Check out my impressions of EA's keynote speech inside.
So Microsoft's keynote was pretty disappointing; we all know it's true. Unless you care about watching Kinect, there was very little that was interesting. So then came EA's keynote. Was it better than Microsoft? For the most part, yes.
EA opened up with a new remake of Hot Pursuit. I have to say it: I wasn't that much impressed by the demo. It's from Criterion, and it certainly looked like it; the game really did appear to have a Burnout feel to it. The graphics do look impressive, but I just can't get over the fact that the game looks more like a Burnout game than a Need for Speed game. EA boasted that the game was going back to the Need for Speed roots, but I just didn't see it in the demo.
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By: DragonKiss83 Mar 30, 2011 | 8 Comments
Another game that will require a code...
It looks like if you buy a used copy you will have to drop another $10 to play online. I get that they want you to buy a new copy because they don't make anything off the used ones, but it still seems like a dick move. The list of games in this category will keep growing, and I'm sure companies like Gamestop will eventually balance it by fixing their own prices. What do you think? Are we getting screwed? Should we suck it up and pay the extra $? Do you only buy used? Or do you even play online? You know what to do, Don't be a Jimmy.
The "Fall of Earth" is great and all, but it will be super disappointing if you aren't travelling around the galaxy.
Mass Effect 3 gameplay trailer E3 - Fall of Earth
Note an official release date at the end... March 6, 2012.
I called EA yesterday and got an exclusive scoop on some upcoming information!
I called EA yesterday, trying to get an interview about Mass Effect 3. After getting kicked around from one person to another - nobody wanted to break the news, apparently - it was finally mentioned to me that EA has Mass Effect 3 on hold while Bioware sinks all of their resources into "a new, secret Star Wars game". Since The Old Republic is old news, I could only assume that meant Knights of the Old Republic 3. When I asked my source - whom wishes to remain anonymous - if it was, indeed, Knights 3, he simply sighed and said, "No comment."
He did, however, share with me another bit of news which might excite people. There is currently an unnamed racing game being developed by Criterion Games (the people who made Burnout!) that will themed in the Mass Effect universe. "The decision to make it," he said, "ultimately boiled down to keeping fans of the franchise happy while Bioware is on-hold with Mass Effect 3."
The official announcement of both, he said, would hit reuters and other news sources next week, but he did (under the conditions that I allow him to stay anonymous) say that I could give you fine Gouki readers the first scoop. When I asked for any other interesting news from EA, he simply chuckled and said, "You'll find out a lot of new stuff at this year's E3 show."
For those that still love Mass Effect 3 ending and all will be happy to know that the newest DLC titles Leviathan is coming very soon.
According to Bioware the newest Mass Effect 3 DLC Leviathan will be dropping August 28, 2012. The new single player mission follows Shepard as he/she attempts to hunt down the Leviathan, “a mysterious being rumored to be powerful enough to destroy a Reaper.”
Priced at a whopping $9.99 PSN/ 800 MSP.
Are you looking forward to more Single Player content in Mass Effect 3? Tell us what you think in the comments. Don’t be a Jimmy!
With the Leviathan DLC coming next week, Bioware and EA decided to bring out a trailer.
Here's the Trailer:
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By: BatRastered Jan 10, 2012 | 3 Comments | Updated: Jan 13, 2012
Beginning Feb. 15, Xbox LIVE will deliver four back-to-back releases of the best downloadable games, with one new title a week.
Microsoft always has a great lineup of Xbox Live Arcade titles every E3 for their "Summer of Arcade". It looks like they're trying to do the same thing with CES and "House Party". There are some interesting titles here; an Alan Wake sequel delivered as a XBLA game instead of a full retail product. I liked the original despite poking fun at it's oft-delayed status. There's also Ubisoft's "I Am Alive" which originally was to be a full retail product from what I can tell. They seemed to have reduced the scope to allow it to actualy get released. GoukiJones got to play Warp at PAX, he probably doesn't remember, but it's a clever title that allows your character to warp from place to place, including inside people to make them... uh... explode. Nexuiz is the lone newcommer here, so I'm interested to see what that is about.
