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Mad Scientist #2: MvC3 Combo System EXPOSED!

By: AnthonyOgborn Oct 26, 2011 | 7 Comments

A guide for beginners trying to explain the combo system in place for Marvel vs. Capcom 3. This is an entry for the UMvC3 giveaway, and also a part of a running series maintained by me for the UND Games Club at the University of North Dakota.

Most people find Marvel vs. Capcom 3 to be an appealing game to watch, but deem it way too confusing to replicate the ridiculous stuff you see happening on screen.  This blog post will remedy that situation.  Even though it does have it's intricacies, the combo system is actually fairly easy to figure out once you understand the basics of it.       

The Magic Series and You: The basics of the combo system                    

Sure combos can have a lot of deviance in how they're performed, but this game actually alleviates a lot of the problems that come with conventional comboing and simplifies it in to a special series of button presses for the masses.  Each character is capable of following this combo system.  In this game there are three different attacks: Light, Medium and Heavy.  Combos in this game follow the same exact order in button presses as they're listed in the preceding sentence to link in to each other.  On the ground, you can expect to get in a Light hit, Medium hit and Heavy hit (if pressed in quick succession) before you launch your opponent in to the air.  The notation will look like this:  

L, M, H, S    (Which stands for Light, Medium, Heavy, Special)            

 

After you press the Special button, the opponent is launched in to the air.  If you hold up or towards them and up, you'll follow them up in to the air.  Air combat is a little different in the sense that it will allow you to get a maximum of 2 Light hits, 2 Medium hits, and 1 Heavy hit.  The notation will then look like this:  

j.L, j.L, j.M, j.M, j.H, j.S    (The j. before each character denotes that it is done in the air.  The aerial Special will send your opponent down to the ground for follow ups and such.)            

 

All in all, your basic combo you will be capable of doing with any character will look like this:  

L, M, H, S, j.L, j.L, j.M, j.M, j.H, j.S            

 

Now to explain a few more intricacies about the system.  Damage scaling and hitstun deterioration for each hit is much larger than it is in most fighting games.  Due to that, you'll want to cut out as many extraneous hits as possible to get the most damage out of your combos.  With this in mind, let it be known that Light attacks aren't really worth all that much damage wise.  Most efficient combo makes actually cut out the Light attacks due to that fact.  With this known, your basic combo should end up looking like this:  

M, H, S, j.M, j.M, j.H, j.S            

 

If you do this, you'll find that your damage output is quite similar, and you're cutting out 3 extra hits which allows for more deviance outside of this basic combo.  With this in mind, it is now time to start talking about crouching ground attacks mixed in with the regular standing attacks.  Some characters are capable of doing crouching versions of the attacks on the ground right after they successfully connect the first hit with their opponents.  To give you a visual idea of this, I'll notate it for you.

L, c.L, M, c.M, H, c.H (I bet you've gotten this, but the c. prefix to the attack notation means it's done while crouching.)

 

It depends on the character, but you can actually do this with a decent amount of the cast.  Sometimes you can only do it with the Light and Medium attacks a character possesses, or sometimes you can only do on Medium or Heavy hit out of the Light attack.  I'm sure you can tell which characters can do which just by playing with them for a bit, so I won't bore you with a huge list denoting who is capable of doing what.             Now to show you what you'll see out of most characters combo wise.  You'll see my Magneto doing something similar to this if you pay attention to my combos and know what his moves look like:

c.L, c.M, c.H, S, j.M, j.M, j.H, j.S, Gravity Squeeze             

 

The reason I do the crouching Light attack is to get an initial hit off.  When I recognize that the hit has registered as an unblocked attack, that's when I go in to the rest of that combo.  If I remember correctly, you're looking at about a solid 728,800 damage from this combo due to the scaling resistant damage level 3 hyper combos.  Not too bad for a simple combo eh?  You'll definitely take out Phoenix with this combo, and you can expect the likes of Zero, Magneto, Amaterasu and more to be nearly dead from something like this.       

Getting Creative: Deviating From the Normal Magic Series           

So now that you've gotten a basic understanding of combos, let's talk about spicing things up.  For these examples, I'll be using a few different characters.  I would like to state right now that if you're getting a little scared of combos right now and just want a more personal and visual walkthrough of any of this, please just ask me to show you some stuff at any of the next meetings.  I'm more than happy to share my knowledge :)  Anyway, let's carry on with this little laboratory session.

