I'm just hoping that the trend for minimizing doesn't go on much longer because it seems that we are loosing lots of well know titles in favor of what?
here's the link if you want more info. http://www.joystiq.com/2011/02/09/report-activision-axing-guitar-hero-and-true-crime-freestyle-g/?icid=maing%7Cmain5%7Cdl9%7Csec1_lnk3%7C42713
Well they are making Rocksmith now, it's to be geared towards real play instead of a party atmosphere. Way to piss off smoe fans.
A great game all around, but the story falls a bit short.
The campaign mode is single player only. I've heard Infinity Wards's reasoning behind this (that it would hurt the narative and scripted moments) and was excited for some intricate storytelling. Mostly I felt the game failed to deliver on that count and that I would have been more satisfied with a true co-op experience.
A strange game. The only winning move is not to play. How about a nice game of chess?
The story is a bit muddy and doesn't make a whole lot of sense on many levels, a fact which while dissapointing, doesn't take much of the fun out of just shooting bad guys in the face with speed and precision virtually unmatched in a console FPS. I'm not sure if IW was trying to make a point about war not having clear good vs evil in modern times or what, but I rarely felt like a hero in the game. Every victory achieved seem to have vast unintended consequences and betrayals at every turn. Which left me with a strange feeling of having enjoyed playing through the game but not wanting to play through it again. An interesting take, if on purpose, on the war game genre.
A larger problem for the campaign is that it is so short. I put just over 5 hours into the campaign mode to beat it on the normal difficulty. 5 hours by a guy who, if multiplayer is any indication, sucks at this game. I died a lot during those 5 hours. If you've been playing the first MW recently and are any good at it, you should be able to pwn this game in about 3 or 4 hours. If you're only interested in the solo campaign mode, you really ought to rent this game rather than buy it. Not because it's not good, it was a lot of fun for those 5 hours, but because you'll then be done with it and not want to play through it again. MW2 could have really used one or two more levels. There is one of the main bad guys in the story who you never get to fight really and the game doesn't say much about what happens to him. Perhaps this was to leave an opening for MW3, but I still felt like I had some unfinished business at the end.
There were several moments in the original Modern Warfare that left my mouth hanging agape at what just happened, or how great a scene looked. Who could forget the nuke, or crawling out of the downed helicopter aftward? The AC130 gunship level looked like it was ripped from CNN. The missle launch. The gun sliding accross the pavement into your hand allowing you to defend yourself at the last second through blurred vision in slow motion. MW2 had some great level design, but I can't really pick any awe inspiring moments out like those from the first game.
Multiplayer comes in two flavors: spec-ops and the traditional compettitve multiplayer featuring deathmatches, CTF, and territories games.
The spec-ops features some set pieces from the campaign that you can play with a friend. It is only 2 player, which in today's world seems a bit lacking. While playing some of these missions co-op in the main campaign would have indeed hurt the storytelling a little bit, I just don't feel satisifed with having them out on their own. Also no leaderboards, WTF?
The traditional multiplayer allows up to 8 on 8 team action, and is basically the same game you played in the original MW with a few refinements. The maps are a bit more spread out and grenades are more restriced, so there is much less grenade spam. (Cole Hamels' plea must've worked.) You constantly level up and unlock new weapons, titles and perks even if you suck, which is great because apparently everyone who plays this online is a professional. I played it the first night and day after the release and expreienced very little lag and no timeouts or host disconnections, though I did have one wierd instance where I was stuck on the lobby screen and my party was somehow playing at the time. Overall, this is the mode that will keep most users playing this game for some time to come.
Overall verdict: Buy it!
By: Arthvader Oct 31, 2011 | 5 Comments
Everyone's favorite assassin from Assassin's Creed is going to make his appearance in Soul Calibur V
A while back, Namco-Bandai announced that Ezio Auditore, a master assassin from the Assassin's Creed series is going to be a playable guest character in Soul Calibur V. In my opinion, this is a really interesting move. Sure, I haven't finished the first Assassin's Creed game (which doesn't star Ezio, but rather Altiar), but I would really like to get the chance to use this assassin to wreak havoc on my enemies with his sword, daggers, and wrist blades. Here's his reveal trailer:
Leave your comments in the bottom, and don't be a Jimmy!!!
By: goukijones Jun 12, 2014 | 1 Comments
In other words ... REAL GAMES.
GTAV - 2014
Well of course I cant wait to see what the modders do after they get a hold of this. I actually played the XBOX version last year. I didn't like it too much. But hopefully when GTA comes out on PC more friends will actually want to play it. Some of the multiplayer stuff looks good. I guess the more I think about it tho, I don't know how long the fun would last. Plus the timing of the next few games may have me skipping GTA all over again.
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Take a look at the Manny Pacquiao Pound for Pound trailer. This is the same video we saw at the debut party last week in Las Vegas. You're thoughts?
Manny Pacquiao – Pound for Pound Vol 1 Trailer
This is a FREE game. It looks like it's going to be pretty in depth. For free, I'm definitely gonna try it out. Wait, I need an iPad first.
Tuesday July 8th, 2014 come to the Gouki.com offices to battle the best players in Las Vegas just days before EVO.
Ever wanted to see how Ryu would turn out 20 years after becoming a world class fighter? Well this clip that didn't make the cut of 2009's Street Fighter Flash Collaboration has the answer.
This is a pretty funny short clip. Fans of Ryu and Street Fighter check it out.
Tell us what you think in the comments. Don't be a Jimmy!
Finally it's coming to America and all of you weirdo, horndog Jimmys can relax. Check out the Catherine USA Announcement Trailer
Atlus USA Announcement Trailer: Catherine
Catherine is an unprecedented exploration of the pleasures and horrors of love. As Vincent, a man recently succumbed to the irresistible beauty of the game's titular diversion players find themselves swept into a treacherous love triangle. Catherine's core themes--those of free will, of the delicate nature of relationships and the choices we make within them, marry perfectly with the intense, terror-filled gameplay that serves to accurately reflect Vincent's growing sense of anxiety. It is an experience wholly unlike any to come before it.
Source Atlus YouTube Channel
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