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goukijones

Vlog #13 Jimmy is a mess

By: goukijones Jun 8, 2010 | 571 Views | 9 Comments

Finally from the depth on the drunken lands of nubfarm ... Jimmy returns with Vlog #13 and he is a mess.

Vlog #13 packing my shit up getting ready to move to Las Vegas. I'm playing ModNation Racers and Red Dead Redemption all day long. I didn't get anything done. I was drunk too. lol. Duh. Please leave and comment and like this story. I want to hear your thoughts. 

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goukijones

Wednesday March 10th 2010 Pwnfest lineup

By: goukijones Mar 10, 2010 | 291 Views | 3 Comments

A little FFXIII, some BFBC2, definitely mix in that Blur Beta. Does anyone want to play the Bioshock 2 multiplayer with me?

Today I'm gonna be pwnn all day long. Does anyone want to play the Bioshock 2 multiplayer or what? If I'm playing FFXIII leave me alone. What about some more Borderlands? You can never run through the armory enough. Here's the list.

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Review

goukijones

Bioshock 2 review plus tips and tricks

By: goukijones Mar 4, 2010 | 1202 Views | 2 Comments

Death to all little sisters! I'd like to bang a Big Sister. Seriously though, this series is circling the drain. Pun intended. Jimah!

I've played through and have beaten Bioshock 2 twice now on normal and hard difficulties. The game is fun, a few changes from the original which are good and bad in the long run. The graphics and sound design are spot on. At first I thought the graphics were a little weaker than the original, but that won't make a difference as you play Bioshock 2.

So when I say it's easier the second time through on hard, what I mean is ... it's easier. The second time through I killed every Little Sister. Killing them gets you plenty of extra Adam(Adam is what you use to buy new or upgrade your plasmids(plasmids is the stuff you shoot out of your left hand.)) That's for the noobs. Anyway killing every Little Sisters will get you plenty of Adam to level up. I was so powerful at the end of my second run through I was just standing there watching everyone else fight each other. First off I would turn invisible when I stood still for a second. Then I always had two of my own security bots flying around, doing a perimeter check and their stats were maxed out. I had the Swarm plasmid maxed out and a swarm of bees would seek out any splicer in the room and eat them up. Also the bees would lay dormant in the dead bodies waiting for another splicer to walk by to attack them. Finally my other ally was a Big Daddy. The level three Hypnotize can take control of Big Daddies, So I had two flying security bots, a swarm of killer bees and a Big Daddy running around the room killing everything while I ate a sandwich.

Something that I really missed from the original Bioshock is that the hacking has been completely changed. The original Bioshock hacking was a puzzle of pipes that you had to rearrange and connect the power flow from one end to the other. Now in Bioshock 2 hacking is just a twitch mini-game of a needle flying by and you have to hit the A button at the right time. Sucks. Also the machines don't talk anymore which I thought was cool for the environment from Bioshock 1,  it also helped to find a machine when you could hear it screaming "Welcome to the circus of values!" from around the corner.

If you played the original Bioshock you remember that you could go back to almost the very beginning of the game and travel to any level at any time before you started the end sequence. So if you missed something, especially a Big Daddy you could go back. Bioshock 2 is extremely linear and there really is no free roam at all. Some of the levels are big *Tips and Tricks - Make sure you have an area completely cleaned out before you take any train, there is no return!

You can't assign plasmids to specific slots and when you upgrade them they move around. That's just stupid game design there. *Tips and Tricks - You need to use fire and electricity throughout the entire game, but you only really need to level up one element. Use your Adam on Security command, Hypnotize or Target Dummy. Those are super fun when they are leveled up.

The weapons in Bioshock 2 do not compare well to anything really. The Rivet gun is a piece of shit, I understand it's the "pistol" of the game, but c'mon it's not cool at all. *Tips and Tricks - Do not upgrade the Rivet gun at the "Power to the People" weapon upgrade station. It's worthless. Speaking of the Power to the People weapon upgrades, in Bioshock 2  the physical changes to the guns don't look as cool as they did in the original Bioshock. Jimmy don't like that!

