By: BatRastered Feb 3, 2018 | 0 Comments
New patch, new nodes!
Check out the new gathering nodes available in Final Fantasy XIV, patch 4.2 "Rise of a new sun". Start making some gil... or some crafts!
By: goukijones Nov 15, 2016 | 0 Comments
I'm going to do a new editorial segment called Worst Games, which is me ranting about some of the worst games I've ever played. Each article will cover a game and tell why I hated it so much.
So when I decided that I wanted to do this Worst Games series of articles, I had to rummage through all the games I've played and decide which games I think were the absolute worst ones. Now, for the first segment, I thought I'd start with a game that I really have a hard time saying I can't stand, because it comes from one of my all-time favorite franchises.
I'm a Final Fantasy nerd; I own almost every Final Fantasy game made to date, and if there's a black sheep in the franchise, it's Final Fantasy X-2. The casual fans may not know what I'm talking about, but I think the more dedicated Final Fantasy fans already know why I hate this game so much.
It starts with Final Fantasy X. I enjoyed Final Fantasy X; it wasn't one of the best in the series, but it was a respectable title nonetheless. The story dragged on in places, but the overall experience wasn't bad at all. In other words, it didn't need a direct sequel. Square-Enix, however, decided that it did need a sequel, so we got Final Fantasy X-2. When you pop this game in the first time, you're greeted with what could perhaps be the most cheesy, most annoying opening sequence Square has ever delivered. Picture Yuna, Rikku, and a new girl named Payne as three wanna-be Britney Spears singers, and you've got the opening sequence. I'm not making that up; I really, really wish I was, though.
I've got to be honest; the concept alone made me not play too much of this game. Maybe the gameplay is great, but the concept is too damn stupid for me to feel compelled to play it. I do know the game is more open-ended and non-linear. What stupid designer thought Final Fantasy needed to be open-ended? C'mon...when I'm playing Final Fantasy, I want to be compelled by the story to the point that I don't mind it being linear. If the story is so terrible that they had to open up the gameplay to make it compelling...well, that says something bad about it.
Oh yeah...and did I mention that Yuna has guns now? How did it happen that the most powerful summoner in Final Fantasy X end up needed freaking guns in X-2? She's a summoner for pete's sake; she doesn't need guns!
Anyways, my animosity towards this game is starting to show, so I guess I'll wrap it up. The concept sucks, Square decided to jack the great Final Fantasy gameplay all around to make the game open ended, and...well...the game stars not one, not two, but three chicks. Not trying to be sexist, but there doesn't seem to be a decision in this game that was good.
By: BatRastered Oct 7, 2016 | 0 Comments
BatRastered LIVE from the Gouki.TV headquarters shares some of his top FFXIV secrets
You can get 10000 MGP from the challenge log just for playing Lord of Verminion 3 times each week. I show you how to get it done super fast.
Bonus: I got it done so fast that I still had 2 minutes, so I show you how to get the mini-game challenge log done too.
By: goukijones May 9, 2019 | 1 Comments
Yes, they are still making this game.
Looking good, looking good! There's some quick footage of the combat and I can't really get a grip on how the action is going to play. There's a Punish button and an Attack button, I don't have any clue what either one of them do. Plus a Commands Menu button that seems to be dimmed during combat. Throughout the trailer I'm still only seeing parts that look like they are from early in the game. What worries me is that the game may be so extravagant that they do actually release it episodic style like was mentioned in the past. It'll be a strange thing for the industry, but not something that is crazy in 2019.
More to come...
Jalexbrown discusses the Demon's Souls debate.
JRPG (Adjective) A role-playing game made in Japan
It's a feverish debate. It's a much-hated debate - by myself included. It's a pointless debate. It's an argument of semantics and nothing more. And if you've adamantly engaged in it, I feel that I can justifyably say that I can't stand you.
It's the debate over rather or not the JRPG is a genre.
Let's look back at one of the earliest JRPGs. Dragon Quest (Dragon Warrior in the States) was released on the NES in 1986 (although it would be 1990 before it's US release). Anyone that played Dragon Quest will remember its random battles and turn-based combat; even if you didn't play it, you'll expect to find such things. They're iconic.
(Fight, spell, run, item...where have I seen that before?)
That's a JRPG, right? But would you be surprised to learn that some of the earliest WRPGs also included them? Wizardry, released in 1981 on the Apple-II and developed by American company Sir-tech, also included random battles and turn-based combat.
(Oh yeah! That's where.)
Let me reiterate that that's from 1981 - five years before Chunsoft and Enix came out with Dragon Quest. So Dragon Quest wasn't really so much an innovation as a...copycat. Yes, I said it; early JRPGs were ripping off gameplay from the early WRPGs. I love JRPGs, but it's true.
Elder Scrolls: Arena, released in 1994, was part of the first wave of WRPGs to change the paradigm. There were no random battles, there was no turn-based combat, and the game was much more free-form than previous WRPGs. And now a distinction was starting to become apparent, because JRPGs were sticking to their roots. Final Fantasy VI (Final Fantasy III in the States) released on the SNES the same year, and it followed in the ways of its forefathers.
(My how times haven't changed...but surely it will soon.)
(Nope...I guess not.)
Let's fast forward a bit so this doesn't become a boring history lesson, shall we? How about to 2009, when a little game called Demon's Souls was released. For the last few years WRPGs had really found their stride with games like Fable, Elder Scrolls IV: Oblivion, Knights of the Old Republic, Mass Effect, and Fallout 3. Demon's Souls was developed by From Software, a Japanese developer whose notable past releases included Armored Core and...