Typical Bioware ... turning 1 of their games into an MMO. Okay maybe Mass Effect 3 isn't quite the MMO co-op multiplayer experience SOME of you may want, but here it is. Different classes and races, your choices affect main story, and play with friends.
By: starlordtitus Jul 7, 2011 | 7 Comments
The ever powerful boss characters of Mortal Kombat 9 display significantly greater strength than all the other Kombatants. The Shokans Goro and Kintaro, the Emperor Shao Kahn. Power incarnate, these dreaded enemies stand between you and victory.
Real Name Goro Age 2000 Height 8' 2" Weight 550 lbs. Status Prince Origin Outworld Resides Outworld Species Shokan (Draco Lineage) Affiliations Shao Kahn's Army
Kitana's Army (former) Weapons Dragon Fangs (MK:D, MK:A) Fighting Styles Shokan (fighting style) (MK:D,MK:A)
Kuatan (fighting style) (MK:D) Alignment 1st Timeline: Neutral/Evil
2nd Timeline: Evil Appearances Mortal Kombat (sub-boss)
Mortal Kombat Trilogy (sub-boss)
Mortal Kombat 4 (sub-boss)
MK: Deception (GameCube exclusive)
MK: Shaolin Monks (sub-boss)
MK 2011 (sub-boss) Portrayers Kevin Michael Richardson(first film)
Garret Sato (Mortal Kombat (2011))
About Goro: Goro's fighting style always revolved around taking advantage of his brute strength and surprising agility. In the early games. Goro was an imbalanced character. All of his moves did far more damage then all of the other characters and because of that he was notoriously difficult to defeat in the first game. In 3D games, he was toned down to make him more balanced. His current depiction is being powerful but slow. Goro is associated with the element of Fire. Like Kintaro, he could either project fireballs either from his mouth or his hands.
Real Name Kintaro Age Unknown Height 8' 5" (2.57 m) Weight 650 lbs (295 kg) Origin Outworld Resides Outworld Species Shokan (Tigrar lineage)
Stryker Weapons Saber Teeth (MK:A) Fighting Styles Tiger Fist (MK:A) Alignment Evil Appearances Mortal Kombat II
Mortal Kombat Trilogy
MK: Deception (cameo)
MK: Shaolin Monks
Mortal Kombat (2011) (sub-boss) Portrayers Rhasaan Orange
About Kintaro: Like any other Shokan, Kintaro boasts brute strength, stamina and prowess. Unlike his brethren, Kintaro hails from a subspecies specializing in savagery. Combined with savage style of kombat and a mercilessness makes him one of the most lethal kombatants on the battle ground.
For a long time after his introduction, he was seen as one of the hardest bosses in all of the Mortal Kombat series. This was because he was able to grabl someone in mid-attack and throw him or her to the ground, usually followed by a teleport-stomp. He also shot up to three fireballs at a time. The extreme difficulty in defeating him was enough to provoke a comment from Video Games magazine, in their 1993 review of the home versions of MKII, that Kintaro was "the hardest fighting game boss ever...He doesn't just beat you; he kicks your ass."
Real Name Shao Kahn Age Unknown (beyond 10,000) Height 7' 2" (2.18 m) Weight 400 lbs (181.4 kg) Status Emperor Origin Outworld Resides Outworld Species Outworlder Weapons Wrath Hammer (All appearances) Shao Kahn's Sword (Mortal Kombat: Conquest) Fighting Styles Tai Tzu (MK:D, MK:A)
Lui He (MK:D) Alignment Evil Appearances Mortal Kombat II (boss)
Mortal Kombat 3 (boss)
Ultimate Mortal Kombat 3(boss)
Mortal Kombat Trilogy (boss)
Mortal Kombat Advance(boss)
MK: Deadly Alliance (cameo)
MK: Deception (GameCube
MK: Shaolin Monks (boss)
Ultimate Mortal Kombat (boss)
MK vs DC Universe (boss
Mortal Kombat (2011) (boss) Portrayers Brian Glynn (MKII, MK3,
Steve Ritchie (voice) (MKII,MK3,
Frank Welker (voice) (first movie)
Brian Thompson (second movie)
John Vernon and
Michael Des Barres (DotR)
Jeffrey Meek (MK Conquest)
Aleks Paunovic (MKL)
Patrick Seitz (MKvsDCU)
Bob Carter (MK 2011)
About Shao Kahn: Shao Kahn is shown to be an immensely powerful being throughout the series. He is able to utilize magic and has superhuman strength. He is also able to charge at the opponent with considerable speed and power. In Mortal Kombat 9, Shao Kahn is by far, supreme and above Goro and Kintaro. Able to attack and grab even while being attacked. He also has incredible health along with up to par defenses.
Now I leave you some videos of their great power.
Gouki.com has beat the game. On hardcore. Glitches, freezes, broken quests whatever ... it's still an excellent adventure. Read about GoukiJones' personal adventure through the open world of the New Vegas GlicthLand. Achievement unlocked.