One big thing to understand about this game is that most Normal move you throw out can be cancelled by a special attack.  One fun way to illustrate this is Zero's Hyper Zero Buster.  If you get this shot charged up all the way to level 3 (The different levels are blue, green and orange) you can start doing some cool things in your combos with the hard knockdown you get from it.  This is one of my standard Zero combos employing the use of cancelling a normal with a special move:            

c.M, c.H, Shippuga (Forward H), S, j.M, j.M xx Level 3 Hyper Zero Buster, L Hienkyaku, S, j.M, j.M, j.H, j.S            

 

Due to the hard knockdown the Level 3 shot gives my opponent, I can use my Light attack version of Hienkyaku (Which brings me to the ground fairly quickly) to allow me to relaunch my opponent and do a simple magic series combo in addition to the stuff I've already done.  This alone does 367,800 damage, but also leads in to many different opportunities with things like off the ground follow ups and hyper combos that catch the opponent while they're on the ground.  Speaking of off the ground opportunities, I believe that will be my next example.            

Off the ground moves can continue combos from a finished magic series combo.  You can get an OTG from a few different things.  Assists, character specials and hyper combos are the things you can expect an OTG from.  Lets talk about the character special OTGs first.            

A lot of the MvC3 cast has a special move that can hit the opponent off the ground from a knocked down state.  This explanation will use my girl She-Hulk as the model for OTG specials used in combos.  If you use her Runner's Start then Chariot into the Torpedo, ( Down, Down, S - Forward - L for those that would like a more input related explanation) you can hit opponents off the ground from a knocked down state.  To see the effectiveness of this, use this combo:            

c.L, c.M, c.H, S, j.M, j.M, j.H, j.S, Runner's Start, Chariot, Torpedo, Emerald Cannon, Emerald Impulse, Emerald Disaster            

 

Without the Torpedo, you're getting a rather lame 337,300 damage.  With all of the above, you're looking at 587,300 damage.  an extra 250,000 for one meter and a few more inputs?  I'd take that any day personally. Many characters are capable of doing an OTG to continue a combo, it just takes a bit of knowing your character and the willing to figure stuff out to get something like that.            

Now to talk about the assist OTGs.  I will be using Magneto and She-Hulk with the Alpha Torpedo assist in this example.  Remember how she needed to use Torpedo as a move to continue her combo?  Her Torpedo assist can do the same thing for her team mates.  This combo here is only a taste of what you can do with OTG assists.            

c.L, c.M, c.H, S, j.M, j.M, j.H, j.S, She-Hulk Assist, S, j.M, j.M, j.H, j.S, Gravity Squeeze            

 

Normally doing the original magic series combo and ending it with the Gravity Squeeze gives you 728,800 damage.  Not bad, but it doesn't actually kill a lot of characters.  This combo on the other hand does 857,300 damage.  Remember the Zero, Magneto and Amaterasu you didn't kill before?  They're dead now.  That extension off the original magic series combo Magneto can pull off means the difference between needing to spend more time and resources finishing a character off and now only having to deal with your opponent's team minus one character.            

Marvel vs. Capcom 3 has a really scary combo system, but once you break it down and learn some of the basics of it, it really isn't all that bad.  If you want to learn more than what I've provided here, I'm more than happy to be a resource.  Ultimately my goal here is to get those interested in games like these to understand them better and possibly end up going to tournaments in the cities and around here with them, but either way I just love teaching people how to do things in games.  If you have any questions about what I've talked about here, please ask me in person, online, whatever.  I'm more than willing to help and any kind of interest in a fighting game is something I'm more than happy to field :)

Keep it classy Gouki.com ;)

Tony Ogborn

- Founder of UND Games Club

-Stream Manager for Team OG (http://twitch.tv/team_og)  

 

 

Community News

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Ultimate Marvel Vs Capcom 3 Announced *UPDATE preorder costumes*

By: iorilamia Jul 20, 2011 | 14 Comments

The rumors were true...

Ultimate Mvc3 (UMVC3) will have 12 new characters, new modes and 8 new stages. It will be coming this November for $39.99 ( a bit much in my opinion). So far Strider, Firebrand, Ghost Rider, and Hawkeye have been announced , check out their videos below and the UMVC3 trailer (which shows some new moves added/altered to the old cast!)

