SNK has announced when the 02: UM will be released.
The King of Fighters 2002: Unlimited Match is finally getting a Western release. The game is hitting Xbox Live Arcade this fall. But when?
The game will be released on November 3rd and priced at 800 Microsoft Points. It's a hi-def port of the arcade game and features new characters, updated stages, new moves and more. The arcade original is a favorite with hardcore SNK fans — some even prefer it to the recently released King of Fighters XIII!
I myself personally loved the KoF Series. I remember when i went to a convention (Metrocon, I speaking about you), I would go to the game room and they actually had the game (the PS2 Jap Ver.). there, I constantly had fun with the game, using my faveorite set of characters (Terry, Athena, and Kusanagi), I would have awesome matches with other attendes. I also managed to get this game myself (by imporing, of course), and took the time to try out all teh characters. It's one of the games I would be playing whenever i have a couple of friends over, and it will always be one of my favorite KoF games around.
By: BatRastered Mar 2, 2012 | 3 Comments
Warp is an action puzzle video game on PC, PSN and XBLA. The game allows the player to warp through doors and objects to explode creatures in the game world.
Ah Warp, I don't know where to start with this game... Goukijones and I first saw it at PAX 2011, we were given a quick demo by the team at their kiosk before heading over to one of our scheduled appointments. It was therefore a bit of a short demo, but I could tell then that the game had some potential.
When we got to the Microsoft booth at CES 2012 this January, I was not too surprised to see Warp featured as part of the "House Party" promotion along with such big arcade titles as I am Alive and Alan Wake's American Nightmare. So I figured I'd give it a try, hell it was only 800 MSP (10 bucks). (FYI - Warp comes out on PSN March 13, I assume for $9.99)
You start of as a cut scene plays from a first person perspective of your character "Zero" being dragged half conscious back to some secret lab and eventually operated on. The scientists removed his power ring! Oh no! Don't worry, you get that back like two screens later. Basically Zero's natural power is to teleport (or "Warp") a short distance, past a door, wall or other obstacle for instance. He can also warp into objects like the ubiquitous barrels or even inside of people. Zero can hide inside, or you can wiggle the left stick to make him "frag" the object, energizing it so much that it explodes. This is very messy when done to a person!
Over the course of the game, Zero acquires a few more powers. He can send out an Echo (basically a decoy of himself) that can trick enemies, and eventually he can "swap" places with objects in the game that are within echo range. This basically allows you to warp further (provided there's an object to swap with) and remove certain obstacles from your path (yes, including very confused humans). Finally, Zero gets the ability to throw an object that he's hiding inside, so you can throw a barrel across a gap, then echo over to it and swap with it (which happens to be the solution to a few too many of the later puzzles).
Zero's one weakness is water, it causes him to short out for a few moments, stopping all his powers. Mostly, you just don't step in the water, but some puzzles require you to. During the game, you'll come across "grubs", food for Zero, that allow him to buy power ups at upgrade stations, these allow your regular moves to do some new things (like allowing the echo to set a mine as a trap) or allow you to move more quickly or stealthily through the map (some less worthy upgrades mark the location of grubs on the map, but if you explore the whole environment you won't miss anything).
The puzzles usually involve getting through a room unseen, or just fragging everyone in sight, avoiding some turrets and laser beams and getting around seemingly unsurpassable obstacles in your path. A few of the puzzles require some timing to pull off (usually ones involving moving walkways with lasers or gaps) but are not very difficult to get right once you know what to do. There are a couple of grubs that are hard to get (a couple I haven't figured out yet), and I once trapped my self in a room I couldn't get back out of, something I really hate in a video game. Towards the end of the game there was a puzzle that required you to, guess what, through a barrel and echo/swap over to it, but the dev's thought I might need more than one shot, so the game kept delivering barrels to the pad once I shot the last one off. So of course, I pushed my luck and fired 10 barrels to the other side of the room. The engine really didn't like this and slowed to a crawl until I got passed the next checkpoint.
After what can only be described as an annoying boss fight, I was awarded with the sad ending... I guess because I fragged every scientist and soldier I saw during my play through. I didn't realize they wanted me to play through peacefully. Meh. Anyways, the biggest let down was that after completing the game, you can't go back and free-roam (the game warns you about this before you head to the boss level, but still, that's a little off-putting to me) and there's no new game plus to max out your character or see what you can do faster with all your powers. Meh again. You're forced to start all over again once you beat the game (your old save game is still there it just takes you directly to the boss fight so you can watch the same ending again). F that! Overall, I found the puzzles a little too easy and the boss fights a little to hard/annoying.
Take my advice and try the demo first, if this is your type of game, make sure you do all the collecting/upgrading you want to do before going to the boss level as there's no going back and you won't likely want to play all the way through the game again (at least I didn't).