Here's the lineup from Major Nelson:
Alan Wake’s American Nightmare (Microsoft Studios): In this brand-new stand-alone experience, Alan Wake fights the herald of darkness, the evil Mr. Scratch. A thrilling new storyline, hordes of creepy enemies, serious firepower and beautiful Arizona locations, combined with a fun and challenging new game mode, make this a must for Alan Wake veterans, and the perfect jumping-on point for new players. Can you survive until sunrise?
I Am Alive (Ubisoft): One year after a worldwide cataclysmic event has wiped out most of human civilization, a man struggles for survival. Faced with an insecure, decaying and hazardous world, he scours a desolated city, searching for his long-lost wife and daughter. Survive the suffocating, murky streets covered in dust. Climb the teetering remains of last-standing skyscrapers to reach breathable air and find untouched resources. Explore the crumbling ruins of a once-thriving metropolis. Discover a changed human condition, punctuated by distrustful survivors, dangerous armed gangs and victims in need.
Nexuiz (THQ): For centuries, the Kavussari and the Forsellians have waged war. They have a fragile truce but, because of their seething disgust of each other, still pit warriors against each other in arenas rather than on the fields of war. These episodes of lethal combat are broadcast throughout the galaxy as entertainment — a spectacle known as The Nexuiz Competition — an arena-based first-person shooter where you can alter the rules of the match and the laws of physics while dominating opponents in ever-changing hostile environments.
Warp (EA): “Warp” is a puzzle-based stealth action game where you play as Zero, a lovable-yet-lethal orange alien with a big score to settle! Captured by the villainous Commander and imprisoned in his underwater facility, Zero must plan his ultimate escape using his arsenal of alien abilities — warp, frag, echo, swap and launch.
By: BatRastered Oct 15, 2012 | 3 Comments
SimCity Public Service Pictures presents How to Deal with Disasters. In SimCity you never know when disasters will strike!
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New trailer and info about the revival of Medal of Honor.
The New Medal of Honor game is set to be released October 13, 2010 if you don't know its going to be in Modern day ala Modern Warfare. Its also set a month before the New Call of
Duty:Black-ops is scheduled for launch no coincidence there! But here's the trailer and let us know what you think?
By: DragonKiss83 Apr 29, 2011 | 6 Comments
And here comes another Need for Speed game...
EA has announced they are teaming with Black Box to bring you Need for Speed the Run for November 15 2011on the PS3, Xbox 360, PC, 3DS, Wii . This time you will be racing across the country. They are running the Frostbite 2 engine and are looking to have action movie style sequences. With the popularity of movies like Fast and the Furious EA has decided they want in.
Here's the official info. http://www.ea.com/games/need-for-speed-the-run
It’s called The Run. An illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York.
No speed limits. No rules. No allies. All you have are your driving skills and sheer determination as you battle hundreds of the world’s most notorious drivers on the country’s most dangerous roads.
In Need for Speed The Run, you’ll weave through dense urban centers, rocket down icy mountain passes and navigate narrow canyons at breakneck speeds, all the while evading a relentless police force prepared – and willing – to use lethal force to take you down.
In stores November 15th, 2011.
Still no update on when to expect this patch, but it's looking pretty massive right now. Here's a list of confirmed fixes so far, but this isn't even complete yet according to DICE. Let us know what you like and dislike about the changes in the comments!
GENERAL GAMEPLAY FIXES:
-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.
By: BatRastered Jun 7, 2013 | 2 Comments
After breaking up with Activision, former Infinity Ward devs created Respawn entertainment. Here's a sneak peek at their first game.
This was probably going to be a surprise for Monday (June 10) during either the MS or EA press conference, but the digital version of the magazine got out a few days early.
Here's what the lucky subscriber picked out of the article:
- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Campaign Multiplayer, "traditional" multiplayer mode, and a "One-Player Mode".
- Spring 2014 Release Date
- There are a good amount of screens. In my opinion it visually looks pretty nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots (male and female)
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Modified Source - "Rewriting major portions of it".
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
- Progression system. No details yet
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