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Galactus Boss Battle Gameplay!

By: Cinderkin Jan 30, 2011 | 18 Comments

We all knew Galactus was going to be the Final Boss in Marvel vs Capcom 3! Now check out the gameplay! Galactus is HUGE!

Tell us what you think in the comments. Don't be a Jimmy!

Video was taken down fast Jimmy! Here is a small screen shot of the video.

Exclusive Gameplay footage and interview. Gouki.com wanted to tell THQ everything about what we do with SmackDown VS Raw 2011. We've got a helluva story to tell from inside the THQ booth at E3 2011 with Dev Talk about WWE '12.

Anybody that has checked out Gouki.com certainly knows we are big fans of SmackDown VS Raw and just huge wrestling fans over all. We've successfully recreated each WWE Pay-Per-View since Survivor Series 2010 with WWE SmackDown VS Raw 2011. We have simulated over 60 matches, something we refer to as the Madden Bowl of wrestling. We film the matches before the PPV and both wrestlers are AI controlled. We have downloaded, created and edited over 100 Superstars and Divas in the game.

We know what want in WWE '12 to make that aspect of the game for us even more enjoyable. Personally I say, watching the simulated matches are sometimes just as good as watching the actual live match.

Here's what happened. I had just finished my Konami "Booth Tour" with some Canadian chick with a bunch of FAQ sheets. More on that in another story. I believe BatRastered and FnJimmy we finishing up watching Aliens. I stormed the THQ booth looking to meet people I knew actually did shit there. Neal Pabon, I talked to that guy, what up to him. The press/media counter don't give a shit about nobody without an appointment. There were no goodies and the lady gave me a business card with an FTP for their media kit, when I had just saw her hand some Jimmy the full on disc version press kit.

I stumbled back over to the WWE '12 wall to see if BatRastered and FnJimmy had arrived yet. I took a drink out the flask while less people were looking and just started to play WWE '12. The first guy that came up to me didn't seem to know much of the game. When I told him what we did with it, he didn't seem to understand or maybe he didn't care. I fucked off and tried to talk to more Jimmys in suits. I couldn't find the nuab who I suspect does the Twitter account. He's given me a few shout outs and I just wanted to say thanks. No success.

Back to the WWE '12 section where I scouted out the other possible dev working the section. At E3 you really have to dig deep and ask questions, most of the time you could just be playing with a random PR guy hired that week to demo a product for you based on a script. I definitely did not want that to happen with WWE'12, I wanted to talk to somebody seriously and share my experiences with the game and offer 1 or 2 of my 100 plus suggestions. That's when I met Jason Vandiver, his business card is official and it says Designer on it.

Jason knew what was up with the game and understood what we did with it. [Spoiler Alert] I may say things that I wasn't supposed to talk about. I hope Jason doesn't get in trouble. [/Spoiler Alert]

Jason told me that there would be 2 new create a "Something." I know, not much to go on. SDvR2011 already has a lot of create a "something." FnJimmy says it could be the create a belt. I disagree, I believe one will be something like create a show. My thought is I would love to just program 6-7 matches in a row and then just watch them as the AI played it out. You can kinda set that up now, but an easier way is needed. Create a backstage promo or something, I don't know man, the game does a lot already.

Then we played a match, I chose Albero Del Rio and he drove out on stage in a fancy car. Just like the Eddie Guerrero intro FnJimmy has attached to him in our simulations. It all looked great. Jason chose Randy Orton. I don't know how to play the game and I don't know if he thought I was full of shit at this point, but I had no clue what to do with the actual controller. I just watch this game. So he beat the shit out of me and showed me one of the coolest new features.

Super wake ups. A super wake up for example is when your oppenet is on the ground, but needs to be standing for you to do your finisher. Jason leans forward and shouts "Watch this!" The game cuts away into a taunt animation and Randy Orton slams to the ground and throws his little temper tantrum. AlBerto Del Rio who is still knocked out cold in the center of the ring, shoots to his feet and Randy Orton stands up and RKO's him. Awesome. Very smooth, going to make the end of matches way more exciting.

Jason wasn't done, he picks Alberto Del Rio up again and starts beating on him and building his super bar again. This time he showed me Randy Orton's punt. I said "Something that I'd like to see is that when you select end a match with a finisher that the AI still pins, like in WWE All Stars." Jason said not to worry that was added.