Character overview Trailer

Strider vs Ghost Rider

Hawkeye vs Strider

Ghost Rider vs Firebrand(lol)

Firebrand vs Hawkeye

Uploaded by http://www.youtube.com/user/CapcomUnityVideos

 

So what do you guys think of the UMVC3 idea? Anyone seen it coming, with the usual Capcom releasing 2-3 versions of a game? I don't like the $40 pricetag, hopefully those who purchased MVC3 will have some sort of bonus...like costumes or a character or two? Atleast we will have a spectator mode, giving people more incentive for online play. X-factor in the air is a bit...much. But they were speaking of nerfing it and making the game more skill based, so we will see in time.

Anyways, the biggest deal are the new characters. None are really appealing to me. So far looks like I'll still be sticking with x-23, Wesker, Morrigan, Ryu and Magneto. Strider looks overpowered and has 2(?) lvl 3's? Firebrand's OTG capatabilites do look fun though. Still, I wish they add Son-son and Gambit to the game. Anyone on your wishlist? Leave a comment with your thoughts.

 

 

From Capcom Unity- http://www.capcom-unity.com/snow_infernus/blog/2011/07/20/ultimate_marvel_vs_capcom_3_announced_

"In addition to characters, Ultimate Marvel vs. Capcom 3 features a host of enhancements and new features to improve the game’s balance and online functionality. One of the biggest additions to Ultimate Marvel vs. Capcom 3 is the fan-requested Spectator Mode, which allows fighters to watch live online matches together. With multiple improvements and 12 new characters, Ultimate Marvel vs. Capcom 3 brings home the ultimate fighting experience for newcomers and pros alike. "

__________________________________________________________________________________________

PRE-ORDER UPDATE!

Gamestop: Femme Fatale costume pack

Best Buy: Villaine Costume pack

Amazon: New age Heroes Costume pack (cyber akuma doom and Sentinel don't look like heroes...)

Community Video

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Iorilamia Wins MVC3 Tournament and a booming Maui Fightscene

By: iorilamia Jun 17, 2011 | 10 Comments

The fighting game Community in Maui has exploded in the last couple of months due to one random idea. (Finals match link inside!)

For a long time me, my friend Eli and Dwyane thought we were the best on Maui when it came to majority of fighting games out there (except Tekken). So a couple of months ago while at my house Eli was like " Yo, let's make an event on Facebook, a SSF4 and MVC3 tournament at the college and see who will come" I thought it was an amazing idea and we went on with it. Me and 2 other friends brought a system and our games. The Maui College has a huge student lounge that is open almost the whole day that anyone an go to, and we were surprised by all the people who showed up. Learning that there were people as good as us in some games and better in others was amazing. That day we didn't get around to a tournament, I believe there was like 8 hours of casuals, leading to us becoming good friends with a lot of the guys who stayed until closing.

Soon after one of the guys we met created a group of Facebook called Maui Street Fighter. Here we planned the next events and settled that we would meet up every Wednesday for SSF4 tournaments and mvc3 casuals (not too many people played mvc3, so a small tourney would be lame) Every Wednesday the amount of people grew and everyone's skill levels increased.

Things have gotten to a point where we had a good idea on who was bringing what set-ups and we could run our events at the school easily. The lounge is open from about 8 am to 9 pm. The security guards have gotten used to seeing around 30 dudes getting super hyped over games, so sometimes they let us stay till 11 to finish our events <3

A big surprise about a week ago was a huge influx in new people! The best part was, they were Marvel and Tekken players. This led up to us having 3 actual tournaments in a night (which is hard to fit in when you do them one by one). Tekken was singles (since it had the smallest entrants), Marvel was teams of 2 and SSF4 AE was teams of 3.

I love playing MVC3 casuals and felt pretty confident in the tournament. I didn't play Tekken and my SSF4 team got OCV'd by my close friend who plays me all the time; knew it was coming :p My teamate for Marvel was Adi, a guy who I felt pretty even with in skill leading up to more confidence (he played Wolverine, She-Hulk Storm and Wesker). He went first, beating the first few teams by himself and I didn't have to play. But when it came to the semi-finals and finals, he lost every set and I carried the way (which added more pressure than I thought it would). 