Hardcore mode: Drink, eat, and sleep. Those are the core elements in the Hardcore mode. As far as difficulty goes, I couldn't tell the difference. In a game where you can freeze and select an enemy to shoot and where to shoot, I was never worried about the difficulty. I'm not gonna lie, walking away from the first town and coming across the Powder Gangers(a small faction in Fallout New Vegas), I got destroyed. Died once, but made it pass them the second time. 3 broken limbs, no doctor bags(only way to heal limbs in hardcore mode), low health and pretty much no ammo ... I limped to the next closest town. I should have never killed that doctor in the first town. But fuck him. This new town had a doctor and for only 50 caps or so, I could get a full heal. After realizing the doctors were the cheapest and best way to stay full health, anytime I was in trouble, I could just fast travel to the nearest town and get healed. The food took me some time to figure out, but once I did, it too became pretty irrelevant. There's plenty of non-radiated fruit growing in the wasteland, just pick it all up and constantly be eating. It's less of a chore then it sounds. Why there is non-radiated fruit growing every where ... I don't know. Nubfarm?
Sound: This game sounds just like Fallout 3 did. There's no innovation here.
Graphics: No innovation here either. Where Fallout 3 looked grey and had a green hud, Fallout New Vegas has a more brown look and a goldish hud. You can change the color of the hud in the options though. Then New Vegas will really look like Fallout 3 to you. When inside buildings and vaults, you would never be able to tell if you were playing Fallout 3 or New Vegas. Cut and paste video game development gotta love it. This is an excellent example of how this game is more parallel to Fallout 3 than an advanced sequel.
Gameplay: In Fallout New Vegas there are a few different factions and all can be worked with or you can play them against each other. I was aware of this going into the game. My goal was to play each faction against each other for as long as possible. When I got to New Vegas, I exploited the robots at the front gate for being dumb robots. Also BatRastered gave me a heads up, that the robot in charge of the gate would chase you away you down, just to explain how to get into New Vegas. I led him away, killed him and got the key. When I came back the other two robot guards were on high alert and attacked me. Boone, my first companion and I raiped those robots and casually strolled through the gate into New Vegas. Once inside New Vegas I was surrounded by even more robots, who DIDN'T attack me. Reh-tard. I just broke into New Vegas, but apparently on the other side of the gate it wasn't a big deal. Since I had a key, anytime I was coming into New Vegas, I just had to run pass those robots guarding the gate. Eventually I got my computer skills high enough and I was able to just tell that robot 1001111001011010 then he and his boys guarding the gate stopped attacking me.
I got to New Vegas way earlier than I probably should have and killed the Jimmy running the show. Mr. House deada denna muthafucka. I received the penthouse key and I could drop some of this weight I was carrying, sleep and drink clean water. Now I really started to fuck with all of the factions and adventure through the wasteland as much as possible. When I would go do something for Caesar, that would piss off the NCR. So then I would go do something for the NCR and then that would piss off another group. So when I pissed off Caesar, I'd go do something nice for Caesar, blow up an NCR camp or convince another group to side with Caesar. This went on all the way through the rest of the game for me until I had no quests left. It got to the point where I really had to decide which group I wanted to do the final mission with. I sided with Yes Man, the robot who was now running the show in New Vegas after I killed MR. House. When I turned in the final quest to Yes Man and sided with him officially, I failed 6 other quests and had 3 warnings pop up from the other clans. Now I was looking forward to leaving town to see who wanted to fuck with me.
Leveling up: Correct me if I wrong, because I just can't remember. I thought in Fallout 3 you got a new perk every time you leveled up. Irrelevant. In New Vegas it is only every other level. Some perks I remember choosing: 6 S.P.E.C.I.A.L. (which is 1 extra point in any of your attributes.) Adamantium Skeleton. (Your limbs take less damage.) Mysterious Stranger and the female version of that. I don't remember if they ever appeared at the same time. I don't think so. My goal was to level up my melee, so that's how I built my character up. Planning for close combat and relying on support. I also got the new perk that allows you to repair items with similar items and at this point I was rich bitch! I finished the game with over 30,000 caps. Economy railed! Pro-tip: You don't have to level any of your traits to 100 because you can use magazine to max them out from 90 if you have to. Now that I think about I never actually needed anything to be 100. I used the magazines once and that was to jack my speech up from 60 to 70 to convince this one Jimmy to join my quest and be a companion. Then I send his ass to the penthouse at the Lucky 38 and never used him. Enjoy the rest of your life Jimmy!
Companions: Using the partner was something I didn't explore too much in Fallout 3, but in New Vegas they are a bigger part of the game and more in your face. Not just some random dog you find or some slaves you can buy like in Fallout 3. Boone is the first guy you come across, depending on which direction you go I guess. He's a sniper who hates Caesar and who's wife was recently traded to the slavers. Having him on my team was great. The game would shift into kill shots and I didn't even know what was happening. Boone had seen something a mile away, pulled out his sniper rifle and railed it. I got experience for that kill too. Then I came across ED-E a robot that looks like the same robots from the commercial and the ones that would float around in Fallout 3 playing the president's addresses and music. ED-E has a serious radar and could detect enemies around you. He also plays a little song when he detected something to let you know enemies were near by, the song is cool. lol. When I decided to search for new companions I left Boone and ED-E in the penthouse. I hadn't realized at this point that you need to talk to them and tell them specifically to wait at the penthouse AKA the Lucky 38. While I was out exploring a note popped up saying that Boone has left my party and will be waiting for me at the Luck 38. Ok, that's where I left him. A few minutes later another note popped up and told me ED-E has left my party and has returned to Primm. Primm? Why? I left him in the Lucky 38.
