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Pro-tips: Perfect Team Regicide Game Halo 4

By: goukijones Jan 11, 2013 | 2 Comments

Red Rockets & King Jousts. From Kingtacular to Reign of Terror, it's nothing but pure PWNn from GoukiJones in this clip. Thanks for watching.

This is 1 of my best games of Halo 4, there were a couple of close calls, but I made it out alive. My best advice to stay alive during Team Regicide is to keep your team in between you & the other team.

Create your own story about a Halo 4 clip from your file share. Vote, comment & share. Don't be a Jimmy!

Kmart has the Deal of the week again when you purchase Red Dead Redemption or Mafia II ... there's a catch though.

Deal of the Week

In-store only. 

Red Dead Redemption with a $20 coupon at Kmart.  Red Dead is going to be the game of the year. Unless you are a Jimmy and would rather play a Ninja Gaiden from 2 years ago.

Mafia II with a $20 coupon at Kmart.  While you're picking up Red Dead, might as well get Mafia II too. The next game you buy at Kmart will be like $22 with tax. Stolen! All my receipts from Kmart are less than retail. I have two that are less than $25. I am saving money there. 

Want to shop online? 

You can save the same amount of money if you shop for games online. Amazon does free shipping which is a bonus, if you don't like to leave the house like me. I'm pwnn all day everyday, I ain't got time to drive a million miles to the store. Amazon also offers release day shipping, which works very well. I have never missed a release day shipping delivery. It's only one dollar more than the regular shipping, usually. 

Red Dead Redemption as low as $44.99. Always get free shipping. So for an extra $5 here, you don't have to leave the house. Wink face.

Starcraft II PRICE CUT!! If you want to play this and don't have it yet, you are a Jimmy.

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Community Blog


win a free gears of war 3 beta code

By: blazemanx May 7, 2011 | 18 Comments

here is your your chance to join the fight for the final week of beta

all you have to do is leave a comment on this story and i will chose one person at random.

once the codes are given to me tomorrow i will choose a winner.

so leave a comment and wait for the results dont be a jimmy.

Choke's absent this week, does that mean FnJimmy can finally get out of 4th place? Special guest CoryO stops by to steal all hope from FnJimmy! NSFW

Thanks for watching. Ever wish to race against us? What are your credentials? 

You have to be able to beat FnJimmy for 1. 

Don't be a Jimmy!

Greg and Destin continue their Final Fantasy 14 adventures. Destin, now a level 21 Marauder takes Greg through a mission and explains Fates!

Watch your favorite nuabs from IGN play Final Fantasy XIV: ARR. "Pride of the Sunset" continues his epic journey through Eorzea.


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X-men Arcade Review!

By: Cinderkin Dec 16, 2010 | 15 Comments

The old school '92 classic beat 'em up has returned. Is it worth your money? Find out in the Review. Welcome to Die!

If I could describe the X-men Arcade game in one word it would be Disappointment.

Why you ask? Well I'll tell you why. I fondly remember going to the Arcade in San Diego California as a kid. Playing all sorts of games, blowing my hard earned money on good games, bad games, broken games (still pissed about those) and the best arcade games around. Back in the early '90s the top arcade games for me where the Beat 'Em Ups. The Simpsons Game, Teenage Mutant Ninja Turtles, and who could forget the X-men Arcade game. Many of us had the 4-player cabinets in our local arcades, but some of us where lucky enough to have 6-player action at our fingertips... and just for a quarter (I miss those days).

I would spend hours beyond hours every week playing the X-men Arcade game. Meeting new people every time and having a blast. So I was stoked to find out that Konami was bringing this childhood classic back. At 800 MSP or $10 PSN I was sold. I bought this baby yesterday and to my surprise I was severely disappointed.