BatRastered and FnJimmy finally had arrived. I pulled FnJimmy to the side and had him play the game while I filmed this off screen footage. Now THQ probably don't want me to play this, but I don't have any other gameplay footage. Both press kits I checked only had the live action Randy Orton trailer. You can see Vintage SDvR2011 AI in this clip where Randy Orton sets up Alberto Del Rio for an announcer table smash, but the Randy Orton can't grab on to do the move and, you know what, I'm not even sure which one FnJimmy was controlling. Just watch the clip.

You can hear the guy at the end of the video offer me some HD footage on a disc, it wasn't there sorry brotha. Send me some and I want another interview. Thanks.

After that part we busted out the official Gouki.com microphone and FnJimmy did his first ever official interview. With himself. Check it out.

We wrapped it up and got four amazing contacts. We love this game franchise, SDvR series is a game that makes sense to come out every year.
Thanks to Jason
Thanks to Narbeh
Thanks to Cory Ledesma
Thanks to Neal Pabon and thanks to everybody at THQ.

Leave your comments below Jimmys. Thanks for reading and watching Gouki.com!

One of my personal most highly anticipated games right now, is inFAMOUS 2. I got a chance to sit down and play the recent demo. You know, that same one from the video that was released last week.

When I saw inFAMOUS 2 on display and playable at CES over the weekend I was ready to pound it. I love that gameplay video that was released last week. I've seen it like 5 times. I saw that the floor demo was the same thing, I knew I was gonna be able to PWN. Special thanks to Joe Castagno from Sony for being totally smooth while we filmed him talking about inFAMOUS 2. Joe knew everything about the game and was very informative.
Needless to say, demo railed. Here's the highlights:

0:15 Joe Castagno explains inFAMOUS 2
0:31 goukijones begins the gameplay demo
1:05 goukijones gets hit
1:10 goukijones asks if there is a Block or a Counter
1:14 Joe says not for this demo
2:08 Doesn't seem to be a smooth transisition here
2:13 goukijones asks about inFAMOUS 2 release date
2:17 Official Sony Release Date repsonse
2:21 goukijones asks about multiplayer and/or co-op
2:51 Nubfarm!
3:21 Unskippable cut scene
3:53 Chopper down
4:06 Ionic Vortex free roam
4:20 People and cars flying away in a giant tornado
4:40 Cinderkin asks about the Demo Release Date
5:08 Demo railed

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Dragon Age II is nothing like the original

By: goukijones Jan 15, 2011 | 6 Comments

Dragon age II has a unique lead character, new combat and magic systems and a completely different story telling style from the original. What does this mean? Dragon Age II is more like an original game.

Dragon age II has a unique lead character, new combat and magic systems and a completely different story telling style from the original. What does this mean? Dragon Age II is more like an original game.

I played it! At that point though I had no idea what was going on with the story really. Mike Laidlaw was trying to explain it to me, but I was probably a little drunk. It was late in the afternoon that day at the San Diego comic-con and we just stumbled out of this half strip club, half steak house somewhere smack dab in the middle of the Gaslamp district. While walking back to the convention center FnJimmy gets smacked in the side of the dome with what looked like a giant condom package at first. I picked it up and read Dragon Age II, some chicks where just chucking these things into the crowd. Then I realized some reh-tard dressed as Goku run by with a giant inflatable sword. That's what the chick hit FnJimmy in the side of the face with. So we headed up stairs to check out Dragon Age II, what happens next is amazing. Dragon Age II Hands-on SDCC 2011.

But that's not why we are here today. Dragon Age II is coming out in a few weeks. By the way it's Dragon Age II, roman numerals Jimmy. EA even spells it Dragon Age 2 sometimes, Sorry, maybe that's my problem. I pre-ordered my Bioware Signature Edition. If you didn't, don't worry, you're still gonna get some cool DLC when the game is released. But for those of you who did pre-order the Bioware Signature Edition here's a look at some of the DLC you will be getting.

Dragon Age 2 : Exiled Prince



Also in another video released this week. Gouki.com's old drinking buddy Mike Liadlaw returns to explain the unique story telling in Dragon Age II. This time everybody is sober. When you watch this video and listen to what they are saying, you know, if you played the first game that this going to be a completely different experience. Personally I think a lot about Mass Effect, when Mike explains it. I'll control the one main guy and he will develop a personality depending on my actions in the game, just like Mass Effect. Which is fine, but in the original Dragon Age you got to choose from an elf, a human, or a dwarf. Then on top of that you got to choose if you were high class or low class. That is completely out in Dragon Age II and I hope it works. So check out the latest developer diary from Mike Laidlaw and his team.

