Team Gouki Exclusive Full Hands On with Skullgirls E3 2011

By goukijones — June 17, 2011
Tags: blithering-blathering blog dev-talk e3-2011 exclusive exclusive-video fnjimmy gameplay news skullgirls video


Team Gouki visited with Reverge Labs/Autumn Games at E3 2011 to see Skullgirls. An independent 2D fighter with great ambition. Now picked up by Konami - A new challenger has entered! Check out our exlcusive coverage.

Skullgirls was on my schedule as the last thing on the final day of E3. I knew I had one of the best things saved for last and I couldn't wait to actually see this game in person. But a whole 28 hour period before I stopped by this little corner in the Konami booth, FnJimmy and BatRastered played Skullgirls. Here's FnJimmy's official take, moments after playing Skullgirls for the very first time ever.

FnJimmy's Official Take from E3 2011

Then I finally rolled up the following day a little early for my last appointment. Also spending all that time before hand in the Square booth, depleted my flask and totally had me in the mood for a fighting game. I was greeted by Alex and he was cool. He knew about the game enough and was constantly taking notes. I was then introduced to Ian Cox a designer at Reverge Labs. He interrupted two Jimmys that were playing on 1 of the 2 Skullgirls set ups in the Konami booth, kicked them off. Then Ian and I stepped up to play. You notice badass nice custom fight sticks, completely decked out with the Skullgirls. They were from Arcade in a box. Check out this picture I snapped while they we're packing up.

So we began to play. We did 3V3. First cool thing about Skullgirls is you can do 3V3 2V2 1V1 OR 1V2 1V3 2V3 and the scales adjust your health and damage, depending on how many are on your team. The game looks amazing, I'm not going to even talk about that. Check out this Off Screen footage I captured while FnJimmy and BatRastered played again.

E3 2011 Skullgirls Off Screen

Skullgirls has a classic Street Fighter 6 button control setup and fighting style. Add in the MvC style swapping plus super chains and you got some craziness on your hands. Only 3 characters were playable at the show. I played with Cerebella most of the time, she's a grappler, like Zangief. Like how FnJimmy likes his women. Another cool innovation in Skullgirls is the non jumping 360. Ian explained, if you hit bottom 5 points of the fight stick while circling for a 360 motion, the character will lock to the ground and not jump. I thought that was very smart. There's tech throws and something like a alpha counter/snap back, but more on that later. Skullgirls has a ton of depth to it.

Ian would show me chain combos and it reminded me a lot of Street Fighter 3 style button chains. Nothing crazy and out of control fast like MvC3. The pace of the game looked well balanced, but I didn't really get to see any of the mixed size team matches. That's also an interesting idea.

All in all this is something to get hype for. It's coming to XBLA and PSN, so it's not going to be more than $20 hopefully around $15. At $15 I strongly encourage fighting game fans to give this game a try. This is gonna be in competition at EVO 2012. Don't be a Jimmy!

Skullgirls

Skullgirls box art 360 arcade

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Release Date: Apr 11, 2012

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