I traveled to Primm immediately to get ED-E back. He played my favorite song. When I entered the room, ED-E immediately start to attack the other Jimmy in the room behind the counter. That Jimmy behind the counter pulls out his gun and starts shooting at ED-E. I'm thinking what the fuck is going on here, everything was cool until walked into the room. So I killed the Jimmy shooting at ED-E, then ED-E started to shoot me. I killed ED-E, sad face. The dog in New Vegas requires multiple hoops to jump through, in order to get him on your team. There is a quest to level up his brain and give him some new abilities. I guess, I never noticed much change, the dos was still reh-tard. The first vault I went into after leveling up the dog he died. In Hardcore mode, if your companions die, they are dead and you can't get them back. So I restarted my last save and made it further through the vault this time, but the dog still died. Fuck it, the dog was a reh-tard. I "talked" to the dog and told him to stay back and used ranged attacks. Whatever that means. He would still run off to the closest enemy he saw and attack. I wouldn't even know he was in a fight until the game went into a kill shot animation or he died. I left his ass in the vault, deada denna muthafucka! I can go on about the companions, but my advice to you is to keep Boone and ED-E alive as much as possible.
Overall: Regardless of all the shit I've been talking, I still played this game for over 45 hours. If I did not play it on hardcore, I probably would have not got the challenge I wanted. I still really enjoyed discovering new areas, buildings and vaults. Combing the shit out of the wasteland and developing my character was a total blast. But what I enjoyed the most was just manipulating everything in the game and fucking with it as much as possible. Yeah it froze a few times and a couple of my quests were broken, but that didn't stop me from playing. If you enjoyed Fallout 3, this is more of the same, but it's still a lot fun. Final Fantasy XIV was the adventure I wanted, but Fallout New Vegas was the adventure I fell in love with. And for that I give it ...
By: goukijones Sep 5, 2010 | 6 Comments
Tonight Gouki.com editor GoukiJones was supposed to be pwnn some Final Fantasy XIV. Not writing a story about how Square Enix doesn't even have the right time of day on their news page.
Have few drinks, play a few games of Halo Wars and jump on the Final Fantasy for a few hours. Until your knees are so sore that you pass out from the pain six or seven hours later. That was the plan tonight. Just like the last three nights. But here I am writing this story because I don't know what the hell is going on with the FF14 right now.
Some of the Square Enix forums that are managed by users and you have to be logged in and accepted in that group to even read. Are saying things like you have to download files off of another website. Red and blue and bittorrents and megauplaod. WTF is this? Why doesn't Square Enix have a fix for us. That's when I came across this piece of news from their website.
The Square Enix official news site about the FF14 reads the wrong day. It's only September 5, 2010.
So apparently the servers are down now for emergency maintenance. This has also been going on since early AM. Allegedly.
Don't download no blue or red files off of megaupload. Wtf is a blue and red file?
My big issue here is the Square Enix website. Can we get the date and time right? This is exactly what I was talking about in my other story about the beta. The Square Enix website is BASS ACWARDS. They have the date of Japan and the hours of the Westcoast United States. I don't actually know when any of that news is posted or when the updates are going to take place. It's impossible to get any serious or real help and I'm going to be paying for a monthly service?
Also I go to the Beta site and log in. It redirects me to the regular Square Enix page with your profile and all that stuff. From there I don't know where to go. I close the page and click the direct link back to the beta site and boom redirected the regular page. Am I nubfarm? Is anybody else completely annoyed by this? Please tell that this game hasn't been rushed out before Blizzard can announce the next WOW at Blizzcon. That would be ridiculous.
Fuck it. Now what? All units?
By: Cinderkin Dec 17, 2010 | 15 Comments
Famitsu.com did a write up with Daigo Umehara, collecting his thoughts on the changes in Super Street Fighter 4 Arcade Edition. Extremely lengthy, but also very insightful
Thanks to samjkim for translating this interview.
NOTE: This is an extremely lenthy interview. Make sure you have the time to read it. Very insightful for Street Fighter fans. Some very interesting notes from The Beast Diago. Images added by me (Cinderkin) to make the interview a little easier on the eyes.
Toyoizumi: You got to play some AE. What are your first impressions?
Umehara: Impressions… Basically that it’s over for projectile characters (laughs). All the non-projectile characters have gotten buffed, whereas I think Deejay is the only projectile character that has really gotten buffed. Sagat has gotten better, but Ryu, Akuma, Guile, Dhalsim, and I suppose Chun, they’ve all gotten nerfed. And grapplers have also gotten buffed. Projectile characters were strongest in Vanilla, but it’s the other way around now in AE. But I plan to use Yun so it’s not a big deal for me. I guess that’s my impression of AE.
Toyoizumi: It seems there are some people that say that Ken is now the best shoto.
Umehara: Well Ken was originally somewhere halfway between a projectile and non-projectile character. And I wonder just how far he can really get against the top tiers. He loses to Zangief, so…
Toyoizumi: Is Zangief really that good in AE?
Umehara: I think he just happens to have good match ups against AE’s best characters. In Vanilla, the top tiers, Sagat and Akuma, happened to be bad match ups for Zangief. But now the best characters, C. Viper, Yun, Yang, etc. are weak against Zangief. I wouldn’t be surprised if we saw a lot more Zangief players in AE. So I mean if Ken can’t beat Zangief, and he’s really neither here nor there versus the rest of the cast, I don’t really see the point of using him. It’s much better to go with a different character.
