iorilamia

Joined: Dec 6, 2010 | Last Seen: Aug 23, 2013 |

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My names Blaine, play a bunch of stuff on ps3 and wii, mainly fighting games, don't own a xbox but majority of my friends do x,x

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iorilamia

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1860 total comments in 1230 stories.

  • *interested*And though i'm not into 3D fighters, it's already looking better to ... Mar 2, 2012
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Rockstar has brought lots of awesome DLC to RDR and here comes a free one, filled with goodies.

Myths and Maveriks Bonus Pack will be a free to download September 13th! The new pack will bring us a bunch of single-player characters to use in multiplayer, new multiplayer areas and updates game-modes to old areas.

The maps and modes will be-

(Bold indicates it being new to multiplayer)

Cochinay – Gold Rush, Shootout, Gang Shootout, Stronghold
Nekoti Rock – Gold Rush, Shootout, Gang Shootout
El Presidio – Gold Rush, Shootout, Gang Shootout 
Plainview – Gold Rush, Shootout, Gang Shootout
Gaptooth Mine – Shootout, Gang Shootout
Pike’s Basin – Shootout, Gang Shootout
Perdido – Hold Your Own, Grab the Bag
Benedict Point – Hold Your Own, Grab the Bag
Beecher’s Hope - Stronghold
Torquemada - Stronghold
Armadillo - Stronghold
Chuparosa - Stronghold
Rio Bravo - Shootout, Gang Shootout
Tumbleweed - Stronghold

 

New Characters will be-

Landon Ricketts
Vicente DeSanta
Drew MacFarlane
Deputy Eli
Deputy Jonah
Javier Esquella
Nastas
Uncle

 

Anyone else stoked for this? I rarely play RDR now , but it's still one of my favorites and the DLC sounds great. Personally Nekoti Rock, Cochinay and Pike's Basin sound like a blast for a structured MP game (would usually just be people shooting each other during Gang Hideouts). As far as characters go, it's nice that some of these guys are getting justice. Landon Ricketts and Nastas are favorites for sure. How do you guys feel about the upcoming DLC, is it enough for you? Any other maps you would like to see added?

Also Rockstar recently added some sweet screenshots of the upcoming pack, enjoy.

New trailers uploaded this morning, think you know who they are?

and...

 

 

I don't really play Tekken but the gloves and colors in the first video for sure seem like Lili. The boots in the second one are a dead giveaway for Gief. Anyone have any other ideas? Unfortunately I really have no interest in these characters so this reveal was really dull for me. Still waiting on Juri and Elena ;) What do you guys think of the new teasers and who do you still want in?

 

 

Uploaded by http://www.youtube.com/user/gamernejp

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SSX Deadly Descents Pre-Order Deals Announced.

By: iorilamia Aug 15, 2011 | 5 Comments

See what the SSX franchise has to offer as pre-order bonus.

SSX Deadly Descents still isn't due till January 2012, but that doesn't stop them from announcing super early pre-orders. First off, we have the divided retailer bonuses. Pre Order from:

Origin- receive Elise’s Elite snowboard and a bonus boost.

Amazon- receive Mac’s Elite snowboard and a bonus boost

Best-Buy - receive Zoe’s Elite snowboard and a bonus boost

Wallmart- receive Kaori’s Elite snowboard and a bonus boost

But that's not it, every pre-order comes with the character  Eddie Wachowski, his elite board and a boost!


A long with most of the cast, he got a  HUGE makeover.

As excited as I was to hear that there will be some sort of bonus, it also feels pretty lame. Eddie (who is usually a regular character) will be a Legendary Rider, meaning he is un-lockable. Also Legendary Boards were a pain to get, even just for one rider, but that is what kept up a lot of the motivation to play and earn more stuff. Not sure what the bonus boost is, but pre-ordering for an un-lockable character and a super-board that isn't really necessary....feels a bit lackluster.

Well, what do you guys think?

Source: http://www.ea.com/ssx/buy

Pictures from story mode show some old challengers...

Enough hype has been around the home version of KOF 13 having 3 more characters than the arcade (95 iori, Billy and Saiki). Images from the new build show us old characters like Heidern, BlueMary and Vanessa. Also the team select screen during Ash's story shows 2 empty team slots. Also the prolouge picture shows a some older characters including Kagura. What could this mean for returning characters? Saiki, Iori and Billy ofcourse wouldn't be on a team, those characters are most likely to be solo , unless Yamazaki and others were brought back. Check out the images below and let us know what you think.

Speculate!