Dragon Age 2 Making Of part 2

I'm not one for polls ... lol polls.

How much would you pay for this experience? Sony's asking an awful lot.

ON the show floor at the 2011 CES, Gouki's own FnJimmy plays Killzone 3 with the new Sharp Shooter Move gun in 3D. I put on the second pair of 3D glasses ($150 each MSRP) to see what this game could do. I've got a big head, and was wearing my glasses that day, so the active shutter glasses were not very comfortable to wear. I'd hate to have them on my head for more than 10 minutes. The 3D effect was decent, though it broke if you tilted your head. Overall, it didn't add too much to the game. I got the feeling that having it in 3D would help you aim with this accessory as you could line up your  target through the reticule better. I didn't get to play the game, so I'll let Jimmy explain his feelings in the video:

Killzone 3D and Gun peripheral Hands-on at CES 2011 with FNJimmy

FNJimmy goes hands-on for the first time ever with the Sony Playstation 3 Sharpshooter peripheral. Can FNJimmy dodge bullets while taking an onslaught of questions from Cinderkin and goukijones? Watch this exclusive footage of Killzone 3D from the Sony booth at CES 2011.

Read full story...

Evil Ryu and Oni Akuma have surfaced! Check it out! NSFW Jimmy!

Offcast has a ton of gameplay footage archived. Check it out. Absolutley amazing. Below is some information on the two fighters.

 

 

Oni Akuma


• People are comparing Oni more to Gouken than to Akuma. He looks slower and his sweep is different. Regular fireballs don't travel full screen, unless they're the EX version. Red (electric) Fireballs do travel full screen.

• Has a new teleport/air dash move by doing quarter-circle back + 3x Punches. Can be used to avoid anti air moves, among other things. Seems to have some recovery on it, though. Overall, seems to be a GREAT move.

• One of his attacks makes him leap into the air and come with a stomp/body attack, think E. Honda's Sumo Splash. There's an EX version of this.

• He has a Shoryuken (Dragon Punch) and Hurricane Kick. Shoryuken seems good at times, others, not so good.

• Health isn't known, some say it's low, some say it's average. May be because he's fighting Evil Ryu so much, who takes off a ton of life.

• Damage output is low.

• Some of his normal moves are fairly good, like Standing Hard Kick. His c.MP is pretty decent. Some of his normals are so-so.

• His 'Gouken Palm' special crosses up and it might be fireball invincible. It's unsafe on block, though.

• Demon Flip is a really good anti air from some ranges.

• Super is a Raging Demon.

• Ultra 2 looks like Akuma's Ground Pound Super Art (Kongou Kokuretsu Zan) from Third Strike if it whiffs or partially connects, but if goes into the full animation Oni jumps into the air and finishes with a huge Shoryuken with a lot of flashing stuff on screen.

• Can combo his Ultra 2 off his EX Slide Dash move.

• Can do air Ultra fireball... possibly for chip damage.


 

Evil Ryu


• Evil Ryu's most closely resembles Akuma in Super Street Fighter 4 Arcade Edition. Many of their moves are very similar. A few examples: Far Standing Hard Punch is the same, Crouching Hard Kick (sweep) is slightly slower, Hurricane Kick can juggle into a Shoryuken and it doesn't break armor.

• Akuma's Fireball, Red Fireball, Shoryuken, Hurricane Kick, Dive Kick and Teleport all look to be pretty close to what Evil Ryu can do. It looks like many things Akuma can do, like cross up Hurricane Kicks and core combos, so can Evil Ryu.

• Has a new special move, appears to be quarter-circle forward + Hard Kick. This performs an Axe Kick with an exaggerated animation, the regular version does not hit overhead, but the EX version does. You can combo into the regular versions from a Crouching Medium Kick, but the EX version won't combo.

• He definitely has low health (stamina), probably some where around Akuma's, I'd guess 850. Two wrong guesses can lead to a dizzy from some characters.

• Can combo into his Ultra 2 with Crouching Medium Kick into EX Fireball FADC, Ultra 2. Full animation will land. Sick.

• Does a TON of damage. One combo into Hurricane Kick did about 35-40% on Chun-Li.

• Evil Ryu's Crouching Medium Kick is like the one in Third Strike, pretty good, but slower than Ryu's and you can't combo into it from Light Punch.