Toyoizumi: So you picked Yun?
Umehara: Yeah I’ll probably go with Yun. He’s really good (laughs).
Toyoizumi: Just how good is he?
Umehara: First, Genei Jin is the most powerful super in the game, and you have a lot of opportunities to land it. Furthermore, after Genei Jin, you can immediately go for a tricky front/back mixup. Then there’s his dive kick. It’s really fast and has a good angle. You can basically get in on your opponent whenever you want. And finally I think his Ultra is pretty good, too.
Toyoizumi: You can connect Ultra after EX Lunge Punch (Zesshou Hohou), right?
Umehara: Right. I think his only weakness is his low health. He’s just really solid overall. It’s just that his match up against Zangief seems a little bad. But against the rest of the cast, he’s very solid. You have a large window to cancel far medium punch into Shoulder (Tetsuzan Kou), then hit confirm into Genei Jin.
Toyoizumi: Do you think his meter will only be used for Genei Jin?
Umehara: No, it definitely depends on the situation. For example, you want to use EX Up Kicks (Nishou Kyaku) as an anti-air. And you want to use EX Lunge Punch to combo into Ultra. But his meter fills up before you know it. And in AE, none of the Supers are that powerful, but with Yun, you definitely want to respect that flashing Super meter. That’s what makes him so scary.
Toyoizumi: He built meter very quickly in Third Strike, too.
Umehara: Yeah. That’s a major point for Yun. He can wait until he has meter to really go in on the opponent. So time is in his favor–the more time that passes, the closer he is to getting full meter, and the more the opponent is at a disadvantage. I haven’t really touched Yang so I can’t say for sure, but his Seiei Enbu is not really that powerful of a Super to begin with. I think that’s what really sets the Twins apart.
Toyoizumi: How are your impressions of Yang so far, despite not really having used him?
Umehara: He can Focus Cancel out of EX Up Kicks, and he can chip away[?] with Mantis Slashes, so I think he has an advantage against Zangief. I haven’t really looked into it, but it seems Yun doesn’t have any tools besides Shoulder to work with against Zangief. But even then, Zangief can most likely punish it on block. Furthermore, Yun’s dive kicks are almost useless in that matchup. He’ll just end up getting 50/50′d himself, and that’s a bad situation considering the health difference. In any case, it looks like Fei Long, Yun, and Yang are the top tier at the moment.
Toyoizumi: Fei Long is still good?
Umehara: Definitely. He may have lost invincibility on roundhouse Chicken Wing, but his normals got slightly buffed, and his Rekkas are as solid as ever. On top of that, he has a command grab and strong combo capabilities. His only bad match ups in SSF4 were Chun Li, E. Honda, and Boxer… I think? But those three have all been nerfed, so he’s now relatively stronger. Come to think of it, out of the non-new AE characters, Fei Long is probably the strongest. C. Viper is also very good, but I wonder if she can compare to Yun.
Toyoizumi: In SSF4, Cammy and Boxer were considered fairly high up. What about in AE?
Umehara: Boxer still seems to be in the upper tier, but he’s been nerfed, so he’s not top tier. Cammy didn’t really have any good pressure tools besides tiger knee Cannon Strikes, so it’s going to tough for her now. Then there’s T.Hawk and Hakan… If you ask me, it’s basically hopeless for them (laughs). T. Hawk is definitely an annoying opponent, but I think that’s about it. He’s gotten buffed, but that doesn’t mean much considering how weak he was to begin with.
Toyoizumi: And what about Akuma? He was one of the top tiers in Vanilla.
Umehara: Hmm.. I think Ken is now a better shoto than Akuma. I think both Ryu and Akuma are in the upper tier, but they’ll have a hard time against Yun, Yang, and Fei Long. So that’s why I don’t think I’ll be using Ryu. It’s fine if you have a few bad match ups, but when it’s against most of the cast… Also, Makoto seems to be a lot stronger than I thought she’d be. I like how good her crouching light kick is. And her rushdown seems really strong. Her Ultra 2 (Abare Tosanami) has gotten buffed so you can’t throw fireballs. And when you can’t zone her out, she’s in the advantage. She might be a solid upper tier character. Though she doesn’t stand a chance against Yun and Yang (laughs). But she’s solid overall.
Toyoizumi: Wow so Yun and Yang are that good?
Umehara: Haha, yeah it’s almost like… “Wow, really? Is it OK for them to make them this good?”
Toyoizumi: Ono did say in an interview that he wanted a super tier character like Vanilla’s Sagat. I guess Yun and Yang are it?
Umehara: I’m going to main Yun so it’s all good for me (laughs).
Toyoizumi: OK, now how about your console character, Guile? It seems that the startup time of his air throw has been nerfed…
Umehara: It’s unfortunate that it got nerfed. It’s one of his signature moves. I can understand nerfing Flash Kick and Spinning Back Knuckle, but the air throw? It’s almost like they’re saying, “Guile? I guess you can use him… if you really want…[?]” But he can still hold his own, and I think he’ll be upper-mid tier. It was hard for him before to deal with E. Honda’s jump-ins, but since that’s also been nerfed, it should now be a little easier for Guile. But for me, I’ll probably use him a little bit as an alternate.
