By: goukijones Jul 13, 2010 | 2 Comments
You get a white elite. 2 controllers and Final Fantasy XIII. Now you may not want to play Final Fantasy XIII, but you can sell it. New it's still worth $40-$50, which means that's a real easy sale or trade for you for about $20 or so.
You get a white elite. 2 controllers and Final Fantasy XIII. Now you may not want to play Final Fantasy XIII, but you can sell it. New it's still worth $40-$50, which means that's a real easy sale or trade for you for about $20 or so. The faceplate is alledgy worth $50, maybe you can get $10 for it. Do you need 2 controllers? You can easily sell that extra controller for $25 bucks.
The Final Fantasy XIII Limited edtion is on sale now for $299.99 250 gig HD 2 Wireless controllers Final Fantsy XIII game A Headset A Faceplate (must click add to cart on Amazon.) So if you sold off the extra Controller ($25) the Final Fantasy XIII game ($30) and the faceplate ($10) you could get back at least $65. That knocks the total down to $235 for a 250 gig HD White Xbox 360 Elite. Stolen!Read full story...
Alan Wake is an XBOX 360 exclusive title that mixes action and survival horror with a good story and rewarding gameplay.
Alan Wake is a writer who is on vacation with his wife in the seemingly peaceful small town of Bright Falls, Washington. During his vacation, Alan awakes in a crashed car with no memory of the past week and finds pages of a book he doesn’t remember writing… a horror story that is coming to life.
In Alan Wake you are given a flashlight and a gun to fight off crowds of “Taken”, enemies whose bodies have been possessed by a dark shadow presence. The gameplay boils down to using your flashlight to strip the shadowy shields from the baddies before capping them in the head. When firing, the flashlight beam serves much like the laser sight in Resident Evil 4, in fact much of the pacing and style of the fighting reminds me of that game. This is both good and bad, as RE4 was undoubtedly one of the most popular games on the Game Cube, beloved by fans and critics alike, but I always had trouble aiming in third person (too much FPS experience I guess). You also get a dodge button (left bumper) that allows you to perform a Matrix like slow-motion escape of an attack if timed properly. You WILL need to use this when surrounded as even with a road flare burning next to you, it’s almost impossible to cover all angles of attack and the baddies are good at flanking you in the dark.
Your flashlight can be upgraded to a heavy-duty variety (think Maglite) or to a lantern (basically a handheld floodlight). You only burn battery power while “boosting” your beam (left trigger) which stops the bad guys in their tracks if you catch them in it, otherwise your battery recharges automatically. In a fire fight though, you may need to swap batteries when you get low. Don’t worry though; battery packs are plentiful in the game (likely due to the obvious sponsorship from Energizer).
Your weapon can also be upgraded from the basic revolver to a break action shotgun, then to a pump action shotgun, then to a hunting rifle, and the big daddy of them all, the flare gun (useful for taking out crowds, much like a rocket launcher in a more traditional shooter). You will also get road flares which you can use to set up a perimeter and give yourself a few seconds of reprieve while you reload your weapon and flashlight batteries. Finally, you can also make use of flash-bang grenades, which are harder to come by, but incredibly devastating to groups of taken.
Driving me crazy
There are times in the game where you are given a vehicle to drive (sponsored by Microsoft SYNC, subtle). Jimmy, I do not like when non-driving games give you a driving level, they never get the controls quite right, and Alan Wake is no exception. The right analog stick for some reason becomes the loosest look control you’ve ever seen; merely touching it causes your field of vision to whip around like you’re in the fucking Gravitron at the carnival. Damn near made me sick, I had to remove my right thumb from the controller altogether to fight the urge to use the stick while driving. Luckily these scenes are usually pretty short and you don’t encounter too much resistance along the way.
The story of Alan Wake is one of its strong points, and it’s told in a several different ways. The game is divided into episodes, at the end of which you get a cinematic with some nice licensed music and a pull back into the Alan Wake logo and “end of episode 1” screen. All cinematics are skippable, but I’d advise that you watch them as the story is quite good. Then, as you start the next episode, you are treated to a “previously on Alan Wake” recap of what happened in the previous episode. This is a little unnecessary if you’re playing through multiple episodes in one sitting, but it does give the game a kind of TV-drama feel.
