Part 2 of the Japanese developer blog for Yun has been translated by Arc Rail.
Greetings. This is the Developer Blog.
Society is all about sports this fall, but we at Development are cursed with physical weakness from working at a desk every day.
We've been fighting muscle pain from moving all that heavy equipment at location test time...
This time I'd like to talk about Yun's special moves.
Yun's special moves are: Zesshou Hohou (Lunge Punch), Tetsuzan Kou (Shoulder Slam), Nishou Kyaku (Dragon Kicks), Kobokushi (Palm), and Zenpo Tenshin (Flip Grab).
The setup is the same from the Street Fighter 3 Third Strike days, although you might say their properties as a whole have received various kinds of tuning for SSF4 Arcade Edition's system, and some new EX moves have been prepared.
The Lunge Punch can be a strong attack in combos, Shoulder Slam is good to use if you want to go through a projectile and juggle off the hit, and his Dragon Kicks will be the standard anti-air for combos and otherwise.
The effects will vary depending on the button pressed; it is possible to make small adjustments suited for different situations.
The Palm attack boasts the highest damage of Yun's special moves, and with that in mind, whether scoring a hit and juggling from there, or hoping for some nice chip damage against a blocking opponent, plan a setup for this move and the effects will be easily visible.
Flip Grab is a command throw that does no damage in itself. It's unblockable and can only be landed from close range, but from there it's possible to incorporate and use all sorts of followup combos.
In addition, since while Genei-Jin (Super) is active it strengthens the properties of special moves, highly-active attack strings can contain multiple opportunities for heavy-damage combos.
Yun's Super Combo is synonymous with Yun himself: Genei-Jin. When activated, the Super Combo gauge becomes a timer. For a set time, his normals, special moves, unique attacks (command normals), and Ultra Combos have altered properties.
Unlike usual, a variety of combo recipes can be created from this, so we would like to see different people plan out their own personal combo strings while aiming for high damage.
For those who mastered the Genei-Jin in Street Fighter 3 Third Strike, I think the SSF4 Arcade Edition version's Genei-Jin will still be relatively easy to get into.
Yun's Ultra Combo 1 is Youhou (lift and burn). Ultra Combo 2 is Sourai Rengeki (speared lightning barrage).
Compared to Sourai Rengeki, Youhou's damage is low. The range of the first hit is short, so it is necessary to discern the right conditions to use it, but it can be easily included in a combo, and since it is possible to juggle afterwards, with proper planning it can lead to high damage when the situation arises.
Sourai Rengeki does high damage and the range on the first hit is long, so the invincibility is appropriate for use to punish a projectile, counter a blow, or the like. On the other hand, this move is somewhat difficult to combo into. The attack animations were arranged based on the move's style from Street Fighter 3 Third Strike.
We have reached the end.
Dealing with Genei-Jin, with the afterimages and damage scaling and such, was a constant concern from the beginning of development on SSF4 Arcade Edition, making us wonder, "Can we really implement this!?"
But as a product of the staff's blood, sweat, and tears, everyone, I believe we can happily present you with the results of our efforts.
Against grapple characters he might sometimes encounter a bad match up, but with love and courage, please master him!
Tell us what you think in the comments. Don't be a Jimmy!