• You can combo into his Medium Punch off Light Punch, though, and his Crouching Medium Punch is really good. Thing has a lot of range and stuffs a lot of attackst. On bigger hitbox characters you can combo 3 Crouching Medium Punches into whatever you like. So far you can do it on Oni..

• His Super is a Raging Demon.

• Ultra 1 is a souped up Fireball. This mostly closely resembles normal Gouken's Ultra 2, as it appears that you can charge it up and then release it.

• Ultra 2 is a Metsu Go Shoryu uppercut which he hits you with three uppercuts: flies into the air and charges evil energy... and slams you're face into the ground with it.

• Toward + Medium Kick does a lunging Hop Kick, but it doesn't hit overhead.

• Hard Punch Shoryuken is a good anti air.

• Red Rapper offered this opinion on Evil Ryu: "It's all about risk reward. He [doesn't make] Ryu obsolete. Essentially, you're getting a different version of Ryu who does more Damage, but in return takes a LOT OF DAMAGE. His c.MK is better or worse in some ways, but he has some cool tools that could help out against normal Ryu's bad matchups. However — he's for sure not overpowered. No way."

He's not like Vanilla Sagat either. Vanilla Sagat you could guess wrong quite a few times and still pull out a victory with one ultra combo. Evil Ryu you guess wrong twice you're [screwed]."

Very cool character, though. Tons of fun to play and a nice vary up to normal Ryu's style."

 

What do you Jimmys think? Are you excited to play these two characters? Tell us what you think in the comments.

Don't be a Jimmy!

 

Source: Eventhubs.com

Demon's Souls was a huge success by From Software. Looking to capitalize on this new "Extreme Difficulty Genre" Dark Souls is a spiritual successor. Now you can hunt down other people online as the Black Knight with a new gameplay feature. E3 2011

Well I hated Demon's Souls Jimmy there's no denying that. Back then though I had no idea exactly what the game was. I played it, shit I reviewed it. (Demon’s Souls is Stupid’s Shits) Rei Puerto talks it up all the time, not sure if he ever beat it though. One guy I saw beat it, had that famous speed run on YouTube. I'm calling tool assisted, but it is unconfirmed. 

This video is from E3 2011, some nubfarm is playing the Dark Knight. The first parts are just to get you warmed up. The game looks and sounds amazing. Now that I know what Dark Souls is and how it's supposed to be played, I still don't want to play it. But for you Jimmys who are into this stuff, check out this Exclusive E3 2011 Dark Souls Black Kinight Gameplay Off Screen Video.

I edited down just a little bit. Good luck understanding what any of the Final Fantasy XIII characters are talking about, the entire game is like this. The combat shows my strategy against Cid Raines.

Cid Raines beat the shit out of me for three days. It sucks that if the party leader dies, it's game over. I hate that about Final Fantasy XIII. I finally figured out how to beat him and I captured it. So I hope you enjoy. I editing the story a little to avoid spoilers and hopefully make a little more entertaining for you. 

Team Gouki visited with Reverge Labs/Autumn Games at E3 2011 to see Skullgirls. An independent 2D fighter with great ambition. Now picked up by Konami - A new challenger has entered! Check out our exlcusive coverage.

Skullgirls was on my schedule as the last thing on the final day of E3. I knew I had one of the best things saved for last and I couldn't wait to actually see this game in person. But a whole 28 hour period before I stopped by this little corner in the Konami booth, FnJimmy and BatRastered played Skullgirls. Here's FnJimmy's official take, moments after playing Skullgirls for the very first time ever.

FnJimmy's Official Take from E3 2011

Then I finally rolled up the following day a little early for my last appointment. Also spending all that time before hand in the Square booth, depleted my flask and totally had me in the mood for a fighting game. I was greeted by Alex and he was cool. He knew about the game enough and was constantly taking notes. I was then introduced to Ian Cox a designer at Reverge Labs. He interrupted two Jimmys that were playing on 1 of the 2 Skullgirls set ups in the Konami booth, kicked them off. Then Ian and I stepped up to play. You notice badass nice custom fight sticks, completely decked out with the Skullgirls. They were from Arcade in a box. Check out this picture I snapped while they we're packing up.

So we began to play. We did 3V3. First cool thing about Skullgirls is you can do 3V3 2V2 1V1 OR 1V2 1V3 2V3 and the scales adjust your health and damage, depending on how many are on your team. The game looks amazing, I'm not going to even talk about that. Check out this Off Screen footage I captured while FnJimmy and BatRastered played again.

