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SSF4 AE: Oni Developer Blog

By: Cinderkin Apr 12, 2011 | 1004 Views | 5 Comments

The latest Japanese Developer Blog has been posted this time featuring Oni. Check it out!

ONI

CHARACTER INTRODUCTION

-Kuruoshiki Oni (which I shall translate as Batshit-Insane Oni) was created to be beyond Shin Akuma
-Created using Akuma as a base, but because of his different appearance, techniques, properties, etc., he's pretty much an entirely different character
-Higher health, stun than Akuma



NORMAL ATTACKS
-Does not have close/far normals, similar to Makoto or Dudley
-About half of his normals are new
-Some of his normals are similar to Akuma's, while others are not, so try to figure out where and how to use them
'

st.HP
-Steps forward while doing an upward diagonal palm thrust
-Forces stand
-At close range, will combo with Tatsu
-Has better reach than st.LP and has a strong upward-reaching hitbox, so at the proper distance, can be used as anti-air
-6F start-up, 4F active, 17F recovery. Won't link from any of his normals, but since you can use it for an easy combo as part of Target Combo 2, it will get frequent usage



F+HP
-Takes a large step forward while doing a palm thrust to the midsection
-Has the longest horizontal reach of his normals
-Even on block it's difficult to punish because of the distance, so it's effective as a poke
-Has projectile properties, so can neutralize projectile attacks. Won't work against multi-hitting projectiles, however
-Super-cancellable
-11F startup, 6F active, 18F recovery; +0 on hit, -9 on block

st.MK
-At close range, does two hits
-Relatively fast start-up, and has reach, so you can use it as a poke, but use with caution, as it will whiff against crouching opponents from a distance
-First hit is special- and Super-cancellable.
-5F start-up, 1F active (first hit) 4F active (second), 14F recovery
-Can link from st.LP, other attacks

F+MK
-Does a spin while performing a forward roundhouse kick
-Has the second longest reach, after F+HP
-Different from F+HP, as it keeps Oni moving forward after the motion, so intentional whiffs can be an effective way to close in
-Rather slow start-up for a MK, so it's best to not abuse it
-12F start-up, 2F active, 13F recovery; +2 on hit, -2 on block

F+HK
-A high back roundhouse, in a similar motion to Ryu's st.HK
-Knocks down against air opponents, so you can follow up with certain specials in the corner
-Spaced properly, you can hit your opponent out of the start of a forward jump

cr.HK
-A crouched spinning sweep
-8F start-up, 2F active, 24F recovery
-Won't link with any of his normals, but has good reach and a strong hitbox
-On block, can be punished with Ultra Combos by nearly all characters, so it's best to use it from a far distance, where it's difficult to punish



UNIQUE ATTACKS AND TARGET COMBOS
-B+MP (Ganka Uchi)
-Fast, links from st.LP (and other attacks)
-Special- and super-cancellable
-TC1: F+LP → st.MP
-TC2: B+MP → st.HP
-Both are cancellable
-Can used for various combos, but since too many hits will affect total damage, use it based on the match-up and your own preference

SPECIAL ATTACKS
-Special moves: Gohadoken, Gorai Hadoken (Roaring Thunder Hadoken), Zanku Hadosho (air dash), Goshoryuken, Tatsumaki Zankukyaku, Air Tatsu, Sekisei Jiraiken (Red Star Landmine Fist, aka fist pound), Rakan Dantojin (Arhat Tower Slice Blade, aka palm slice).
-All except Zanku Hadosho have EX versions
-Tatsu and Palm Slice are Armor-Break

Explanation of some EX move properties:

EX Gohadoken

-The normal version is chargeable, will reach full-screen and hit twice, but the EX version already has those properties and is not chargeable
-Doesn't knock down ground opponents, so you can create various combos from FADCs



EX Rakan Dantojin (Palm slice)
-MK version has projectile-invincibility only during the forward movement at start-up, but the EX version is projectile-invincible until the end of active frames
-Slow technique, so if you're too far away, you'll go through the fireball but won't hit your opponent in time



EX Sekisei Jiraiken (Fist pound)
-Normal version is one hit, can be blocked low, but the EX version is two-hit, overhead on the first hit only
-Has a prolonged hitbox when his fist hits the ground, so depend on how it hits, it can be difficult to punish even when blocked
-Knocks down, so you can follow up the attack with a combo


SUPER COMBO
-Super Combo is Shun Goku Satsu (Raging Demon).
-Can also be done in the air, but only hit air opponents. Like the ground version, can be kara-cancelled


ULTRA COMBOS
-UC1 is Meido Gohado, UC2 is Tenchi Sokaigen
-UC1 does 350 damage from a distance, but 450 point-blank
-UC1 gives you access to Messatsu Gotenha (upward fireball version) and Messtasu Gozanku (air fireball version). Neither do particularly high damage, but find ways to use them and include them in your fighting strategy


-UC2 does high damage, is projectile-invincible
-At close range, a hit will lock your opponent in the cinematic
-Doesn't do much damage outside of the cinematic, so move in close when using the move
-Can be comboed from FADCs, so we recommend players who prefer damage to use this UC
-525 damage on a clean hit (i.e. the second most-damaging UC in the game, only surpassed by oiled Hakan's Oil Coaster)

OTHER
-Like Evil Ryu, the boss version in Arcade Mode has totally different properties"

 

Source: SSF4 Developer Blog

 

News

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Duke Nukem Forever: Babes and Duke History!

