By: goukijones Mar 2, 2013 | 4 Comments
It doesn't help that I'm totally against games like Bayonetta, Devil May Cry & Metal Gear games in general. I just think most of these games require 0 brain power. Check out this clip from the live stream & my thots on MGR:R. RR....
Cut scenes, Quick Time Events, actual play time ... I can't tell the difference. At one point a cut scene ends & I'm on a train, I run a little bit & there's another cut scene.
I don't know why the big bad guy kidnaps the prime minister & says "He's still valuable." Then takes him out onto a train -which is conveniently placed in the game- & kills the the prime minister privately where nobody can see him. Maybe something more deep was explained later on in the game, but I'll never know. FnJimmy will explain it to me later on, I'm sure, after he beats it on EASY.
Then continuing on the train I get into another boss fight. This 1 is 1 of those fights where you can't win. Another thing I hate about video games. No matter how hard I try or how good I am at the game, I am supposed to die here. #straightface
So now I'm bleeding out of the eye, my right arm is cut off & there is no escape from this unbeatable boss. Lucky for me, he just leave. Mission 1 over.
Mission 2 starts & I'm flying some plane over the ocean. I magically have my arm & eye back, no problem. This might have been explained during the extended cut scene I was watching of the giant black man & the little white girl sitting in front the computer, but I was so fed up with this unoriginality that I wasn't even paying attention anymore. Mash X, start, whatever, just end this cut scene so I can get back into the game.
The coolest thing about Metal Gear Revengeance is the cut anything idea. You can't cut everything tho, especially people. Raiden can walk up to palm trees, barrels, cars, even pillars that are holding up bridges & slice them to shit. There's even a counter of how many pieces you cut something into. That's cool. Just can't cut people until you've taken a certain amount of life of off them. Bullshit.
Here's me playing MGR:R & pretty much annoying myself to death & giving up. Coming from Halo where I'm constantly using ALL of the buttons & trying to out strategize my opponents & plan my next move, MGR:R just doesn't do it for my brain, I can't waste my time playing this game.
THERE WILL BE AN FNJIMMY GOLDEN VIDEO REVIEW FOR THIS GAME. I PROMISE.
Vote, comment & share. Thanks for reading.
The idea of this Metal Gear always excite me. ;-) This trailer has everything looking spot on. I'm just worried there's going to be too much talking. Or even worse, walking and talking.
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By: goukijones Aug 21, 2012 | 6 Comments
Who wants to go have a chat with Geoff Keighley & Hideo Kojima at PAX?
Spike TV's Geoff Keighley to Moderate Conversation on Past, Present and Future of METAL GEAR
Konami Digital Entertainment, Inc. today announced that acclaimed game designer and director Hideo Kojima will participate in a discussion surrounding the past, present and future of METAL GEAR during PAX Prime 2012. Serving as moderator will be industry veteran Geoff Keighley.
The one hour introspective will focus on the history of the award winning franchise in celebration of METAL GEAR's 25th anniversary this year, and will take place on Saturday, September 1st at 1:00pm PST at the Paramount Theatre in Seattle.
The event will be open to all PAX attendees. To vote for a question that may be asked during the discussion via the MGS facebook poll, please visit: www.facebook.com/mgs this week.
The originator of the stealth-action genre, the METAL GEAR franchise has been around for 25 years since its debut in 1987 in Japan and subsequently in North America. Through the vision of acclaimed game designer and director Hideo Kojima, the award-winning series has been critically beloved and consistently recognized for its original game design combined with a story full of plot twists and intricate human drama.
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By: goukijones Aug 16, 2012 | 1 Comments
This is a long trailer from Gamescon. It shows a ton of actual gameplay. It might be a little racy. Are they referencing America right now? Yes, the announcer needs work. Sounds like he's trying to hard. Am I hype for this all of the sudden? Gameplay!
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By: genxsis83 Jun 1, 2012 | 4 Comments
A new trailer showing lot of gameplay for E3 2012
From the makers of Bayonetta ^^ It is basically Metal Gear meats Devil May Cry. Looks pretty decent if you ask me ^^
By: jalexbrown Nov 20, 2011 | 3 Comments
Official Playstation Magazine UK will be printing an interview with Hideo Kojima in its next issue where he will discuss Metal Gear Solid 5 and Project Ogre.
It's coming right out of the man's mouth; Solid Snake was supposed to die. What does that mean for the future of the franchise? Is Solid Snake's death inevitable? I have a feeling Hideo Kojima won't be spoiling the story - most likely the very, very verbose story - of Metal Gear Solid: Rising or Metal Gear Solid 5, but it'll still be interesting to see what he has to say on the matter.
The interview will run in Official Playstation magazine UK in its 65th issue, which will be released November 29th. I've contacted the publisher to try and find out if the interview will be printed in the next US issue, but I've received no response thus far. I'll keep you Jimmys informed.
Snake was one of our worst agents...
One of my favorite times of the year. I love the E3 Press Conferences.
Jimmy is back! It's E3 2009. I'm drunk talking about the Microsoft, Nintendo and Sony Press Conferences. Don't miss this one Jimmy!
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