Asura's Wrath

Tagged: capcom cyberconnect2

Asura's Wrath

6 Stories

Release Date: Feb 21, 2012

Buy it! 40 % - Rent it! 60 % - Flush it! 0 %

With unprecedented levels of dynamism, drama and interaction, Asura’s Wrath™ will deliver a fresh take on the action gaming genre. Once a
revered deity, Asura was betrayed by his fellow gods and stripped of all his powers. Consumed by anger at the injustice he has suffered and swearing
vengeance, Asura discovers he can use this fury to his advantage and turn it against his enemies.
Cue relentless action as Asura finds himself facing off against numerous unique enemies, including planetary sized bosses. With a combination
of ranged attacks and visceral close quarters action, Asura will fill his “Burst Gauge,” and unleash the full force of his rage to deliver devastating
attacks on even the largest of enemies.
Asura’s Wrath loses the traditional distinction between gameplay and cinematics through seamless player-controlled narrative. Simply put, even in
cinematic sequences the player can control Asura, which directly affects the gameplay and creates a truly unique experience.


  • New type of action game - Asura’s Wrath seamlessly blends action with narrative and adopts an episodic nature, more akin to a TV drama series
  • Relentless action – Asura’s Wrath keeps placing gamers in tight situations and says ‘now get out of that’
  • Rage never dies –Asura’s Burst Gauge builds up and allows him to take down even planetary sized bosses
  • What the...? – Unique enemies and planetary sized bosses continually challenge players’ expectations
  • Innovative setting and story - Fusing Asian mythology with sci-fi, the Asura’s Wrath universe is truly unique
  • Collaboration with CyberConnect2 – Continues Capcom’s strategy of partnering with the best developers to produce titles to compliment its own internal projects

Official Video -

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Asura's Wrath Demo is a WTF machine

By: BatRastered Jan 11, 2012 | 2 Comments

Why would anyone release a demo that made their game look like it was just a QTE fest? Press X to not die!

I downloaded the Asura's Wrath demo on Xbox live last night on a whim. I wasn't really hyped for this game, but I needed something to write about and hey, look, a new demo! (It was either that or the Final Fantasy XIII-2, which I was definitely NOT going to play).

Anyway, once you load up the demo, you're given the choice of two levels. The first is a boss battle with Wyzen, the planet sized boss from the E3 trailer. It's a lot of on-rails style reticule moving with the left stick and firing with x & y until your "burst meter" fills up. Once this happens you're prompted to press RT to do the burst. This triggers a cut-scene with quick time event (QTE) prompts usually asking you to hit the Y button on a timer. I got results ranging from good to great to excellent on my timing, but noticed no difference. The fight repeated this formula from various viewpoints (facing, falling towards, running along side, and finally under the index finger) but the action quickly got repetitive. Slam Y to shoot until the boss does something that requires you to furiously peck B which fills up your burst meter, press RT, execute QTE. Repeat ad nauseam. In between these segments you occasionally got a flash back of story which was pretty hard to get into considering the levels are in the middle of the game and I have no idea what's happening. It was like watching a bad Dragon Ball Z episode.

The second boss battle is a more standard one-on-one with someone who claims to be your former teacher (again, how would I know, in the demo other than he keeps telling me). This is your basic jump/dodge counter-attack engagement, there are of course a bunch of QTE events interspersed and some weird background story of some other guys who are never introduced in the demo.

Just the other day, GoukiJones posted some videos of this game that show Asura fighting a bunch of enemies at once but there's nothing like that in the demo. WTF? Why would you release a demo of a game you want to sell and only show some lame QTE laden boss battles and out-of-context story segments? Just give us some standard fighting rooms that represent what 90% of the game play will be like. Unless you're trying to tell me the whole game will be like these boss battles in the demo. In which case, I have no interest in playing this nonsense and I'll just go back to Battlefield. (Well, I'll probably do that anyway.) This demo gets 8 z's... as in zzzzzzzz.

Capcom Japan shows of the latest footage of Asura's Wrath. The animation is sweet. The art direction in this game is beautiful. But I don't need another beat 'em up, do I? What's your take on this crazy game?

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Community News

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Asura's Wrath Official Comic Con 2011 Gameplay Trailer

By: blazemanx Jul 21, 2011 | 5 Comments

Rage Never Dies!!!!

This game is looking cooler and cooler everytime i see it. The main character looks like Kratos on steriods and thats a good thing. He looks to be a pure ass kicker and i cant wait to see the finished product. Check out the trailer below and let us know what you think.

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Asura's Wrath (Playstation 3) Current low price: $17.99 at Amazon Save $42.00 (70.0 %)

52 Week High: $59.99 Jun 12, 2012 | 52 Week Low: $17.99 Nov 20, 2012
Release Date: Feb 21, 2012

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Asura's Wrath (Xbox 360) Current low price: $17.96 at Amazon Save $42.03 (70.1 %)

52 Week High: $59.99 Jun 12, 2012 | 52 Week Low: $17.96 Nov 20, 2012
Release Date: Feb 21, 2012

Asura's Wrath box art ps3 Asura's Wrath

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