I've been playing Tera through the open beta and the last couple closed beta tests. Read my impressions and find out if I regret my pre-order.
Star Wars: The Old Republic. Tera. The Secret World. Guild Wars 2. Right now is thee best time to be an MMO player, with 2012 (and late, late 2011 thanks to Bioware) being the best year since...ever, really, for the genre. But this isn't about MMOs; it's about Tera in particular, which I was playing pretty religiously every time I was given the chance. So what do I think about Tera? Frankly I'd rather play with dog poo on a hot summer day than endure too much more of Tera.
Let me start recording my impressions where I started playing the game: character creation. The races aren't your standard fantasy variety, but they manage to feel just as uninteresting - but really, I could care less about that. It was the class selection that first bothered me. Tera has eight classes, and of the eight classes a whopping four of them are entirely melee-based; of those four, three are melee DPS (damage-per-second for those of you not in the know) and one is a tank. Of the remaining four classes two are healers and two are ranged DPS (one caster, one archer). Tera's class selection is skewed very heavily in favor of those that want to play melee DPS, which made me feel kind of alienated since I prefer to play caster classes. Okay, whatever...maybe melee is really fun and I won't mind. So I roll my melee DPS character and get going.
The basic idea behind Tera seems to be to take everything you'd expect from an MMO and wrap it up in a farly decent graphics engine (Unreal 3) and throw in some "action" combat. If you play MMOs and hate tab-targetting and spamming a rotation, Tera might sound like a refreshing change of pace. And it is...for a while. I spent my first 10 hours or so really enjoying Tera. I was engaged in the combat, the questing was fairly quick and painless, and I'd found a pretty nice guild to chat with. The game was living up to my expectations. And then something happened.
I don't know what happened, really; I can't pinpoint it. At some point a simple fact just dawned on me: I was bored out of my mind. I was no longer having any sort of fun at all. The whole game, at least from my perception, had come to a grinding halt. The combat, which was inititally intriguing and enjoying, was monotonous and (perhaps even more damning) void of any real challenge. The questing was uninspired and quite painfully repetitive. Gear progression was boring since everything looked very similar and none of it looked very cool. Grouping was annoying since I was spending more time looking for groups than playing with them. I was quite literally at the end of my rope with the game. I wasn't having fun anymore.
I felt like I'd given the game as much of a fair shake as I could, and it fell flat. I played to level 25, I ran the first available dungeon a few times, ganked a few player-killers and got ganked by a few player-kills (I was on a PVP server). There was nothing left to keep me playing, and I was less than halfway to what will be the release date level cap (60). When I exited the game there was still over 24 hours left in the open beta, and I didn't touch it again before it ended.
By: goukijones Feb 2, 2012 | 1 Comments
Pro-order Tera (any version) get access to all 5 CLOSED BETAS, keep your character stats and play with Team Gouki to take over the world. Tera is a PC MMO coming out in May.
We played Tera back at PAX last year. FnJimmy played Tera and that should have shocked you. The fact that he said he enjoyed it and would be interested in playing should have BLOWN YOUR SOCKS OFF! You can check out our First Impressions of Tera from Pax.
We're trying to create hype for Tera. Personally I'm very interested in starting up another MMO. Some of you may be aware that we skipped SWTOR. It just seemed old at one point, I mean we played it 3 years ago at E3. When it was finally released, I didn't want to hear about it at all anymore. I returned it.
So if you want to play Tera let me know. If you pre-order now you can get into all the betas and join up with us, Team Gouki. Here's the press release.
From En Masse
Read full story...
We're proud to announce that TERA is now available for pre-order on the En Masse Entertainment store! Pre-ordering will grant access to all of TERA's five closed beta tests and allow players to retain their characters and their progress for the duration of the closed beta period from February to April. Interested in learning more about the beta tests? Check out TERA's beta test schedule!
Pre-ordering from the En Masse Entertainment store also rewards players with the White Stallion, a unique mount, in addition to a level 10 City Wheel Earring, a level 35 Seren's Sand Ring, the ability to create a character and reserve its name before launch, and access to the exclusive Head Start play period over the weekend prior to TERA's launch on May 1.
In addition to a standard edition, TERA will be available in two collector's editions as well —a traditional boxed edition and a digital download. Both will grant players unique in-game items, including the Regal Frostlion Mount for in-game mounted travel, and two equippable items: the level 15 Velik's Bloodstone Necklace and the level 40 Shakan's Bloodstone Necklace.
