How does 343 fail miserably when designing the matchmaking system for Halo: MCC crafted specifically for next-gen hardware when Bungie created a legitimate source for matching players' games 10+ years ago on limited legacy consoles? Such a disappointment!
Initially, I was excited to get my hands on Halo: MCC, but after experiencing the agonizing torture of trying to get into a game, I was overwhelmingly frustrated. I shouldn't have to wait 20+ minutes to play on a map for 5. Even when in an even number party, it was difficult to join any game. I fell in love with the idea of playing all the old content such as Halo: CE/2 etc., but if this is what I have to go through, Ill pass. Campaign and the pre-designed playlist mix are ok i guess, if thats what your into. However, the real meat of this game, everyone knows, is the multiplayer and 343 let a lot of players down in this aspect. As far as I can tell, the recent update didnt really do much. Players are still having difficulty joining games when in a party and matchmaking is inconsistent at best. I only hope they turn it around because I am a real fan of the franchise, I enjoy playing when im playing, and shootin' nuabs in the face. Comment if you feel my pain!
It's happened just as most of us had predicted. Our hate for everything wrong with the Xbox One has made Microsoft change it's policies. Check it out!Straight from the horses mouth! Since their website is crashing right now. Read on Below: Last week at E3, the excitement, creativity and future of our industry was on display for a global audience. For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future. Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world. So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means: An internet connection will not be required to play offline Xbox One games– After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360. Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360. In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions. These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray. We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds. Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year. Read full story...
Game mode teaser attached with a release date.
Is this the truth?! You will see GrrrtyGirl and myself on the Crackdown 3. Can't wait!
Steam is ready to move past Windows with an in house Linux distro. Does it have the right stuff to make the PC relevant in this next gen climate?
Based on other stories I've written recently, I wanted to comment on Steam's announcement today. SteamOS is the next phase of their plan to take over the world. On the website created just for this announcement they tell us only a few real pieces on info. It will be open source, derived from the Linux kernel. Linux in the simplest description is this small piece of software that can be thought of as the brain of the computer, that has the know how to control the computer's hardware and offers the tools required to access and operate them by the user or other software. You put layers of software (a user interface and apps) on top of that kernel, they can be open source, proprietary or a combination of both to give the box all the features you want it to do.
Steam is doing all this to divorce Microsoft. Gabe Newell, CEO at Steam, is of the opinion that they are at the mercy of their competitor when it comes to getting changes committed to Windows or even new features added that allow PC gaming to grow. Microsoft is in the business of selling Xbox One's and an OS that is tailored to general computer usage, not gaming. They are going so far as to end their Games for Windows program, albeit unsuccessful, is conveniently anticompetitive to end at the beginning of this console cycle. So now steam will be free to tune this OS as if it were embedded and maximize performance on a console-like level and add or remove features as they please.
Along with performance they can now build this cohesive and hopefully appealing platform. For years they have been touting if you build your game on their in house engine, Source, your game can easily move across platforms. That vision is clear now, that if you not only had been taking advantage of selling your games on Windows, Linux and MacOS, now you can sell it on SteamOS with no effort. If you didn't make your game in their ecosystem then you can stream the games across your home network to the SteamOS computer, from another Steam client. This says SteamOS will not use wine or such technology to emulate the Windows API, they will use network streaming to support playing non-Source Engine games. The only other notable features they covered are Netflix-like, multi-user options, so you don't have to see your wives Bejeweled in your library. Family Sharing of Steam Accounts was also mentioned, which will be in beta soon, allowing one to share their entire library with a friend, with the hook that only one of you can be logged in at a time. They will have Pandora, Netflix, blah blah blah on SteamOS... Who cares...
