Community Assassins Creed: Revelations - Review from Crimson Relic

By Crimson Relic — January 6, 2012
Tags: assassins-creed review

How does AC: Revelations stack up against the other games in the series? Find out in my review.

          Where to begin? How about the beginning? So I pop this baby in and get treated to a pretty killer CG scene.  After playing for about 30 mins, I get through the introduction and into the city of Constantinople. Some things I notice right off is that they have changed the way your health bar looks, as well as the map. Also Eagle Vision(if you don't know what this is, play an AC game) has been mapped to the right analog button instead of Y or Triangle(depending on what console you're playing on) and that button is now how you use shooting weapons such as the throwing knives or hand gun.  Why the devs decided to change all this in the third part of the Ezio trilogy is beyond me, but I get accustomed to it anyway.

     I start playing the game proper and it's the usual AC stuff. New things that are added are a Hookblade to make traversing the buildings a little faster and allows you to utilize various "ziplines" around the city. Also, they added a bomb-making mechanic which was touted as having "hundreds of combinations" for different bombs. I'm sure this is true, but I only used a select few and not very often in the game at all. It was easier for me to just take out my enemies in all of the usual ways - Crossbow, Swords, Hidden Blade, Throwing Knives and Handgun.

     The graphics seem to have not changed at all since the last game. It still looks good, but this is one reason I don't like games in a series coming out every year. It seems better when a game gets more development time and a new engine. I had trouble getting into this one like II and Brotherhood. I don't know what it was. One thing I did not like for sure was the "Tower Defense" crap. I do not like TD games and I hate they put that crap in AC. Also, the fact that your  Assassin Den's get attacked and you have to go play that stupid shit to get them back. I know you can get a master assassin in there to stop it from happening, but fuck. 

      I collected an Animus Cube(like the feathers and flags in previous games) and it said 1/100. I said no fucking way I'm going to collect 100 of them. Then I find out you have to find these things to play Desmond's levels. I collected around 30-something during my course of the game and it allowed me to do almost all of the D man's sequences. These parts of the game are strange first-person affairs in which you "summon" straight blocks and ramps to get around the levels while Desmond tells you all about his past.

     As far as the story goes, it definitely wrapped up Altair and Ezio, except for the later-in-life Ezio DLC Embers, which I'm not purchasing.  It's shorter and smaller than Brotherhood was. Brotherhood seemed perfectly paced, as I was able to get enough money to rebuild all of Rome. In this one though, it went by so fast that I never had enough money to buy all the stuff I wanted and I only rebuilt about 50% of the city.

     All of the best parts were in the last 25% of the game to me, save less than a handful of moments earlier in the game. I enjoyed II and Brotherhood more. It was still nice to wrap some things up and see the cool stuff at the end. It was another open ending, so looks like there's definitely another one coming. I hope they wait until next-gen and add a lot more stuff, because by now the formula is starting to get a little stale for me. I unlocked a costume about 30 mins before I beat it that made me look like Desmond in Ezio's time. That was cool and weird at the same time.

*I did not play the multiplayer. It may be great, but I don't play games like this for the MP.

Verdict: Rent It


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