By: fnjimmy Aug 2, 2011 | 9 Comments
This was just after we played the UMvC and I was already exhausted. Anyway, the random black guy was turtling.
I don't know about this game. Comepletely different pace after just playing Marvel.
By: Arthvader Sep 11, 2011 | 4 Comments
My[Arthvader] preview for The King of Fighters XIII. An in-depth look at the most important reasons why Arthvader is hype for KOF13.
With The King of Fighters XIII coming this November, I'm soo hyped up for this game. I've been a fan of the series since 94, and from the looks of it, I'm sure it'll be one of the best one yet. Here's the trailer:
The story takes place after the event's of KoF XI. Ash Crimson has just recently managed to claim two of the three power held by the decedents of those who sealed the Orochi 1,800 years ago (Chizuru Kagura and Iori Yagami), while leaving Kyo Kusanagai to be his final victim. As Elisabeth Blanctorche, a former comrade of Ash, prepares to stop him, fighters from around the world received a letter with an invitation to another King of Fighters tournament tournament, in which it's be hosted by a person being simply labeled as "R". This person is Rose, the sponsor of the tournament, who is currently being controlled by "Those from the Past", the organization behind the two previously held tournaments that has been trying to break the seal of the Orochi.
Let's talk modes first. The game will have the following modes: Story, Practice, Challenge, Customize, Tutorial, Replay, Gallery, and Online.
In the Story mode, you can view events from the perspective of multiple characters, and it will be influenced by the decisions you make, as well as your battle results. when it comes to battling the CPU in the story mode, you'll be given random objectives, or Target Actions, which when completed, will give you bonus points, as well as some bonuses for the next round. Also, pre-battle dialog will be shown during the single player mode.
With the Tutorial mode, newcomers will be able to learn the basics of the game. the tournament sponsor Rose will explain the basic controls of each character, as well as the importance of each gauge.
The Challenge mode will consist of three modes within itself: Survival, where you fight for as long as you can, Time Attack, Where you pretty much just play through the game for the fastest time, and Trial, which you perform various combos with each character.
The Replay mode is where you can view replays of matches you saved after battles. I don't know yet if you can watch replays with friends yet.
The Gallery is, well, it's self explanatory. in this mode, you can view various pieces of art done by the staff.
Another neat feature for this game is the fact that you can customize the character's colors to whatever you want. Sure, at first, there won't be as many colors available at first, but as you keep playing the game, more colors will be available, allowing for unlimited customizations. the best part is, you can use those customizations in online play.
The next thing I'll mention is gameplay changes. First of all, the following gameplay mechanics from the previous game were removed for this game: the Critical Counter system, the the Clash system, and the dynamic, zooming camera. In the place of these mechanics, the following systems and changes has been added:
- The EX Mode: Players will be able to use powerful version if their moves for the cost of one meter for EX Desperation Moves, and two meters for EX Super Desperation Moves.
- The Triple Cancel: this mechanic allows players to unlimitedly cancel their character's moves. the Triple Cancel is dependent on the Hyper Drive Gauge.
- The Hyper Drive Gauge: A three-tier gauge which will gradually drain as player cancel the moves. Whenever the the gauge reaches the max, the player will then go into a state called "Hyper Drive Mode" in which players will be able to cancel unlimitedly for a short amount of time.
- Neo Max Desperation Move: whenever the player is in the "Hyper Drive Mode" while having at least three power stocks, they'll be able to pull off this powerful technique. Players can also link this move into a combo, in which you'll do a "Max Cancel".
All I have to say is this, the songs in this game are soo totally badass. Instead of having generic songs for the stages, we get back songs for each team. Not only that, each team's theme, in my opinion, sounds like it belongs with them. Listen to Team Japan's theme here, and see for yourself:
As you can see from the image above, you can tell that the game improves on the graphics. The game will feature a total of at least 8 new hand-drawn stages, while returning stages from the previous game will get a visual upgrade. each characters themselves will have at least 20 different colors to choose from, all of which looks really nice, while some characters might have head swaps (Raiden & Takuma, I'm looking at you), and if the twenty colors aren't enough, you can use your own customized colors (I explained customization mode in the gameplay section of the preview.)
Final Verdict: HYPED!!!
Even though the game won't be out just yet, I'd say BUY IT!!!!!
Also, pre-order this game to get a special 4-disk set consisting of KoF music spanning the whole franchise.
Before I go, here's some videoes of high level KoF XIII players (I found these on iplaywinner's youtube page):
Read full story...
Where's your hype for KOF13? I still don't fully understand MvC3 or SSF4AE, do I really need another fighter?
