Tron: Evolution

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Tron: Evolution

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2 Stories

Release Date: Dec 7, 2010

Buy it! 17 % - Rent it! 22 % - Flush it! 61 %

Evolution is a third-person action game with racing and RPG elements incorporated. The game features both singleplayer and multiplayer modes. The basic gameplay focuses on acrobatics and combat. Player's movements are heavily parkour-influenced, while combat was inspired by capoeira. The game also features light cycle races. Each cycle leaves a light trail that can hurt or "derezz" any enemy. Evolution features persistent character progression system, that lets players earn new levels and unlock new upgrades, both in multiplayer and singleplayer.

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Golden Video Review Tron Evolution with FNJimmy

By: goukijones Dec 21, 2010 | 13 Comments

FNJimmy plays and reviews Tron Evolution. Walkthoughs, technique, offensive strategies, cycling tips and combat maneuvering that had the developer's shitting their pants.

This is FNJimmy at his finest. All original FNJimmy gameplay. Can you count how many deaths?

  • FNJimmy shows off incredible free running including complete walkthroughs of some of the most challenging free run areas in Tron Evolution. 
  • Combat strategies and in-depth button combinations will carry your game to the next level. FNJimmy explains everything! 
  • Gaming is reborn with the new Tron bikes in Tron Evolution and FNJimmy has all of the cycling tips you will need to unlock 1 achievement. 
  • Pesky tanks in Tron challenging you? Check out FNJimmys parkour bomber style offense in this exclusive boss battle.

One of the most controversial final verdict's ever on Golden Review.
Don't miss it! And thanks for watching. Please leave a comment.



And I quote. "See you in space muthafucka's!" From FNJimmy.
Dead Space 01/25/2011

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San Diego Comic-con 2010 Highlights ... so far

By: goukijones Jul 24, 2010 | 4 Comments

As usual I'm just going to write from the top of my head and try to recall stuff while I was drunk.

As soon as we got here I shattered the mirror hanging from the bathroom door. I hulked out, it was awesome.

After a $20 cab ride we finally arrived to the Actual San Diego Comic-con. It was very easy for us to get our passes, right in the line, the chick scanned printed confirmation and boom! Her printer spat out to badges for BatRastered and I. Now what about Jimmy? Some nuab from eBay has Jimmys, I gotta call him. After a short wait this random Jimmy comes out side and hands me a badge. $240 off eBay, Stolen! Jimmy is now Sean Harper - Professional. 

We only had a few minutes to walk the floor that first day and it was a completely different from what I remember. Shell shocked. Of course it's like 10 times bigger too. We went up stairs to the panel rooms, Halo was starting at 6pm and I didn't want to be late for this one. But first we had to sit through two other panels. We came in at the end of the Star War The Force Unleashed II demo. The guy on stage was giving a complete breakdown of what was happening in the story at some point, I ignored him. I saw a little bit of new gameplay, but it doesn't matter. I'm going to get SWTFU2.

Then was the Capcom (non-fighting game) panel. Which I'm sure you can imagine was not that fun. MegaMan Universe you scream, the fanboy next to me pouring sweat with his Master Chief helmet in his lap was just screaming Ha Do Ken when mega man turned into Ryu. Jimmy! How is he going to act when the Halo Jimmys get on stage.

Ok finally the Halo Jimmys come out and show a 1v1 match of the Versus Firefight or something, ask the Jack. The mode also supports 2v2. More on all of this and my exclusive forge video when we return to the Gouki.com offices. Pre-order Halo Reach custom XBOX 360 limited edition while you wait.

That night we went to Jimmys Famous American Tavern and I got shitfaced. I don't remember paying the check. I came back to the hotel room and spent half the night in front of the toilet bowl awesome! San Diego Comic-con 2010 PWNFEST!!!

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