SSF4 Arcade Edition changes for Ken, Vega, Rufus, Fei, Juri
By Cinderkin —
November 2, 2010
Tags:
arcade
news
update
The SSF4 Arcade Edition Japanese Blog has been translated. Here are a list of Changes for some of the characters.
Note: These may not be the complete list of changes for these characters.
Ken
Normal Moves
• Less recovery time on Crouching Medium Punch. He can now combo Crouching Medium Punch into Crouching Medium Kick.
• Improved the hit box for Crouching Light Punch.
• Target Combo hit box (Medium Punch into Hard Punch) also had its hitbox improved.
Special Moves
• Light Punch Shoryuken has 2 extra frames of recovery, but now does 120 damage. It did 100 damage in SSF4.
• EX Fireball can juggle twice in the air, so now you can get full juggle off a Light Punch Shoryuken into EX Fireball.
• EX Air Hurricane Kick can now be blocked high or low. Used to be that it had to be blocked high.
Other
• Is considered to be mid-air right after the invincibility frames of his backdash end.
Vega
Normal Moves
• Crouching Medium Kick start up is now 6 frames, which is 2 frames faster.
• Crouching Medium Punch and Crouching Medium Kick do less damage.
Unique Attacks
• More recovery time for Cosmic Heel (Down-Toward + Hard Kick, Launcher) on block.
Special Moves
• Less recovery time on EX Rolling Crystal Flash.
• You can now combo Crouching Medium Punch from an EX Rolling Crystal Flash.
Ultras
• His Ultra 2 has slightly more startup time.
Other
• Is considered to be mid-air right after the invincibility frames of his backdash end.
Rufus
Special Moves
• EX Messiah does less damage. It took off 100 damage in SSF4.
Ultras
• When Ultra 2 (Big Bang Typhoon) is used as an anti-air, it won't fully connect, so it does less damage in these scenarios now.
Other
Is considered to be mid-air right after the invincibility frames of his backdash end.
Fei Long
Normal Moves
• Close and Far Standing Light Punch have an extra frame of advantage, making it +6 now.
• Close Standing Medium Kick has a 4 frame startup.
• Additional frame advantage on many moves.
Specials
• Less recovery on EX Rekka on hit and on guard.
• No invincibility on his Hard Flying Kick (Chicken Wing).
Other
• Is considered to be mid-air right after the invincibility frames of his backdash end.
• Crouching Medium Kick still cannot be Canceled, earlier reports said this might happen.
Juri
Special Moves
• Her Fireball Kick (projectile) knocks the opponent higher up into the air. Now you can combo it into a Pinwheel Kick, for example.
• Less stun and damage on the kick part of the Fireball Kick.
Ultra
• No changes to Ultra 1, but because of the changes to the kick part of the Fireball Kick, it's easier to score knockdowns.
Other
• Faster foot speed, while walking towards and backwards.
• EX Focus Attack hitbox improved (this could be incorrect, translation was a little fuzzy).
Tell us what you think in the comments. Don't be a Jimmy!
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Release Date:
Apr 27, 2010