In the end, it came down to me playing Morrigan, X-23 and Wesker vs. a really strong Hulk-She-Hulk and Dormmamu. (Before that I played his teamate in a very interesting battle with me playing Mageto, x-23 and Wesker and him playing Magneto, X-23 Dommamu)  Both of us were dropping combos towards the end and I purposely didn't punish some things because I knew if I messed up one bit, I would have died ; ended up playing it safe. The photographer was nice enough to upload a video of the final match, but it is only on Facebook, I'm not sure if you will be able to view it upon signing in (I HOPE SO! IT'S GODLIKE) If anything, I'll share it on the Gouki.com wall.

http://www.facebook.com/video/video.php?v=127182237363490&oid=222031707812995&comments

So Adi and I won! Split the prize $ and took a bro-photo. It was truly a great tournament and a great experience. Glare makes me look cross-eyed but that's ok. Everyone attending the Maui College fighting events are awesome people and it is great that our community has grown so much from a friend saying " Brah let's make a event on Facebook". It's so hype having over 30 people in a room with many different play-styles and skills. Hopefully I can get more pictures from the guy or videos.

 

~Shout-outs to Gouki.com, Adi and I played on the MVC3 stick the entire time~

 

 

Community Blog

DragonKiss83

Check out the Revelation Stream 6/10 - 6/12

By: DragonKiss83 Jun 10, 2011 | 7 Comments

Want to check out some team and singles tournaments?

Source and Link to stream http://www.justin.tv/leveluplive#/w/1319204416/2


Watch live video from Level|Up Live on Justin.tv

 

Tonight 6/10

  • Team Tournaments
    • Super Street Fighter IV AE
    • Marvel vs Capcom 3
    • BlazBlue Continuum Shift 2

 

  • Single Tournaments
    • BlazBlue Continuum Shift
    • Arcana Heart 3

Tomorrow 6/11  All times PST

  • Single Tournaments
    • Super Street Fighter IV AE          10 - 4
    • Guilty Gear Accent Core              6 - end
    • Marvel vs Capcom 3                    5 - closing
    • BlazBlue Continuum Shift 2       10 - end
    • Tekken 6                                        10 - 2
    • Mortal Kombat                               3 - closing

Sunday 6/12

  • Tournament Finals
    • Arcana Heart 3                            10 am - 11
    • Tekken 6                                       11:15 am - 12:15
    • BlazBlue Continuum Shift 2      1 - 2:30
    • Mortal Kombat                              2:45 - 4:15
    • Marvel vs Capcom 3                    4:45 - 6:30
    • Super Street Fighter IV AE          6:30 - close

Prize info http://www.tournamentlegacy.com/revelations/index.php?option=com_content&view=article&id=87&Itemid=104

Community Blog

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Are epic comeback factors in fighting games a good thing?

By: iorilamia May 24, 2011 | 11 Comments

Some of the top fighting games have gone into a trend of having crazy comeback mechanics. This goes beyond your regular super move. Ultras, Red-Mode,Critical Counter and the controversial X-Factor have been relatively new. Are they good to have?

Fighting games takes lots of skill, dexterity and focus. Always generating lots of hype, fighting games are one of the most competitive genre of gaming. But what creates even more excitement are comebacks. Being almost dead and doing a epic combo or seemingly reading what your opponent will do and block/ counterattack to victory displays lots of skill or possibly luck. Comeback mechanics have been in fighting games forever but in the recent years with SF4, MvC3, Tekken 6 and KOF12 we have been exposed to some very interesting comeback factors that do require skill (some more than others) and have changed the outcome on many tournaments and casual play unexpectedly. Some of these mechanics seem reasonable, but a few may need to be altered a little. Here is what I think of them:

Read full story...

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Palomino Urban Nights #13 Las Vegas, NV 05/28/11

By: Cinderkin May 23, 2011 | 6 Comments

There is a tournament coming up in Las Vegas, called Palomino Urban Nights #13. There will be a few games there including Mortal Kombat, Marvel vs Capcom 3, Super Street Fighter 4, and Arcana Heart 3. A live stream will be offered as well. Check it out.

Team Gouki.com will be attending this weekend, and we are looking forward to competing. We want you guys to keep a look out for us this weekend on the stream. Below you'll find the info on the tournament for those that live in or near the Las Vegas area should come by. Check it out. Don't be a Jimmy!