The game is exactly as I remember it, which is the problem. After 18 years I was expecting Konami to release an updated version, not just a smoothing filter. I wanted to have a remade X-men Arcade with updated sounds, graphics, and gameplay. Now I am not the person who hates the classics, or thinks they aren’t fun. My problem is that they could have had two games in one. X-men Arcade Classic, and a revamped version as well.

You have the choice between two version of X-men Arcade, USA and Japan. The Japanese version is better than the USA version solely because when you use a Mutant Power in the USA version it drains your life meter before using your energy orb. The Japanese version is the other way around. The USA version is much more difficult which would be a great challenge had the game had some sort of continue system. Instead you have unlimited lives, and can basically just spam Mutant Powers the entire time. Sure they take away your life energy, but who cares you can’t lose. Even online play has infinite continues. There is no way to change it either. So basically unless you’re like me and really want to try and relive the classic, you’ll try not to spam Mutant Powers.

My first play through was solo, and I beat it in 30 minutes. I spent $10 only to be jerked around for 30 minutes. This game welcomed me to die alright; I wanted to end my life and the game after playing it. The character selection is how you remember it, you can choose from; Cyclops, Storm, Wolverine, Colossus, Night Crawler, and The Dazzler (yes she is a real X-men) each character has his/her own Mutant Power. Cyclops shoots laser beams from his eyes, Storm strikes her enemies with lightning, Wolverine slashes his claws at his enemies (lamest Mutant Power), Colossus goes into rage and destroys enemies surrounding him, Night Crawler teleports across the screen and destroys anyone in his path, and The Dazzler who uses sound frequencies to destroy her enemies.

For the most part of the game you are fighting your way through sentinel after sentinel with a few other enemies here and there. There are also eight boss characters, Pyro, Blob, Wendigo, Nimrod, The White Queen, Juggernaut, Mystique and of course Magneto. Each boss is basically a push over save Magneto. As one falls after another you move onto a new level. The story of this game is basically Magneto threatens the city with his army of sentinels and Kidnaps Professor X and Kitty Pryde. It’s up to the X-men to Go and Save the City as well as rescue X and Kitty.

It’s a pretty simple game, only using 3 buttons; Attack, Jump, and Mutant Power, which makes for an easy to pick up and play game. Online play is done well, with the option of playing 6-player drop in drop out co-op with relatively no lag. The only issue here is even on expert difficulty, 6 players can run through the game in under 15 minutes. It’s really hard to suggest spending $10 for such a short time of play.

While the X-men Arcade game is still a great classic in my heart, this new version is just plagued with not adding anything new to the game in 18 years. I had fun playing it, but I think it’s a waste of $10 Jimmys. Buy it if you’re a huge fan and have to get your hands on it, but for the rest of you out there just Demo it


Bottom Line: Demo It!

Community Review

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PSVita Review

By: hoho23 Mar 8, 2012 | 4 Comments

Sony’s PSP successor comes out swinging, but does this mobile juggernaut have enough features and most importantly software to get the “casual gamer” away from their i-Devices and .99-cent games?