 

 

source: http://dreamcancel.com/?p=1594

http://dreamcancel.com/?p=1588

Kof 13 has gone through many changes since the arcade version, have a look at possible home "re-balances"

KoF XII poster

Kof13 original arcade version was extremely broken. After a couple of patches the game seemed alright (except for Raiden dropkicks...). With all the hype around the console release, it was said that the game will have re-balancing. Fortunately at Evo, a new KOF build was there which has alot of changes from the arcade. Most noteworthy is Raiden's dropkicks got nerfed but K"(possibly the best character in the game) got a buff.....Anyways, check out Kane317's notes and see what has changed :D

 

Neomax in HD costs 2 stocks but 3 stocks outside of HD.
-Liz’s midscreen, 1 stock no drive 511 damage combo now deals 391
-Shen’s gotten a slight damage decrease, I couldn’t quite figure out where but Kunio’s 799 (1 stock HD combo) now does 777
-Duo Lon’s Ex f.AC now has more hit stun (or better recovery for DL) so that he can do s.C or s.D (before it was a near 1 frame that allowed only for d.A, and if you’re close enough you can link that to s.C).
-Duo Lon’s NM has finally been normalized and now does 448 instead of his silly 400 he used to do. (Most characters are 450-500 in the arcade version).
-Maxima’s air vapor cannon now holds him in place for both version and then after he’s done he either goes forward or drops down (I forget), but not backwards.
-Maxima’s damage has been decreased slightly.
-Goro’s dp+K, [DC] hcf P seems to only work in the corner now (WHY?). His NM has been buffed to 571, yup!
-Kyo’s hcb+K is no longer safe, is also does not build much drive or meter if it connects. It seems only useful for combos from now on.
-Kyo has his air Ex Orochinagi
-All characters that we tested all had aerial Ex DMs like Mai.
-Kyo can do d.B, d.A, df.D [1hit], qcf+K midscreen now.
-Overall, hit hitboxes have been adjusted and it’s harder to cross characters up now. It was noticable as we couldn’t get K”s j.B or j.D to crossup.
-K”s hop no longer goes over a standing opponent.
-K”s second shell (qcf+P.f+B) now juggles opponent higher and when preceded by an Ex qcf+P, allows the second shell to hit twice, and hence combo into his qcf x2+P DM like in the RS trailer.
-Shen’s fully charged qcf+P now only removes 50% of the guard gauge.
-Mai has been buffed overall. Her air.d+B has faster recovery making it kinda safe, her air.qcb+P is also safer.
-Mai’s air DM now falls “natually” as she travels across the screen a la ’95 Mai’s hidden air DM.
-Mai’s air Ex DM also MaxCancels into NM.
-Mai’s Ex Ryuenbu has startup invincibility.
-Mai’s A Ryuenbu has a larger vertical hitbox acting like an anti air (assumingly it’s like her beta version).
-Terry has a d.A, d.C link which helps his hit confirmation a lot. Gave us an instant Fatal Fury “feel” to it.
-Takuma’s stun combo juggles are much harder to perform and the timing is real tight.
-Joe’s NM comes out FAST. Can pretty much punish air attacks on reaction.
-Joe’s NM when MC’d, will wait for the opponent to drop from the Screw Upper, automatically releasing it for you. It’s a damaging MC.
-Joe’s Ex DM travels across the screen now.
-Joe’s D Tiger Knee now has startup invincibility somewhat similar to XII but not as extreme. B version is faster but has no invincibility.
-Liz’s Ex DM now does no pushback on blocked opponents
-Liz’s Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
-Beni’s Ex Raijinken now holds the opponent in position allowing you to follow up. I believe CMD.Duc did (corner), Ex Raijinken (qcf+AC), A Raijinken, dp+K. Overall CDM.Duc says he’s been buffed.
-Ash’s Ex qcb+P now juggles even grounded opponents.
-Ryo’s dp+A seems faster, his parries are faster, and his Ex hcb+K seems faster.
-Andy’s d.D is slower now and no longer as abusable, it still can hit anti-air but seems to trade more now.
-Andy’s Zaneiken is safe on block now, but he’s also pushed back really far himself.
-Andy’s Ex hcf+K, d.D is harder to connect now mid screen.
-Raiden’s dropkicks have finally has its charge time increased. Despite initials reports, 1.1 did not change his charge time from 1.0. Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out. If you land the DK midscreen, the opponent will fly away really far not allowing a follow up. His double DK shenanigans still work in the corner.
-King and Hwa Jai’s slide both cancel now by themselves.
-King’s NM has been fixed, it now goes further and when MC’d does full damage.
-Mature’s qcb+K has better recovery
-Ralf’s Vulcan Punch now knocks the opponent away after two hits.
-Clark, sadly, seems unchanged.
-Leona’s HD combos have been nerfed slightly.
-Kula’s corner juggles seem harder to connect..

 

Any of these characters you feel shouldn't have gotten nerfed/buffed? Leave your thoughts in a comment.

 

Source: http://dreamcancel.com/?p=1560

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