 

Palomino Urban Nights #13 - Las Vegas, NV - 5/28/11

Date: Saturday May 28, 2011
Time: Starting at 4pm
Location: Gemini Arcade Palace, 4180 South Sandhill Road
Entry Fee: $5 each game
Venue Fee: $3 each person
**Payouts for all games is 70/20/10**

Mortal Kombat 9 Singles
PS3/360 (Whatever is available)
2/3 rounds, 2/3 matches, finals are 3/5
99 second time limit
Double Elimination
**Use of any glitches (Ex: parry glitch) will result in a loss of that round**
**Use of any codes are banned**
**All characters except Kratos are legal**



Marvel vs Capcom 3 Singles
PS3/360 (Whatever is available)
2/3 matches, finals are 3/5
99 second time limit
Double Elimination
DLC characters are legal
**Winner of the previous match must keep same team members, but can switch assists**



Super Street Fighter 4 2v2 Character Lock
PS3/360 (Whatever is available)
Each team member must play (A1 vs B1 = A1, A2 vs B2 = B2, A1 vs B2 = B2, Team B wins)
2/3 rounds
99 second time limit
Double Elimination
**Teams can not have two of the same character**



Arcana Heart 3 Singles
PS3
2/3 rounds, 2/3 matches, finals are 3/5
99 second time limit
Double Elimination



***Event is BYOC (Bring Your Own Controller)***

**Event will be streamed courtesy of Top Tier Gaming!**

 

Source

News

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Daigo Umehara Calls Out To The World For EVO 2011

By: Cinderkin May 15, 2011 | 13 Comments

Daigo "The Beast" Umehara posted a video offering the rest of the world a message about the upcoming World Fighting Game Finals EVO. Daigo has a few choice words for those participating this year. Check it out!

So what do you think of Diago's message? He won SSF4 at last years EVO and now it looks like he's got some tricks up his sleave for Marvel vs Capcom 3. Will anyone stop the beast this year? Tell us what you think in the comments. Don't be a Jimmy!

Community Blog

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My MVC3 Team Synergy- Morrigan vs. Wesker

By: iorilamia May 11, 2011 | 23 Comments

The first week of MVC3, I settled into a team of x-23, Magneto and Morrigan. Without knowing it, the team worked well in Unison. In the past couple of months I've switched out Morrigan for Wesker. Both characters have their own uses for the team.

First off, I'll go through how all the team members work out with each other and basic strengths, then I'll go into the Morrigan or Wesker comparison for who is overall better. I won't go into detail with combos, this is just a basic overview.

X-23 usually goes as my starting character. Fast rush down and multi-hit attacks work great in the start. 

  • Decent ground combo, air combo, then Wesker low assist on ground into Weapon X-Prime leaves the opponent in a spinning state. DHC-ing into Wesker's Rhino Charge resets the damage. After Rhino charge do low shot, crouching combo into launch combo. Using these 2 bars is enough to kill Sentinel (I use him a an example because of how annoying he is) and most characters in the game. Tanks like Hulk and Thor are left with a quarter health. She can use the same technique and DHC glitch into Mag's Tempest.
  • During her combos, she has high mix-ups with H Mirage Feint. Calling Wesker low assist during these causes an un-block-able when timed correctly.
  • Using Magneto's Disrupter assist to cover your M Mirage Feint can cross up opponents  and ultimately helps you get in very fast.
  • X-23's BnB combos ending with her Rage Trigger Super do great damage and are easy to score. Morrigans meter building assist a long with the amount of Meter both x-23 and Magneto build in their long combos, makes 5 meters extremely easy to get.
  • She can also DHC her lvl 1's into Any of Weskers supers, Magnetos (Tempest only upon X-Prime) and all of Morrigan's.

Magneto is usually my second (sometimes first). His keep away game is good and his air-combos are amazing.

  • Both Wesker and X-23 help magneto create tricky blocking situations and un-block-ables. While someone is blocking his low combo, he can call Wesker or X-23 low assist, and go into flight mode for an instant overhead.
  • Another great tool for the low assist is doing ridiculous Magneto combos. Basic low combo into air combo, upon spiking them down, call one of the low assist and hyper grab, you can link this into super or relauch for another air combo, spike down, and do the same with the second assist. With enough meter, I usually end this with lvl 3. The hyper grab with these assist also allows a free snapback.
  • With DHC'S, both of Mag's lvl 1's link with 23's lvl 1's, and Wesker's Phantom Dance AND his lvl 3! He can also DHC into Morrigan with full damage (if close enough). And anything can be DHC'd into gravity squeezes.
  • Alone Magneto is a beast because of his flight cancel combos, L Disrupter and mobility.

Morrigan I feel has the strongest comeback factor (but lowest damage) and is usually last.