              There is no denying that the iPhone 4 was an influence in the Vita’s design and form factor. The volume keys could be almost ripped straight off my iPhone and placed on the Vita and you wouldn’t be able to tell the difference. The metallic bezel that wraps around the system is also a nod to Apple’s iPhone. The Vita’s screen is a massive beauty – measuring at 5 inches (diagonally) and doesn’t disappoint. The colors and backgrounds in game almost pop off the screen. The screen is also capable of multi-touch gestures and swipes. Vita also features a rear touch panel – the first on a gaming or mobile device.  The rear touch panel is incorporated in a numerous amount of the launch games. The best or better yet, most fun I had with the rear touch controls were on FIFA 12 for the Vita. The controls were still mapped to the face and shoulder – while still letting you use the BTP (back touch panel) to shoot. This let you place a shot any where on goal by just swiping your finger in that direction. (You use the BTP ‘s area as the width and length of the goal) Hopefully more developers can make more games that take advantage of this new feature and not let it fall to the wayside like the Six-axis on the PS3 controllers. Speaking of the PS3 controller’s – one of the biggest concerns I had prior to holding a Vita in my hand were the analog sticks. I’m sure many who haven’t held one were also curious about this. I for one never liked the loose-ness or sensitive feel of the Dualshocks and prefer the more stiff and sturdy 360 sticks. Rest assured the Vita sticks are less sensitive than the Dualshocks stick’s, but are still a bit loose, not to say they don’t get the job done. Now to one of my favorite parts of the Vita – the D-pad, yes the D-PAD! I grew up on the NES and SNES and have always loved a great D-pad and with the Vita this could be one of the very best I’ve ever played on. I recently put it to the test as with Megaman X Maverick hunter for PSP (more about PSP games later) and it performs excellently. If you’ve ever used a D-pad for fighting games, I’m sure you’ve gotten your fair share of sore thumb and calices from it. With Vita I’ve yet to experience this while playing UMvC3 for hours or during a Vita hill UMvC3 tournament. Playing the same game on the PS3 with the D-pad left me with a beat up thumb and calices. Fighting game fans will be happy to know that they can take a portable copy of their favorite fighter on the go and be able to pick-up where they left off and continue to practice.  The Vita’s build feels very high quality and is surprisingly light for having such a big screen, which probably has to do with there being no moving parts inside – i.e. no UMD drive.

            The Vita features two cameras – front and rear facing.  While both are suitable for augmented reality or capturing a mug shot, they leave a lot to be desired. The 3DS cameras, which are pretty terrible in their own, look far better than the Vita’s. That being said, I don’t think anyone will be buying a Vita for capturing breathtaking vistas or sunsets.

            The UI (user interface) on the Vita is all touch based, and features app icons, again drawing from the iPhone’s success. The UI however, feels and looks Android based, which isn’t surprising since Sony made a PSP GO type phone that ran Android a year or two ago. Apps open up quickly, but are a bit annoying since you have to tap them twice to start, regardless of whether it’s a game or and actual application, such as the PS Store. This method of opening is a bit confusing, since with iPhone or any touch-based phone you only need to touch the app once to open – going with this system would’ve made more sense since Sony is clearly trying to cater to the iPhone and Android market with the UI choice. The Vita requires you to tap once to open up a page for that app that displays update and website info along with the games manuals and once more on the start button on the center of this page.

            The Vita is built around a speedy and A9 quad-core processor – meaning it will be able to handle mostly anything thrown its way along with multi-tasking. I put the Vita to the test while having multiple programs running at the same time. Trophies, PS Store, Voice Chat, Group messaging all while playing a game, and the Vita never slowed down or chugged once. The Vita is superior to PS3 in some aspects and is almost graphically powerful as it’s console big brother. The PS3 while being a very powerful and capable system can’t do some functions the older and weaker 360 can. Learning from its mistakes, Sony has corrected many if not all of the complaints people had with the PS3 and its infrastructure. The Vita, equipped with 512 MB of RAM is now capable of cross-game and party chats with other Vita users. Testing out this feature with a couple friends worked flawlessly and will please plenty of Vita users playing with friends or who just want to chat while playing different games. You can sync/plug in any wired or Bluetooth headset with or without a mic for chat use. Battery life on the Vita is not bad and is about 4-5 hours on a full charge. With a device this powerful and screen so big it’s understandable the battery life wouldn’t last longer.

            Software on any home or mobile console is the bread and butter now days it doesn’t matter how great your system is if it doesn’t have the games then it’s useless. Luckily the Vita has a very good and robust lineup out the gate. From retail games to strictly PSN downloadable titles to Facebook, Netflix and Twitter apps the Vita has you covered out the box. The Vita doesn’t offer backward compatibility for your old UMD’s, but it does let you transfer digital PSP games you might’ve already purchase. The PS store is offering about 200 PSP titles at launch, with promise of adding more over time. PSP games on the Vita look great and better than they did on the any of the previous PSP models. The colors pop and the load times are a bit quicker – for people who never played or owned a PSP this is the best way to do so.

