By: DaisyMare Aug 15, 2011 | 15 Comments
Pre-Alpha video of actual game play sound and effects of MLP: Fighting is Magic.
MLP: Fighting is Magic is a fan-tribute, indie 2d Fighter developed and (planned to be) released by Mane6; It is based in the "My Little Pony" Franchise, in its most recent incarnation, "Friendship is Magic"
The First Official Release, coming soon, will include six fighting characters (Twilight Sparkle, Rarity, Rainbow Dash, Fluttershy, Applejack and Pinkie Pie), who'll be joined by 11 more ponies in further DLC releases, until a complete roster of 17 characters is achieved.
It will come with both a story mode, and versus mode (online and Local), at launch.
With all the work going into the characters of the game it's natural players want a backdrop to have them kick flank on. The backgrounds of the game are getting a lot of attention put into them, to match environments from the show but also to be entertaining enough to look at as your favorite ponies comedically kick each other around. This stage in particular has taken many steps from the version seen in the pre-alpha video. From rearranging some objects, removing others and even changing the time of day. One of the changes currently in effect is with the shading, we're trying to even the colors out and instill a sense of drama but it has taken a slight deviation from the show's style.
The idle animations are the ones that show when you aren't doing anything. This is something we didn't have much reference for in the MLP:FiM show, because there is rarely any moment when the ponies are standing around looking ready to fight. The idle is a good chance to try inject life and personality into our characters.
The one I've shown here is the crouched idle for Rainbow Dash. Dash is an energetic girl, so even when crouching she is looking ready to spring up at any moment. One thing that was interesting is her wings. To begin with they are an object that would move and scale for each frame of her breathing; but this makes them look very stiff and "glued on". So the animator split it up into the separate feathers, and animated them slightly out of step with each other. It's very subtle but it makes her wings look a lot more dynamic and lively!
So our Goddess of the night Princess Luna was at EVO 2012 to check out the fighting demos and matches.
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