Available in limited quantities, the physical Limited Collector's Edition will include collectable items such as a Letter of Marque, a canvas world map, a field guide, a Valkyon Federation-issued compass, and a game soundtrack. All versions of TERA include 30 days of game time. Also, players who subscribe to TERA for three, six, or twelve month intervals will receive inaugural pricing. These reduced rates won't be available after May 1 when subscriptions begin so lock yours in before it's too late!
TERA can also be pre-ordered from major retailers including Best Buy, GameStop, Walmart, Target, and Amazon. Visit our pre-order page for more details.
We look forward to seeing you in TERA's first closed beta test starting February 10!
TERA's beta tests, originally called preview events, will start with closed phases requiring invitations to each session and will end with an open beta test just before TERA launches.
Just to refresh your memory about this game:
The Exiled Realm of Arborea (also known as TERA Online) is a Massively Multiplayer Online Role Playing Game (MMORPG) by Bluehole Studio. It was released in South Korea on January 25, 2011. The date for release of North America and Europe is Spring of 2012,
Here's our impressions from PAX 2011
Here's the link to sign up:
Here's a look at TERA's political system:
By: BatRastered Sep 6, 2011 | 2 Comments | Updated: Sep 7, 2011
Team Gouki paid a visit to En Masse Entertainment's Seattle HQ and got a first-hand look at TERA for the PC.
TERA, or The Exiled Realm of Arborea, is an MMORPG and En Masse wants you to put an "A" in front of that for Action. Team Gouki took a break from the madness of the PAX show floor to head over to En Masse Entertainment's HQ for a glimpse into what that means. First, let's get this out of the way, TERA has already been released in South Korea (home of developer Bluehole Studio) and is being localised for the N.A. and Euro markets.
As we arrived at En Masse, we were shown into the conference room and seated at computers with different class names labeled on each. As we were the first group in, we were given a choice as to what we wanted to play as. I chose the sorcerer, a high damage but low health "glass cannon" type. FnJimmy chose the archer, a ranged damage class. One of the guys from En Masse would play as the Mystic (healer) class to keep all of us n00bs alive for the demo. Typically, one of their staff would play as the tank as well, but we had a full room, so to maximize the available PCs another member of the gaming press was seated at the tank station.
There are a total of eight classes (to start) for TERA; two healers, two tanks, and four damage classes. You probably need at least one tank and one healer in your party if you want to do well against the tougher enemies or raids.
After we were given a brief overview of the game mechanics and story, we jumped right in to the game. What makes TERA an "Action" MMORPG is that you have to aim and move (and dodge) in real time. The fights are more Mass-Effect like, just with a bunch more options. I had opened up the menu to look at what my spells did, since the icons were unfamiliar, most of the others in the group had done the same or were playing around with the dodge mechanic in the empty hallway leading into the room full of monsters. Not FnJimmy. No, he had to go all LEEEROY JENKINNNNS!!! on us and rush into the action where he agro a bunch of monsters and drew them back into the narrow hallway where we were all standing. Actual quote from the En Masse staff: "That's not good, I'd be surprised if you survived this." Fuckin' Jimmy!
I stood rear guard and killed some of the monsters that were chasing FnJimmy down the hall while the rest of the group cleared the door so we could get into the large room we were supposed to be fighting in. We made it, barely. Now it was time for a boss fight, TERA allows you to combo chain your attacks together when they connect, I quickly learned that my standard attack (a fireball) could be chained off of the #4 spell on my keyboard (an electrical ball attack that was slow) and allow a follow-up ice bomb. These follow up combos were done by simply pressing the spacebar after your first move connected (provided your cross hairs were still on target) and increased in damage massively. I was taking off 11,000+ points of damage on the boss every time. Our tank player was good at keeping the boss's attention away from us weaker characters and the healer kept him alive and the rest of us buffed up. We dropped the boss without anyone dying. Sweet.
GoukiJones then subbed in for FnJimmy to get a taste of the archer, I kept playing. We went to fight another boss who had minions he would summon periodically. It was a fierce battle that took the remainder of our time, but we came out on top, again with zero deaths. First group to do that according to the En Masse staff, and we did it without their tank!
Honestly, TERA was a big surprise for me at PAX, because I'm not a huge MMO fan. Adding the "Action" to it made a huge difference, and I liked what I saw of this more than I did of SW:TOR (although this was the third show where I've seen TOR, I played it over 15 months ago at E3 2010, so maybe I'm just tired of looking at it, seriously release that shit already).
The folks at En Masse are putting a lot into the end-game of TERA as well, there will be elections and cross-server invasions (or defense depending on what side you're on I guess). I don't know how much of that I'll be into, PvP was never my thing on RPGs.
TERA is scheduled to be released in North America and Europe in Spring 2012.
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