By: Cinderkin Apr 8, 2011 | 454 Views | 6 Comments

Duke Nukem has been around since 1991 and has always left an impression in everyone's mind. A group from 3D Realms has got together to create a history of the King of video games. Check it out!

Also it wouldn't be a Duke Nukem game without some babes. Check out this new trailer!

Duke Nuken is scheduled to come out June 14th! Don't be a Jimmy pre order now!

 

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SSF4 AE: Evil Ryu Developer Blog

By: Cinderkin Mar 29, 2011 | 1304 Views | 6 Comments

Eventhubs posted a translated version of the SSF4 AE developer blog concerning Evil Ryu and how his play style is. Check it out!

Character Summary

• Evil Ryu is a character with strong close and mid-range offense, but weak defense. He can take out opponents, or be taken out in one stroke.
• Same health and stun as Akuma (850 health/850 stun).
• His jump is the same as Ryu's, but his movement and dash are different.

Normal Attacks

• His composition of normals consists of a Ryu base, with some of Akuma's as well as some all new normals.
• He has Akuma's Jumping Hard Kick, Standing Hard Punch, Crouching Hard Punch and Crouching Hard Kick.
• New normals: Close Hard Punch, Standing Medium Kick and Crouching Medium Kick.
• The frame data on the moves are adjusted, so though they have similar motions, they might have different frames.
• Same cancels and Super cancels as Ryu.
• Crouching Medium Kick is based on Ryu's version in 3rd Strike.
• 7 frame start up, so it doesn't Link with any of his normals, but since it has better reach than Ryu's, it works well as a low poke.


Crouching Medium Kick's hit box

Unique Attacks and Target Combos

• His unique attacks are Zugai Hasatsu (Akuma's overhead), Senbukyaku, and Tenmakujinkyaku (Akuma's dive kick).
• Senbukyaku is the same move from the Alpha series.
• It allows Evil Ryu to attack while avoiding low kicks, but can be blocked low and puts him at a frame disadvantage.
• Without hitting your opponent, it's effective at moving Evil Ryu into throw range.
• Target combo is Close Medium Punch, Close Hard Punch.
• Its damage isn't particularly high, so you might not find many places to use it, but since it's a simple motion and you can delay the attack, it's difficult to punish.


Senbukyaku's hit box

Special Moves

• His specials are Fireball, Red Fireball, Shoryuken, Hurricane Kick, Air Hurricane Kick, Teleport, and Ryusokyaku (Dragon Claw/Wheel Kick).
• Of those, Ryusokyaku is a completely new attack.
• In the early creation stage, some were of the opinion of giving Evil Ryu the Jodan Sokuto Geri (aka the Mule Kick from 3rd Strike), but it was decided to give him a new move more befitting of his image.
• Used alone, the attack is slow to come out, but you can can cancel into from Light, Medium, and Hard attacks, it's a strong but flashy move.
• If you have bar, you can perform top-class hard-hitting combos with the move.

Super Move

• His Super move is Shun Goku Satsu (a.k.a. Raging Demon).
• Since you will use Evil Ryu's EX moves often, you might not use his Super much, but when paired together with the Senbukyaku, it's an incredibly powerful technique.

Ultra Moves

• Ultra 1 is Metsu Hadouken, Ultra 2 is Messatsu Goshoryu.
• Ultra 1 is fundamentally the same as Ryu's, but doesn't do much damage.
• However, you can hold the buttons and charge the attack. Fully charged, it does more damage.
• Fully charged and at close range, it does even more damage.
• It might be difficult to create a situation where you can land it, but try it out.

• Ultra 2 is a horizontal Shoryuken, so it might be a bit difficult to use as an anti-air, but you can combo the move from a FADC (Focus Attack Dash Cancel).
• It does high damage, and by itself, with the full cinematic, it does the same damage as Ryu's Metsu Shoryuken (500 damage).

Boss Version of Evil Ryu

• The boss version is very different from the playable version.
• High difficulty, and can unleash some incredible attacks that will make you doubt your eyes.
• If you ever have the chance to fight him, you have the developer's blessing.

 

Tell us what you think in the comments. Don't be a Jimmy!

 

Source: Eventhubs.com

Video

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WWE All Stars John Morrison vs HBK

By: Cinderkin Mar 15, 2011 | 363 Views | 4 Comments

Here is another gameplay video of the soon to be released WWE All Stars. The game is looking better and better and the high flying action is top notch. Check it out.

Tell us what you think in the comments. Don't be a Jimmy!

Video

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Mortal Kombat: Environment Bios

By: Cinderkin Mar 14, 2011 | 335 Views | 5 Comments

Netherrealms Studios have posted videos showcasing some of the stages in the new Mortal Kombat. Giving a little back story to the environments. 4 videos to check out.

The Pit

The Living Forest

The Dead Pool

Kahn's Coliseum

I think these are pretty sweet. Are you hype? Tell us what you think in the comments. Don't be a Jimmy!

Source: TotalMK

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