Research Camera upgrade! Now it's a video camera. I think I'm a photographer so in the original Bioshock I was trying to set up scenes and get action shots to get a high rating for my pictures. Just another fun mini-game that has been pulled from guts in Bioshock 2. With the new video camera, you just quickly turn on the camera and it will automatically switch to the last gun you had equipped. Raip the shit out of whatever you were going to kill anyway and easily get an A++. *Tips and Tricks - Always walk around with the camera equipped first so you remember to film enemies. Works well especially with Houdini Splicers and security.

Gene Tonics, Tonics? We talkin' about Tonics? Jimmy? Well I don't know if they do shit. Sports Boost does not do anything. I swear to the almighty Cliffy B! The Sports Boost tonic in Bioshock 2 does not do anything. You get a second upgrade to speed and movement and you still don't notice a significant change in your rate of speed. Although I was standing still, invisible (via the Camouflage tonic) and in water regenerating all of my health and Eve (via the Fountain of Youth tonic.) *Tips and Tricks - Hacking is pointless, you can stand at a machine, invisible and take all the time you want, the security bots will not see you. Don't waste Tonic slots on Hacking or Camera research. Unlike the original Bioshock in Bioshock 2 the research camera has unlimited film, so just record everything constantly. Don't be a Jimmy!

There is at least two different endings. Nothing to be excited about though. I don' t like the direction the series is going. We didn't need a multiplayer. I didn't buy Bioshock 2 for multiplayer. It's too easy ... You are a Big Daddy! You have a swarm of bees for a pet, two security robots patrol the area around you and any Big Daddy can be befriended by you and fight alongside you. Go get some Big Brass Balls Jimmy! Beat it on hard with no Vita-chamber active! Don't forget to save.

Rent it! I beat it twice very fast. I played the multiplayer once.

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goukijones

Vlog #12 Don't Vlog and Drive Exclusive

By: goukijones Feb 14, 2010 | 750 Views | 18 Comments

action-figure bayonetta Bioshock-2 borderlands darksiders deals-jimmy freeish giveaway mass-effect-2 super-street-fighter-iv vlog

Tuesday February 9th, 2010. Bioshock 2 Release date. This is the car ride to and from the Toys R Us to pick up the Bioshock 2. Don't be a Jimmy! Watch the Vlog and leave a comment on the new Gouki.com. Thanks.

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jalexbrown

2K Finally Gives Bioshock 2 a Release Date

By: jalexbrown Sep 18, 2009 | 378 Views | 4 Comments

Yep, the big game's sequel was given a release date earlier today.

Bioshock was a great game when it launched on the Xbox 360 and PC, and it was still great when it was released as a port on the Playstation 3, but almost from the minute it came out fans were speculating a sequel.  Of course 2K was glad to give in to the requests, and announced that there would in fact be a sequel to the atmospheric shooter.  Well, today there's more information in the form of a solid release date.

According to a press release, 2K is commiting on the release date of February 9, 2010.  This time around, the game is launching simultaneously on the Xbox 360, PC, and Playstation 3.  As many fans are already aware, this time around you get to step into the boots of the iconic Bioshock nemesis, a Big Daddy.  The press release earlier this morning also confirmed that the sequel would contain a multiplayer component, which is something which split the fans of the first one; some thought it was needed, while others thought that the atmospheric touches would be lost in multiplayer.  While we can only assume that the multiplayer will be confined to online experiences, it hasn't been mentioned rather or not the multiplayer will be available via split-screen.  What we do know about the multiplayer component is that it will be a unique module as opposed to throwing two characters into the story designed for one.  Yes, that's right; there will be two stories in Bioshock 2, and the only way to experience both stories will be to play the game both solo and multiplayer.

Febrary 9, 2010; mark it on your calendars.

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