  • Morrigan is last for her strong ability to put on high-low mix up pressure. Her Clone super a long with x-factor can be extremely confusing for people to deal with.
  • While Morrigan does her multi hit high S attack, you can immediately start attacking low. If they are blocking low, I can call x-23 low assist and then air S while x23 hits low.
  • Morrigan's fireballs are slow and her Flight Mode is as well. Mag's Disrupter assist is a great tool for helping her get in.
  • Morrigan's air properties are a bit weird during her combos, but it is possible to get an extended combo with 23's low assist after air combo.
  • She can flight cancel her fireballs ; 2 fireballs on screen at once. During her clone super, this makes 4 fireballs at once. Doing that a long with Magnetos beam assist causes TONS of frustration and damage, or lots of chip.
  • All of Morrigan's supers DHC extremely well with her teammates. The Finishing Shower and Astral Servant both hold the enemies well enough for a full DHC to hit.

Wesker is also used as a last character because of the huge comeback factor. His damage is already amazing and in X-factor it is unbelievable. Also since Wesker has so many tools, he can handle comebacks well. But his explosive damage and command grab make him a great starter as well.

  • After Wesker's Air combo, he can gunshot into Magneto assist, leading into another launch, then gun shot into 23 assist for a third launch. The scaling does get heavy, and the hit stun deterioration is noticeable, but this can be ended with another gunshot team super, x factor combo or air super.
  • Firing your gun as Magneto shoots Disrupter, then immediately teleporting while the beam shoots can cause great confusion in your opponents.
  • Only chip damage he has is the gun and Phantom Dance super. They both do very little chip, but the gun does a chunk in x-factor.
  • Can DHC from Phantom Dance to Weapon X Prime but can be tricky but if y have a third member , this could lead into a awesome dhc reset depending on their super. Most of Wesker's DHC options miss, only do a little damage or take awkward timing.
  • Low assist during block string into air teleport behind enemy for an overhead can be a bit tricky.

 

SOOOOOO, how do they do overall?

MORRIGAN

  • Meter building assist is rape, especially since Magneto and X-23 can easily end very big combos with a super. Also having ton of meter towards the end and using Clone assist as much as possible with X-factor is a godlike way to make a comeback.
  • Air S is one of the best anti- armor moves in the game.
  • Flight Cancel combos create annoying fireballs, and make any unsafe move...safe :p
  • Lvl 1's can be DHC'd into very well, more importantly her lvl 3 is EXTREMELY DHC friendly due to the awesome hit box and active frames.
  • Has trouble getting in sometimes due to her extremely limited movement. But can keep you guessing with the options she has while flying.
  • Attacks can be  confusing and great block strings, but without an assist someone can get used to the mix ups. 
  • Command grab isn't comoable, but her back throw is...
  • Air combos are a bit weak without flight cancels

WESKER

  • The strongest out of the team, way stronger than Morrigan. And most Health. 
  • Most versatility and tools. Combo-able command grabs, several wall bounce moves and amazing re-launch combos with assist.
  • DHC's can be weird at times and lvl 3 dhc takes weird timing due to small hit box.
  • Gun teleport combos can be tricky and create cross ups.
  • Can't fly, but can teleport 3 times in the air before landing.

Overall, Wesker is a better character. But someone who has trouble with high-low mix ups, crazy fireball zoning and extremely long block strings can be destroyed easily by Morrigan. In the end, depending on the player I switch them in and out. Sometimes having both of them on the same team by taking out Magnus ;) 3 Things Morrigan definitely has over Wesker are zoning(his gun and teleports are fast but, someone who can fly and litter the screen with fireballs is more effective), ability to fly around and extremely fast moves that beat armor attacks a long with her her multi hit jumping S that rapes armor. The overkill power of Wesker in lvl 3 X-factor can kill most characters with counter super into abc launch combo easily and his speed is great.

                                    

Hope you enjoyed the read, maybe it helped you with some strategies. I wish I could show combos and strategies in a video but...I have no camera. Next time I'll go over my second team consisting of Ryu, Hulk and Shuma/Morrigan .

Community Blog

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My Offline Experience with PS3

By: iorilamia May 5, 2011 | 20 Comments

Playstation Network has been offline for about 2 weeks and that simply sucks. See how it has affected my play-styles and view of offline gaming. What have you been doing with your PS3 the last two weeks?

Oh How I should have traded it in for a PRAYstation while I had the chance; joking.  PSN has been down a while as all of you may know, and it sucks. Right before PSN went down, I bought PS cards to download ArcanaHeart 3, MoonDiver dlc pack 1, and Steel Rain Map Pack for Killzone3. What has really bummed me out was the ArcanaHeart part , no rhyme intended. Could have been learning a new game while PSN was offline. Whch leads me too the off-line gaming I've been doing ever since.