Less overhead than Windows, means console level performance and you lose the cost of having Windows includedin the cost of your PC build, if all you're really doing on it is gaming (that applies to me!). There will be a real chance for another player in the game to do something different or special is very exciting. The big dogs need to be shaken out of their complacency. Competition is great for the consumer. You should all embrace this platform. I believe that SteamOS will be offered as a free download for users to build gaming PCs. Sure they may sell their own hardware for those who don't want to roll their own. The SteamOS is just a way to sell more games, which is where they make most of their money. I have no idea what their other announcements could possibly be besides the SteamBox everyone has been going on about. So the third one is a real mystery to me. If I had to speculate, I will guess it will be a new API for the community to build apps for SteamOS. The only problem with that is I could only see this hurting gaming performance, having stuff running in the background on your gaming box, which is a real perk of moving past Windows. We will all see soon enough.
Do you you think you'll be ponying up for this new controller?
Lookin’ good, lookin good! I have the original Xbox Elite controller and I love it. The weight, the buttons, the interchangeable thumbsticks. I already thought it was a great controller, but this one definitely is making some improvements and I may be looking to get one as soon as I can.
By: BatRastered Mar 4, 2014 | 0 Comments
Gameinformer reveals their April cover, and we finally know what Rocksteady's been up to for the last couple of years.
Another Arkham game? Yup. But this time Rocksteady's back... also, drivable Batmobile. Oh, and did I mention, no last gen support... PC, PS4, and Xbox One only.
Check out the cover art:
In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever.
Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City.
Be The Batman.
And another surprise... It's due out this year. There's a trailer up too... it's just CG, no actual game play. It does show the roster of villians and the Batmobile though, and pre-order bonus of playing as Harley Quinn (in the challange maps).
GoukiJones & FnJimmy talk about Microsoft at E3 2013.
I'm not super hype for the Xbox One. What does it have Dead Rising 3? Halo 5 in 2014. I'm over this 343 shit. I gave 4 a good run, I don't want to play that anymore. Destiny I'll play on PC if not, PS4, it'll be $100 cheaper. Don't be a Jimmy!
Thanks for watching.
Fable Legends lets you play cooperatively with your friends as a team of up to four Heroes, each with their own play style, or become the Villain and control the battle from on high.
Playing as the villain looks cool, setting up traps and planning how the level works... a totally different experience. Doesn't seem to be a true Fable game (i.e. an RPG) more of an action game.
Double Helix Games have uploaded a short combo video for the newly released Xbox One Exclusive Killer Instinct Reboot. Check it out.
The animations look a little stiff and I didn't see any infinites or ULTRA Combos in this exhibition. Also where the hell is Cinder?
Tell us what you think in the comments. Don't be a Jimmy!
The unstoppable, Cypher-wielding ninja Hiryu returns in Strider, due out digitally in early 2014 for the Xbox 360, Playstation 3, Xbox One, Playstation 4, and PC
Description: The unstoppable, Cypher-wielding ninja Hiryu returns in Strider, due out digitally in early 2014 for the Xbox 360, Playstation 3, Xbox One, Playstation 4, and PCRead full story...
By: BatRastered Jun 7, 2013 | 2 Comments
After breaking up with Activision, former Infinity Ward devs created Respawn entertainment. Here's a sneak peek at their first game.
This was probably going to be a surprise for Monday (June 10) during either the MS or EA press conference, but the digital version of the magazine got out a few days early.
Here's what the lucky subscriber picked out of the article:
- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Campaign Multiplayer, "traditional" multiplayer mode, and a "One-Player Mode".
- Spring 2014 Release Date
- There are a good amount of screens. In my opinion it visually looks pretty nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots (male and female)
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Modified Source - "Rewriting major portions of it".
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
- Progression system. No details yet
It's finally time for a next-gen Halo
Microsoft today announced that a next-generation Halo game is on the way, but not this year.
I’m happy to reveal that “Halo 5: Guardians,” the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015. In the tradition of every “Halo” game since its debut in 2001, it is a massive and exciting project.
There will be some news coming at E3 regarding what will happen this year in the Halo universe. We're still betting on a Halo 2 anniverserary HD remake super special edition.
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