            One of my favorite things Sony has offered with the Vita is the ability to purchase full retail games right from the PSN store on day one launch. I love this so much! Being able to have all my games on a memory stick and not have to switch out game cards is awesome and reducing the game boxes in the process. This is a bold move by Sony and not only are the games available on day one, most of the games and all first-party titles will be about 10% cheaper - roughly $5 off the in store price. Sony is leading the digital charge with this move and I applaud them.

            Things I hate – ok, maybe not things I hate, but more like I wish were done better. I honestly don’t think I have found anything I hate on the Vita. The thing I didn’t like the most was the cost of memory cards. For all strides Sony took in fixing the mistakes with the PSP and PS3 I felt they took 3 back with the prices on there proprietary memory cards. 4gb stick only cost $20, but a 32gb stick cost $100. The prices being this high are due to Sony going with a another set of proprietary cards rather than simply use one of the numerous readily and more cheaply available. Also, not carrying sleeve or minimal memory card included with the purchase of the Vita. One Vita, charger and manuals are all you get with your purchase. Sony would’ve done well to include a 4gb card with every purchase to make the system complete out the box.

            Those negatives aside – the Vita is an amazing portable device. The price might seem a bit steep starting at $250 for the Wi-Fi and $300 for the 3G models respectively, but for a premium device that offers console quality games and functions – I believe the price is justifiable. For gamers on the go who wish they had something more akin to a console experience then the Vita is for you.


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Jimmy Gem Video Game Awards 2017

By: goukijones Dec 31, 2017 | 2 Comments

GoukiJones' top 9 favorite games from 2017. Old and new.

#9 Halo Wars 2: was the first major release for me this year that I was really into.  The original came out in 2009 or something and I was still playing it up to the release of this new version.  I played the new version for a little while, but as I sit here and try to recollect my experiences… There isn’t much.  I don’t have much desire to play this game, it just seems to have way too much going on.  I’d try to play the original Halo Wars again before I booted part 2 up.

#8 Final Fantasy XII: The Zodiac Age: This is my favorite Final Fantasy game of all time.  I was so thrilled to hear Square was planning to re-release this game in 2017.  I got it and beat it again.  Easily the FF game I’ve beaten the most.  I plan to go back in, one more time, to max out every character.  One of these days...
Check out my REVIEW

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Rev3 shows off 20 min of DLC gameplay in BL2. This DLC is not outsourced, looks good.

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E3 2012 Awards. Not Your Typical Award Show

By: goukijones Jun 12, 2012 | 5 Comments

Every year we attend E3 and every year we want to share some of the most ridiculous stuff we come across. So here are our awards for E3 2012 you might not be thinking about while watching/playing all the new games.

Best Booth
GoukiJones Says: 2K for the free drinks and having two playable versions of Borderlands. Also Nintendo for having the hottest booth babes and easy to play demos. *Shout out to Square for having a proper set up as well.

BatRastered Says: Square for being the best overall lay out (big screen, lots of stations, demo booths running every 30 min on a published schedule), and line passes for the press to play games.

Best Console
GoukiJones Says: Xbox. Halo 4 shocked me and I will be playing it day 1. More importantly though, Xbox wins because of Summer of Arcade again. I played all the games at E3 and I want to play them all when they come out. Which ones I’ll actually buy? Dust for sure. Wasn’t there a game called Dust last year? Do I even know what I’m talking about? No.

BatRastered Says: Meh - none of the consoles impressed me in any way. Xbox wins by default because that’s what I play at home?

Best Press Conference
GoukiJones Says: Ubisoft - Watch Dogs bro, Watch Dogs.

BatRastered Says: Ubisoft - not even a contest, big 3 all had one or two cool things to show off, followed by Zzzz. EA is all FPS and Maddens.