You will also find pages of your manuscript lying around the game world. As the events of this book are coming to life, these pages can provide valuable insight as to events that are about to happen. There are, of course, achievements for finding all the pages too, but unless you’re just playing for the gamer score or are obsessive compulsive, you probably won’t care.
There are TVs and radios around that you can switch on to get some weird message from yourself or watch a spoof of the Twilight Zone called “Night Springs”. Be careful though, one of the TVs plays a Verizon commercial. (Seriously Microsoft, do you need the money?)
Graphics and Sound
The graphics engine of Alan Wake seems to be stuck in the past. Not surprising since the game started development over 5 years ago (we got our first glimpse at E3-2005) and was planned to be an XBOX 360 launch title. This is not to say the graphics are bad, just that they look dated compared to some of today’s better looking games. The character models suffer from some unnatural looking mouth movements that don’t work with the voice-overs, this is normally not a problem when playing the game as you’re not getting a good look at faces, but it can be a bit jarring in the cutscenes.
The sound design is quite good with appropriately foreboding music queuing up when you’re in danger and lighter fare during the day (get it, lighter?). Alan Wake also makes use of licensed music during the end of episode cinematics and credits. Notably Poe’s Haunted and David Bowie's Space Oddity are still ringing in my mind.
Completing the game on Normal takes about 8 hours if you suck at third person shooters like me and unlocks the Nightmare difficulty mode, though there isn’t much reason to go through it again except to get the achievement and pick up some manuscript pages that can only be found in nightmare mode. The game’s outdated look means you probably won’t be playing it to show off your system to your friends either. This is probably the reason that a code for Alan Wake’s first DLC (The Signal, which releases July 27) is included in the box.
You can view any cinematic or TV broadcast you’ve watched in the gallery as well as re-read any of the manuscript pages you’ve found in your journeys. There is also a statistic viewer that tells you how many kills you have with each weapon type and how close you are to certain achievement objectives. (I missed one goddamn TV… one. FML.)
Remedy has taken the tired third person shooter survival horror genre and given us a game that somehow, in spite of being previewed for five years, feels fresh, even if only for 8 hours.
By: goukijones May 18, 2010 | 8 Comments
$25 Gift cards are almost 1/2 off at this point. Check out this week's deals, some are today only. Don't be a Jimmy!
Red Dead Redemption DEAL OF THE WEEK. @toysrus between 10am-2pm with your rewards card(which is free) will get you a $25 gift card.
Kmart also has a great deal for Red Dead get a $15 gaming coupon with purchase.
Best Buy has 500 point bonus($10 bucks) and free DLC.
Order online from newegg.com for $57 bucks and free shipping. Red Dead Redemption Xbox 360 Game ROCKSTARRead full story...
By: goukijones Feb 11, 2010 | 12 Comments
Big Halo Reach and Final Fantasy XIII news from Microsoft private event. Also, some other Jimmy ass game news.
First off get your Halo 3: ODST ready Jimmy! The Halo Reach beta will launch on May 3rd! You need the Halo 3: ODST game disc to play. Halo 3: ODST $49.99
Final Fantasy XIII Xbox 360 exclusive special edition bundle will be released on March 9th 2010 for $399. Alleged 250 GB Hard Drive, Final Fantasy XIII game, 2 controllers and the usual stuff. Original story and pitcure.
- Splinter Cell Conviction - April 13th, 2010
- Alan Wake - May 18th, 2010
- Lost Planet - May 18th, 2010.
- Dead Rising 2 - August 13th, 2010
- Fable III - Holiday
Xbox Live arcade block party will feature Perfect Dark and will launch sometime in March.
Games, games, games and then some! But where are the number sales...
What better way to start off the year than to go broke right?
Within the first Quarter of this year, 2010 will be a year to rival the insane '07. With games already out, like Mass Effect 2, DarkSiders, and Bayonetta already out and making a splash, this Q1, first quarter, will be one to talk about.Read full story...