Toyoizumi: It seems that once Yun and Yang get in on Guile, it’s over for him.
Umehara: Right. It’s just a bad match up for him, so that’s about it for Guile.
Toyoizumi: It seems that it’s always been Ryu for you… Why Yun?
Umehara: I’ve always liked Yun, but he wasn’t really in a lot of other games. I wasn’t really into Street Fighter 3, so I never really considered learning him. And he might as well not have been in CvS2 at all (laughs). But he’s really good in AE, so I finally thought I’d really give it a go. But I might not if Zangief really ends up being top tier.
Toyoizumi: Do you not like using Zangief?
Umehara: Personally, I think he’s a bit boring. He’s good, sure, but as for gameplay, he basically has to stay patient forever until he somehow scores a knockdown, then start doing mixups. That’s it. I think I’d get bored of it pretty quickly.
Toyoizumi: So it seems you like characters with a lot of versatility. Like Yun, who has a lot of ways of getting at the opponent.
Umehara: Yeah, he has a ton. It’s a good thing that he has low health, considering how good he is. People might figure out how to play against him eventually, but I think Genei Jin’s potential will still overcome that. I’m sure we can get more damage out of it than what the current max combo does.
Toyoizumi: Both his Super and Ultra are good, so I’m sure he’ll get better with more research. If Evo’11 is AE, do you think you’ll use Yun?
Umehara: Yes. Yun and… probably another character to use against Zangief. Maybe Guile… or Sagat, even though I haven’t really used him.
Toyoizumi: Does Sagat beat Zangief in AE?
Umehara: I think so. EX Green Hand doesn’t knockdown even on hit, so it seems like it’s going to be a tough match against Sagat. Mixups after knocking down with Green Hand has been one of Zangief’s main strategies, so it’s a major nerf to have him be at just a little frame advantage on hit. They haven’t made him more powerful, and even if his SPD range has been increased, it doesn’t make a difference in a match up against Sagat. In any case, if I use an alternate, it would be a balanced character who can also beat Zangief.
Toyoizumi: How about Dhalsim against Zangief? It seems to be in Dhalsim’s favor as well.
Umehara: I think so, too. But it’s too scary to think that once Zangief gets in, it’s basically over.
Toyoizumi: Yeah that’s definitely true. And Sagat obviously has higher health.
Umehara: Dhalsim’s damage output was upped in Super, but that’s gone back down. I think Dhalsim players aren’t going to like the adjustments. His standing [back] light kick has gotten a tiny bit slower, too, so I think that’s going to make a huge difference.
Toyoizumi: Where do you think Sagat stands in the rankings?
Umehara: Lower high tier, I think. Zangief is a powerhouse, so it’s a huge boost if he can beat Zangief. But I don’t know how he’ll fare against Yun and Yang yet.
Toyoizumi: So you think Zangief is in competition with Yun and Yang for top tier?
Umehara: Yeah. I think there will be a lot of Yun and Yang players. [translator's note: I had trouble translating this next part] There are characters that, because they have powerful combos, don’t have good anti airs, or don’t have invincible moves, so they rely heavily on rushdown. But both Yun and Yang have a good, balanced set of tools.
Toyoizumi: Among the characters from Street Fighter 3, it looks like Yun and Yang are the only ones to have non-EX moves with invincibility. Dudley’s Jet Upper and Ibuki’s uppercut both require EX for invincibility, and Makoto’s Fukiage doesn’t even hit opponents on the ground.
Umehara: Now that you mention it, yeah. Even though neither of the twins are Shoryuken characters. I’m guessing they did that because all of the new characters thus far have been very weak. But even then, I think they overdid it (laughs). Ah, but I think Boxer might beat Yun and Yang.
Toyoizumi: How so?
Umehara: Neither of them have a good answer for Boxer’s Dash Straight, and his crouching roundhouse is just too good. Then there’s EX Dash Straight, which can take care of dive kicks… so I think he’ll be pretty decent against them. And he’s not bad against Fei Long and C. Viper either, so he seems pretty solid.
Toyoizumi: But Boxer has a hard time against Zangief.
Umehara: I think it’s much better this time around, though. And he can take care of Zangief’s jump-ins [?].
Toyoizumi: So it looks like the top tiers are: Yun, Yang, Fei Long. Then Zangief and Boxer after?
Umehara: Yeah. And C. Viper, too. She was already pretty good in Super, and they haven’t touched her too much. Deejay’s been buffed, but in the end, I don’t think he can cut it. Maybe if he was just a little faster… [walking speed?]
Toyoizumi: So out of Super’s new characters, are the ones you mentioned above the only ones you think are good?
Umehara: I think all of them have gotten better, and considering that projectile characters have gotten nerfed, I think it might be fun to mess around with Makoto and Hakan now.
Toyoizumi: What about Juri?
Umehara: I don’t think Juri will make it very far… (laughs).
Toyoizumi: Ibuki was thought to be very good when Super first came out. What about her?
Umehara: Hmm… she’s gotten weaker so I don’t know. Just the fact that her damage has been nerfed makes things tough. And she’ll have a hard time against Yun and Yang. Yeah… It looks like we’re already getting a picture of how AE is going to play (laughs). Yun, Yang, Fei Long, C. Viper are going to be in the top, and everyone else will be working to beat one of those [A little shaky on translating the last line].
