Review

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All these years in development. Does it hold up?

Well I’m sure if you’ve heard all about this game by now. People complained it was so bad and demanded so many returns that the game was removed from the Playstation store and the XBOX store. With the way things were in 2020 the majority of gamers were not having it. People had finally had enough of players and consumers being the testing team. They have only fixed a few quests in the game since launch and as of this review, nothing really game changing. Not in the way of HEY the police don’t just teleport in behind you and start unloading their clips. They don’t pull up in cop cars and they won’t chase you. Get 2 blocks away or fuck, even duck into a building like a DOCTOR shop and the warrant star will drop right off. But I liked the game. I knew what we were getting into with this game and wasn’t quite sure how it would turn out. There’s a great game here, but so many different mechanics of the city and the gameplay is out of whack. It can be fixed though. Watch this video below of my Awesome Gameplay and Funny Moments. And then read my review below. Thanks!

 

 

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Not gonna lie. I love this game.

Final Fantasy VII Remake is an updated and modernized version of Final Fantasy VII which was originally released January 31, 1997. 23 years later the story of Final Fantasy VII is still a great story to watch and even more fun to play. The characters are all very well defined and you can easily get the feels if you can’t control your emotions. Barrett - The big brutish leader of an Avalanche strike team(kinda like terrorists.) He is constantly goading Cloud with lines during fighting and after fighting. It’s not just Barrett though, Aerith also gives Cloud a hard time. In one sequence, while just running from one area to the next, Cloud explains to Aerith that she needs to stay back during fights because it is dangerous. It just so happened that Aerith died in the next fight after she got all of the agro and told Cloud after the fight “I guess they were just going after the stronger fighter.” Jeez. There are characters giving shit to Cloud and it is great, the characters are very much alive this way.

The graphics in this game are on a next level. FFVIIR goes from cutscenes right into combat seamlessly. This is a game that makes me feel like I’m playing the cutscenes of the original 1997 version. One level has you hanging from the rafters underneath a plate in Midgar. You are overlooking one of the sectors below. The slums. If I swing my camera around too fast to look over the edge, my wife will turn away. She can’t look, says she gets the feeling of extreme height. You can have your breath taken away by that view and a lot more of the scenery if you take your time and look at all of the detail. Everything is rendered perfectly to fit together.

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This is a game that I am recommending to you.

Rage 2 has been the first new game that I’ve played in a while that I really enjoyed.  I wasn’t expecting much, but the trailers for the game were getting me hype to play.  I did not like the first Rage and I don’t recommend it.  It felt very linear to me and I don’t mix well with hallway-esque gameplay.  Rage 2 however, is very different, it’s a beautifully open world.

How open is it?!  Well for some examples; I beat the game without even going to one region on the map. I then found 2 other towns after I had beaten the game. I love that the game is that open.  To be honest I was WAAAY over powered going into the final battle.  I wasn’t expecting it to be the end, but it was.  It was a little lackluster too for the final boss, not very challenging.  If I were to play through this game again, I would definitely raise the difficulty setting.  I played it on HARD and it was Too Easy….

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All gamers know that controllers break down and stop working after hours upon hours of usage, but what if I told you that there was a controller out there that could handle all of that AND it was one of a kind, made just for you? Well, there is....

 

Gamers across all platforms have come across an ongoing problem within our hobby: CONTROLLERS BREAKING. If you’re anything like me, you’ve gone through a few dozen controllers throughout your gaming career and are SICK OF IT. That’s a lot of money that could’ve been put towards new games and even my Xbox Live subscription! However, I’ve gotten my hands on my very own Xbox Design Lab controller that I think is the solution to our problems. I know most of you are thinking that The Lab is purely for cosmetic customization, which is what it’s supposed to be, BUT I’ve found out that they can be much more than that.

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Review

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Grimshade Gouki.com Review

By: goukijones Apr 29, 2019 | 1 Comments

What I had the most trouble with was reading the map. I couldn’t make it out of the first zone or past the quest “Stashes of Brann.”

Grimshade is a tactical turn-based game.  During battle the teams are separated by a line down the middle of the battle field.  You have a small grid to move your characters around on.  It’s not free roaming like Final Fantasy Tactics, you can’t walk to the side of an enemy or get behind them.  Some of the characters have moves that get behind the enemies, but every fight takes place with this virtual line in the sand. 

I started the game on the hardest difficulty setting.  The combat early felt more like I was just memorizing the sequence of attacks from the enemy to be ready to counter.  I didn’t mind this and felt the combat getting more challenging with each fight, especially when I started adding more party members.

What I had the most trouble with was reading the map.  I couldn’t make it out of the first zone or past the quest “Stashes of Brann.”  I have played many games in my lifetime and spent two 90 minute sessions running around this map looking for this one missing item. I had collected two of the three items and the map showed me the general area they were located, but not exactly where.  You can walk right into different areas of the map without any indication that it is happening. So I had the idea of just going around the outside and inside walls to search for the missing item.  When I found the second item it was hidden underneath a floor tile.  At this point I knew for sure which area one of the three items came from. The second item in my inventory I did not know what area I had picked it up in so that meant I had to search both areas again.   This is when the back and forth started for like two hours.  I knew it was one of two areas and I felt like I had completely combed both areas and clicked on everything possible.  This is when I began to think that I may have glitched the game. 

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