I've always been a fan of SNK and NeoGeo and stuff. When I was a kid they always seemed like the underdog compared to the big boys. Who doesn't want to be Terry Bogard for a day? Hell, I think I changed my name to Terry Bogard in one of my High School yearbook pictures. Can anyone confirm? Shit, I'll have to go dig this out now.
Check out these Saiki vids
BONUS VIDEO! This makes me laugh.
Don't be a Jimmy! Write a hype story for King of Fighters XIII.
By: iorilamia Aug 2, 2011 | 6 Comments
Pictures from story mode show some old challengers...
Enough hype has been around the home version of KOF 13 having 3 more characters than the arcade (95 iori, Billy and Saiki). Images from the new build show us old characters like Heidern, BlueMary and Vanessa. Also the team select screen during Ash's story shows 2 empty team slots. Also the prolouge picture shows a some older characters including Kagura. What could this mean for returning characters? Saiki, Iori and Billy ofcourse wouldn't be on a team, those characters are most likely to be solo , unless Yamazaki and others were brought back. Check out the images below and let us know what you think.
A more in depth look at KOF XIII.
King of Fighters XIII improves upon the KOF XII engine, using the Taito Type X2 arcade board like it's predecessor. There are nine returning KOF veterans in this installment, including: King, Mai, Yuri, Takuma, Vice, Maxima, Hwa Jai, Kula, K' and a console exclusive character, Billy Kane! This makes for a total of 32 characters so far, and they will be grouped into teams (unlike the prequel). There will also be a much greater selection of character colors (10 per character) along with some ultra cool sprite edits & "head swaps" for certain characters. At least 8 new hand-drawn stages will appear in the console version, and returning stages have been given visual updates as well.
Special moves now have "normal" and "EX" versions. The EX specials cost a small amount of the power gauge and can add extra hits, boost attack speed, and/or add an extra frame of invincibility! A new gameplay feature is the "Triple Cancel," which allows players to unlimitedly cancel their character's moves. The Triple Cancel is dependent on the "Hyper Drive Gauge," a three-tier gauge which gradually drains as the fighters cancel their moves. When a fighter is in Hyper Drive Mode and has three power stocks, they can perform a powerful technique known as a "Neo Max Desperation Move". Players can also link a Neo Max technique into a combo, which is dubbed "Max Cancel". The "zoom" effect that was used in King of Fighters XII on counter moves has been removed and the gameplay speed has also been improved greatly.
The Story Mode features a scoring system. When fighting against a computer opponent, players are challenged to complete a random objective during stages, or Target Actions. Completing these tasks can award bonus points at the scoring screen. Meeting certain conditions can also reward players the next round by filling up their power gauge or Hyper Drive Gauge. Objectives include goals such as completing a certain amount of hits within one combo, successfully hitting the opponent with a desperation technique (including EX and Neo Max desperation moves or specials), or being asked to perform a certain attack within 10 seconds. Pre-fight dialogue is also featured in game's 1-player mode.
There will also be a "mission mode" but there are no details on it yet. I hope it is similar to the MVC3 mission mode or the SSF4 trials, challenging and fun. As far as we know billy kane is the only console exclusive character but i really hope more is added. Oswald from KOF XI would kick tons of ass in this game i really hope he is added. KOF XIII is looking to hang with the big boys in the figthing game world and i think it has all the tools to do so. With improved online features and a improved network code from the previous game KOF XIII should really appeal to fighting game fans. This game drops october 25th for the ps3 and 360 will you take on the king? I know i will and i now i leave you with a look at the current roster and the latest trailer. Let us know what you think and dont be a jimmy.
take a look a what you get for pre ordering KOF XIII.
As far as i know this preorder is going on with Gamestop us/ca and Amazon us/ca. This is a pretty sweet deal seeing as the game is already 10 bucks cheaper than the standard new game price. KOF has always had good music and a 4 disc set spanning their 15 year history is amazing for KOF fans. I don't know if this is enough to make you go pre order but it is for me i love soundtracks that comes with games and it doesn't get much better than this. Also im going to leave you with the newest trailer to hype you up more i know im hype. Let us know what you think and don't be a jimmy.
By: iorilamia Aug 1, 2011 | 3 Comments
Kof 13 has gone through many changes since the arcade version, have a look at possible home "re-balances"
Kof13 original arcade version was extremely broken. After a couple of patches the game seemed alright (except for Raiden dropkicks...). With all the hype around the console release, it was said that the game will have re-balancing. Fortunately at Evo, a new KOF build was there which has alot of changes from the arcade. Most noteworthy is Raiden's dropkicks got nerfed but K"(possibly the best character in the game) got a buff.....Anyways, check out Kane317's notes and see what has changed :D
Neomax in HD costs 2 stocks but 3 stocks outside of HD.
