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About: Final Fantasy XIV: A Realm Reborn (x)

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Final Fantasy XIV Level 35 Gathering Gear Guide

By: goukijones Oct 31, 2013 | 0 Comments

Here's a quick guide on what you could be wearing as a level 35 gathering aka DoL in Final Fantasy XIV. Including total mats & shards.

Items

Angler's Hat

Velveteen Doublet Vest of Gathering

Linen Sarouel Of Gathering

Fingerless Boarskin Gloves of Gathering

Boarskin Crakows of Gathering

Vintage Shepherd's Belt

Boarskin Choker

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FFXIV ARR Titan: Lord Of Crags Battle Guide

By: Zero2990 Sep 9, 2013 | 2 Comments

My 2nd FFXIV boss guide, Titan: Lord of crags Lv34

So we've all been having fun in the last couple of weeks and apart from the odd tough dungeon nothing really poised as a real threat.. Until now!

This has easily been my favourite fight so far as its enabled me to play a real support role and oversee the battle.
I struggled with Titan for a good few hours until I found a decent party through Duty Finder. Most players will be under equipped for the battle so make sure you have all up to date gear for Lv32-34

Like my Ifrit guide I can't really comment on tanking strategies as I'm playing through as a DPS job but as always 'back to the party' I'll breakdown his moves and show you how to avoid them.

My party at time of defeat was PLD, WHM, BLM and my BRD
Although BLM felt kind of wasted during this battle with him constantly having to interrupt spell casting meteor limit break proved valuable during his 2nd phase, but more on that later.

I would suggest a Paladin as a tank for this fight as Titan hits really hard, Warriors may struggle with this one even with the higher hp pool, Goukijones will be able to comment on that.

After the cutscene pop your food and protect buffs, i was using HQ foods for this fight for added VIT buffs and adding crucial points into my hp bar.
Titan will not spawn adds but has a whole bag of party killing moves.

Phase 1: 100-50% hp
Everything is straight forward here, it's important for your healer to keep the party at around 85-100% hp at all times

Rock Buster.
Titans basic front cone attack, tanks should know to keep the enemies back to the party by now. Damages for around 20-30%

Tumult.
Massive AoE attack that hits all party members inside the arena. With all buffs and some attribute points in VIT this was damaging my Bard for around 550hp so it's important for the healer to keep everyone's health high. Seemed to cast every 20 seconds or so.

Landslide.

This is where our BLM lost all DPS momentum.

A full line attack which will highlight a blue/white colour and not the usual Red. If you see this coming towards your face run as far as you can out of the highlighted area to avoid instant K'O, even if the healer is casting that valuable cure get the hell outta there! I would suggest being well away from the line of sight as we all got hit even outside the target area.

Geocrush.

Similar to a Dragoon's jump ability, Titan will take to the skies for around 10 seconds and a circle will highlight around the arena. Get as close as you can to the edge without being inside the red or it's game over and you will be pushed outside for instant K'O. Stay as close as you can to your healer as this will deal critical damage when he lands, the closer you are to the middle the more damage you take.

Phase 1.5
At 50% you move onto the next part of the fight. Titan starts to speed up with his attacks and adds more skills to his arsenal.

Titan's Heart

Like Ifrit's Infernal Nail you will have a time limit to destroy Titans heart, he will use all moves from phase 1 although he will cast Tumult twice as much.  When Titans hp hits  30% we had our BLM cast meteor to speed things up.

Granite Gaol

Will cast a stone wall around a single party member, the targeted party member will be unable to cast during this time, all other party members will need to focus and free the imprisoned teammate, if the healer is prisoned it's critical you get them out asap.

Phase 2 50-0% hp
Titan will now go berserk and adds one more ability to his skill set as well as all previous abilities.

Weight of the land.
Pops 2 AoE circles that hits for minimal damage, no damage is good damage.

