Community The Future Of Video Games Part 2

By starlordtitus — May 24, 2011
Tags: blog


Par 2. The end of the need of controllers.

In part one we actually dealt with the fact on how we will reduce the electronic reaction time by increasing the conductivity on the materials that are used to build the controllers and systems themselves. But eventually as the goggle technology improves, devolopers will incorporate sensors that will be able to pick up brain wave frequencies. 

Such technology is already being used today in it's infant state for robotics that help individuals who have lost limbs to be able to use artificial limbs for their bodies. This kind of techonology for video games will be 2nd to none. No longer will you will depened on a controller's internal sysytems or materials to perform actions  within a game. The success of a player will be based purely on his or her's own personal strategy. The strength and frequency of the brain waves themselves will determine the action and timing of an action according to the program itself of a video game, for example such as a light kick as compared to a hard kick in Street Fighter. More importantly, the speed of the reaction time will be absolute, as the player will be able to input the command at just his precisely timed moment, effectivley making controllers obsolete as the player will now be able to play and compete at the speed of thought.

In addition, thanks to the goggles, tv's themselves will find no more use as they are not as portable as goggles. The goggle tv technology, will be more successful because of it's portablility. Tv and internet siganls will not be a problem. At the same time that techonlogy can be applied to medicine, cybernetics and robotics as people with disabilities from limbs to eyesight will benefit from this technology.

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