-Liz’s midscreen, 1 stock no drive 511 damage combo now deals 391
-Shen’s gotten a slight damage decrease, I couldn’t quite figure out where but Kunio’s 799 (1 stock HD combo) now does 777
-Duo Lon’s Ex f.AC now has more hit stun (or better recovery for DL) so that he can do s.C or s.D (before it was a near 1 frame that allowed only for d.A, and if you’re close enough you can link that to s.C).
-Duo Lon’s NM has finally been normalized and now does 448 instead of his silly 400 he used to do. (Most characters are 450-500 in the arcade version).
-Maxima’s air vapor cannon now holds him in place for both version and then after he’s done he either goes forward or drops down (I forget), but not backwards.
-Maxima’s damage has been decreased slightly.
-Goro’s dp+K, [DC] hcf P seems to only work in the corner now (WHY?). His NM has been buffed to 571, yup!
-Kyo’s hcb+K is no longer safe, is also does not build much drive or meter if it connects. It seems only useful for combos from now on.
-Kyo has his air Ex Orochinagi
-All characters that we tested all had aerial Ex DMs like Mai.
-Kyo can do d.B, d.A, df.D [1hit], qcf+K midscreen now.
-Overall, hit hitboxes have been adjusted and it’s harder to cross characters up now. It was noticable as we couldn’t get K”s j.B or j.D to crossup.
-K”s hop no longer goes over a standing opponent.
-K”s second shell (qcf+P.f+B) now juggles opponent higher and when preceded by an Ex qcf+P, allows the second shell to hit twice, and hence combo into his qcf x2+P DM like in the RS trailer.
-Shen’s fully charged qcf+P now only removes 50% of the guard gauge.
-Mai has been buffed overall. Her air.d+B has faster recovery making it kinda safe, her air.qcb+P is also safer.
-Mai’s air DM now falls “natually” as she travels across the screen a la ’95 Mai’s hidden air DM.
-Mai’s air Ex DM also MaxCancels into NM.
-Mai’s Ex Ryuenbu has startup invincibility.
-Mai’s A Ryuenbu has a larger vertical hitbox acting like an anti air (assumingly it’s like her beta version).
-Terry has a d.A, d.C link which helps his hit confirmation a lot. Gave us an instant Fatal Fury “feel” to it.
-Takuma’s stun combo juggles are much harder to perform and the timing is real tight.
-Joe’s NM comes out FAST. Can pretty much punish air attacks on reaction.
-Joe’s NM when MC’d, will wait for the opponent to drop from the Screw Upper, automatically releasing it for you. It’s a damaging MC.
-Joe’s Ex DM travels across the screen now.
-Joe’s D Tiger Knee now has startup invincibility somewhat similar to XII but not as extreme. B version is faster but has no invincibility.
-Liz’s Ex DM now does no pushback on blocked opponents
-Liz’s Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
-Beni’s Ex Raijinken now holds the opponent in position allowing you to follow up. I believe CMD.Duc did (corner), Ex Raijinken (qcf+AC), A Raijinken, dp+K. Overall CDM.Duc says he’s been buffed.
-Ash’s Ex qcb+P now juggles even grounded opponents.
-Ryo’s dp+A seems faster, his parries are faster, and his Ex hcb+K seems faster.
-Andy’s d.D is slower now and no longer as abusable, it still can hit anti-air but seems to trade more now.
-Andy’s Zaneiken is safe on block now, but he’s also pushed back really far himself.
-Andy’s Ex hcf+K, d.D is harder to connect now mid screen.
-Raiden’s dropkicks have finally has its charge time increased. Despite initials reports, 1.1 did not change his charge time from 1.0. Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out. If you land the DK midscreen, the opponent will fly away really far not allowing a follow up. His double DK shenanigans still work in the corner.
-King and Hwa Jai’s slide both cancel now by themselves.
-King’s NM has been fixed, it now goes further and when MC’d does full damage.
-Mature’s qcb+K has better recovery
-Ralf’s Vulcan Punch now knocks the opponent away after two hits.
-Clark, sadly, seems unchanged.
-Leona’s HD combos have been nerfed slightly.
-Kula’s corner juggles seem harder to connect..
Any of these characters you feel shouldn't have gotten nerfed/buffed? Leave your thoughts in a comment.
A video showing off the max cancel system of KOF XIII
The max cancel system from what i can tell is similar to the MVC3 DHC. Although insted of canceling into a partners super you cancel into a more powerful super of your own. With all the SFXT and SSF4AE and MVC3 talk KOF XIII is deep under the radar. This video is a game changer and by that i mean it can sway those who are on the fence about buying it. Take a look for yourself and see why KOF XIII has the goods. Let us know what you think and don't be a jimmy.