As long as DPS can keep their rotations going and the Healer is keeping everyone alive you should have a lot of fun with this challenging battle.
Apart from some bragging rights unfortunately the only thing you won't receive is a T shirt for winning.

Garuda and Titan hard mode coming soon. Video will also be added shortly.

Thanks for reading

@ZeroUktG

Today Yoshi P posted some serious notes on what to expect from the 2.1 patch for all of you Warrior players out there.

I play level 50 Relic +1 Warrior. Currently in Coil. Haven't beaten anything in there yet, but I've been in twice so give me a break. Looks like in a couple of weeks it's just going to be even easier for me to play Coil. Especially when I'll have a move that won't allow my HP to drop below 1. lol PWN!

From Yoshi P:

Marauder Changes

  • Brutal Swing
    - Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
  • Overpower
    - Enmity generated by this skill has been increased.
  • Storm's Eye
    - TP cost will be reduced from 70 to 60.
  • Storm's Path
    - TP cost will be reduced from 90 to 60.
    - This skill will also reduce damage dealt by enemies for a period of time.
  • Holmgang
    - Range will be increased from 3 yalms to 6, to make the skill more effective.
    - This skill will now pull enemies toward your character.
    - When using this skill, a player's HP cannot be reduced lower than 1.
    - The animation for this skill will be revised.
  • Vengeance
    - This skill will also reduce damage taken by 30%.
  • Mercy Stroke
    - Recast time will be reduced from 60 to 40 seconds, improving ease of use.
  • Thrill of Battle
    - Effect duration will be extended from 10 to 20 seconds.


Warrior Changes

  • Defiance
    - Enmity generated by this skill will be increased.
    - This skill will also increase HP recovery via curing magic by 20%.
  • Wrath
    - The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
  • Inner Beast
    - Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
    - Damage taken will be reduced by 20% for 6 seconds.
  • Steel Cyclone
    - This skill will generate increased enmity.
  • Unchained
    - Recast time will be reduced from 180 to 120 seconds, improving ease of use.
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What are your odds on desynthing?

I'd been saving up for this desynth fest for months.  I figured no matter what I had to pop all of these before the 2.4 patch.  Here's how it all went down.

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Goldsmith I think is 1 of the fastest & cheapest ways to level up a Disciple of the Hand in Final Fantasy XIV. Raw materials are cheap & can be turned into very expensive items. All you need is patience & knowledge of your crafter catalog

I had to move right away because I didn't like that guys ass in my shot in the video. lol.

You can see I'm only synthing with HQ raw Silver Ore. This already gives me a boost of quality. Almost half. I do this because you can collect cheap Silver Ore for a few a days. Then when you have a stack you start to craft. (I know I keep saying this, but it's 1 of my favorite strategies.)

Don't even try to get crazy with any of my crafting techniques until you have Tricks of Trade & Careful Synthesis. I live by those 2 while crafting & they are constantly used. 

Step 1: Pop Inner Quiet. ESPECIALLY if you have Rumination. (Carpenter level 15)

Step 2: Look to see if Tricks of the Trade is available. 

Step 3: Use Steady Hand.

Step 4: Use Standard Touch. Stop to get any Tricks of Trades that pop up.

Step 5: Use Master's Mend when you are down to 10 Durability. Watch for Tricks of the Trade.

At this point everything depends on how much CP you have left. Use Steady hand if you can, even if you only have enough for 1 Standard Touch afterwards. Remember Tricks of the Trade can pop up anytime & you might get 2 shots. Or get just enough CP to use Standard Touch of Basic Touch.

You can always use Rumination at the end if you need just  a little more CP, it's a great back up.

Final Step: Use Careful Synthesis to finish the synth. If you know Careful Synthesis & Basic Synthesis will both get the job done in less than 2 turns, USE CAREFUL SYNTHESIS in finish. IT'S Guaranteed. 

Hope you make a lot of HQ & Gil. Good luck.

Thanks for reading. Don't be a Jimmy.

 

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