Toyoizumi: You visited Kuwait recently. Was it for a SFIV tournament?
Umehara: It was for exhibition matches with their tournament winners as well as other players from nearby.
Toyoizumi: So you were like a special guest at their tournament?
Umehara: Right. It was like I was part of the main event, so my face was printed on the ticket and everything (laughs). I was playing the entire time. Oh yeah, and there was an entry fee for about 15 Kuwait Dinars, I think?
Toyoizumi: How much is that in yen?
Umehara: Maybe about 4,500 yen?
Toyoizumi: That’s expensive (laughs).
Umehara: Yeah it is. And they were also selling tickets to play me once for 5 Kuwait Dinars. And most people played me three times [?]. I think there was maybe a total of 100 people there. And considering that it’s a country of only 3 million people, that seems like a pretty big turnout. Ah, and there were also people from Dubai, too.
Toyoizumi: How were the challengers?
Umehara: There was a fair share of beginners, but people were a lot better than I expected. There were some really good Guy, Gouken, and E. Honda players. I shouldn’t be careless in what I say [?], but I think they were the best Guy and Gouken players I’ve played so far.
Toyoizumi: Better than players online with really high PP?
Umehara: I thought so. The Guy player was especially outstanding, though I didn’t get to see a whole lot of his matches.
Toyoizumi: Better than known Japanese Guy players?
Umehara: Yeah, he was definitely that good. He might have been the best player in Kuwait. The person who won the tournament was actually a Chun Li and Abel player, but because I had a lot of experience against those characters here, I didn’t have much trouble against him. It could be that the Guy and Gouken players stood out because I had just never seen really good Guys and Goukens before. They said they were going to have an even bigger event next year, so I’m looking forward to that.
Toyoizumi: This isn’t related to Street Fighter, but what kind of place is Kuwait? With all the oil there, did it seem like there were a lot of wealthy people?
Umehara: Hmm, there were definitely a lot of luxury cars on the road.
Toyoizumi: (Laughs). You showed me pictures of the hotel you stayed at and it seemed very high class.
Umehara: Did it? The actual room I stayed in wasn’t as posh. But the lounge area was huge. The event organizer seemed to be pretty wealthy so…
Toyoizumi: An oil tycoon!?
Umehara: Hm, not sure about that. But he was definitely wealthy. I saw his house, and it was huge… Really huge.
Toyoizumi: Like you have to walk forever to get from the front gate to the actual house huge?
Umehara: Not that big. But it was the biggest house I’d seen personally.
Toyoizumi: I was wondering, does everyone there wear turbans?
Umehara: No, it differs from person to person. And it doesn’t seem like it’s a law or anything. The Gouken player I mentioned wore a turban and a traditional white outfit to the tournament. But then on the second day he was wearing western clothes. I realized then that it wasn’t required. It seems more like formal wear.
Toyoizumi: I see. Just plain jeans and T-shirt.
Umehara: Yeah. The casual western clothes we all know. And the embassador who came to watch said that because videogames were very popular in the Middle East, he’d like to have this kind of event again.
Toyoizumi: Oh really? Videogames are popular there, huh?
Umehara: Yeah it appears so. Like in very cold countries, you can’t really go out in the winter, so videogames get popular there. It’s the same in very hot countries. It’s hard to go out during the summer so I think people end up playing a lot of games. So videogames are popular in very hot and cold countries.
Toyoizumi: Are fighting games their main game?
Umehara: No, actually I think FPS’s are the most popular. But it seems there are also a lot of fighting game fans as well in the Middle East.
Toyoizumi: I’ve heard that you enjoy trying foods. How did you like the food in Kuwait?
Umehara: Well… When I first got there we had amazing Italian food at this huge touristy shopping mall. It was the kind of Italian that you can’t get in Japan. So I asked them if they eat this well all the time, and the organizer said, “Don’t tell me you’re satisfied already!” So he really got my hopes up. But we had Kuwaiti food later that night and it was really bad (laughs).
Umehara: They asked, “How is it, isn’t it great?” and I thought to myself, “I think we just have different tastes…” (laughs). I ate it, saying “It’s delicious, delicious,” but I don’t think it fits the Japanese palette.
Toyoizumi: That’s too bad.
Umehara: I was thinking, “Hm… I’m going to have to stick to that Italian place at the mall from now on.” (laughs).
Toyoizumi: (Laughs). Moving on, what are your plans from here on?
Umehara: I don’t think I’ll be going overseas much once Arcade Edition comes out. The main tournament season overseas is between spring and fall, so it’s mostly smaller events from now until then. Plus they play mostly console over there, and very few of the tournaments before the major season are worth sacrificing Arcade Edition time for. So I’m going to stay here mostly and dig my hands into AE. Then in February, I want to really get into MvC3. Marvel gets at least 3, 4 years of play overseas, so I have to play it.
Toyoizumi: So you’re thinking internationally as well as several years into the future.
Umehara: Yeah. It might not catch on in Japan, but my battlefield is in the US, so it wouldn’t make sense not to play what might become the most popular game there. Although I’m sure I won’t be able to win at first.
Toyoizumi: Things will get really hype if there’s a Justin vs Daigo MvC3 match.
Umehara: Hmm… I wonder though, how long it’ll take to get to his level.
Toyoizumi: You might be one step ahead of him in SF4, but is there really that big of a gap when it comes to Marvel?