Worst Booth

GoukiJones Says: 2K for the red wall of doom.

BatRastered Says: 2K red wall literally made me ill whenever I walked by it.
Capcom for the black box of nothing (when you could play most of those games elsewhere on the floor).

Best Swag
GoukiJones Says: Borderlands 2 for having 2 different t-shirts, a button and loot to download later for the PC version.

BatRastered Says: Borderlands 2 all of the above, plus they[2K] gave us beer.

Most Laughable
GoukiJones Says: Sleeping Dogs. The guy driving the car wasn’t even touching the steering wheel. AND the steering wheel wasn’t even moving! I was pointing and laughing during the entire demo. 

BatRastered Says: Sleeping Dogs - Shooting out a car’s tire makes it launch into the air like a rocket ship. Shooting the driver while the car is flipping allows it to land correctly and drive away. WTF? Why even show me this demo?

Most slept through moment
BatRastered Says: Wonderbook - J.K. Rowling and Sony team up to make an augmented reality book work with the Move... boredom ensues for like 20+ minutes. The boat scene from AssCreed3 was also slept through with GoukiJones waking up twice and not believing it was still the same game on the screen.

Not what we expected
GoukiJones Says: Dishonored. I watched a demo and played this game. Although it may look like Bioshock from the outside, there were some interesting features. You could possess creatures in the world such as fish, dogs, other animals AND humans. There was also a lot of climbing. Who doesn’t like getting to the top of things in video games?

BatRastered Says: Hybrid - it wasn’t just the normal shooter that seems to be thrown in the summer of arcade every year. It had some different gameplay mechanics.

Most worthless accessory
BatRastered Says: Wii-U gamepad. Yeah you can only use this in the new SMBU to assist (or hinder) the other players by placing blocks, you don’t really get to play. It’s cool for mini-games and great for in-game menus... but I came away underwhelmed.

GoukiJones Says: Nyko Fightstick. It’s great that Nyko wants to compete in the Fight Stick market. The stick separates and you can set it up for a lefty or righty control scheme. BUT $180?! That’s not gonna work.

Most unnecessary use of 3D
GoukiJones Says: Star Trek The Movie The Game. Nobody had anything to do with 3D on the floor or during the press conferences this year. The Star Trek Jimmys just could resist showing off their demo with 3D glasses. Guess what, they didn’t need it all. The game looks interesting and exciting, we don’t need 3D.

BatRastered Says: I didn’t see any 3D this year... WOOHOO!

Shortest demo with a Developer
GoukiJones Says: XCOM: Enemy Unknown. Inside the 2K booth XCOM was shown, but only for like 10 minutes. I mean, they literally just should a couple of turns from the combat and kicked us out. (Read more)

BatRastered Says: XCOM: Everybody in the demo was so surprised it was over that the guy had to tell us to leave 3 times before it sunk in. The look of confusion all around was amazing.

Most Useless
GoukiJones Says: Hawken. I’ve been hype for Hawken since I first saw the trailer 2 years ago. I’ve contacted those Jimmys a few times about an interview and they always blow us off. I finally got to play at E3, but with 0 help. I would get killed upon first contact and then teabagged. I’d go around the consoles to see who I was playing against and it was some nuab in a Hawken t-shirt. Classy company.

BatRastered Says: Konami: They emailed us asking if we wanted a booth tour. I replied saying yes and asking for a date/time. No response. I reply again a week before the show and get and out-of-office reply with a new person to email if I’m trying to book E3 appointments. I email the new contact. No response. The line to play Metal Gear Rising: Revengence is too long for us to wait in at the show, we have other things to do, so I ask about a line pass for media. No dice. Okay, enjoy the lack of coverage of your big game!

Hottest Booth
GoukiJones Says: Activision Transfomers Rise of the Fallen Dark Moon. This shit was HOT AS HELL. I left 3 pounds lighter, easily. We were going to shoot a GoukiJones VS FnJimmy video in there, but we just couldn’t stand it after one play through of the demo. One of the worst moments ever at E3. Drippin'!

