Asura's Wrath Demo is a WTF machine
By BatRastered —
January 11, 2012
Tags:
blog
demo
wildrant
Why would anyone release a demo that made their game look like it was just a QTE fest? Press X to not die!
I downloaded the Asura's Wrath demo on Xbox live last night on a whim. I wasn't really hyped for this game, but I needed something to write about and hey, look, a new demo! (It was either that or the Final Fantasy XIII-2, which I was definitely NOT going to play).
Anyway, once you load up the demo, you're given the choice of two levels. The first is a boss battle with Wyzen, the planet sized boss from the E3 trailer. It's a lot of on-rails style reticule moving with the left stick and firing with x & y until your "burst meter" fills up. Once this happens you're prompted to press RT to do the burst. This triggers a cut-scene with quick time event (QTE) prompts usually asking you to hit the Y button on a timer. I got results ranging from good to great to excellent on my timing, but noticed no difference. The fight repeated this formula from various viewpoints (facing, falling towards, running along side, and finally under the index finger) but the action quickly got repetitive. Slam Y to shoot until the boss does something that requires you to furiously peck B which fills up your burst meter, press RT, execute QTE. Repeat ad nauseam. In between these segments you occasionally got a flash back of story which was pretty hard to get into considering the levels are in the middle of the game and I have no idea what's happening. It was like watching a bad Dragon Ball Z episode.
The second boss battle is a more standard one-on-one with someone who claims to be your former teacher (again, how would I know, in the demo other than he keeps telling me). This is your basic jump/dodge counter-attack engagement, there are of course a bunch of QTE events interspersed and some weird background story of some other guys who are never introduced in the demo.
Just the other day, GoukiJones posted some videos of this game that show Asura fighting a bunch of enemies at once but there's nothing like that in the demo. WTF? Why would you release a demo of a game you want to sell and only show some lame QTE laden boss battles and out-of-context story segments? Just give us some standard fighting rooms that represent what 90% of the game play will be like. Unless you're trying to tell me the whole game will be like these boss battles in the demo. In which case, I have no interest in playing this nonsense and I'll just go back to Battlefield. (Well, I'll probably do that anyway.) This demo gets 8 z's... as in zzzzzzzz.
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Release Date:
Feb 21, 2012