Been buying Odin's Beer offline in Marvel Vs.Capcom 3. For the first time, I've been using training mode as a vs. match (taking away health regenerations and treating it like a real match). Most people I know have been busy with finals week, so not being able to get together to play and not have the option to play online is a double whammy. Playing certain CPU teams on highest difficulty over and over again has made me realize a few things. Fist, I am impatient and screw up pretty badly when people have great defense ; do some unsafe stuff. Second, I don't push block physical attacks at the right situation too often and last, CPU's have the stupidest (and by stupid I mean amazingly beastly) hit-confirms ever. But why does this matter? CPUs aren't as good as high level people that i for sure, but it has definitely stepped up by game. Knowing one mistake leads into a ridiculous combo that won't be missed and will most likely be maximized, knowing as soon as I press a button the game reads it and reacts ridiculously fast to what I do has definitely made me improve. 

Bulletstorm....hooooooooly sh*t I put you in my PS3 again?! Yea, even though MVC3 has taken up most of my offline time, I played a little Echo Mode. Echo was the "multiplayer" game mode where you play parts of the single player and post your highscore on leaderboards. So basically it is only part of a full level, and no cutscenes ; lame. But I didn't care to go through the story again and this was actually fun. Just nonsense violence and remembering how fun it was when i first got the game, messing around with Skillshots. I just had to take a break from the game after how disappointed it made me, and come back to it realizing how much i enjoyed it ; like a bad spouse. The best part was the ultimate eyegazm of the game. When i first bought it, and played on my supr old half-assed TV, I was blown away by the graphics. Last week I got my first HDMI tv with the HD cables... Breathetaking.

Even though I've been obsessed with MVC3 on/offline, I still love SSF4. But the CPU in ssf4 isn't nearly as annoying in Marvel, or good. This lead to me being incredibly bummed out, because the SSF4 players I know work when I am off work, good stuff. Luckily for me, Arcade Edition recently game to Maui (FINALLY!!!!) It was incredibly fun; not really. Was nice seeing first hand how my characters changed and how the new ones felt, but I am a pad player for ssf4. And the only stick I can kind of play on it is the mvc3 from gouki.com ;) 

(Which is constantly used for mvc3, thanks again guys <3)                        

But the arcade parts we received are complete ass. Instead of a ball-type stick, it's the long joystick type and the buttons are old-crappy re-used ones from the old SF4 machine (or so it seems). In all AE was cool, got to play with a friend who was beasting with E.Ryu but I don't like paying $1 a game on a uncomfortable layout.

I was so bored at one point, I played with one character at a time on Moon Diver, slowly leveling them up (so much faster online). Luckily for me, one night some friends weren't busy, and  we hardcore grinded out some Moon Diving. Been a while since we had the chance and simply was loads of fun. Lots of yelling "OH DUDE" and" shi....NOOOOOO" . Plenty of hype over hack n slash craziness. but even with all the levels we gained, still couldn't beat that stupid Firebird boss....

Last but not least...AMMMMMERRRRRIIIICAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! Red Dead Redemption was another game whos graphics blew me away on my old crap TV. That being said you already know I had a second eyegazm on my new one. Besides that, I went back to Undead Nightmare and tried to make it a bit more challenging. The first time I played through it it felt way too easy after the first few towns are cleared. So this time I only used the first pistol and a shotgun, and walked into the largest hordes of zombies I can find, seeing how long I can last with carefully aimed shots and barrel rolls. It didn't keep my interest for long but was pretty fun anyway. 

For the most part, that concludes my adventures as I get deeper into my finals in school . Also http://blog.us.playstation.com/ said some services will be up this week, seeing that it's Thursday I really hope that PSN will be up before Saturday. I am big on online gaming ever since I got my PS3. I used to play gamecube, and when I got a Wii I rarely went online because of how bad it was. So I used to appreciate off-line gaming then, but when I got a PS3 that changed. I can see how I've been spoiled by always wanting to play other people, and how that is a needed experience for me. PSN being down does suck, but it allowed me to enjoy some simplicities of offline that I've been ignoring. Hope you enjoyed reading about my experiences, have anything similar? Share your downed network experience and leave a comment/ write a story. Don't be a jimmy.

News

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Tournament Scene Weekly Roundup 03/28-04/03

By: Cinderkin Apr 4, 2011 | 3 Comments

Missed any Mvc3 or SSFIV tournaments in the last week? Fear not as Gouki.com has compiled them all here with video highlights. Don't be a Jimmy! Check it out.