Shank is a stylish 2-d hack em up that is a lot of fun
Shank has stylish 2-d graphics that will remind you of Samurai Jack. There is also a great deal of blood and gore, and many fun ways to dispatch your foes (pop a live grenade in their mouth!). All the animations are great. The weapons are not that varied, but each has it's own unique uses. Fighting the bigger enemies and the bosses are a ton of fun as it's a mix of the beat-em-up style and quick time events and they're all awesome. The story doesn't make a whole lot of sense, but it's still ok and the cinematic cut-scenes are fun to watch. I loved racking up 100+ hit combos on the waves of goons that wanted to get me.
It's an XBL/PSN game so it's 1200 MSP ($14.99) and a decent value, as you may replay a bit to get higher combos and unlock costumes and such. If you're looking to play something in between major game releases, this is a good bet.
Verdict: Buy it
Limbo is a platformer, but it's more complex than that...
The games released during XBOX Live's Summer of Arcade promotion are almost always winners. They really do try to get the best of the exclusive games for that promotion, so it should come as no big surprise that Limbo is a good game. What was surprising to me is that someone managed to take the platformer concept and make it seem fresh. The graphics are mostly a back-lit black-and-white effect and adds to the overall atmosphere of this game... which is dark.
Limbo is a pure platformer; your character can't jump very high or far, has no weapons or special powers or anything of the sort. You will have to use your brain to figure out the puzzles and avoid the creatures of this world. Much of the mechanics and puzzles within Limbo are quite original and yet they also easy to grasp as they are mostly physics-based. For instance pushing a block up a hill so that it slides down and lands on button that activates a timed event while you are waiting for that event to trigger in another part of the room.
Almost all the puzzles involve either deadly creatures or guesome traps that need deactivating (giant buzzsaws and gatling turrets) and you will die. A lot. Luckily, the varied ways in which you die will have you laughing and coming back for more. (I just need to solve one more puzzle before I turn it off!)
For 1200 MSP ($15) this is a pretty good deal even though there are no online modes or challenges to bring you back after you beat it.
Verdict: Buy it
Is this cult classic game from Treasure worth your 800 points? Find out in this review.
Praised for being one of the best game on the Sega Saturn, Guardian Heroes has been brought over to the Xbox Live Marketplace on October 12, 2011. Is this game worth the 800 Microsoft points ($10)? Let's find out in this review.
This game has a total of four different modes:
- Story Mode: In this mode, you could play alone, or with a friend to form a two-man group. Depending on what choices you make throughout the story, the game's stages, story, and ending will change. Also, in the case of two people playing, they will both share the same pool of credits.
- Versus Mode: You can have up to 4 players locally, or a total of 12 people on Xbox Live can battle each other in this mode using any of the characters that have been unlocked in the Story Mode. Players can choose to fight in teams, or in a free-for-all in death matches or Point Matches.
- Training Mode: This mode is your general mode to practice your skills in the game.
- Arcade Mode: This mode serves as an endurance challenge, as you are pitted against wave after wave of endless opponents. As you level up in this mode, your stats will improve randomly, allowing you to survive longer until you are defeated.
The game can be played with it's original gameplay mechanic, or a more, refined mechanic which they called "remix". both has their own unique purposes. when it comes to the fighting, you are able to switch between three plains (or as I should say, lines). That way, if you were getting ambushed by a group of enemies, you can switch to another line to avoid being attacked. Each character also has a unique set of skills and spells that they could use. of course, using spells will cost MP. You'll be able to gain experience by attacking, using spells, making decisions in the Story mode, etc... to level up. As you clear levels in story mode, you can add attribute points to any stats based on how many levels you gained. Of course, the levels will reset after you beat the game, or if you were to get a game over.
When it comes to the sounds for the game, it remains unchanged. Composed by Hideki Matsutake and Nazo Suzuki, the music in the game is a combination of electronically composed tracks with electric guitar and saxophones, which is in my opinion, rather unique. Here's a track from the game for you to hear (and by far one of my favorite tracks in the game):
In terms of graphics, They did a really great job. the game has been reformatted from it's original scale to a 16:9 aspect ratio, thus expanding the playing field. The game offers both the classic and "remix" graphics mode, both of which runs in high definition with an updated user interface in both. With the remix graphics, they apply a hqx-like upscaling filter along with a pencil-shade effect on the sprites (which I think it's cool), true alpha blending, applies to the backgrounds bilinear filtering, and spells effects and character portraits are redrawn.
All in all, I feel that this is definitely worth the money. It's a fun game to play with a friend locally, and also a blast if you can find a lot of people online to go into a 12-person battle to the death. Other that that, I give this game a verdict of BUY IT!!!
Final Verdict: BUY IT!