Umehara: Yeah. But now we have XBL/PSN. So even if there aren’t a lot of people playing it here, I think we can create the necessary environment to take on the US. I tried playing online in America before, and the lag is really horrible there. So the top players in the US don’t have a choice but to get together and play in person. So in that respect, I think Japan has an advantage. There may be a large gap now, but I have confidence that we can catch up eventually.
Toyoizumi: I had the idea that the internet connection in America was really advanced, but I guess that’s not the case.
Umehara: It’s bad at the moment. But even if Japan has good internet connection, it won’t mean much if a proper competetive community isn’t established.
Toyoizumi: There aren’t plans for an arcade release of MvC3 in Japan at the moment. There’s no way to know just how well the game will do.
Umehara: Maybe there’ll still be people who really get into it. I’m sure there are people who feel that they just can’t win in SF4 if they start now. I want to play against those people, people who drifted from SF4. Their play level might be a little lower at first, but I think they’ll be more than able to create strategies.
Toyoizumi: It’s like how Darkstalkers was when it came out.
Umehara: Right, right. “I can’t beat people in SFII, so I’ll get good at a different game.” I hope MvC3 will attract those kinds of people. SF4 is definitely my main game, but I’d like to get into MvC3 with the hope that I’ll be able to win in one or two years. Street Fighter X Tekken is still a ways off, and we don’t know if it’ll catch on. So it’s better to learn a game that is sure to be popular. In fact, I’m actually hoping to hold a MvC3 tournament myself.
Toyoizumi: There might be other players who decide to devote themselves to it if you show you’re serious.
Umehara: Maybe just a very tiny few (laughs). Maybe 30 players?
Toyoizumi: No, no. I’m sure there’ll be more. By the way, have you played much of the Versus games in the past?
Umehara: No, and that’s why I think I really have to go hard with MvC3. I don’t even know the basic theory. So I’m going to give a lot of thought to it beginning with character selection.
Toyoizumi: It seems it’ll be played for a long time in the US, so you probably have a lot of time.
Umehara: Yeah, I’m sure it’ll be around for at least 3 years. There are people there who played only MvC2 all this time. They still get like 100 people in MvC2 tournaments.
Toyoizumi: Speaking of tournaments, I heard there’s going to be an tournament on December 25th for a new SSFIV AE title.
Umehara: Huh? Where? Singles?
Toyoizumi: Shinjuku Club Sega Nishiguchi. 3on3.
Umehara: Oh really? I want to enter. But aren’t they giving out too many titles? It would have had more value if they only gave it to, like, national champions. But I guess there are a lot of people who want it, so maybe it’s best to give out a lot. But December 25th…? I don’t think there’s going to be many participants (laughs).
Tell us what you think in the comments. Don't be a Jimmy!
WTF is this nonsense? Is Lebron an investor in Nintendo?
Great news everybody! The big N has announced the date on which they will announce the date of the 3DS release.
On September 29th, 2010 the world will finally know on which date they will be able to buy the 3DS. Oh, they will also be releasing pricing that day too, so now I know you can't wait for the 29th of September. Jesus. Fucking. Christ.
Seriously Nintendo, if you know the date and price, just fucking announce it. I don't need a one-hour ESPN special.
Original announcement: 任天堂：３ＤＳの価格、発売時期、今期出荷予定を９月29日発表予定
Here the hackers go again
I try not to listen to roster leaks to often but after what happened with MVC3 I listening a little more.
http://shoryuken.com/content/rumor-full-mortal-kombat-9-roster-revealed-3855/ here's where I heard it.
They say the demo got hacked and they pulled the roster, might be believable. Ed Boon did say they had something special for the 360 users and I'm not seeing anything here. Maybe there are still some secrtets.
By: BatRastered Aug 5, 2010 | 7 Comments
Some hacker jimmies ripped open the latest PC patch for Borderlands and found new info on the next DLC.
So there's a bunch of spoilers, and I highly reccomend you don't read the whole thread at gearbox forums, but it's there if you want it.
It seems we'll finally get to see the Interplanetary Ninja Assasin Claptrap in action, as he's tired of seing his fellow robots enslaved and tries to take over pandora.
No word on the release date yet, but if code is already leaking into the patches, it sounds like it's getting close. I need me some more Borderlands!
By: pwny Oct 15, 2010 | 10 Comments
Challenge lobbies have been big this past month or so and for those who might not know what a challenge lobby does... it basically unlocks everything with you just going in the lobby and entering some codes.
Of course, people are gonna want you to pay like twenty bucks just to get in one, and OF COURSE some people aren't gonna want to pay it and that leads to some annoying things.
- It unlocks everything without you even actually having to do the challenges.
- Those who design these challenge lobbies make a lot of money.
- There's these things called "infections", and from what my brother told me is that once you get in the lobby, you get "infected" (they wear off once you turn off the console)and that gives you: Aimbot/laser to your guns/speed running/low gravity/no reload...and you could use these in private matches as well.
- If you're lucky, you'll get into them for free, and these lobbies could be really fun.
- There's always scams.
- People ask and beg so much to get in for free.
- Say you're in a challenge lobby... don't be surprised if your stalked and begged to.