BatRastered Says: Activision Transformers: I thought I was getting rained on, turned out it was just sweat dripping from my head onto my shoulders. It was like a sauna in there only without the nice cedar smell.

Worst Presentation

GoukiJones Says: Bethesda. 45 minutes, 2 demos. I was fighting to stay awake during this. If I ever wanted to know what narcolepsy felt like, it was watching The Elder Scrolls Online & Dishonored demo. Now I’m hype for both of these games, but there was something in that room that was fucking putting me to sleep. The Elder Scrolls Online demo was just video presentations with some nuab talking in between them. Maybe I’ll write more about that later. The Dishonored part had two Jimmys reading a script -who could barely read mind you- and some “dev” in the room behind them playing the demo. LIES. That was a recording too. How do I know you ask? Because the two Jimmys were reading a script and somehow knew what to say when he died or finished certain areas. Terrible.

BatRastered Says: Nintendo Media Briefing: First of all, which one? Nintendo had 3 confusing conferences. It started on Sunday with an online show of Iwata talking about the Wii-U hardware. He showed off what had changed on the gamepad from what was shown last year, and announced the “Pro” controller (which looks a lot like an Xbox controller). On Tuesday, we got the full on conference which started off with Miyamoto showing us Pikmin 3, followed by Reggie telling us they were just going to talk games today and not announce Wii-U specs, release date, or price. There was a demo of Arkham City’s “Armored Edition” for the Wii-U where you could have heard a pin drop people were so bored. Then they came out to talk about the 3DS, saying we’ve only got time to show you a few things, but there will be ANOTHER online press conference for just the 3DS (ugh!) people seemed bored by the short 3DS demos shown. Then there was the WTF moment of Nintendoland which ended the show twice (I don’t know how to explain it other than once you thought it was over, Reggie comes out says it’s over, goodbye, etc.. but here’s more Nintendoland then it shows some rendered fireworks as the lights come up, WTF?)

Biggest Disappointment
GoukiJones Says: Aliens: Colonial Marines. Non playable Xenos?! Only the Devs got use them. That’s right. I remember getting raiped from above constantly. #dontbeajimmy

BatRastered Says: Aliens: Colonial Marines: I was plotting in line to let people pass so we got to be on the Xeno side, then FnJimmy pointed out that the players on the other side weren’t moving between games. I looked at their badges and sure enough, they were all Gearbox employees. I was still hyped to try out the game, but I really wanted to know what it was like to play as the aliens.

Coolest Sideshow
GoukiJones Says: AverMedia. Team Gouki competed in an Avermedia Super Street Fighter IV AE2012 edition tournament. FnJimmy was the first eliminated. GoukiJones and BatRastered made it further into the tournament, but were both taken out by the same pro Snake Eyes. PWNT!

Where are they now?
BatRastered Says: Games from the last year or two of E3 that were no-shows this year: Overstrike, Furious 4, The Last Guardian, Agent, Transformers Universe (MMO), XCOM (FPS)

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Dishonored Best Community Kills Montage Video

By: goukijones Nov 15, 2012 | 1 Comments

This video had me mesmerized from the start. Now I have no idea what is happening with the menus or what guns or how much power any of these moves take, but watching these kills continues my hype for Dishonored.

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Vlog #15 The Resur-Erection

By: goukijones Nov 7, 2010 | 19 Comments

It's been a long time since I got shit faced and just rambled in front of the camera. I hope you guys enjoy the new Vlog. Please leave a comment on this story. Thank you for watching.

Featuring: Cinderkin, Akskiller, Billy Mays, BatRastered, FNJimmy and ErikEstrada.

Thanks for watching and please leave a comment.

If you like this vlog watch the other vlogs 1-14.

Batman Arkham Asylum Collector's Edition giveaway.

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