Leave your comments in the bottom, and don't be a Jimmy!
Other Stories by me:
A list of what's coming to Xbox live this week.
I'm back with a list of what you can expect to see this week on Xbox Live:Read full story...
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I bet you can't wait to earn 25 cents per month by taking a survey! WTF are these points jimmy?
I'm not sure if the points you get for renewing count towards card purchases or only online renewals at this point. It works just as well as any other feature on xbox.com these days, which is to say not very well. I can't get to the page with the points list anymore because I already signed up. Good work MS.
US and UK only, so you Canadian Jimmys are out of luck!
By: goukijones Aug 22, 2011 | 6 Comments
Exclusive: Gouki.com hands-on with SF3oe. BatRastered and GoukiJones share their takes on the different screen settings, training modes, tournament brackets & more. Gameplay footage & dialogue from our time with Third Strike. 2 Exclusive videos.
I received a code late Friday afternoon and plugged it in right away. I only have a few moments with the game at that time here are some of my notes. Followed by the rest of what happened with SF3oe over the weekend.
Street Fighter III Online Edition During Embargo
It’s been a long time since I’ve played Street Fighter III and it’s been an even longer time since I’ve played it with a stick. I was terrible with Dudley’s Uppercut Super. My Dudley was PRO once. I played the arcade mode and lost to Makoto and Necro. I fought Necro 3 times and then a gave up. I’m terrible. The graphics are great and the gameplay is the EXACT same, without a doubt this is a sweet game to have for any fighting game fan. That pretty much wraps it up I guess.
The training feature is just like Marvel VS Capcom 3 and I love that. I did a few with Dudley and Hugo, who is also my boy. Some seemed impossible, but after about 45 minutes of doing low roundhouse, half circle back LP, EX Jet Uppercut, into regular jet uppercut juggle. Wow! Cool. This type of training is what made MvC3 so interesting to me at first. Now I love it. Can’t wait to try out the SF3 training mode more later.
Tonight (Saturday) I took the game over to Choke's estate. Choke, BatRastered, FnJimmy, Nififf and Chuck Deez were all there. Put a good few hours into the game tonight as well, just straight up playing versus. Everybody seemed to be loving the 3's. We all agreed that the controls were very tight and it was funny watching people trying to pull off supers. Frustration was all through out the room. Don't be a Jimmy.
BatRastered and I just filmed a video review. We thought, what better way to review the game, then to let you see what we're seeing. An guess what, we're seeing some really cool stuff. The tournament mode is cool. Online?! Double bonus. RANDOM! Holy shit, unPWNeevable there is random is Street Fighter III. Honestly I'm not that hype about that, a feature like that should be obvious. But I know it excites a lot of the Jimmys.
Here's the video
GoukiJones VS BatRastered Exhibition Championship
BUY IT!Read full story...
One of my favorite times of the year. I love the E3 Press Conferences.
Jimmy is back! It's E3 2009. I'm drunk talking about the Microsoft, Nintendo and Sony Press Conferences. Don't miss this one Jimmy!
By: Arthvader Jul 5, 2012 | 2 Comments
Capcom is bringing two classic fighters in a single pack this September
Capcom just recently announced that Marvel Vs. Capcom Origins will be arriving on both Xbox Live and Playstation Network this September. here's the trailer:
This will contain both Marvel Super Heroes, as well as the first Marvel Vs. Capcom. Just like what they did with Third Strike Online Edition, these game will feature various graphic filters, dynamic challenges that you can complete to unlock cool vault items, Online Play with Spectator Modes, as a Replay function. The game will come out sometime in September, and will be priced at $14.99 (or 1200 MSP).Read full story...
Don't have a gold account? Play for free this weekend.
Starting today and going through Sunday you can play on-line for free. So if you've been dying to try that Crysis 2 multiplayer demo, now is the time.
F'n Microsoft still hasn't updated their page from the last free weekend in november.
Don't be a Jimmy like them!
By: cinderkin Aug 30, 2012 | 1 Comments
Capcom has announced a release date for the somewhat highly anticipated Marvel vs Capcom Origins.
Marvel vs Capcom: Origins is a new title for PS3 and Xbox 360 which features two games; Marvel Super Heroes and Marvel vs Capcom. Today Capcom has announced the official release date for September 25th and 26th on PSN and XBLA respectiivly. They also released some new screen shots to check out.
The game will offer GGPO for its online netcode with 8 player lobbies and spectator support. Comes loaded with HD filters, replay functions and a challenge system similar to Street Fighter 3: 3rd Strike Online Edition.
Marvel vs Capcom: Origins will cost $14.99 or 1200 MSP. Are you looking forward to this game? Have any favorite MvC moments? Tell us what you think in the comments. Don't be a Jimmy!
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