- You can't just go in one of these lobbies and expect to get your way around and not pay. The owner of the lobby HAS to verify you first. (These are when the scams take place) So if you're not verified, all you can do is sit and watch only if the owner is nice enough not to kick you out.
Some videos on these challenge lobbies:
This guy already seems annoyed. Lol.
Then there are some pretty cool, creative ones.
By: Aragrist Nov 2, 2011 | 15 Comments | Updated: Dec 4, 2011
This game is still in development by Mane6 but they started putting out a lot of updates to their progress and on top of that they released a new video showing other characters.
Now of course I'm sure most will look at this and say what the hell are you posting about this girl crap? But trust me, this game actually plays well and is fun. I watch a livestream demo and got to see actual real time game play and considering this is a fan game made by a new developement team with no prior games I'd say they have some skills in the design and gameplay department. This may be a group to watch for in the future when they decided to make other games.
The game itself is freeware and I'm guessing it will be available on Windows PC's and maybe Mac's. Console versions would require getting a proper license from Hasbro. A free app version could show up on the iPhone and Android OS's.
Here's a scene from a livestream preview with the creators of the game. They talk and demo some of the features.
By: Crimson Relic Jan 26, 2010 | 6 Comments
Developers of SSFIV talk about the costume packs, Collector's Edition, as well as give the release date for the game in Japan.
I reeeeeally want to write about the Tohoku qualifiers! But as today is a special update, I've got something different to talk about!
Today, it also seems that Capcom is announcing a new title for the Xbox 360! To go along with that, I've also got some SSFIV news as well. Big news!
First, the sale date has finally been decided!
On sale April 28 (Tuesday) 2010!
The price is 4,990 yen!
What a steal!
(For Xbox 360 and Playstation 3)
Also, the Super Classic Pack of 3rd alternate costumes for Guile, Blanka, Dhalsim, Gen, and Fei Long will be immediately available for free download!
(But, if you don't get it soon, from 7/1 you'll have to buy it.)
Super Classic Pack
^This is what you'll be getting! Fei-Long is just too cool. And I personally like Dhalsim's Indian look.
But wait, there's more!
As special content exclusive to the Xbox 360, we're including a new anime that focuses on Juri! (Only available in Japan) This anime comes from Director Kizaki of "Afro Samurai" fame, and the well-known Japanese animation studio GONZO! Which means, its incredibly high-quality.
Brand New Animation
^A shot from the opening scene. Looks just like a panel from an American comic book.
Brand New Animation
^Chun-Li's in bad shape. No ribbons around her hair buns, and without her earrings, this is a very raw look for Chun, who has been badly injured.
Brand New Animation
^Smiling Juri, she seems nice enough. Looks like she's holding...a person?!
The preview trailer for this new animation has been released today! Check it out on the official site under "Trailers".
But that's not all, I've got more.
We're also going to be selling a fully-loaded "Collectors Package"!
And what is it fully loaded with?
First off is the "Character Soundtrack Collection". A soundtrack CD featuring the remix themes of all the SSFIV character's music!
There are many fans who are really passionate about the character themes in Street Fighter. As we got all character themes in SSFIV, now you've got a great opportunity to listen to them! On the way to work or school, while driving...however you like!
Next is the "All Promotional Video Collection". We're including all the promotional videos and trailers that have been made for SFIV as well as SSFIV! That's about 30 movies! ...We couldn't get the very last SSFIV PV to be released in there, but aside from that one, everything else!
I think the trailers for SFIV and SSFIV are cooler than any other game out there. I may have all this stuff for work, but I'm really happy that I can get it for my personal use, and looking forward to it!
And last is the "Character Art Collection". A wonderful art book including sketch-style illustrations for all SSFIV characters. But that's not all! There's also a mini-story for SSFIV included as well!
As we made this "Character Art Collection" in mind with the idea that you'd look at it while listening to the "Character Soundtrack Collection", the illustrations follow the same order as the songs! So its like of like a lyrics sheet. So just like the soundtrack, the last page will feature liner notes from the composer Mr. Fukuzawa, Sound Designer Mr. Endo, myself, and of course Lil' Ono.
This wonderful and extravagant Collectors Package will be sold for just 5,990! Man...how can you not buy it.
But...there is one thing I'm concerned about. It seems that Capcom is planning something else for this deluxe edition as well. I've heard some things... The main details aren't clear yet, but as soon as I know something I'll be sure to tell you through the blog!
And finally! At the National Tournament April 4th, a playable edition of SSFIV will be available in Japan for the first time! Of course, all characters will be useable.
So we've got the National Tournament for the arcade, playable SSFIV, and various other events planned as well. It will be held at the BelleSalle in Akihabara! Be sure to clear your calendar for April 4th and come check it out!
And to close things off... to go with the new animation trailer that was released today, we also have a new game trailer up! This preview trailer was made for SSFIV pre-orders! Its a cool trailer that shows off just how awesome SSFIV is, so be sure to give it a look!
...And that's all for the new info on SSFIV today! I can already hear some voices in the back saying "What about info about new characters?!" To that, I can only say please wait a little while longer.
Well then, see you all on Friday!
Japan Only Animation Trailer:
New Gameplay Trailer:
locations for all the gamestops that are having midnight launches for MVC3
are you HYPE????
well this is for all you guys who just cant wait till tuesday morning to grab your copy of MVC3.
gamestop.com now let's you search for any stores in your local area that are having midnight launches.
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