E3 2011 Skullgirls Off Screen

Skullgirls has a classic Street Fighter 6 button control setup and fighting style. Add in the MvC style swapping plus super chains and you got some craziness on your hands. Only 3 characters were playable at the show. I played with Cerebella most of the time, she's a grappler, like Zangief. Like how FnJimmy likes his women. Another cool innovation in Skullgirls is the non jumping 360. Ian explained, if you hit bottom 5 points of the fight stick while circling for a 360 motion, the character will lock to the ground and not jump. I thought that was very smart. There's tech throws and something like a alpha counter/snap back, but more on that later. Skullgirls has a ton of depth to it.

Ian would show me chain combos and it reminded me a lot of Street Fighter 3 style button chains. Nothing crazy and out of control fast like MvC3. The pace of the game looked well balanced, but I didn't really get to see any of the mixed size team matches. That's also an interesting idea.

All in all this is something to get hype for. It's coming to XBLA and PSN, so it's not going to be more than $20 hopefully around $15. At $15 I strongly encourage fighting game fans to give this game a try. This is gonna be in competition at EVO 2012. Don't be a Jimmy!

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Razer Onza hands-on CES 2011 with goukijones

By: goukijones Jan 10, 2011 | 10 Comments

Quick there's a scruffy white dude looking at the xbox controller, send out the cute little Asian girl. Heard. goukijones literally gets a hand all over experience with the new Razer Onza controller for Xbox 360.

Seriously, everything was completely professional. I did not care for this controller at all. I don't like cords and it comes with a 15 foot cord. sad face. There is no confirmed wireless version. The two extra shoulder buttons are programable and that is a cool idea. But they are too close togther. Maybe that would take some getting used to. I was also not impressed with the d-pad. Microsoft just created the twisty d-pad, which is great. The Razer Onza has another flat surface for the d-pad. Jimmy don't like that. The highlight of the controller is the adjustable thumbsticks. I really think that will make a huge differnce in any FPS experience. Hey yo, send me a wired one for free and then maybe I'll consider buying a wireless one.

Cybergemini48 has uploaded a new video featuring all of the Level 3 Hyper Finisher Moves for all of the known characters revealed in Marvel vs Capcom 3. It's pretty sweet check it out!

Who were some of your favorites? If we get enough I'll make a poll of your favorites. I for one loved Dead Pool, and Wesker. I absolutely hated Chris'

Tell us what you think in the comments. Thanks for reading and Don't be a Jimmy!

 

Source: http://www.youtube.com/user/Cybergemini48

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Inside look at Skullgirls Cerebella and Filia Gameplay

By: iorilamia Mar 28, 2011 | 6 Comments

Skullgirls may be more technical than you think.

In this video uploaded by http://www.youtube.com/user/TheBBVlog we get the lowdown on Cerebella, a grappler and Filia an all around fighter. The guy explains her moves and what she can do, the games mechanics really do sound appealing. The game also has Push Blocking, instant air dashes and Delayed Hyper Combos. He also displays more of the Infinite Detention system that allows you to burst, and calling assists to do unblockables (hitting low and high) I'm still not down with the art style, but it may grow on me. So I took notes on what he says, check it out and the video below.

Cerebella

- Close Command grab

-Far reach command grab that whiffs when close (can follow up with it)

-Anti air command grab (can combo into it)

-Air to ground command grab

-Air fierce clap (like Hulk) that can also glide.

-Slow-ass super armor run that can cross up, attack or stop

-Overhead command grab..that OTG'S...and staggers (so you can combo after it) Most OP thing I've heard of

-Rush punch like Makotos

- Supers with HUGE startup, but no startup upon Delayed Hyper Combo (DHC)

- can flick away projectciles shot at her (Just like potempkin in GuiltyGear)

 

Filia

 

 

-uppercuts

-ground projectile drills (Exactly like Eddie in Guilty Gear)

- Rolling attack that can combo (similiar to Felicia)

-Air grab, that can be comboed into air roll

-Decent supers that can be comboed into, one is a uppercut

-sliding move that causes knockdown

-can special / normal into super, even if it whiffs!

 

 

So what do you think of Skullgirls? Does it have what you want in a fighting game? Does it remind you of any other games? Don't be a jimmy, leave a comment and more info if you have any :)

 

SOURCE: http://iplaywinner.com/

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