KOF XIII has been pushed back :(
KOF XIII was originally supposed to be released on October 25th 2011 but plans have changed. It has been pushed back to November 22 that is a whole extra month fans will have to wait. I feel that this is a bad move from snk/atlus because they put this low profile game in with high profile november releases. Games like MW3, UMVC3, Uncharted 3, WWE 12, Zelda Skyward Sword, Assassins creed revelations and Elder Scrolls V skyrim are all being released in november. I think this move REALLY hurts KOF XIII's chance to make an impact which i feel it really needs to do. This game is a underdog among giants and im pulling for the little guy so with that being said i'll leave you with the newest trailer released today to help hype you guys up. Let us know what you think and don't be a jimmy!
So fucking hyped, damn! Are you? I amm, these are my favorite characters and combos and other badass King of Fighters info.
Damn i'am so excited these are my favorite king of fighters characters first off is kim he is a very good player for both noobs and veterans the most thing that stands out about him is his stance his tae kwando rock stance damn that shit is badass kim for me is probably one of the best players he has 3 sons that are even more sicker than him kim jae hoon can deliver kicks flowing with fire kim dong hwan can kick you with electricity it would of been tight if kim kapwhan would of acquired one of these powers kim also apparently has a relative that could slice stone with his kicks his name is jhun hoon his supposed to be a better practitioner than kim but kim would smoke him his style is more traditional kim is 5'9 weights 172 pounds the reason i like kim is.
Because if your a veteran you get so used to his moves i used to look at people in the arcades in California play with him and its like there so used to using him that they for get his range and just play cause there so used to playing with him that they attack more than they defend i like using his neri chagi kick combined with his tornado kick like real super fast so you could see how aggressive i get with his moves then i know your scared and his kicking combinations are so fluid I've never seen anything like them here look at some combos of his look this guy is getting psycho with kim that's fucking dangerous playing with him fast is way more technical i think these are Japanese players that SNK sponsors for tournaments note everything i said about kim is shown here in this video.
My second favorite player is joe higashi holy shit when i use him i like to link his teep kick which is the kick to the stomach then i link it with his kick to the ribs then i link that with his tiger knee or tiger kick i do this so much its fucking badass the way he finishes this combo and steps back in to his fucking badass muay thai stance that i do it again i'am just super fucking aggressive with his combos that if i have you cornered your fucked you see joe is both defensive and real fucking offensive in my opinion because his short range punches chain well with his strong kick and his strong punches chain fucking kickass with his kicks lol his beast thus making him good in defense and offense his tornados will rip you apart if you let them joe in my opinion is not that good but in the right hands they will use this all together and confuse and disrupt making joe higashi a very dangerous opponent who do you think is better joe higashi or adon from street fighter? i think joe higashi you cant compare them with sagat cause he is tall disadvantage there here are some killer joe higashi combos and other cool stuff.
Okay the gameplay is real sick as for those who don't know king of fighters 13 is a fighting game now the controls on the Xbox i think are way more simpler than the ps3 controls i think i don't know ill will post info somewhere in here later now lets talk about the differences between street fighter and king of fighter to give you some more insight on the badassnice gameplay of king of fighters street fighters graphics are like 3D and king of fighters graphics are hand drawn 2d graphics which gives it that arcade feel street fighter has some badass combos but king of fighters has better ones i think that king of fighters gameplay is solely based on combos not strategy like street fighter king of fighters is more fast paced than street fighter theres a lot more action the sprites are fucking badass they give it that Japanese arcade feel its eye candy street fighter is a lot slower also the specials are way more hardcore than street fighters and in king of fighters your able to pick three of your favorite characters which adds to the time you play each match also they have a new ex super meter this shit kicks ass it actually doubles the power of the characters fireball like for example joe higashis tornados do more damage twice the damage a normal one does he throws three that's fucking awesome the levels have more space to fight in snk has also included one of the fucking baddest meters and cool to watch meters of all time the hyper drive mode which allows you to cancel as many times as you want sick bro lol damn can you imagine the matches people will have at home with that meter now what i want to talk about is the neo maxmeter this is the most wicked shit ever bro's this right here makes your characters special into a super super special for example joe higashis special is a tornado well when you use the neo max meter the special does triple damage than what the normal one does the neo max makes the game into a arcade beast don't be a jimmy tell us what you think .
By: goukijones Aug 12, 2013 | 2 Comments
If over 300 people there will be a lottery. Either way you better sign up now. You have until 2013/8/18.
Here's the link to sign up. King of Fighters XIII PC Beta.
Let me know if you get in & if you're interested in doing any reports for Gouki.
Thanks for reading. Don't be a Jimmy!
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