for the better, or worse...
Okay, so i just loaded up Castlevania: Harmony of Despair today and an update has appeared. this update changes quite a bit of balance to the gameplay. After experiencing the changes, I've decided to write down here what changes i noticed. Here's what to expect in this update:
Alucard
- Strength increase
- Damage increase for multiple weapons
- Yasutsuna (or should I say, Alucard's broken spamable weapon) has a slower hit rate
- Spirit magic does more damage
- Decreased MP cost for Hellfire and Dark Metamorphisis?
Charlotte
- Increased the cost of heal to 50MP
- Heal doesn't heal as much, making the astral + skull ring combo not as effective as it used to be
- Charlotte can no longer pass through flames when heal is used
Maria
- Decreased MP cost for all magic
- Slightly faster MP regen
- Increased Hymn damage
- Hymm deals holy damage
- Increased Guardian Knuckle damage
Soma
- Damage increase for some weapons such as the Muramasa
- Beserker Mail no longer increases the amount of damage dealt from offensive souls
Whip Users (Johnathan, Julius, Richter)
- Decreased the MP cost of all sub weapons
- Holy Water damage increased
Yoko
- Decreased MP cost for all magic
- Slightly faster MP regen?
- Holy Flames and Holy Lightning now also deal holy damage
General Changes
- Skeletons (dead players) can now backdash and slide
- Skeletons can receive loot from boss chests
- You can self fail a run by holding LB+RB+A+B+X+Y together for 2 or 3 seconds
- Players can join a room any time while in the lobby
- When searching for custom games you can now also search for the difficulty and chapter
- Robe Decollete had a stats increase and also grants faster MP regen, making it superior to Death's Robe
- Enemies deal more damage than before
- Miser Ring can now be found on Chapter 7
- Latency bar in the lobby actually works now
- Dual Crushes deal more damage
What do you guys think about this update? leave your comments below, and please, don't be a jimmy.