Shadow complex review

By BatRastered — September 17, 2009
Tags: shadow-complex summer-of-arcade xbla xbox-360 xbox-live


A quick review of Shadow Complex for the XBox 360 Arcade

This game reminds me so much of Super Metroid (SNES), it's unreal. Get it? Cause it's made with the Unreal engine... eh... tough crowd.

Anyway, for 1200 MS points (that's 15 bucks, American) you will get about 5-8 hours of story mode game play the first time through. More towards 8 if you strive for 100% completion. You will almost certainly want to play through a second time (either to see what you missed or to try to beat it with under 13% of the items for an achievement).

There are a ton of hidden rooms and power ups that will keep you searching every nook and cranny for hours. If you do happen to grab every power up, you will feel like an invincible badass (because you will be, practically). Truly, every powerup is extremely satisfying and they come at a rapid pace.

There are also several challenge maps (again with an achievement for beating them all) that allow you to pit your best times up against your friends (or the XBL community at large).

If you have an Xbox 360 and a gold membership and a spare 1200 points, there is no better way to spend those points right now. (Especially if you loved Super Metroid or Castlevania).

Don't be a Jimmy!

Shadow Complex

Shadow Complex boxart

Jimmy seal of approval Jimmy Gem Winner

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4 Stories
Jimmy seal of approval Editor's Choice
Release Date: Sep 19, 2009

Buy it! 81% - Rent it! 10% - Flush it! 10%
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