One of my favorite times of the year. I love the E3 Press Conferences.
Jimmy is back! It's E3 2009. I'm drunk talking about the Microsoft, Nintendo and Sony Press Conferences. Don't miss this one Jimmy!
Copied from the old gouki.com, my E3-2009 journal.
E3 2009 Day 0 (MS Press Conference)
Microsoft really knows how to put on a press conference. No charts, graphs, or sales figures, just game announcements, trailers and live demos.
The surviving Beatles take the stage for The Beatles Rock Band cool to see them. Exclusive track for the 360, All You Need is Love, proceeds go to charity.
Modern Warfare 2 looks amazing. It’s multi-platform of course, so not sure why they chose the MS press conference for this.
Final Fantasy 13 and Metal Gear Solid are coming to the 360. God of War is now the only PS3 exclusive that I give a shit about.
Halo 3: ODST looks just about what I expected (which is a good thing) and it releases this September with a bonus; each copy includes an invitation to the new Halo: Reach beta. Sign me up.
Alan Wake, again? And it’s not even coming out this year, which means we will see it again next E3. F.
Facebook on Xbox Live, FTW!
Project Natal, Microsoft’s motion tracking video camera system was demoed at the end. If this works, it will be revolutionary; if it doesn’t it will be the Eye Toy part 2.
Nice work slamming Nintendo for the preset waggles. Preset Waggles is my new favorite saying.
E3 2009 Day 1
9:00 am - We started off by watching the Nintendo press conference. I couldn’t have been more disappointed. The only thing that looked any good was the new Metroid co-developed by Team Ninja, which won’t be released this year.
There is a new Mario Bros. game set for the Wii that is 4-player simultaneous. There’s no hint of being able to play it online, and the graphics look like they could be on the SNES.
Also, there will be a sequel to Mario Galaxy, which looks like a 1.5 release to me, as I saw nothing new. This will not make it this year either.
11:00 am – The Sony press conference begins… after 10 minutes of the announcer saying there’s still seats available. Most of what they show is 3rd party games that are also available on the 360.
They wasted a bunch of my time talking about the PS2 and giving charts and figures that nobody cares about.
Interesting PS3 only titles: Final Fantasy 14 (online) but not till next year. God of War 3, but we knew that going in. Finally, Mod Nation, which is a surprisingly good looking Mario Kart type racer that allows you to create tracks, impressed me.
Not interesting: A motion controller that still is a controller, and another PSP SKU.
2:00 pm – At last at the exhibits!
Gouki and I got into the press area of Bethesda software and got a first look and hands on demos of Point Lookout (DLC for Fallout 3), Wet, and Rouge Warrior. Wet looks decent, Rouge Warrior’s AI seems pretty dumb at this point. It releases in Q4, so there’s time to fix it, but not much.
I got to play the new Ghostbusters game. It looks amazing, the controls are a bit touchy, but that might just be me not being used to the PS3 controller.
I also played Marvel vs. Capcom 2 using the Street Fighter 4 fight stick. Feels much like the arcade, though that was so long ago for me that I’m not sure anymore.
Notable absence: No Kentia hall this year!
5:00 pm – Where’s Jimmy?
E3 2009 Day 2
Day 2 at E3 and I’m usually more interested in finding someplace to sit down than anything else. We went to see the Modern Warfare 2 demo that had a countdown running for it, but it turned out to be nothing more than the trailer we’d seen a week ago. (I don’t understand why that’s not just up there in the mix with all the other trailers on Activision big screen.)
Speaking of the other trailers, the Transformers: Revenge of the Fallen game looks amazing. Hopefully it plays as well as it looks. Hopefully we will get some hands on with this on Day 3.
- Ubisoft has the best overall booth babes (and a ton of them)
- Batman: Arkham Asylum is in every other booth.
- Where is Bioshock 2?
E3 2009 Day 3
The last day of the Expo. My feet hurt. Didn’t really see anything new. Jimmy dressed up as Akuma and got lots of attention.
Afterwards we went to the Dodgers game and watched them lose to the Phillies. Cole Hamels pitched a complete game shutout throwing less than 100 pitches. Ridiculous.
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