Fight for Relief was a charity tournament held 04/03. IPlayWinner and Level|Up Series collaborated to bring viewers at home a live stream of the action, to raise funds for Japan relief efforts because of the earthquake and tsunami. There was over $30,000 raised for the relief, and they had giveaways and interviews with top players. Hit the link to check out the event.

The Fight for Relief Tournament Results:

Marvel vs Capcom 3

1. EG.Justin Wong (Hsien-Ko, Thor, Chris)
2. Nerses (Magneto, Akuma, Sentinel)
3. Hori.AndyOCR (Storm, Sentinel, Haggar)
4. Codylicious (Wesker, Magneto, Akuma)
5. Chris (Wolverine, Spencer, Taskmaster)
5. Clockw0rk (Amaterasu, Doctor Doom, Phoenix)
7. Lawrence (Magneto, Wolverine, Taskmaster)
7. fLoE (She-Hulk, Dante, Dormammu)

Super Street Fighter 4

1. EG.Justin Wong (Adon)
2. Alex Valle (Ryu)
3. Jayce The Ace (C. Viper)
4. Gootecks (Balrog, Rose)
5. Hori.AndyOCR (M. Bison)
5. Realpolitixx (Hakan)
7. James Chen (Cammy)
7. Jorge (Ryu)

You can still donate to the cause here.

 

The Ultimate Gaming Championship was held in Italy between 03/31-04/03 and featured a few different games. Super Street Fighter IV was one of the games played. Gamerbee (Adon) went up against Starnab (Fei Long) in the grand finals match. Below you can check it out. Unfortunately they don't have the results posted to their site yet.

 

Guard Crush 14 - The Revival featured Marvel vs Capcom 3 and Super Street Fighter IV Arcade Edition and was held 04/01. The grand finals for both games are below as well as the results brackets.

Guard Crush 14 Results:

Marvel vs Capcom 3

1. EMP.Chris G (Amaterasu, Ryu, Wesker)
2. Marn (Magneto, Zero, Wesker/Sentinel)
3. TS.Nerd Josh (She-Hulk, Taskmaster, Tron Bonne)
4. EMP. Mugetsu (Magneto, Sentinel, Dante)
5. Moons (Amaterasu, Taskmaster, Akuma)
5. EMP.Remix (Magneto, Storm, Sentinel)
7. L.I. Joe (Magneto, Sentinel, Wesker)
7. Mike Infinite (Storm, Sentinel, Phoenix)

Super Street Fighter IV Arcade Edition

1. Marn (Yun)
2. EMP.DragonGod (Ibuki, Akuma)
3. EMP.Yipes (Abel, M. Bison)
4. EMP.Sanford Kelly (Sagat)

For the Matches click here. It's in 5 parts.

 

The Break #101 Tournament was held 03/29 and featured some amazing Marvel vs Capcom 3 matches. Below you'll find the winners finals match, and a link to check out the rest of the videos from the tournament.

Check out the rest of the tournament here.

 

Tell us what you think in the comments. Don't be a Jimmy!

 

Community Video

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Spencer Glitch in MvC3 Re-Created after Patch

By: iorilamia Mar 30, 2011 | 4 Comments

Patch updates don't stop Desk from making his glitches

Desk uploaded a spencer freeze glitch video a few weeks ago. After the recent MVC3 patch, freeze-bugs were removed (including Spencers). Well, that didn't stop Desk from finding it again. Spencer freeze glitch after his super is back! Seems like you need Haggar first to do it and DHC at the right time with Spencer. There is also a slow glide glitch shown done with Spencer aswell. I find it simply amazing that a bug was "taken out" and Desk finds a new way to do it, similiar to him doing the "removed" Akuma loop in ssf4. As he said in his interview with SRK a couple of months ago ,

"Just because developers tell you it isn't in the game, doesn't mean you can't find it".

 Anyways check out the video below and leave a comment on what you think, don't be a jimmy.

 

 

 

(Old Spencer Glitch incase you didn't catch it)

Videos Uploaded by http://www.youtube.com/user/biffotasty

The newest Shadow Mode DLC has come out, this time for $1 or 80msp. Although a dollar isn't a lot. Shadow Mode isn't that impressive to begin with. It was fine for free, but charging for it doesn't seem worth it. Anyone else agree?

If you are interested in Shadow Mode then here is what's in store:

Are you getting the second installment of Shadow Mode? Tell us what you think in the comments. Don't be a Jimmy!

 

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