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Released today, this new "Teaser Trailer" just talks shit. There's also some new screenshots. This game is dope looking. The original was the shit, if you missed out go and find it. Don't be a Jimmy!

What's up with that trailer? Doesn't matter. I am still on the Hype ladder trying to reach out to this bad boy. Oh what am I talking about. I'm so excited can't even control myself.

Sweet character design. The levels are huge and fun to explore. Very old school Zelda style. Got wood?

Look at that bad ass character design.

You can see all 9 screenshots on the Darksiders II Facebook page

You know I'm hype. Duh. Hype up Darksiders II in the catalog. Still no release date, Summer allegedly. Try to avoid the E3 death zone THQ. I want this game to get over with the masses for reals this time. So many people I ask "Did you play Darksiders?" and they have no clue. 

Don't be a Jimmy! Leave some comments below. Vote and share. Thanks.

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Marvel vs Capcom 3 Live Stream by TopTierGaming!

By: Cinderkin Jan 31, 2011 | 12 Comments

Some how TopTierGaming has a copy of Marvel vs Capcom 3. They showed the case and comic book and now they are doing a live stream of the game. Check it out!


To see the live stream for yourself check it out here.

Don't be a Jimmy!

Really this is just some tech demo of what Unreal Engine 4's Destructibility looks like. It's pretty funny to see shit just fully collapse like this & with such great detail. Plus there's an real game involved. Spoiler alert: Kickstarter.

The email comes to me talking about UE4 Destructibility & I'm like oh shit, here is MasterMitsurugi with another graphics demo. Nope, it's a real game that looks like Halo robots. EXCELLENT! Just what we needed. Oh, but there's more ... you can help out with the Kickstarter. 

Can we just start the Kickstarter to have a fulltime production crew follow FnJimmy around. Who is in?

Vote, comment & share. Thanks for reading. Don't be a Jimmy!

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BatRastered

Call of Duty spoof: The Duty Calls

By: BatRastered Feb 2, 2011 | 11 Comments

Download and play for free.

This appears to be some viral marketing by Epic ahead of Bulletstorm's release.

Check out the video, and if you are on PC download the demo at thedutycalls.com

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Arthvader

Arthvader Previews: The King of Fighters XIII

By: Arthvader Sep 11, 2011 | 4 Comments

My[Arthvader] preview for The King of Fighters XIII. An in-depth look at the most important reasons why Arthvader is hype for KOF13.

With The King of Fighters XIII coming this November, I'm soo hyped up for this game. I've been a fan of the series since 94, and from the looks of it, I'm sure it'll be one of the best one yet. Here's the trailer:

Story:

     The story takes place after the event's of KoF XI. Ash Crimson has just recently managed to claim two of the three power held by the decedents of those who sealed the Orochi 1,800 years ago (Chizuru Kagura and Iori Yagami), while leaving Kyo Kusanagai to be his final victim. As Elisabeth Blanctorche, a former comrade of Ash, prepares to stop him, fighters from around the world received a letter with an invitation to another King of Fighters tournament tournament, in which it's be hosted by a person being simply labeled as "R". This person is Rose, the sponsor of the tournament, who is currently being controlled by "Those from the Past", the organization behind the two previously held tournaments that has been trying to break the seal of the Orochi.

Gameplay:

     Let's talk modes first. The game will have the following modes: Story, Practice, Challenge, Customize, Tutorial, Replay, Gallery, and Online.

     In the Story mode, you can view events from the perspective of multiple characters, and it will be influenced by the decisions you make, as well as your battle results. when it comes to battling the CPU in the story mode, you'll be given random objectives, or Target Actions, which when completed, will give you bonus points, as well as some bonuses for the next round. Also, pre-battle dialog will be shown during the single player mode.

     With the Tutorial mode, newcomers will be able to learn the basics of the game. the tournament sponsor Rose will explain the basic controls of each character, as well as the importance of each gauge.

     The Challenge mode will consist of three modes within itself: Survival, where you fight for as long as you can, Time Attack, Where you pretty much just play through the game for the fastest time, and Trial, which you perform various combos with each character.

     The Replay mode is where you can view replays of matches you saved after battles. I don't know yet if you can watch replays with friends yet.

     The Gallery is, well, it's self explanatory. in this mode, you can view various pieces of art done by the staff.

     Another neat feature for this game is the fact that you can customize the character's colors to whatever you want. Sure, at first, there won't be as many colors available at first, but as you keep playing the game, more colors will be available, allowing for unlimited customizations. the best part is, you can use those customizations in online play.

     The next thing I'll mention is gameplay changes. First of all, the following gameplay mechanics from the previous game were removed for this game: the Critical Counter system, the the Clash system, and the dynamic, zooming camera. In the place of these mechanics, the following systems and changes has been added:

  • The EX Mode: Players will be able to use powerful version if their moves for the cost of one meter for EX Desperation Moves, and two meters for EX Super Desperation Moves.
  • The Triple Cancel: this mechanic allows players to unlimitedly cancel their character's moves. the Triple Cancel is dependent on the Hyper Drive Gauge.
  • The Hyper Drive Gauge: A three-tier gauge which will gradually drain as player cancel the moves. Whenever the the gauge reaches the max, the player will then go into a state called "Hyper Drive Mode" in which players will be able to cancel unlimitedly for a short amount of time.
  • Neo Max Desperation Move: whenever the player is in the "Hyper Drive Mode" while having at least three power stocks, they'll be able to pull off this powerful technique. Players can also link this move into a combo, in which you'll do a "Max Cancel".

Sound:

All I have to say is this, the songs in this game are soo totally badass. Instead of having generic songs for the stages, we get back songs for each team. Not only that, each team's theme, in my opinion, sounds like it belongs with them. Listen to Team Japan's theme here, and see for yourself:

Graphics:

As you can see from the image above, you can tell that the game improves on the graphics. The game will feature a total of at least 8 new hand-drawn stages, while returning stages from the previous game will get a visual upgrade. each characters themselves will have at least 20 different colors to choose from, all of which looks really nice, while some characters might have head swaps (Raiden & Takuma, I'm looking at you), and if the twenty colors aren't enough, you can use your own customized colors (I explained customization mode in the gameplay section of the preview.)

Final Verdict: HYPED!!!

Even though the game won't be out just yet, I'd say BUY IT!!!!!

Also, pre-order this game to get a special 4-disk set consisting of KoF music spanning the whole franchise.

Before I go, here's some videoes of high level KoF XIII players (I found these on iplaywinner's youtube page):

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