Blog: The Conduit Review
Late to the party but early to the finality…
What up Jimmies? Rei here with another exciting review. This time, The Conduit, developed by High Voltage Software and published by SEGA. But wait, you might be saying, “You Jimmy! That’s a 2009 game! Way to be late!” Well, no. Now is the perfect time to bring more hype to the squeal. Developers at High Voltage Software are an amazing team. More famously known for The Conduit, for the Wii, and soon to be sequel, The Conduit 2. They’re a small time company with a fantastic engine for the Wii. So let’s begin.
Story- You start off as an agent for the government that fights the good fight and lives for apple pie. But you soon find out(Not a spoiler) that you’re working for the wrong cause. You initially work for the “Trust” group and you’re out to stop a “terrorist” attack. But you find out that the “terrorists” are actually the good guys trying to stop the “Trust” for an alien invasion, really. It’s not bad but not original. Although the story keeps it easy, you won’t get lost in any over the top plot twist. But since there IS a SEQUEL coming out, the ending to the first one is rather short. It leaves with a cliffhanger, which leads to the second one. Like I said, the story won’t win any awards.
Gameplay- This is where the meat is! Since this is a First Person Shooter on a motion controller system, it makes sense that it works… And does it!! There’s an initial learning curve, but once you get over the hump, you’ll be blasting away headshots and alien’s faces off! Smooth controls give you a sense of control of where your shots go. To shoot, point and press B. You can throw grenades by a flick of the nun-chuck. To reload, you press right on the D-pad. As you play the game, your suit gets upgraded to better your chances in victory! To melee, just thrust the Wii-mote forward. Weapons run from the standard to the ‘where’s the ammo to THIS gun?! I’m whooping numbs with one shot!! ’ Majority of the weapons have a primary fire and secondary fire. Some weapons even use motion control to control the direction of the shot! In all honestly, High Voltage Software developed the control style to just about ANYONE! There’s an option to reset the button layout. So it’s a good setup with functional controls for whooping numbs.
Graphic- I’m not big on graphics, but this game shines as an EARLY Xbox 360 game. With that being said, you’re getting one of the most impressive engines on the Wii. Very well light and shading effects, awesome depth of field and good use of texture. Only down side, the game leads you from one gun fight to another in corridors. It’s not a bad thing, but you’ll see some similar level design and not appreciating the effects that comes with it.
Sound- The human’s weapon sound good. It’s no surround sound but it gets its point across. But the alien’s weapons all sound like they came from a Mattel toy…
*Online- (Yes, it gets its own heading) It’s really fun! Like I said before, you’ll be blasting friend and foe with ease, once you get over the hump. Online offers 12 players killfeast on ‘Free-for-all’, but also offered team base game modes. It has a match making system that will find you in a good position, to me at least. You could use friend codes but you don’t have to, if you don’t want to. It has seven different maps and 15 weapons and Wii-Speak support, you’re ready to talk smack to those little Jimmies running around going crazy!
Over all- Buy it! The story mode will take you around seven to eight hours to complete and you can play online to further the experience!
*Jimmy Notes(Just in case you skipped straight to the bottom)
- Great controls
- Great visual effects
- Awesome online (to this day!)
- Bland level design
- Could’ve used better story
And don’t forget to check out our previous story on this game and it’s squeal too!
Gouki’s Weapons trailer;
and GameStop’s limited edition bonus;
Let me know that you think, down below!
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