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The Making of South Park: The Stick of Truth

By: BatRastered Feb 12, 2014 | 1 Comments

South Park creators Trey Parker and Matt Stone take you behind-the-scenes of their upcoming video game, The Stick of Truth.

South Park: The Stick of Truth, available on March 4 for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft, and Windows PC.

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jalexbrown

THQ and Obsidian Entertainment to Develop South Park Game

By: jalexbrown Dec 9, 2011 | 4 Comments

THQ announces that, in conjunction with Obsidian Entertainment, they'll be bringing South Park to video game format in the back half of 2012.

So be honest; when you think of properties that absolutely don't need games, a few come to mind, right?  And I'm guessing South Park is pretty high on that list.  There were a few amazingly bad South Park games during the PS1/N64 days, and if you didn't have the misfortune of playing them then just believe me when I say that they were terrible.  So who, you must ask yourself, came up with the idea of making another South Park game?

THQ announced that they're going to be publishing the Obsidian Entertainment-developed South Park: The Game, which is going to be a role-playing game of all things.  You'll take control of the new kid in South Park, whose goal will be to make friends with all the kids of South Park and, no doubt, fight some really bizarre things along the way.

(Something I never thought I'd see on a Game Informer cover.)

Matt Stone and Trey Parker, the show's creators and the two guys that still make the show so freaking funny, are going to be involved in the game.  That alone should mean that even if the game ends up being terrible, at least it'll be super-funny-terrible.  And for that, I'll buy it regardless of anything else.

South Park: The Game will be released on the PS3, Xbox 360, and PC in the latter half of 2012.

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Fallout: New Vegas review

By: BatRastered Nov 23, 2010 | 6 Comments

Fallout: New Vegas may as well have been called Fallout 3: New Vegas, plus it's glitchy and slow to load. How does it still manage to be fun?

As Ice-T said on twitter: http://twitter.com/FINALLEVEL/status/28896055927

'Fallout New Vegas' It's slow... The load screens take forever.. Too much talking... It froze once.. BUT I CAN"T STOP PLAYING IT!!!!

Fallout: New Vegas is basically the same as Fallout 3, there’s not too much different. It is full of bugs, has slow loading times, and occasionally freezes. But you can’t stop playing it. What is new is the hardcore mode, where you need to eat and drink every so often to stay alive and your ammo counts as weight.

Being too much like Fallout 3 isn’t necessarily a bad thing, as Fallout 3 was one of my favorite games, but it seems like Obsidian didn’t change enough to make this a true sequel (and I think they know that thus, it isn’t called Fallout 4). I liken this to Grand Theft Auto: Vice City following on Grand Theft Auto III.

The glitches aren’t too bad, some are even funny:



However, in the first hour or so of playing, I observed big horn’s stuck with fence posts inside them and radscorpions stuck under the train tracks (multiple times) and a gang that randomly attacked me then wanted my help.

Sometimes you will run into quests that can’t be completed or rewards that can’t be acquired which is really disappointing. For example, there are a bunch of robot guards at the entrance to New Vegas. In order to gain entrance you need to either pay 2000 caps or present a passport. I had neither of these at the time, so I decided to look around town for jobs to do for caps or maybe someone who had a passport (video game playing 101, if there is an object needed to gain entrance to an area, someone or something nearby probably has it or can help you get it). I meet a gang called the Kings (think Elvis, not royalty) who are led by “the King” who is an Elvis impersonator. Allegedly he runs the little town outside the gate and can get anything, but he wants me to do stuff for him first. That’s pretty typical, I thought, let’s get to it.

I should probably mention that I’ve been pretty evil up to this point, if someone wont give me what I want, I’ll either steal it or shoot them, then steal it. So most of the people I’ve met up until now hate me. I want that passport though, so I’m nice to the Kings and do all their bullshit side missions. Finally the King says he’ll do a favor for me and I’m given the choice of one of three possible awards for my loyalty; a passport to new Vegas (yes!), a bunch of caps, or membership in his gang. Obviously, I opt for the passport. He tells me to visit his friend at the shop down the street and they will give me my prize. When I get there, the shop owners won’t even talk to me because they hate me. WTF? So I kill them. They have nothing worth looting. Fuck. I get no reward for all the King’s bullshit I just did. Worse yet, I still have no way into New Vegas.

Should I fight my way in? I doubt that will work, the robot guards seem pretty tough, and I’m still pretty weak, plus there are at least five of them. I noticed that the guard up front (the one you talk to who asks for your passport) would come out a little bit when I approached to initiate the dialog. Hmm... Let’s see. I walk up casually until he starts approaching me for conversation, but before he can do that, I turn tail and haul ass out of there. I turn around, he’s still following me... alone. I turn down an alley, set some landmines and wait with my laser pistol. After blowing the lone guard to bits, I loot his body for the key to the gate, success! I run back to the gate and open it before the other guards know what’s going on. I guess I should’ve just done that from the get-go.

The short version; It seems like I was the victim of a bad quest reward, and I exploited a glitch to get around it... But it was still fun, and I’m not sure if the unavailable quest reward was intentional by the developers or not (to punish me for being evil?).

All in all, a good game that I really wish they spent another month or two polishing up.

Verdict: Rent it

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Fallout New Vegas gameplay with Josh Sawyer

By: goukijones Jun 20, 2010 | 6 Comments

I get like 47 seconds with Josh Sawyer, before we're told to stop filming. Don't worry I'll tell you more about our conversation.

Fallout New Vegas looks just like Fallout 3, so graphics aren't the issue here. Controls felt the same to me; it was very easy to jump back into it. Josh Sawyer is the game’s Project Director and he was there to answer all of my questions and walk me through a quick experience in Fallout New Vegas. As I grab the controller I start to punch and fight the first guy I see. I didn’t know that I was in a casino at this point and I had no weapons. I was raiped by security and was quickly dead. Josh sighed and told me to hit load, we have to start all over again. So here we go from the beginning of the press demo.

The game loads up just in-side Las Vegas on the strip. Doesn’t look anything like the Vegas I know, but I understand that 200 years in the future it should look completely different. They’re always blowing shit up in Las Vegas. I can’t remember clearly what happened next, I began to walk around the city and I saw someone I wanted to punch again. Before Josh could stop me I had already decked the Ceaser’s Legion security guard and then I died again. Ok, push start and load the last game. Josh at this point wanted to strangle me for sure.

Now we head right over to the casino, so he could show me the gambling. Table games and slot machines and if you win too much, the casino will boot you out. Cool. Now I want to go shoot some Jimmys.

So we load up a mission. Typical Fallout 3 mission style. Go talk to this Jimmy, go to this spot, go find this Jimmy, go shoot these Jimmys, pick up the thing, return the thing, talk to the Jimmy that originally gave you the mission and mission complete. Watch the video. It’s Fallout New Vegas from E3 2010 with Josh Sawyer.

 

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Catalog entries tagged: obsidian-entertainment

Alpha Protocol | Fallout: New Vegas | South Park: The Stick of Truth

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