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Game-Informer has released it's latest issue with the caped crusader Batman on the cover. Officially announcing that the Batman origin story is coming titled "Batman: Arkham Origins.

The third game in the Arkham series is set for a prequel origin story. This time it will be developed by Warner Montreal and not Rocksteady Studios who's famed for the first two games.

The game takes place before Arkham Asylum and features a younger Batman facing off against some of the most dangerous super villains for the first time. Deathstroke is being shown on the back cover of the Game-Informer magazine.

The lead designer of Prototype and The Incredible Hulk: Ultimate Destruction, Eric Holmes will be the creative director of Batman: Arkham Origins.

Batman: Arkham Origins is scheduled for release this October for current generation consoles.


What do you think about this announcement? Does knowing that Rocksteady isn't working on the game worry you? Tell us what you think in the comments. Don't be a Jimmy!


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Ed Boon Talks Mortal Kombat 9 with Game Informer

By: Cinderkin Aug 29, 2010 | 3 Comments

Game Informer Interviews MK series producer Ed Boon.

 Found this over at

While the interview is a lot of fluff, there are a few interesting tidbits about MK's history. Overall its a good read for fans of the MK series.

Here are a few copy and paste snips from the interview which can be read in full here


GI: So if you had to do a high-level summary of the Mortal Kombat story, what would you say it would be? What do you need to know?

Boon: I think in Mortal Kombat, as dumb as it sounds, the whole purpose of fighting is that the winner of the fight is representing their realm—Earth realm, Netherrealm, Outworld, you know, all that—and that’s who rules the universe, so to speak. The means of doing it is by beating the s--- out of somebody. [laughs] If that makes any sense. And then when you think about it in the context of the video game, you have to have a reason for these guys to be fighting, so let’s make it this tournament, add a little bit of Enter the Dragon, a little bit of Bloodsport, Star Wars, stuff like that.

GI: When you release your game and then you hear something like ‘Oh, Liu Kang’s uppercut is unblockable,’ or something like that, is that something you can address relatively easy post release?

Boon: This isn't really something we talk much about, but we've put hooks in the game to let us balance things even after the game is launched. So there are basically global rules with all of the detailed numbers, and we can tweak that even after the game is launched. So if suddenly we find out that somebody's uppercut can be repeated, we can turn this knob down and fix it after the game is out--and it doesn't need a patch or anything.

GI: Does the new Mortal Kombat have some of the silliness of the older games? Like Jax’s giant foot stomping down?

Boon: I think in every Mortal Kombat game we put a touch of silliness in it, because we’re not taking it seriously. When we say, ‘Kung Lao cuts your head off and then cuts you in half and then you split like this,’ we’re not like [mock serious tone] ‘Good job.’ It’s just so ridiculous that you would do that to somebody, that for us we need to remind everybody that we’re not being very serious. So we’ll have the ‘Toasty’ guy or have someone turn into a baby, but we’re not going to go crazy with that. We’re not going to do animalities or friendships or the over the top humorous stuff, but we are going to have funny elements.


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